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Homeworld 2 Modders Group

Homeworld 2 Modders Group

133 members Fans & Clans

Modders and those interested in how to mod the Homeworld 2 Engine.

SW Rebellion

SW Rebellion

4 members Developer & Publisher

Producer and Developer of mods and indie games. Primarily focused on Star Wars

Post comment Comments  (10 - 17 of 17)
blahblah965 Apr 12 2010 says:

forget it i fixed it

+1 vote     reply to comment
blahblah965 Apr 12 2010 says:

i have an unusual problem the file clonewars0.91.big will not let me delete it out of my Homeworld 2 data folder even though i have administrative privileges plz help

+1 vote     reply to comment
blahblah965 Jan 8 2010 says:

make the ships in galactic sins bigger there way to small

+1 vote     reply to comment
Loganw1 Apr 10 2010 replied:

I remember reading the readme file for the Sacrifice of Angels mod for Sins and it stated the reason many Star Trek ships were reduced in size from canon was to prevent collision problems caused by structure placement and buggy pathing. Ships being too big leads to lots of problems getting stuck while moving around, hopefully once Ironclad fixes the engine (could easily be done by making the ships move up or down to avoid collisions since structures can only be placed on a 2d plane.) Probably a good thing the ships are too small for now.

+1 vote     reply to comment
luvrly Oct 24 2007 says:

I just downloaded the Star Wars Warlord mod and trying to get it to work, and I've read that readme file. But I'm so confused about all of this! haha!

+1 vote     reply to comment
Oxxen Feb 2 2006 says:

im havin' problem with the v.45 warlords mod .

in skirmish i can only play on deathmatch with emipre only and only on the original maps from hw2. otherwise it just crashes while loading ->loadScarscript<-
help please im gettin' nuts over here :'(

+1 vote     reply to comment
blahblah965 Apr 13 2010 replied:

same with me please help this is also a problem for your clone wars one

+1 vote     reply to comment
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