Programmer, artist and CEO of Evil Turtle Productions! I also make music and play in two bands: Prickrott and Chematic.

Comment History  (30 - 60 of 124)
EvilTurtle
EvilTurtle Apr 24 2013, 4:06pm replied:

hahahah ;)

+1 vote   media: Fight for Honor and Glory!
EvilTurtle
EvilTurtle Jun 9 2012, 10:23am says:

mew

+1 vote   media: Darkplaces Engine
EvilTurtle
EvilTurtle Apr 28 2012, 7:08am replied:

thanks! :3

+1 vote   media: More new Draconians
EvilTurtle
EvilTurtle Apr 23 2012, 4:18pm replied:

the new shaders are in my mod, dont remember where i got the original CnLPepper shaders tho.

There is a Babylon5 (star trek) mod of HW2 on here wich uses the newest shaders too.

+1 vote   article: Homeworld 2 Advanced Texturing Tutorial
EvilTurtle
EvilTurtle Apr 21 2012, 7:52am replied:

in terms of graphics i suggest you check out CnlPeppers new shaders for HW2, makes HW2 look like a game from nowadays.

The music can be found in the music.big file

+1 vote   group: Name to be decided(A Homeworld 2 Community Group)
EvilTurtle
EvilTurtle Apr 19 2012, 3:38am replied:

IMMA FIRE MAH LAZER 8[=====

+1 vote   media: Aliens attack and Imma Fire mah Lazer!
EvilTurtle
EvilTurtle Apr 18 2012, 10:15am replied:

thanks, this is no ingame music though (except for a cinematic).
i am going to make a version of this for the third mission, along with another song called "Earth's Demise"

+1 vote   media: Draconian Empire OST - the Final Battle
EvilTurtle
EvilTurtle Apr 13 2012, 10:14am says:

BOOM!

+1 vote   media: More new Draconians
EvilTurtle
EvilTurtle Apr 12 2012, 5:39am replied:

indeed :D

+1 vote   media: More new Draconians
EvilTurtle
EvilTurtle Apr 12 2012, 5:38am replied:

working on it! :>

+1 vote   download: Draconian Empire mod Beta 0.1
EvilTurtle
EvilTurtle Apr 5 2012, 5:58pm replied:

yes, as those are still using copied HW2 textures and such.

+1 vote   media: New Draconian style
EvilTurtle
EvilTurtle Apr 3 2012, 3:41am replied:

good thing you mention that as i wasnt aware.

i'll try to release a shader 2 -less version soon then, ill have to test if the new shader 2 textures also work without the actual new shaders tho. If they don't then it's gonna take a while.

if its no problem though, i will upload it probably tomorrow or so.

+1 vote   download: Draconian Empire mod Beta 0.1
EvilTurtle
EvilTurtle Apr 2 2012, 5:17am replied:

heh, works for me XD

and thanks!

+1 vote   media: the Rustbucket freighter 2
EvilTurtle
EvilTurtle Mar 25 2012, 5:16pm replied:

what'd you think im doing? silly x3

+1 vote   media: the Rustbucket freighter 2
EvilTurtle
EvilTurtle Mar 25 2012, 4:04am replied:

lol no shiet son, there is no air in space so metal can't oxydize (was that a word? o.=.o)

however, its an old ship and the hull is weathered so i needed a nice old-looking texturebase :P

+1 vote   media: the Rustbucket freighter 2
EvilTurtle
EvilTurtle Mar 24 2012, 4:03am replied:

*ques voyager-theme* XD

+2 votes   media: the Draconian Warship
EvilTurtle
EvilTurtle Mar 22 2012, 5:34am says:

I now be a 'Designer'

83

+2 votes   member: EvilTurtle
EvilTurtle
EvilTurtle Mar 20 2012, 6:00pm replied:

thanks!

+1 vote   media: Supressor Upgrades
EvilTurtle
EvilTurtle Mar 14 2012, 4:27pm replied:

i was busy being ra.... erm.. nevermind <.<;;

I'm gonna make several drawings/sketches for the draconians, all different designs.

+1 vote   media: So i Drew a Draconian (not-really)
EvilTurtle
EvilTurtle Mar 14 2012, 1:39pm replied:

YESH teh furries have taken over!

nah, like i said, it's just a sketch. The real draconians will prob be much 'moar alien and less wierd-dog-with-scales' <.<;;

+1 vote   media: So i Drew a Draconian (not-really)
EvilTurtle
EvilTurtle Mar 13 2012, 8:37am says:

hmm you made this? :O

+1 vote   media: Stuff :)
EvilTurtle
EvilTurtle Mar 13 2012, 7:23am says:

nobody? T.T

+1 vote   article: Voice-actors wanted!
EvilTurtle
EvilTurtle Mar 13 2012, 7:21am replied:

*zzzzzzzzzzzz*

+3 votes   member: Ph3NoMeNoN
EvilTurtle
EvilTurtle Mar 7 2012, 3:08am replied:

well both my mod as Nexus are more focused on realism and play in the near future (the mod plays around 2095-2100, nexus around 2132 or something). If you look at designs by NASA for spaceships & stations you often see that rotating-circle part.

Then again, i have played Nexus alot in the past XD

+1 vote   media: Working on textures
EvilTurtle
EvilTurtle Feb 28 2012, 6:19am replied:

thanks! most ships are still work in progress, this was a mere demonstration of what the mod looks like so far :)

+1 vote   media: Draconian Empire Beta Trailer 1
EvilTurtle
EvilTurtle Feb 28 2012, 4:20am replied:

the sun you see is actually a ship-object, with a gigantic navlight for the corona :P

The map itself has two lights: one very bright yellow-ish light coming fron the sun and a second, black, light coming from the other side to create a very contrasting light effect.
This map will be featured in the first beta release so then you can see for yourself :)

+1 vote   media: New map screenies
EvilTurtle
EvilTurtle Feb 27 2012, 7:58am says:

RAOWWWRAWR! :3

+1 vote   member: Wolfyboy
EvilTurtle
EvilTurtle Feb 27 2012, 4:30am replied:

ahh O.R.B. that brings back memories :D still have that game lying here :3

I'm focusing more on realism when it comes to the graphics in this mod i.e. a darker universe, more use of fx such as lensflares etc.

+1 vote   media: Ingame screenshot
EvilTurtle
EvilTurtle Feb 22 2012, 5:02pm replied:

thanks! i'm working hard on it!

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Apr 4 2012, 3:38am replied:

the fixed version is online for download now :D

+1 vote   download: Draconian Empire mod Beta 0.1
EvilTurtle
EvilTurtle Apr 4 2012, 3:38am says:

FIXED VERSION ONLINE!

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Apr 3 2012, 4:40pm replied:

yeah that's the idea :3

+2 votes   media: Supressor Upgrades
EvilTurtle
EvilTurtle Apr 3 2012, 7:51am replied:

thanks for the nice comment!

the fix should be ready for download tomorrow, i just replaced the delocale.big file with the locale map. then the localized subtitles and voice-acting should work too.

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Apr 3 2012, 7:22am says:

okay, the correctly working version is now waiting authorization, please download this new version if your current install is not working!

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Apr 3 2012, 5:07am replied:

Okay, so i discoverd the Locale.big file was corrupt and i made an mistake in the Readme. Reuploading the file now i suggest you reinstall it.

+1 vote   download: Draconian Empire mod Beta 0.1
EvilTurtle
EvilTurtle Apr 2 2012, 1:59pm replied:

still waiting for the upload & journal to be authorized, guess that's ModDb's drawback: the time it takes before something actually appears :/

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Mar 28 2012, 8:05am replied:

o.=.o

meep?

+1 vote   article: Deadline Beta 0.1 is coming closer
EvilTurtle
EvilTurtle Mar 25 2012, 4:36am replied:

that's a bit maybe, since humans have no real need nor technological prowess for large squadrons of fighters (at least not in the beginning of the game). However it could be a 'carrier' for resources ;)

+1 vote   media: the Rustbucket freighter 2
EvilTurtle
EvilTurtle Mar 25 2012, 4:05am replied:

a lot of purposes, wich will all be discovered ;)

+1 vote   media: the Rustbucket freighter 2
EvilTurtle
EvilTurtle Mar 24 2012, 6:32pm replied:

lol XD

+1 vote   media: Human Shieldship animation & FX test
EvilTurtle
EvilTurtle Mar 24 2012, 11:45am replied:

lol okay, i'll be online in a minute

+1 vote   article: Voice-actors wanted!
EvilTurtle
EvilTurtle Mar 24 2012, 10:21am replied:

thanks! <3

HW is indeed le win :3

+1 vote   mod: Draconian Empire mod
EvilTurtle
EvilTurtle Mar 24 2012, 10:20am replied:

Thanks for the tip!
Well i scrapped that design for now, i have a guy helping me on the fighter designs. Also: since the humans arent that technologically advanced in the beginning of the game, combat is mostly focused on frigate-sized ships.

+1 vote   media: Some Designs for human ships
EvilTurtle
EvilTurtle Mar 24 2012, 6:47am replied:

hmm, i seem to have troubles adding you for some reason.

Could you add me?: UberEvilDragon

+1 vote   article: Voice-actors wanted!
EvilTurtle
EvilTurtle Mar 24 2012, 4:09am replied:

thanks for the nice comment!

i agree, and i think im not gonna change the model itself. however, it still misses some subsystems (shields, maybe resourcing, research modules etc) so the end product with all the subsystems build, will prob differ a bit in look.

+1 vote   media: the Draconian Warship
EvilTurtle
EvilTurtle Mar 24 2012, 4:02am replied:

I dont mind accents, after all its about the human race as a whole amirite ;)

Cool, i just added you, and lets have a... well.. chat!

+1 vote   article: Voice-actors wanted!
EvilTurtle
EvilTurtle Mar 23 2012, 5:44pm replied:

pretty much every subsystem in the game will have a visual impact on the ship(s). Ofcourse, this depends on the subsystem.
Armor will only show some plating/texture changes in most cases, while systems like weapons, engines etc will be more obvious

+1 vote   media: Supressor Upgrades
EvilTurtle
EvilTurtle Mar 23 2012, 5:41pm says:

Okay, so when im logged in... DE suddenly doesnt appear on our Dev-page anymore?

+1 vote   group: Evil Turtle Productions
EvilTurtle
EvilTurtle Mar 23 2012, 5:35pm says:

WTF, where did Draconian Empire suddenly go?!?!

+2 votes   group: Evil Turtle Productions
EvilTurtle
EvilTurtle Mar 23 2012, 5:15pm replied:

haha, yeah!

I like realism 83

+1 vote   media: Some Designs for human ships
EvilTurtle
EvilTurtle Mar 23 2012, 5:14pm replied:

hmmm yeah, now that you mention it :P

Seeing as this was the first model ever for DE, the look of it will prob change the more subsystems i make for it. (just look at the Human Frigate comparison pic) ;)

+1 vote   media: the Draconian Warship
EvilTurtle
EvilTurtle Mar 23 2012, 12:14pm says:

FUZ RO DAH!

+1 vote   member: Typhaaris
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