I am a developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for just as long. My skills with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.
A vast modification of the original dm_overwatch map. The modifications made increased map size, detail, and altered the strategic value of the map making...
A Left 4 Dead Survival map in which survivors must defend themselves in a fortified residential home while infected constantly attack and grow stronger...
A Left 4 Dead 2 survival map that is based around my actual home and neighborhood. Over 90 hours spent working on this map. The map contains custom textures...
A Left 4 Dead 2 snow environment map that is based in and around a slovakian styled church and cemetery located in a forest. Contains new textures and...