Explosive_Cheese

Explosive_Cheese joined

I am fairly decent in the source sdk's Hammer Map Editor as well as a texture artist.

Comment History  (0 - 30 of 37)
Explosive_Cheese
Explosive_Cheese @ Above the Catacombs

The women becoming extinct from the suppression field seems to be a little bit shaky, but I guess if your trying to go for a totally different approach it works. Certainly fits well with the dark atmosphere! If the character is passive, that means no combat right? Is this going to be purely narrative/exploration?

Good karma+3 votes
Explosive_Cheese
Explosive_Cheese @ Hopeless Night

Did you get these "citizen" (Not the NH2 ones) zombies from the Situation Outbreak mod?

Good karma-1 votes
Explosive_Cheese
Explosive_Cheese @ Act I Full Source Code Now Available

I think it's always good to learn a little bit from the mod creator himself! :) I would be very much interested in a video.

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Act I Full Source Code Now Available

Will you be writing any guides or tutorials for a better in-depth explanation of certain areas of your code?

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Sleepless

Definitely looks interesting. Can you give an insight as to what kind of enemies the character will be facing?

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Estranged

Thanks for the reply! I'll be sure to check this out.

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Estranged

I'm very interested to know how you managed to get that nice interactive browser when you activate one of the computers, I never knew you could actually link a video file (the one with the cat) to the map and actually play it in game. Awesome work on the rest of the mod, can't wait for more updates!

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Halloween Update!

The Merkava was originally supposed to be in the hl2 beta. The original Merkava from the beta was unfortunately, only a brush with some rather low res textures, but if you look in the retail files, you can still find the scrapped sound effects for the tank.

Good karma+3 votes
Explosive_Cheese
Explosive_Cheese @ Omnicorp West Warehouse

That's very good lighting, and you didn't make it too bright or too dark!

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Aberration

So are you still working on this?

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ SDK 2013 Update

Very nice!

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Be prepared.

Anus is now prepared. Are we ready?

Good karma+5 votes
Explosive_Cheese
Explosive_Cheese @ VERY WIP - Refuge

Not Bad, very good use of fog.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Rusty Combine

New Combine Zombie?

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Penguins anyone?

Can we still shoot it??? :D

Good karma0 votes
Explosive_Cheese
Explosive_Cheese @ Engine Change - New Member - Voice Talent Needed!

Then again, the odds are that more people will own Half Life 2 itself instead of Ep2, despite the game being out for so long.

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Office

I think it looks too cramped. Change the ceiling into a glass window or find some way to let a little more light in.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ New model and floor texture

Hmm, I'm glad the texture and crate turned out well ingame.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Showdown Show-off

How about a fight against multiple combine apc's?

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Main Menu - Development Build

Since you mentioned that there isn't much combine presence in this part of the world, it doesn't make much sense to have a metrocop there.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Resident Evil: Fall of Raccoon City

Your mapping is actually not bad, it just feels a bit "empty". Maybe you could make it look a bit more trashed, add a few props and maybe some decals? :D Are you working on this project completely by yourself? Your doing pretty good for a one man project.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Hellsound Dreams

Of course it does, it's based on NH2's source code.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Overhang

Excellent work.

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ WIP Scenes

These maps are really good, beautiful, actually. Very good use of lighting and water.

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ rusty manhacks and a wip map

They look a little too rusty in my opinion. Maybe you could add a little bit of snow on the texture so it looks like they've been hidden in the snow.

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Alyx

So you guys are shutting down? That's too bad, I was really hoping your mod was going to be finished :(

Good karma+4 votes
Explosive_Cheese
Explosive_Cheese @ Centralia

so is this dead?

Good karma+3 votes
Explosive_Cheese
Explosive_Cheese @ Orange Box Base Mod Developers Kit

Are you planning or currently updating this?

Good karma+1 vote
Explosive_Cheese
Explosive_Cheese @ Raising The Bar

Are you going to take anything from the leaked version of Half Life 2? Such as models, assets from maps, or maybe even a few weapons? Or will it all be custom?

Good karma+2 votes
Explosive_Cheese
Explosive_Cheese @ Half-Life: Source Enhanced

Tried typing cl_drawhud 1 in the console?

Good karma+1 vote
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