Of course! Glad to hear things are progressing again!
Of course! Glad to hear things are progressing again!
Wonderful, can't wait to try it! Will Steam Workshop version be updated soon, too?
Been using that for more mods when I can as I prefer the seamless updates to manual downloads.
Thank you so much for all your hard work, produno!
I am digging the new banners in 1.2 but I have not been able to get the White Walkers or Targaryens (after Varys's questline), even after using Infinite Camp for a long period of time. When are they scheduled to invade? Could this delay be reduced in the next release?
Awesome! I love the continuous support this mod is getting! I am curious about this line: "Fixed not getting prisoners after battle." I was having a lot of trouble capturing the spies for Varys's quest; would this be resolved now?
Awesome, thanks produno! Super excited for B̶e̶t̶a̶ ̶1̶0̶ 1.0!
Will Valyrian weapons breaking be fixed in Beta 10? It's a problem in 9.9 (sieges mostly) but I see the changelog for Beta 10 lists the following: "Updated the weapon break scripts and triggers."
Sorry to hear about the motherboard; I was about to look for a paypal link to donate. Good luck!
I've been enjoying this mod for a while and looking forward to when development gets back on track.
Awesome! Thanks for all the hard work.
I suppose that makes sense. I didn't block their path unless having a diplomat nearby counts (although I'm pretty sure armies can bypass diplomats). The Wildling AI had armies around them ever so often, though. Not sure if that was a factor.
Just finished playing most a campaign with the Night's Watch. It's a lot of fun! But I must say, the Others are not much of a threat at all. When they spawned, they just stayed in the same place for 10s of turns until their general died of natural causes. Then I bribed their army with a diplomat and got a fancy army of wights! Still, I was hoping for a threat comparable to the Mongols in vanilla and was pretty disappointing with them. But other than that, an excellent update, especially the new buildings!
Beautiful! Been looking forward to this throughout finals week.
Awesome! Is there a changelog available?
Great to hear! I've been following this mod for some time and looking forward to a 1.0 release!
The Kingdom of Morrowind script is currently broken. Look for it in the changelog of the next patch.
These modifications sound very cool! I definitely plan on checking out this out.
Editing the campaign_script file and nerfing their armies is the easiest way.
This might be helpful: Twcenter.net
TWC Forums are a much better resource for this than this moddb page.
Also, the Hordes of Oblivion are super OP. I'd recommend nerfing them to your liking until they're better balanced (by editing the event, faction, and unit files).
Reunited Morrowind script/event is broken in the current version but will be fixed when next patch comes out.
Do you guys have a donation link to support the development of the mod?
Awesome! I've been eagerly waiting for this. Will United Morrowind script/event be fixed?
FYI, the United Morrowind script and/or event is broken. Please fix for the next patch! I love the idea but it's a great shame that it can't be realized in the current version.
Just tried it again on a new game with Redoran. No luck. Such a shame; I was so excited at the prospect of a United Morrowind in this mod.
Not yet on a new game. Gonna try Redoran again today, though. Will report back once I'm finished.
Thanks. Makes sense; I'm probably gonna have to try playing a new Redoran game for like the 15th time to test this, though, but thanks.
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