And while at it I found couple bugs.
Grubs are completely silent. Idling or dying.
Judy doesn't talk.
And while at it I found couple bugs.
Grubs are completely silent. Idling or dying.
Judy doesn't talk.
But why do it 6 years later to a mod?
No save point at start of a level/map is a bizarre gameplay decision.
The absence of classic auto/quicksaves with broken balance (comparing to HL) does not make experience pleasant.
I understand this is a demo but maybe postpone any releases until dealing with crashes?
I find this "challenge" ****** due to lack of HEV suit.
Where is Annabelle sighting on last map?
Расстояние между полем и барьером маловато. И само поле врубается внезапно. Надо триггер поправить. В первый раз меня прямо им убило, потому что ехал медленно.
Нет никаких подсказок, что делать в контейнере после убийства сталкера. Использование пилона вместо хоть какой-то кнопки - необъяснённая механика.
К слову о кнопках - зелёные кнопки на первой карте, которые вроде что-то делают, но на деле ничего - смысловой мусор.
На второй карте так и не понял, как преодолеть первое поле. Бегал из угла в угол, всё нажимал. Возможно, надо было опять жмякать пилон.
Комната с газом. Носит из стороны в сторону. Возможно, так и задумано, но удовольствие сомнительное.
Турели. Турели повсюду. Я бы поуменьшил.
Понравилось поведение врагов. Действительно напрягают.
Still have same problems:
1. Can't reach second floor in c2m1a map.
2. Don't understand how to unlock Quiz.
3. And even if I use noclip mod crashes after dialogue with Consul Jr.
Have few questions about achievements:
Where are G-Man figures?
Where is crossbow?
Didn't get final achievement "Counter Attack" despite having "Experimental". Any tips?
Don't really understand the whole Quiz thing. How to unlock it? And if I use noclip mod crashes after dialogue with Consul Jr.
And while we are on "restricted area" topic, I can't reach second floor in c2m1a map.
The Wayder Residence - too much of "THE UNKNOWN" can't outshine the lack in other departments.
DATA_RETRIEVED - a very classic sci-fi horror in space. And I'm saying it in a good way. The only thing I wish was more developed before last seconds was "imitating speech" part.
CODE_LOCK_EXPUNGE - storywise, there is no horror. Nice one but misses the mark of competition for me.
SUBJECT - uuh, cinematic. Unfortunately it promised more than delivered. The intro dialogue gave me the most enjoyment.
The Haunted Dive - I would prefer no enemy encounters in this competition. And no TBC endings in general. But I'm all for SOMA vibes.
HEATDEATH - ******* mazes.
The Pit - bonus entry at it's finest.
Visitor - exactly what I expected from this mappack.
Overall DR is the best with mapping, atmosphere, giving lore through notes (while foreshadowing). Visitor is a golden standard where mapping, gameplay and theme are at the proper level. SUBJECT and HD both have great opening.
It's like this mod made out of spite to those who would play it.
Oh, look, another HL2 Beta mod. Boy, I'm sure it's so unique comparing to others few dozens.
Coriolis - nice map. Very compelling.
Storm Drain - No.
Ironclad Renegade - finally! AC6 at home. Mod crashes during final construction destruction.
Antlion Mountain - kinda primitive and you can cheese boss, but I like how lava affect lighting.
CrowbaRing - and now DS at home. But jokes aside, this one is amazing. Excellent mapping with unique gameplay. But damn that boss battle. I think he is too scripted to react to player's movements.
Swarm - god damn, bullethell!
Tripod 1.5 - is this even finished? And I don't even mean absent textures.
I wish it would affect weapons in hand.
Fast_Train
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