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Modders and those interested in how to mod the Homeworld 2 Engine.
Producer and Developer of mods and indie games. Primarily focused on Star Wars
forget it i fixed it
i have an unusual problem the file clonewars0.91.big will not let me delete it out of my Homeworld 2 data folder even though i have administrative privileges plz help
make the ships in galactic sins bigger there way to small
I remember reading the readme file for the Sacrifice of Angels mod for Sins and it stated the reason many Star Trek ships were reduced in size from canon was to prevent collision problems caused by structure placement and buggy pathing. Ships being too big leads to lots of problems getting stuck while moving around, hopefully once Ironclad fixes the engine (could easily be done by making the ships move up or down to avoid collisions since structures can only be placed on a 2d plane.) Probably a good thing the ships are too small for now.
I just downloaded the Star Wars Warlord mod and trying to get it to work, and I've read that readme file. But I'm so confused about all of this! haha!
im havin' problem with the v.45 warlords mod .
in skirmish i can only play on deathmatch with emipre only and only on the original maps from hw2. otherwise it just crashes while loading ->loadScarscript<-
help please im gettin' nuts over here :'(
same with me please help this is also a problem for your clone wars one
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