One hour till 2010, would be amazed if you release it in the last second XD
There is a fix for this in the leak for some time now
That's because you had to play the E3 chapter to play this map
Change the soldier so it can have a weapon in his hands, there was a different model in the leak that was made for this part and the weapon would show up
Just checking Moddb for some hot updates as usual :D, how about you?
Hope that there will be MP maps based on old beta maps
In Episodic content
You should have focused more on the Borealis and E32003 maps more. Also the only map that the mod needed was the e3_lab (complete E3 2003 demonstration) or another chapter called... E32002 demonstrations :)) than just adding random maps.
Well that's my own view on how the mod should have been and/or how you should release it as the 1.5.2 version so it means not everyone thinks the same about the mod ;)
I hope they will add bots soon cause there are not so many servers to play on :(
Fix the door brush
It would be nice if they would introduce it in the storyline :D
The soldiers from left and middle are based on this 4.bp.blogspot.com
you mean 1.5.2 patch
Makes me thirsty for a beer :D
You stick it in the combines *** XD
there are mountains in Ukraine
I lold so hard
Where did you read that Valve doesn't care about the leak anymore, the same thing that could have cost them their jobs. Post me one link were a member from Valve says "Valve doesn't care about the leak anymore."
What does this have to do whit the image or anything related to this mod?
80% of content is from Missing Information Mod or garrysmod.org
100% chances the demo will be release this year but I don't think he has time to work on both singleplayer and multiplayer.
Looks awesome, great job :D
Wow, he speaks the truth, pause at 1:14 and compare whit the second picture from top-left from Planetphillip.com
What were they trying to do when they started "working" on this mod?
about the env_globals, this could be just some mistakes in the maps, most of the vms's are screwed up so we can't be sure about those and for the citizens that start trowing in e3_terminal it was just eye candy for the e3 presentation, most of the scripts in that map aren't in other terminal version maps. Let's look at retail version, there's no sign of rebellion from the start of the game.
What do you mean start the rebellion? That part is just to show the player the life of city 17 and also that's where he begins the route to Kleiner's lab, the idea of starting a rebellion is far away (in chapters I mean)
Everything is great but I am not sure if it's a good idea to add the hl1 weapons and npc's
It's almost the same thing, and it does contain the industrial and terminal section (which is a different version of the terminal) also, as he said, he can modify it and add better stuff for it... even the child workers (don't know if he will add them in the mod)
Hey! Whats up? :D