This member has provided no bio about themself...

Comment History  (0 - 30 of 341)
Fast_Train
Fast_Train @ 2016 Community Patch (Updated 7/27/16)

Good, but you still can't open doors.

Good karma+1 vote
Fast_Train
Fast_Train @ One Third Of Valve Are Working On VR's Next Generation

At least they try. "Three" is the final goal.

Good karma+1 vote
Fast_Train
Fast_Train @ The Road to Abyss - Source SDK 2013

1. This is nothig like Calamity issue. That was minor nuisance with light, which I ignored. But TRtA is completly broken.
2. Well, if I'm the only one, than... ****.

Good karma+1 vote
Fast_Train
Fast_Train @ The Road to Abyss - Source SDK 2013

I understand. At least now. Didn't think that "users might see my online activity" could be the issue. I'm pushing only because mod's absolutly unplayable. Just one question - is it me or mod should be like that?

Good karma+1 vote
Fast_Train
Fast_Train @ The Road to Abyss - Source SDK 2013

Please, look at screenshots and respond.

Good karma+1 vote
Fast_Train
Fast_Train @ The Road to Abyss - Source SDK 2013

Another one I never heard before.

Good karma+1 vote
Fast_Train
Fast_Train @ DayHard Patch - Source SDK 2013

I know you don't have much time now, but I leave some notes.
1. Movie scene, the last one, with zombie, doesn't work. It just standing. Because of that movie doesn't end and door is invisible wall.
Steamcommunity.com
2. No "THE BAD" sigh. Maybe cutscene missed.
3. Bug with blue death wall in airport. For me it became invisible wall after using button.
Steamcommunity.com

Good karma+1 vote
Fast_Train
Fast_Train @ Important annoucement.

Thank you for all your contribution for Source Modding.

Good karma+1 vote
Fast_Train
Fast_Train @ Causality Effect Patch - Source SDK 2013

Mod crashes during Antilion Guard battle.

Good karma+1 vote
Fast_Train
Fast_Train @ DayHard Patch - Source SDK 2013

Well, that what I waited so long.

Good karma+1 vote
Fast_Train
Fast_Train @ Overawe Patch - Source SDK 2013

Never heard about this one.

Good karma+1 vote
Fast_Train
Fast_Train @ Siren Patch - Source SDK 2013

BG map doesn't work correct.
Steamcommunity.com

Good karma+1 vote
Fast_Train
Fast_Train @ Der Schwarze Nebel 1.7 HD (Google Drive)

What about txt file with link?

Good karma+2 votes
Fast_Train
Fast_Train @ Slums Patch - Source SDK 2013

Glad you continue this. Can I have a little suggestion? Mods Bloodstone and Day Hard would be cool.

Good karma+1 vote
Fast_Train
Fast_Train @ Erohin Adventures

Erokhin тогда уж.

Good karma+1 vote
Fast_Train
Fast_Train @ The Sprucecape Mod

I messed with GameInfo.txt. At least I found out you can't save it as Unicode or UTF.

Good karma+1 vote
Fast_Train
Fast_Train @ The Sprucecape Mod

No worries, solution found.

Good karma+1 vote
Fast_Train
Fast_Train @ The Sprucecape Mod

And now it doesn't show up in Library. Meh.

Good karma+1 vote
Fast_Train
Fast_Train @ The Sprucecape Mod

Oh, yes, map pack. That's why I can't find it. And also it was uploaded by this ******* year ago, who claimed bunch of mods as his. Anyway, thanks for updated version.

Good karma+2 votes
Fast_Train
Fast_Train @ The Sprucecape Mod

This mod again? I think it's the 3rd time somebody upload it here.

Good karma+1 vote
Fast_Train
Fast_Train @ Fallen Assault Specialist

Nah, he's just chilling.

Good karma+4 votes
Fast_Train
Fast_Train @ Barbed Dreadnaught

"...but the war continues"
Well, after all, there is only war. And the laughter of thirsting gods.

Good karma+1 vote
Fast_Train
Fast_Train @ Wilson Chronicles

No. Same problem. "\materials\console\background01_widescreen.vtf is missing".

Good karma+1 vote
Fast_Train
Fast_Train @ Wilson Chronicles is out !

All those years. The waiting was rewarded.

Good karma+2 votes
Fast_Train
Fast_Train @ Half-Life 2: Calamity Patch - Source SDK 2013

It wasn't a problem after first update.
All textures pitch black:
Steamcommunity.com
But flashlight helps:
Steamcommunity.com

Good karma+1 vote
Fast_Train
Fast_Train @ Half-Life 2: Calamity Patch - Source SDK 2013

I restarted the whole mod.
Look, have you ever had the problem when all the textures become black. You can see props and NPCs but not floor, walls, ceiling, ground.

Good karma+1 vote
Fast_Train
Fast_Train @ Half-Life 2: Calamity Patch - Source SDK 2013

Now nothing during credits.

Good karma+1 vote
Fast_Train
Fast_Train @ Half-Life 2: Calamity Patch - Source SDK 2013

Very interesting window on first map:
Steamcommunity.com
Heavy machine gun on second map does no damage.
I think there is problem with credits. First some misic starts with them but after few seconds it stops and for the rest of credits we hear that constraction sound from the mod ending.

Good karma+2 votes
Fast_Train
Fast_Train @ Below the Ice 1.1

"In this version the first puzzle has been removed which many players found annoying."

Casuals.

Good karma-1 votes
Level
Avatar
Avatar
Status
Last Online
Country
Russian Federation Russian Federation
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
341
Per day
0.1
Members
5
Games
17
Mods
107
Articles
27
Polls
1
Media
126
Downloads
65
Groups
1