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F37
F37 Apr 20 2013, 3:30am replied:

I would say there are 10 to 12 regular players, though you will not find players everyday. Week end game session provides higher player counts.

+2 votes   mod: Casus Belli
F37
F37 Dec 27 2012, 10:41am says:

Hi, I've got the source SDK 2007 and GES v4.2 installed but I got a mountfilesystem (213) failed during the menu loading, what can I do ?

+1 vote   mod: GoldenEye: Source
F37
F37 Sep 18 2012, 11:17am replied:

I think footsteps are already loud enough, it plays a big part in the game.

I agree on the mapping quality, in 3 years watching Crydev production I think Fabiolo is among the 3 best level designers I've ever seen

There are helicopters in Bridge, Dam and Island maps

+4 votes   mod: Casus Belli
F37
F37 Sep 16 2012, 4:36am replied:

Yeah it's a lot of work, but Monolith made the engine and most of the textures and assets. Sadobash is focused on level design and making a few more textures and assets "only". Obviously looking forward to the next interval(s) release !

+2 votes   mod: F.E.A.R. Resurrection
F37
F37 May 3 2012, 8:53am replied:

When i set up an internet server, it appears grey for my co-op buddy :(

Any suggestion to build a proper server ?

+2 votes   mod: Assault Coop
F37
F37 Apr 21 2012, 11:24am says:

Great news, thanks for your work

+2 votes   download: Crysis 2 Co-op - Source Files
F37
F37 Mar 31 2012, 5:27am says:

Sure, you can also play it for free with the Crysis Wars trial

+3 votes   article: Casus Belli - Update #18: Release announcement
F37
F37 Mar 8 2012, 7:12am says:

Does this mod work with two people, one playing with a CD version and the other with a steam version ?

+2 votes   mod: Assault Coop
F37
F37 Jan 24 2012, 7:11am replied:

There is no time limitation for the CW free trial as far as I know.

+2 votes   mod: Casus Belli
F37
F37 Jan 14 2012, 2:28pm replied:

Hey, thanks for the detailled answer. Sounds like the use of SP AI result as a huge step forward for you.

I would love to help you adjusting the game settings, but i am not very skilled to configure stuff and so on. I guess you will post a news when you will look for testers.

Do cinematic trackviews are recreated for each player ?

Good luck with the mod !

+1 vote   mod: Crysis Co-op
F37
F37 Jan 4 2012, 9:19am says:

Hey Fudsine,

If I understand correctly, the next release should contain the "snow" map re-worked and the Crytek "island" level ? Any idea of when you expect to release this ?

+1 vote   mod: Crysis Co-op
F37
F37 Dec 13 2011, 7:02am says:

Glad to see you back on the original Crysis making the co-op :D

+2 votes   article: Crysis Wars Co-op Progress Update #1 - We are Back!
F37
F37 Nov 28 2011, 9:43am says:

Hey sadobash ! To put my review in a nutshell, i would advise you to:

1 - Improve performance

2 - Implement a better weapon rotation : F.E.A.R. and Extraction Point did this using an appropriate level design AND smart weapon+ammo VS ennemy placement. I watched your walkthrough, your weapon is 95 % of time the assault rifle: might be better to provide a larger variety of weapon

3 - Read this article Clement-melendez.com related to F.E.A.R. 2 level design that may be helpfull. Your non-linearity sections are pretty good IMO but during their first play many people will get lost currently

+1 vote   mod: F.E.A.R. Resurrection
F37
F37 Nov 17 2011, 8:58am says:

Played the demo back in days and remember both quality and drawback of the experience, but it definitely has potential. Burst it and we'll get a good mod :)

+4 votes   mod: CRYSIS - BASKA™
F37
F37 Nov 17 2011, 8:53am says:

I liked the chapters released so far. Don't compete with stocks level, but some parts are very enjoyable. Looking forward to the next intervals released. Try to improve performances !

+2 votes   mod: F.E.A.R. Resurrection
F37
F37 Jan 2 2011, 8:24am replied:

Ok thanks for the clarification; so the 2 files on ModDB are the latest one.

I played IT06, it was quite good but i enjoyed more your IT1&2. I think you should try to introduce more different weapons/ennemis, and build your levels so that we have to switch between all of them, using ammo placement and level design.

How are things going for your next ITs ? I watched IT07 video, looks pretty cool ; keep it up !

+2 votes   mod: F.E.A.R. Resurrection
F37
F37 Jan 1 2011, 6:20am says:

Hello, i am interested in F.E.A.R. mods and maps.

I notice there are 2 downloads available on this moddb page (IT1&2, IT6), and there are similar files on a firefront page :

"fear resurection 1.0 03-25-2010" and "fear resurection patch 1.1ENG/RUS"10-14-2010, what are these files ? Beta version of the moddb files ? Another level you have made ?

Played IT01/02 here, it was good. Good job, thanks for sharing it.

+1 vote   mod: F.E.A.R. Resurrection
F37
F37 Dec 26 2010, 8:27pm says:

Great wrok on the mod, best singleplayer experience of 2010 :D

+1 vote   mod: Nightmare House 2
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