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10

Tiberium Essence

Mod review may contain spoilers

This is the first mod i ever downloaded on mod DB and lucky for me, it was one of the best mods. The thing that struck me was its refinement from the new art design to the beautifully crafted new units to even the little things such as the rocket trails and weapon particle effects . It's fun seeing something old turn new again , and all of this integrates seamlessly into the actual campaign, which very few mods even attempt to do the nice thing about this mod is that It's not trying to reinvent the wheel, but it is upgrading the wheel with nuclear weapons and ion cannons and a lot of very creepy new alien units like the Leviathan mothership. Nothing says die like lots and lots of green plasma and the very, very creepy Scrin corrupter and not to mention the two old GDI standbys like the mammoth mark two Walker and the indomitable GDI Kodiak mark two and my personal favorite nods devil's tongue. Nothing says, I really don't like you like fire does, and all of these new and old units are seamlessly integrated into the game's already stellar campaign making a great experience an even better one and i almost forgot to mention one of my favorite new old units. The disruptor tank, which in my opinion is way better than the Tiberium Sun model or at the very least, it's a hell of a lot faster from a hard-core gamer. Thank you

9

Red Alert 3 Paradox

Mod review may contain spoilers

To be honest, I was going to write a scathing review about lack of refinement, but after playing a few more skirmish games as the Confederates and realizing such an opinion on my part would've been in ignorance. I decide instead to give it a rave review. For me refinement of any product, be it a mod or a full game or anything else for that matter is very important thing for me, but that being said, it's not everything. the sheer, raw potential of this mod is staggering to adding five new factions back story and upgrades to graphics and art design and not to mention rather impressive music. All of that and the fact that this mod is the only mod to address some severe logic shortcomings in the core game itself, namely in story implementation and design for me personally I couldn't stomach the Allied campaign story, not all of it was bad.but but I personally thought it was incredibly stupid that the Allies killed the president of the United States for doing what you eventually how to do anyways and never once addressing this in any way shape or form. In the story. The paradox mod address this issue. True, this is not important to most people, that being said I'm a patriot, and these sorts of things matter to me. It was a pretty big deal. So the fact that you even addressed and added the American faction/Confederate revolutionaries was a pretty big deal for me and I think you for that. When I first saw this mod on mod DB. I went and purchased and downloaded red alert 3, the problem is I made my purchase. Before reading much more into your mod, which I should've at least before purchase, but it is what it is and the purchase was definitely not made in vain. If I would've done light research on the matter. I would've known that the mod wasn't complete nor was the Confederate faction, but that being said, the Confederate faction in its incomplete state turned out to be very enjoyable and very unique. I'm going to wrap up this review soon because it's getting a little long

10

Rise of the Reds

Mod review

I'm new to the whole moding community, but I have to say if I saw this game in a store. I would buy it at full price. The thing that makes a mod good is the refinement and. The fluidity of gameplay and story and art design. There is only a few other mods out there with this much refinement and attention to detail and not to mention a sense of professionalism. This is one of the few mods that I would go out and buy its core game just for the mod And One the best thing of this mod is its still not done from a hard-core gamer told those who create such mods. Thank you