I am fairly decent in the source sdk's Hammer Map Editor as well as a texture artist.

Comment History  (0 - 30 of 37)
Explosive_Cheese
Explosive_Cheese Dec 26 2014, 12:04pm says:

The women becoming extinct from the suppression field seems to be a little bit shaky, but I guess if your trying to go for a totally different approach it works. Certainly fits well with the dark atmosphere! If the character is passive, that means no combat right? Is this going to be purely narrative/exploration?

+1 vote   mod: Above the Catacombs
Explosive_Cheese
Explosive_Cheese Dec 25 2014, 11:38am says:

Did you get these "citizen" (Not the NH2 ones) zombies from the Situation Outbreak mod?

-1 votes   mod: Hopeless Night
Explosive_Cheese
Explosive_Cheese Apr 21 2014, 12:01am replied:

I think it's always good to learn a little bit from the mod creator himself! :) I would be very much interested in a video.

+1 vote   news: Act I Full Source Code Now Available
Explosive_Cheese
Explosive_Cheese Apr 20 2014, 9:28am says:

Will you be writing any guides or tutorials for a better in-depth explanation of certain areas of your code?

+2 votes   news: Act I Full Source Code Now Available
Explosive_Cheese
Explosive_Cheese Apr 6 2014, 10:35am says:

Definitely looks interesting. Can you give an insight as to what kind of enemies the character will be facing?

+1 vote   mod: Sleepless
Explosive_Cheese
Explosive_Cheese Dec 29 2013, 9:40pm replied:

Thanks for the reply! I'll be sure to check this out.

+1 vote   mod: Estranged
Explosive_Cheese
Explosive_Cheese Dec 20 2013, 7:49pm says:

I'm very interested to know how you managed to get that nice interactive browser when you activate one of the computers, I never knew you could actually link a video file (the one with the cat) to the map and actually play it in game. Awesome work on the rest of the mod, can't wait for more updates!

+1 vote   mod: Estranged
Explosive_Cheese
Explosive_Cheese Oct 31 2013, 4:32pm replied:

The Merkava was originally supposed to be in the hl2 beta. The original Merkava from the beta was unfortunately, only a brush with some rather low res textures, but if you look in the retail files, you can still find the scrapped sound effects for the tank.

+3 votes   news: Halloween Update!
Explosive_Cheese
Explosive_Cheese Aug 25 2013, 8:51am says:

That's very good lighting, and you didn't make it too bright or too dark!

+1 vote   media: Omnicorp West Warehouse
Explosive_Cheese
Explosive_Cheese Jul 3 2013, 11:05am says:

So are you still working on this?

+2 votes   mod: Aberration
Explosive_Cheese
Explosive_Cheese Jul 2 2013, 9:55am says:

Very nice!

+2 votes   news: SDK 2013 Update
Explosive_Cheese
Explosive_Cheese Jun 28 2013, 9:35am says:

Anus is now prepared. Are we ready?

+5 votes   media: Be prepared.
Explosive_Cheese
Explosive_Cheese Jun 26 2013, 9:04pm says:

Not Bad, very good use of fog.

+2 votes   media: VERY WIP - Refuge
Explosive_Cheese
Explosive_Cheese Jun 15 2013, 12:28am says:

New Combine Zombie?

+1 vote   media: Rusty Combine
Explosive_Cheese
Explosive_Cheese May 28 2013, 4:44pm says:

Can we still shoot it??? :D

0 votes   media: Penguins anyone?
Explosive_Cheese
Explosive_Cheese May 22 2013, 5:33pm replied:

Then again, the odds are that more people will own Half Life 2 itself instead of Ep2, despite the game being out for so long.

+1 vote   news: Engine Change - New Member - Voice Talent Needed!
Explosive_Cheese
Explosive_Cheese May 11 2013, 4:40pm says:

I think it looks too cramped. Change the ceiling into a glass window or find some way to let a little more light in.

+2 votes   media: Office
Explosive_Cheese
Explosive_Cheese Apr 24 2013, 6:19pm says:

Hmm, I'm glad the texture and crate turned out well ingame.

+2 votes   media: New model and floor texture
Explosive_Cheese
Explosive_Cheese Apr 19 2013, 4:07pm says:

How about a fight against multiple combine apc's?

+1 vote   news: Showdown Show-off
Explosive_Cheese
Explosive_Cheese Apr 17 2013, 8:21pm says:

Since you mentioned that there isn't much combine presence in this part of the world, it doesn't make much sense to have a metrocop there.

+2 votes   media: Main Menu - Development Build
Explosive_Cheese
Explosive_Cheese Apr 14 2013, 9:06am says:

Your mapping is actually not bad, it just feels a bit "empty". Maybe you could make it look a bit more trashed, add a few props and maybe some decals? :D Are you working on this project completely by yourself? Your doing pretty good for a one man project.

+2 votes   mod: Resident Evil: Fall of Raccoon City
Explosive_Cheese
Explosive_Cheese Apr 13 2013, 4:02pm replied:

Of course it does, it's based on NH2's source code.

+2 votes   mod: Hellsound Dreams
Explosive_Cheese
Explosive_Cheese Apr 13 2013, 3:50pm says:

Excellent work.

+1 vote   media: Overhang
Explosive_Cheese
Explosive_Cheese Apr 13 2013, 8:02am says:

These maps are really good, beautiful, actually. Very good use of lighting and water.

+1 vote   media: WIP Scenes
Explosive_Cheese
Explosive_Cheese Mar 23 2013, 9:59am says:

They look a little too rusty in my opinion. Maybe you could add a little bit of snow on the texture so it looks like they've been hidden in the snow.

+2 votes   media: rusty manhacks and a wip map
Explosive_Cheese
Explosive_Cheese Feb 10 2013, 8:28am says:

So you guys are shutting down? That's too bad, I was really hoping your mod was going to be finished :(

+4 votes   mod: Alyx
Explosive_Cheese
Explosive_Cheese Feb 9 2013, 11:09pm says:

so is this dead?

+2 votes   mod: Centralia
Explosive_Cheese
Explosive_Cheese Jan 19 2013, 10:50pm says:

Are you planning or currently updating this?

+1 vote   mod: Orange Box Base Mod Developers Kit
Explosive_Cheese
Explosive_Cheese Jan 15 2013, 6:33pm says:

Are you going to take anything from the leaked version of Half Life 2? Such as models, assets from maps, or maybe even a few weapons? Or will it all be custom?

+2 votes   mod: Raising The Bar
Explosive_Cheese
Explosive_Cheese Jul 26 2012, 7:43pm replied:

Tried typing cl_drawhud 1 in the console?

+1 vote   mod: Half-Life: Source Enhanced
Level
Avatar
Avatar
Offline Since
May 3, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
20
Articles
7
Media
12
Downloads
3