I'm a complicated nerd that came from an astral kingdom known as The Huxley Empire. I want to make videogames as a living, and I won't stop until I reach my goal.

Comment History  (0 - 30 of 441)
fdslk Jan 25 2015, 1:00pm says:

Do I need Half-life 2 for this or the Source SDK?

+1 vote   mod: Silent Hill: Alchemilla
fdslk Aug 7 2014, 7:33pm replied:

Probably very soon, yet the game is a simple platformer and language is not an actual impediment.

I'll keep it in mind.

+2 votes   game: La Rescatista
fdslk Jun 16 2014, 8:58am replied:

Well, I won the game with the mod a few days ago: reinstall solved it

+1 vote   download: M4-78EP (Patched)
fdslk Jun 7 2014, 6:00pm says:

Just finished korriban, can't see the planet on the map, what now?

+1 vote   download: M4-78EP (Patched)
fdslk Apr 24 2014, 6:12pm says:

Just tracking because I'm a big fan of that book

+2 votes   game: Congo
fdslk Apr 20 2014, 7:33pm replied:


+1 vote   member: fdslk
fdslk Apr 10 2014, 8:25am says:

thxs for adding mate!

+2 votes   member: ʇɐuʞɐʇǝp
fdslk Apr 3 2014, 3:26pm replied:

In my eyes, this is the best mod I've ever seen in Warcraft 3.

+1 vote   article: Brand New Version
fdslk Mar 25 2014, 10:11am replied:

This game should be on the next "featured by unreal" video, and yes, I agree: the new material nodes are kickass, UE4 is way too awesome.

+2 votes   article: Caffeine Demo Release! + Unreal 4 Video
fdslk Mar 24 2014, 4:09pm replied:

I second this, astronauts are particularly difficult to do, it's indeed a great model with a great normal.

+3 votes   media: Astronaut
fdslk Mar 24 2014, 9:20am says:

did someone ever tell you, you look nearly exactly like PewdiePie? :D

+1 vote   member: impala-of-mayfair
fdslk Mar 5 2014, 8:03am replied:

If they don't finish killing it

+2 votes   engine: Source²
fdslk Feb 27 2014, 2:02pm replied:

Pretty much! I really like your art, kudos! :D

+1 vote   game: The Coral Cave
fdslk Feb 24 2014, 4:07pm says:

Tracking, this is indeed a incredible job. I love the Moebius style every scene have. Keep it up!

+3 votes   game: The Coral Cave
fdslk Jan 3 2014, 6:51am replied:

Cool, I'm from Paraguay, good to know we're close to each other

+2 votes   game: Project ApocalipZ
fdslk Jan 2 2014, 6:56pm replied:

Thxs buddy, well; I exactly cannot tell, most of the times it comes from just starting to write how I feel and see the world, sometimes from a drinking chat. But mostly it comes when I remember the good folks such as yourself I meet in this place and how I enjoy sharing this kind of stuff.

+3 votes   media: The Factory of Dreams
fdslk Jan 2 2014, 6:51pm replied:

Dude, I'm volunteering! I don't care about the money right now! So yes, I'm in :D

Besides, you're drinking terere for what can I see on your profile pic, which gave you extra points.

+1 vote   game: Project ApocalipZ
fdslk Jan 2 2014, 4:53pm says:

Happy New year man! Hope everything is going fine with you :D

+1 vote   member: jjawinte
fdslk Jan 2 2014, 4:48pm replied:

Hell yeah my friend. Took me nearly a week to do so, I never again saw Call of Duty with the same eyes again, military assets can be a pain, yet fun to do :D

+1 vote   game: Project ApocalipZ
fdslk Jan 2 2014, 9:27am replied:

As far as I heard; Epic handled some copies of UE4 to certain users of the forums, this looks quite cool, ring a bell if you need a modeler tho' I'm always trying to help out teams

+2 votes   game: Project ApocalipZ
fdslk Dec 30 2013, 4:45pm replied:

If you mean by the noise in the picture, I added it since all plastics are a little bit rough and corrugated.

+2 votes   media: The Factory of Dreams
fdslk Dec 30 2013, 12:08pm says:

Just sent you a PM! Hope you like it :D

+1 vote   game: Wake Up Call
fdslk Nov 1 2013, 3:49pm says:

Looks cool, let me know if you need something modeled.

+1 vote   game: StarWaves
fdslk Oct 8 2013, 8:27am replied:

way to kill a nice texture.

+1 vote   media: AK
fdslk May 3 2013, 10:19pm replied:

Ok! I'll send you in a few days what I have in mind then :D

+2 votes   group: 3D Artists Group
fdslk Apr 23 2013, 9:42pm says:

Tracking, this game looks promising :D If you need anything, ring a bell

+1 vote   game: Riser
fdslk Apr 22 2013, 4:24pm says:

So, what about starting a modeling contest?

+2 votes   group: 3D Artists Group
fdslk Apr 20 2013, 8:19am says:

It's a good polycount, let me just remind you one thing dude: Source Engine goes full retard if you push it way around 10k polys, nowadays, 10k is nothing to be fair.

+1 vote   media: DSOS Revolver
fdslk Apr 15 2013, 6:15pm replied:

Dynamesh+insertmeshes. Everything can be done faster using them.

+1 vote   media: Render test 1
fdslk Apr 8 2013, 8:31pm replied:

Just checked it out, great one!.

This one tho' was made before the IMM with Curve Mode was implemented.

+1 vote   article: Creating HD Eyelashes for Characters
fdslk Oct 3 2011, 2:30am says:

I think his face needs more work

+2 votes   media: Area 51 Base Guard
fdslk Sep 30 2011, 4:39pm says:

Just try it out, the result looks very neat, I'll see how does it goes with unwrapped models.

+1 vote   article: Photoshop: AO and normal maps from a height map
fdslk Aug 25 2011, 3:13pm says:


+1 vote   media: 1991 BMW 850i
fdslk Aug 22 2011, 2:40am says:

Seems interesting.

+2 votes   game: Darkness Within: In Pursuit of Loath Nolder
fdslk Aug 22 2011, 2:38am says:

This... is... pure originality

+3 votes   game: To the Moon
fdslk Aug 12 2011, 2:25am says:

It's pretty clean for a dirty tunnel

+1 vote   media: Dirty tunnel
fdslk Feb 9 2011, 5:30am replied:

Good point, even so, 5k extra polys are too much, some playable models actually are 5k or props, depending of the game, modeler and needs of the team.

+1 vote   media: A-104 Mark 3 Assault Rifle
fdslk Feb 8 2011, 10:11pm says:

19k polys? That's even few! With the new DX11, this polycount will be perfect. Greatly done, this is indeed a BFG!

+2 votes   media: A-104 Mark 3 Assault Rifle
fdslk Jan 18 2011, 12:19am says:

I think his cheeks are just too big, but I like either way :)

+1 vote   media: head_sculpt
fdslk Dec 2 2010, 4:30pm says:

Hey, I've read your comments on Shool Sooter mod page, greatly done!

+3 votes   member: Phenixtri
fdslk Nov 22 2010, 10:15am says:

Thxs for the add!

+2 votes   member: shaulhadar
fdslk Nov 13 2010, 12:11pm says:

Yeah, I was just woking up when I posted lol. I just don't see it, it's way to... awkward?

+1 vote   media: TM-10 Assault Rifle
fdslk Nov 7 2010, 11:24am says:

Dude, if you see those pics, you'll find out the eggshape head, not the square one, they actually have a chin! The last one is a rounded face, but have a chin, you can actually see it. It have a basic egg shape.

You need pro refs? Go to an art school. Do you want a good example? Ok, here you have some you arrogant little prick. I'm talking from a professional art point of view, as a modeler you must be able to do anything, even what you hate. And I did on more than one anime models and I draw manga style, is the easier art school that exist, that's why mostly all animes and mangas are almost the same style being the originality the story (sometimes not even that)


If you really want pro-art, GTFO of deviant art and anime fan-boy sites and got check some Ozamu Tezuka basic draws, then check some Katsuhiro Otomo mangas and movies, watch the anime Sayonara Zetsoubo Sensei or Bakemonogatari and you'll realize that no matter what kind of story you're telling, genre, you need to make a character look human always, her head is horrible, anyone with common sense can see that, and if you really like Masamure Shirow, you'll know that he always look photorealism, not that chibi pedophile **** that everybody likes so much now.

Besides, none of those pics have that mice look you provided to your model. I'm talking from the art direction point of view, if you need examples from someone, you're just some low ****** quality artist who can't take criticism.

Peace! (and This goes for everybody in the group making excuses for blowing up a model)

+1 vote   media: Nurani, PASKAL Elite Foot Soldier
fdslk Oct 18 2010, 11:19pm says:

I think I saw that hat somewhere else, not bad at all for vector art.

Only one thing: you're missing the glasses reflection and the suit too. Nice piece, but if you need help, let me know. I have a good set of years in advertising as a graphic designer ;)

+1 vote   media: Sinatra Promotional Wallpaper
fdslk Sep 20 2010, 11:02pm says:

Nicely done! Great work with the textures.

+2 votes   media: Rokiahi
fdslk Sep 18 2010, 5:54pm says:

At last I see a extremely well done model of you :P

+1 vote   media: Powerplant model
fdslk Sep 14 2010, 1:23am replied:

I didn't know that you could render to texture those, I'll give it a try, thxs.

+2 votes   article: Texturing human Skin without photos in Photoshop
fdslk Sep 12 2010, 2:50pm replied:

Nope, it was going to be a hippocampus. Actually, it's becoming one. Arms and tail is almost done.

+1 vote   media: Bust #1
fdslk Jul 15 2010, 1:18am says:

Hello here! I'm looking for a cool modeler, Can you help me out?

+2 votes   member: grinnock
fdslk Jul 15 2010, 1:03am says:

I like it indeed, but I feel something is missing, don't know what yet tho'

+1 vote   media: Downtown Environment Scene
fdslk Jul 12 2010, 4:41pm replied:

Thxs, you have good models and nice concepts arts... keep the good work!

+1 vote   member: lamarama12334
fdslk Jul 10 2010, 6:59pm says:

Hello there, thxs for the add.

+1 vote   member: lamarama12334
fdslk Jun 30 2010, 3:25pm says:

Cool! Thxs for the update :)

+2 votes   engine: Unreal Development Kit
fdslk May 3 2010, 9:38pm says:

I've removed a pic from the gallery, since it was from Oblivion, I thanks HounderKnight for letting me know.

The modeler took it as a reference pic, and I've uploaded it without notice that it was from that game. I've never played Oblivion, even so I apologize for the inconvenience and my error, I promise you it won't happen again and I'll be more careful when uploading the screenshots and renders of the other members in the staff.

I've removed that pic to avoid problems with copyright or fights like of "youfilthythief"

Once again: Sorry for the inconvenience.

+3 votes   game: Breath-archived
fdslk Feb 14 2010, 1:23pm says:

He reminds me to Billy Kincaid of Spawn

+2 votes   media: Fat Pedestrian
fdslk Jan 21 2010, 2:08pm replied:

Well, thank you kind sir :)

+1 vote   media: Facefeet
fdslk Jan 13 2010, 12:36pm says:

nice pic... but I want to see more of the model.

+1 vote   media: willys testrender
fdslk Nov 12 2009, 10:00am says:


+1 vote   media: a Giant spider?
fdslk Nov 4 2009, 11:33am says:

Awesome, but abs need to be softer :)

Boxers do not need them very hero like abs, but I really like it.

+1 vote   media: Boxer Sculpt
fdslk Oct 16 2009, 9:16pm says:

I love this nazi/zombie/aliens/ninja killing device :)

+1 vote   media: Renegade-X Officer Chaingun
fdslk Oct 16 2009, 9:13pm replied:

I live in Paraguay (extremely tropical country) and I find this extremely unreal, the sun never shines like this, not even if it's a clear sky day and you have some kind of bloom filter lens in your eyes attached.

This actually look like being iluminated with a mega omni white light with the multiplier set to OVER 9000!

+2 votes   media: Screen from modding community
fdslk Oct 15 2009, 1:40am replied:

I do not see why this could be pornographic

+1 vote   media: The Negativity
fdslk Sep 22 2009, 12:10am replied:

Wow, thanks... most of the last creatures are for Breath xD

+1 vote   member: fdslk
fdslk Jul 16 2009, 2:15pm says:

Unreal Engine 3? cool!

+1 vote   media: Barratt with augmented arm
fdslk Mar 29 2009, 4:20am says:

is it me... or the arms holding the gums seems photoshoped?

0 votes   media: cryengine3
Offline Since
Jan 25, 2015
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