Comment History  (60 - 90 of 161)
EvilGenius
EvilGenius Apr 11 2014, 9:11am replied:

That won't reduce the traffic at all. As soon as the link for the download shows up, with or without the password, EVERYONE will download it and for a game that's been so high up on the popularity scale on moddb, that means a lot of downloaders.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Apr 11 2014, 8:14am replied:

Torrents would be the perfect choise for the first few days when many will download the game. That way there won't be another Black Mesa release incident :D

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Apr 7 2014, 4:35am replied:

I can't imagine someone from Dez0wave working with GSC again after they turned their backs on the team (and fanbase) because of the leak.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jul 13 2013, 9:02am replied:

Weren't both of them planned to be added in the game? Yellow dwarfs saw the burers as leaders...

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jul 13 2013, 8:57am replied:

Images.wikia.com

this little bastard

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jun 23 2013, 3:39pm replied:

I knew that, just didn't thought about it when I was typing...

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jun 23 2013, 2:31pm replied:

Probably by "not at all" he meant that the dezowave team aren't trying to bring the old content and concepts by just simply copying old levels from earlier build like the OLR team did but by making their own custom content based on them...

By looking at some screens, you can clearly see that it doesn't reach LA's quality, probably that wasn't their scope, probably they just wanted something that feels closer to the old builds but without the crashes which is not bad at all but shouldn't be compared with a mod that's pretty much made from scratch...

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jun 13 2013, 5:03pm says:

Is there a chance you could change the green player indicator from the HUD? In dark places that solid bright green is really distracting.

Build 1994 has a less distracting indicator, you could use that.
Youtube.com

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius Jun 11 2013, 4:43am replied:

The Viper 5? You can get the Akm 74/2U after you do the "kill the bandit leader" quest in the garbage and that's a better weapon, specially if you want to go to the agroprom and fight the soldiers.

After that you can get the fast shooting Akm 74/2 and makes the weaker weapons useless. (ammo for it won't be a problem for a long time)

I also don't go direcly to where I suppose to go, i like to wonder around finding artifacts, doing side quests, finding stashes and find better weapons which are better and more fun to use than pistols. (but I ain't saying that pistols are worthless)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jun 10 2013, 9:28pm replied:

Ugh yeah, good for taking out mutants and bandits from the distance when the only other weapon you have is a sawn-off.

Heck I even use pistols in the NPP if I want to save ammo for my main weapon... but it would be nice to have the option to have something else instead of the pistol.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Jun 10 2013, 6:34am says:

Not sure if it was asked before but I recently finished Ssoc again and after reaching the Bar I stopped using pistols, used assault rifles and shotguns but I had to swap them every time.

In LA will the player be able to add a different type of weapon in the pistol slot like in Scop?

+12 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius May 31 2013, 2:32pm replied:

Also if any of the two rookies would get killed by the player or the enemy stalker the game would crash, hope that's also being fixed.

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 31 2013, 2:26pm says:

I forgot to mention that in my first playthrough of PL I had problems with Kruglov in the wild territory moving from his spot. He would just stay there even after starting the quest to lead him to Yantar.

Did any of the devs had this bug so that they can fix in future versions?

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 23 2013, 8:26am replied:

That's the only way you can get the english version atm but I don't see why wouldn't you want to use bitcomet or other torrent downloaders, just install it, download the mod and after that you can uninstall it.

Besides the speed is pretty fast if there are enough seeders.

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 15 2013, 7:22am replied:

Happy Birthay Nova!

About the location, it's actually the bridge (under it) near the rookie village in the cordon, you can even see Petruha and Nimble... that's how that place looked in the older builds, like 1935 for example.

+12 votes   media: Happy Birthday, Nova!
EvilGenius
EvilGenius May 14 2013, 12:36pm replied:

Those levels will be added in later versions, note that this is just a beta so for the moment we'll have to stick with this.

Also, I'd rather see the major bugs fixed and a proper translation instead of new levels...

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 13 2013, 1:21pm replied:

Stupid 5 minute edit limit.

You don't have to wait for it to crash after save, just reload and everything should work fine, seems that after reload all npc's are back in their standing idle animation instead of the one that plays after the blowout which is the one that causes the game to CTD...

+2 votes   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 13 2013, 1:09pm replied:

As soon as the blowout ends, normal save or quick save, after that load or wait for crash.. worked all the time for me.

+2 votes   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 13 2013, 4:03am replied:

If the mods directory doesn't exist just create it and add this line in the fsgame.ltx file

$mod_dir$ = true| true| $fs_root$| mods\

If you can't open it just use notepad to edit it :)

+2 votes   download: Paradise Lost Mod v4.3.1 Beta
EvilGenius
EvilGenius May 12 2013, 8:00am replied:

I got it from here Ap-pro.ru and followed all the steps.

I was able to play it just fine, got through half of the game but I did find bugs like random crashes when reloading a saved game, crashes after blowouts and crashes in one of the Aren fights...

I tested it on both 1.0005 and 1.0006 and had same problems.

I hope this clarifies it...

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 12 2013, 7:38am replied:

Of course I know that this version is for the english version of STALKER but before it's released I tried the russian version of this mod and had some crashes and since this is the same version of the mod but only translated I imagine you didn't change anything else and those bugs might still exist. :P

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 12 2013, 7:17am replied:

But I did play the 4.3.1 beta of PL but I was using the russian version of STALKER and the crashes were related to the mod and I was thinking that since this is just a translation, those bugs might still exist :)

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius May 12 2013, 7:08am replied:

I did have some CTD when I was playing the russian version and since this is just a translation and nothing more, is it okay to report those bugs for this version?

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius Apr 25 2013, 8:32am says:

Just checked the mod on the russian version of Ssoc and I have to say that the team nailed the feel of the older builds.

Atmosphere, sounds, details, models, phisics and ragdolls, the feel of the weapons, everything is great.

Hope that the english version will be released soon, a lot of stalkers fans will love this mod :D

+1 vote   mod: Paradise Lost Modification
EvilGenius
EvilGenius Mar 16 2013, 1:47am says:

Great update as always, loving the animations and screens :D

+2 votes   article: Update 23- Wastelands and Rockets
EvilGenius
EvilGenius Nov 30 2012, 11:54am says:

This model has "badass" written all over it and the new head model makes the cremator even more creepier than the original :D

+4 votes   media: High poly cremator [PC]
EvilGenius
EvilGenius Sep 2 2012, 7:48am says:

September 14th - Black Mesa Source release
September 28th -Lost Alpha release

Man, this will be a wild month for my PC, hope it won't fry :))

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Aug 31 2012, 11:38am replied:

Well, as long as they add more polish to the game till then, we can live with it, don't we? Besides, I want to see the new calendar tomorrow with 28 highlighted, that will get us pumped up.

Damn, it's been a long ride since 2008, when I first heard of this mod, can't wait :D

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Aug 30 2012, 4:34am replied:

Img.gameru.net

The texture is from build 1469 and I think the model can be found in build 1465, also newer version Stalker-wiki.ru /mediawiki/images/3/3d/Ттт.jpg

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
EvilGenius
EvilGenius Aug 30 2012, 4:23am replied:

I think they did, with the numerous builds and huge content released by GDC it would be impossible not to find it. Even rarer things were found, like this Stalker-wiki.ru /mediawiki/images/b/b6/Олдовский_кровосос.png (remove the space between ru and /mediawiki to view)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
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