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Comment History
Exterwinator
Exterwinator - - 4 comments @ Brutal Monsters

I've played this add-on quite a bit, and have really been enjoying it! I did find one small compatibility issue (almost a visual bug?) whilst running this alongside TerminusEst13's Highway Acceleroid Booster (https://forum.zdoom.org/viewtopic.php?t=66819) in the latest GZDoom version. Your monster add-on runs extremely well alongside Acceleroid, aside from a visual bug that I encountered when using Weapon Slot 6, the Homing Rockets. With both mods running, Weapon 6's missiles have a large white corona around them. This affect seems to compound when multiple homing rockets are present on the screen, which clouds the visibility of enemies / the map. When I run Acceleroid by itself, the Homing Rockets have the correct effect.

Here's a screenshot of the white Weapon 6 "corona" for Acceleroid: Imgur.com

Let me know if this is something patch-able, and thanks again for all your work on this add-on!

Good karma+1 vote
Exterwinator
Exterwinator - - 4 comments @ DN3DooM v1.08c

I love this mod! I've been playing 1.07 for the past few months and have been having a blast.

However, I just updated to 1.07b, and I noticed that when the Assault Captain uses its teleporting device, they freeze and lose their hitbox and become unkillable. I rolled back to a copy I had of 1.07 because of this, so I just wanted to flag the bug! Thanks for the great work on this.

UPDATE: Actually, it might be the latest version of GZDoom, v4.8.2, that is causing the teleport freeze.

Good karma+1 vote
Exterwinator
Exterwinator - - 4 comments @ Possible new feature

Chris, you did the excellent EF2 Co-op mod, yes? You guys should team up for this mod... lol

Good karma+2 votes
Exterwinator
Exterwinator - - 4 comments @ HaZardModding Coop: Star Trek Elite Force II

Star Trek and FPS - my two favorite things combined. Now I can share it w/ a friend. Kudos!

Good karma+6 votes