This member has provided no bio about themself...
When Tython appeared as the cradle of the Jedi Order, Coruscant, Yavin IV, Dantooine, Ossus, and all other Jedi-affiliated planets survived. And still live. When Mortis was shown, canon and the Force didn't magically disappeared.
Besides, we still don't know how the story goes for Moriband (or Moraband?). It is not necessary that it'll cotradict everything before it or that it can't be retconed.
Only time will show.
There were other Sith capitals at different times, not just Dromund Kaas. Ziost for instance, Yavin IV, maybe Korriban before the Sith expanded to space, probably Byss (at least during the Reborn Emperor), maybe some others.
I think Dromund Kaas was capital only during the TOR events (from fleeing form Korriban to at least the end of TOR).
They won't. They might add Moriband as a location, but, as far as I know, Moriband should be somewhere in the Deep Core, just like Tython. That's way too far from the Sith space.
Oh, this reminds me of the planet Tython or the flying Rancors, all of which have nothing to do with The Clone Wars show. For all of them I was: "WTF?!!!" (WTF with much bigger letters!) But they got nicely included into the Lore.
Besides, the problems with TCW was probably because of George and not so much with Filoni & co. He doesn't know EU that well (read it as "not at all"). He just sees a picture or a name, story, whatever and builds a story around it. Don't forget it took Filoni 2 or 3 seasons to make Lucas be chronological and not do all those prequel/sequel things. Also, TCW has not only clashes with EU (which could be potentially retconed), but also with common sense and logic. I agree that I might be wrong (or simply don't have all the info) about some of the things and they could have a good explanation (happened sometimes), but it can't be all of it!
For Rebels, TCW 6, and the new movies - we know close to nothing. I suggest we first see them and then decide. As for the Rebels, some of the walking Wookipedias are working on it, so we have no base to claim that EU will die because of it. Don't forget that canon withstood the Prequels (lots and lots of changes), the first Clone Wars animation (clashes with "Labyrinth of Evil" for instance and way over the top), still survives after 6 seasons of TCW and kinda manages under the Disney ownership ("kinda" because of the many unknowns here). So I won't write of EU just yet. So calm down all of you!
And besides EU has a lot of junk as well: Waru, dragons in space, the reborn Emperor and Luke on the Dark side, that Marvel planet destroying weapon that was used like a pool, dozens of Imperial Super Weapons, etc.
The last 2 names are the same.
The animation of the head should precede that of the hands. Usually first you'll look where you want to turn (to see what's there and is it safe) and then actually make the turn.
I've sent you a PM, because, well, throw new CharLimitException("The comment field can not exceed 2000 characters in length.").
Why not just stop at wall climbing and not jumping? I think it'll be a lot more ninja-like style to climb silently, than just jump all the time (yes, it's true - a lot slower, but stealthier). And after all, ninjas do have climbing claws (or however they're called).
You can even push it one step further: when the player pushes a button, the Neon would try to use his claws on the nearby wall and he can climb it up and down quietly. If he's in the middle of a jump/midair and the player presses the same button when he's near a wall, he'll do just a small slide down, maybe with an awful SKREEEE sound (which would announce to the whole neighborhood and their moms and dads that he's there), before stopping the fall and then he can climb up and down safely. This would give the option of climbing the wall a little bit faster by first jumping or jumping all the time and grabbing the wall with the claws (and at the same time brutally kicking the stealth element in the ***) or doing it nice and slow.
Another option/addition is the grappling hook: faster climbing and climbing to places otherwise inaccessible with jumping or claws. Maybe even Tarzan-like swing from one building to another in some cases. But the hook could have a limited throwing range (although it'll be perfect for going down) and not so stealthy: the enemies can see the hook and the rope and shoot them.
PS. Also I think that Neon jumps waaay too high. Maybe tune it down a little as long as this doesn't destroy the level design.
PPS. Will the characters also talk in different languages?
And how was it done? Used pics from Hubble and other sats? Simulated a galaxy and then rendered it from different camera positions? Or some other method was used?
Hi-hi, the facial expression looks funny.
Wouldn't it look more natural if there are a few rivers going to the lake? I.e. some water tiles going straight to the border of the map.
I didn't see it at first either. But they did mention Steve Jobs and he's dead for some time now.
That's from 10 years ago (look at the date), when Pixar was still not part of Disney, i.e. hasn't been bought by them. Since 2006 Pixar is a subsidiary of Disney.
Also Disney owns Pixar.
Star Trek had canon!? WOW! Everyday I learn something new.
Anyway, the previous canon didn't go anywhere. It's just in different timeline, a parallel universe if you wish (although this shouldn't be very correct), something Star Trek is full of, according to my very limited knowledge of ST.
Both timelines still exist. Just one of them might be less used than the other.
To give you a quick example: the end of the Voyager series (the series in the Sector/Quadrant/Erm-whatever-it-is-called full of Borgs, which we barely saw there). I remember that in the end the trip took at least a couple of decades, but then the very old Captain Janeway went back in time and made a deal with the Borg Queen to return Voyager to Earth and thus not taking the long way lasting few decades.
The example is pretty much the same, except that nobody really complains about it.
I say we first wait and see what Marvel does. It's very sad that DK and its authors are kicked in the butt, but we still don't know what Marvel would do. Maybe they'll perform fine or even better than DK.
If they fail or the comics are unsatisfactory, I'm sure the complaints in the Internet would be enormous.
As far the new movies and the canon goes - we still don't know ANYTHING about those movies. At this point complaining how they'll destroy the canon is pointless. Maybe they won't do anything to the canon, or it could be nicely retconed and fit with the rest of the lore.
So, don't be afraid... yet. Remember: "Fear leads to the Dark Side!". (Yoda's words from the Prequel Trilogy and so damn true!)
P.S. 300 years after Battle for Yavin? The furtest DK has brought us is 138 ABY: Starwars.wikia.com
Happy New Year (2 hours ago) in part of the world! I wish you smooth alpha release without bugs.
Happy New Year (2 hours ago) in part of the world! Happy coding and drawing! ;)
The flowchart is incomplete. When there is a decision (a diamond shape), there should be labels telling what each option means.
To see what I mean, search "Flowchart" in Wikipedia for what I mean. There is a picture on the right side.
That's why 7ty7 doesn't get it... probably.
The blaster fire comes through the consoles in the middle. And the troopers could "see" through them. You probably know about that, but I'm curious why it happens?
P.S. That windows look like they belong in an old factory on Earth, not in an imperial outpost in Star Wars. Just saying...
I didn't quite understand it: "As you grow weaker with the force your lightsaber will also grow weaker."
You mean that you use the force to perform moves with the lightsaber (like blocking blaster fire)? What about more normal moves, such as attacking your opponent?
P.S. "grow weaker" -> "become weaker"
Otherwise I was confused the first time I read it.
This looks like it's from XQ Platform series (from the X-wing/TIE Fighter games). It resembles the most either XQ2 or XQ5.
Check Wookiepedia for pics.
And make the sky purple. With a little fog, if possible.
Probably then it'll be very close.
Chemistry has nothing to do with it. Just physics.
Yeah, he could even have an escort of reindeers that fire cluster bomb... I mean cluster of elves... that would pack your ship with a colorful ribbon if they hit you.
You're right! How could I be so blind! He's Dom'Kavash! That's why Rudolph has blinking red nose: he's bio-engineered! (And because he dislikes colliding with planes and starships!)
It'll be so funny to have an AI Santa fighter shooting presents! Ha-ha-ha! Or should I say: "Ho-ho-ho!"?
But there are at least 3 distinct trails, so there must minimum 3 Santas! How is that possible? Isn't cloning humans a taboo?
Excuse me for being too scientific too, but you're wrong: the Aurora Borealis doesn't appear because of the magnetic fields. True, the plasma is launched from the sun because a magnetic field breaks and the aurora appears near our planet's poles because of our magnetic field (the plasma gets concentrated at the Earth's magnetic poles), but it's visible only because Earth has a nice atmosphere. If Earth had no atmosphere - no aurora, if the Earth had no magnetic field - the aurora probably would have been visible around the whole planet, that is turned toward the sun (although probably the aurora would have been a lot dimmer or barely visible at all).
When the plasma hits our atmosphere it loses energy when colliding with the particles in our atmosphere and visible light is emitted in the process. That's why we can see it. For more on colors search in Google: "Why are there Colors in the Aurora?" (or use other similar phrase)
So, in the end aurora in outer space would be just a nebula. So, you should be asking why the nebula looks in that strange way. And the answer would probably be along the lines: "Because it looks cool. Sorry, no other scientific reason."
A combination of the two might be a good idea:
You can make only some of the main/most important systems be targetable - like engines, shields, maybe docking bays. The defense as turbolasers, turrets, missle launchers, etc. either put them in a group (and targeted as a group), so the caps won't have more than 3-4 groups of weapons at most or disregard them altogether, like you intended to.
This way, people will still have a little strategy at what to target first, but the cap ship won't be covered entirely with targets and make the wanted target hard to select, just because the ship has 20-30 turrets in a small area.
So, an cap ship could have: engines, shields, docking bays, left side turbolaser turrets, right side turbolasers, missles and that is it. No more or targeting individual turbolaser turrets.
Also a possibility is to give the opportunity to target and destroy just one or two systems and hiding all others. So, the player might choose to destroy the shields or the docks, or one side of the turrets (so the ship could fire only from the other side), or something else... but only that one thing.
P.S. One of the many reasons I don't drink:
"If, at a party, after too much to drink, you and half-a-dozen other people decide that playing cricket with glow sticks in place of a ball and an unsheathed machete in place of a bat is a good idea…………well it’s not.
In fact it is incredibly dangerous."
At least if I die, probably I won't look like an idiot. And we all know how stupid people become after they drink a few cups more than they can handle.
By the way, if no one plays the game, like the "DRUG MULE", you can just make one longer animation and loop it, since that's normal for those games: show main title, then a little bit of play, end it with high score table, and then back again to the main title.
And don't forget the very important: the blinking "Insert a coin" text in the middle of the screen while the demo is running and the possibly somewhere down below when the other screens are showing.
This should sell it nicely even if it's clearly in a loop.
P.S. Since in real life the word "drug" is a little bit taboo for products aimed mostly at kids, would you consider changing the letter "u" with "v" (which this could be quite a common thing for various reasons, since the two letters are so similar)? Otherwise the authorities might not let the game hit the market.
So, the title could become "DRVG MULE", with "DRVG" could stand for both "drug" and "driving" ("drvg" with vowels added). You could go even further and do "DRVG MVLE", which would sell the idea even better and still evade the censorship.