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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Zero logic? Sure but as a game developer there should be more "what ifs?" when coming up with missions. The dev should be one step ahead of how someone might play through a certain mission. You can't expect everyone to play exactly how you intended :)

I remember that someone said that the game would crash if you would kill the Duty mechanic and someone (not sure if he's a dev or not) said "why would anyone kill the mechanic?". Well, why shouldn't I be able to kill whomever I want?

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Nights in CS seemed pretty dark too me Oi176.photobucket.com

Also you could increase gamma.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Night - too dark - immersion breaking...
......................................................

I can't, just can't.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

That's probably what they will go for when it will be finished.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

------------------------------------------------------------------------
Список изменений в версии 1.4003
------------------------------------------------------------------------
- Шустрый НЕ ДОЛЖЕН идти в подземелье.. точно говорю
- квест "Экспедиция" на янтаре в процессе доработки, но как миниум, проходим
- вылет на янтаре на р1 пофикшен (моделька двери)
- игрок больше не умирает во сне от голода и жажды, а просыпается
- по-умолчанию настройка r2_allow_r1_lights включена
- поправлен постпроцесс для задания на янтаре
- поправлен телепорт с секретной катсценки на эскейп
- дописаны отсутствующие тексты для документов на янтаре
- Прибаутка теперь может дать квест и после того как игрок взял флешку
- добавлена карта для специального задания Сидоровича на эскейпе
- исправление обновления ассортимента торговли от phobos2077
- бинарники с нормальной гаммой
- исправлен артефакт "Пирожок"
- настроена жажда от еды

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Well if it will make people sleep easier at night, at least those that don't visit Gameru that much or at all...

Список изменений в версии 1.4004
-------------------------------------------------------------------------------
- исправлено описание АКМС
- убран level changer на недоделанную локацию oldroad
- исправлена проблема с дверьми в бункер на Янтаре
- задания от группировки "Грех" побочные и не обязательны для прохождения
- на "Темной долине" теперь попасть на склад бандитов не так просто
- ключ от тюрьмы на их базе нельзя украсть на глазах у торговца
- починен инвентарь на 4:3 и 16:9
- поправлены иконки свойств артефактов
- доработаны иконки инвентаря
- У "Шульги" в лесу дописаны тексты для рандомных квестов
- продолжаем доработку квеста "Экспедиция"
- исправлен вылет с ПНВ после загрузки
- добавлен вес инвентаря при торговле
- поправлен бесконечный звук от контроллера
- контроллеру добавлен тестовый эффект на r3, r4 при отключенном блюре
- локация "Деревня" после подбора артефакта "Левитрон" вылетать не должна
- значения для плотности, радиуса травы, тонмапинга, яркости солнца ограничены
- новая консольная команда r3_backbuffers_count, рекомендуется поставить 3
- исправлена ошибка в схеме state_mgr
- исправлены английские тексты
- исправлены солнечные лучи (саншафты) на r4
- полноценная доработка DX10 рендера и гаммы
- стабильные шейдера для комфортной игры
- добавлен параметр "Яркость солнца" в видео-опции
- доработаны настройки погоды
- доработы дефолтные настройки после удаления user.ltx
- доработаны апгрейды детекторов и цены фиксеров оружия
- исправлена недоработка с нетпакетами и сейфами (била сейвы на "Темной лощине")
- исправлен рестриктор базы бандитов на "Темной лощине" (приводил к вылету)
- доработано поведение ИИ на базе бандитов
- ключ от тайника группы Стрелка теперь найти чуть проще smile.gif
- Шустрый не будет дергаться под мостом после сдачи ему первого квеста
- починена консольная команда time_factor (баг с кровотечением, жаждой, голодом)
- исправили инициализацию полноэкранного режима для всех рендеров
- снижена вероятность появления в трупах частей мутантов после их смерти
- убитые нпс, мобы и рандомные квесты теперь учитываются в скиллах "Выживание", "Снайпер" и "Бартер"
- разнообразили музыку из магнитофона у Сидоровича
- исправлен вылет на Янтаре из-за долговца по story_id
- исправлен диалог с выдачей плохого пси-шлема Сахаровым на Янтаре
- игровой процесс на локации Росток оптимизирован таким образом,
что за ключом в лабораторию не нужно бежать в Бар
- изменен порядок выдачи противогаза на той же локации
- добавлены правки фобоса на торговлю (патч перезалит)
- начальный этап имплементации правок русской локализации от REALM и senyaGTA
- были ошибки с иконкой апгрейда, пда и торговлей в оригинальной версии патча (патч перезалит)

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Either reload an earlier save when he was alive or move on. He's not important to the story and any active quest from him should show up as "Failed"

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

If he doesn't give you a mission to bring him some kompot, then I'll be sad.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

That looks fine but what matters the most for you, are the folders in the gamedata. So, in the gamedata folder, you need to create a folder named config, in the config folder, create a folder named ui and in the ui folder, extract Mega.nz

Also make sure that in the fsgame.ltx, this line has both "true"
$game_data$ = true| true| $fs_root$| gamedata\

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Seems he also doesn't accept medkits if he's wounded Youtu.be

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EvilGenius
EvilGenius @ Paradise Lost - Still Allive!

Ah, I see. A bit worried that because of implementing the new maps, it will take a long time for the mod to be released, already 4 years since the first release.

I was kinda hopping for a similar release to the 4.3.1 version, only have the features that the mod has to offer and not the new maps and of course, when those will be implemented, have a full version of the mod.

But yeah, whatever the approach is with the development of the mod, it will be worth it :D

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

He gets teleported in the bunker under the bridge where you saved him each time you are at a certain distance of him.

Because of this bug he has a high chance of getting killed by the boars and blind dogs in that area.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Well sorry it came out wrong the way I said it. The part with "not being able to" or "there are way more important things to worry about" is what I was expecting from my answer since I was curious and not because I was calling someone to account and if I didn't get answers, heads would be rolling. :P

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

I'm paranoid like that since I don't know how many down votes it needs for a comment to become hidden and it would make it seems like I was trolling for everyone :)

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

That's right, down vote me for asking a legitimate question...

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Was there ever a reason for not fixing the issue with the player being able to go through npcs that were doing the healing animation? Youtube.com Video is from the 2014 version of LA but it still happens in DC.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Quoting Dez when I reported this

"The screens are ok, this is a default issue with sectors and portals, which are generated between building interiors and exteriors to help optimize the game. Only static geometry is shown in portals, the physics materials only update when you reach the portal. Thats how it works in SoC engine at least, no idea if this was changed in later versions, but LA is built on soc sources."

What happened to me and to the guy in the video, never happened in neither SoC, CS or CoP so this is a problem with LA. IF it did, it was very, VERY unnoticeable.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Pretty much why I still think you should look into the issue with vanishing/reappearing npcs because of portals in Agroprom where you save Mole. Youtu.be (not my video)

In the video Mole also has no reaction to the soldiers...

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EvilGenius
EvilGenius @ Paradise Lost - Still Allive!

They might even go for even later versions, such as the build 2205-2232 version of the Dark Valley since the Monolith base exists in those versions and
build 2205-2232-2571 version of the Bar for the small but noticeable differences in the level compared to final version.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Well okay then :P

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

But I never experienced this kind of problem in SoC, npcs vanishing and reappearing because of portals :P, maybe from the screens this is no big deal but when playing... maybe you want a video to really see how it is if you don't have time to check.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

But what if the soldiers were outside and firing at me while I was inside? How would I be able to fire at them if i can't see them? :D

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

At the Agroprom, there seems to be some problem with the building where you ahve to save Mole.
before going in Steamuserimages-a.akamaihd.net
being in the building Steamuserimages-a.akamaihd.net
almost to the exit Steamuserimages-a.akamaihd.net
It happens on all floors, not just where i took the screens.

Also, is it just me, or weapons that have been repaired (I had Fox for this) never break? I found slightly damaged shotgun and Obokan, had them fixed and it didn't decrease at all. As a test I fired over 500 bullets with the Obokan and nothing, it's still brand new.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

sigh too much of a hassle just to play a game... wish the LA forum wasn't dead, would have been easier to report there.

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

For some reason, in the "mutants killed" list it shows that I killed x39 crows Steamuserimages-a.akamaihd.net but I haven't shot a single one. Is it possible that after a blowout, the game registered that all the crows got killed by me?

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

In the Rookie village, when everyone goes to sleep (nice touch btw) a stalker will always sleep here Steamuserimages-a.akamaihd.net even though a free sleeping place is downstairs Steamuserimages-a.akamaihd.net

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

The game could really use some better portrait images, they look stretched and pixelated. Oh and this... Steamuserimages-a.akamaihd.net

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

Ah, glad to hear it :D

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EvilGenius
EvilGenius @ S.T.A.L.K.E.R. - Lost Alpha

While in the Forest, a Psy Storm started and went for the monolith structure to take cover and it crashed every time I reached it.

Expression : SG
Function : CRender::model_CreateParticles
File : r2.cpp
Line : 442
Description : Particle effect or group doesn't exist
Arguments : anomaly2\anomaly_boiling_small

Also in the Forest, at the Duty checkpoint, when asking the leaded there ;) about jobs, it will give a string text.

Loving the game so far, a million light years away better than the original release, kudos to the team :D

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