The only other way the devs could have pulled it off was to make levels accessible only after the player would have bought a better suit from a trader and those suits would be available only when the time was right to move to new location (ex. storyline progression).
Also the suits shouldn't be cheap. That way it could have made the player to explore the available levels a bit more and accept more side quests...
Well the maps aren't amateurish at all. In fact the maps in this game are the best ever seen in a stalker game. It's sad that not many understood the need of blockers. It's not like there aren't other open world games with blockers like these. The Elder Scrolls Oblivion and Skyrim, Fallout 3...
This is the reason why some might not even bother to report bugs anymore, whenever someone brings up a legitimate problem with the game there has to be someone being all like "But this a Free game, if you don't like it fix the problems yourself or uninstall it or ask for refunds."
Is it normal that when you save the game when it's all sunny outside and when you load it back it's raining and viceversa? Vanilla SoC kept the weather just fine through saves; I know the engine went through changes but can't you look into it?
Also at the Garbage when the Sin dude shows up on the bridge, the fog effect still persist after the encounter ends and it looks weird when it's a bright day and with fog especially with DX9 and DX10. Only goes away save-loading or restarting the game...
Yup, thanks for your response!
I'm glad a mod like this is being developed. Never been a fan of mods like Complete or Autumn Aurora 2. Complete is just a compilation of fixes and graphical mods that I can achieve by installing the ZRP, the Absolute textures, Shader Max and Weather Overhauled 3.1 without screwing the AI.
As for Autumn Aurora 2, it might look good but I'm not to keen about some of NPC and weapon models which it comes with, not to mention the story taking place in autumn and everything being brown but... that was the whole idea for the mod :D
So yeah, good luck to you and the rest of the team with this mod, can't wait to see it released :D
There are many cut weapons and some cut armor suits, like the Army and the Skat-9 ones. Will some of them be enabled in game and also have NPC's equip them?
Only asking about them because those items are already in the game files.
Also, will you remove the weapon attachment restriction from vanilla SoC?
Tracking this bad boy, for sure!
And start new game...
Isn't he Hungarian?
Did you put ammo on your belt?
Any news? Pretty quiet on this page. Same goes for the mod's page on the russian site...
For those who were wondering if it's possible to take the documents from the Agrorpom being all sneaky peaky like. Almost had a hearth attack doing this :D
It get's updated every now and then Dezowave.com
Stalkin's a good job, mate! It's challengin' work, out of doors...I guarantee you'll not go hungry-
-'cause at the end of the day, long as there's two stalkers left in the Zone, someone is gonna want someone's tourist delight.
I kinda expected that and hey, ain't even mad...
Yes, because you are wasting time with overwriting and risk corupting files :)
You don't have to extract all archives and overwrite. Jesus, as long as all archvies are in the same place, just extract the first one.
Thank you, sir!
Or just learn how to extract splited archived files...
Have all 4 archives in the same place, right click on the first archive, click "extract here" and wait.
Check Dez's last 2 posts Gsc-game.com
Hitman fans might of asked IO Interactive for female targets. What did they get?
*Bitchy female assassins dressed up as sexy nuns...
What could female nps's be like in a game like stalker?
*Bitchy female bandits cheecky breekying you for your tourist delights.
Wait for fan made mods.
Can't see why Lost Alpha isn't a new game just because it doesn't have some chicks.
Womens are in a far more harsh environment than the Zone. It's called the kitchen.
OP will surely deliver :D
Choose a different rendering mode than static light.
switch render from r1 to r2 or r3. r1 was barely supported, we did not even think people will use it. it will be updated in the patch, until then switch rendering mode
I can confirm this
That part makes no sense. It's in one of the vents in the next room from where you find the documents (zombies come from there). Jump on the tables to get near it
OMG, this isn't fixed...
* at the Agroprom, you can pass through trees and can't be used as cover, check the ones along the roads enar the milibary base coming from the unergroudn entrance