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"Peter Pan? Is that you?!?"
No, he's his evil father. (*Spoiler Alert!*)
The top cylinder looks like the bridge of CR90 corvette. The middle part is from the same (or different?) corvette. That turrent on the front or that... "thing", which I can only suspect is part of the engines, I don't recognize.
So this can definitely be classified as an "ugly".
I don't think that she's from "Hidan no Aria". The girl is differnt, the uniform is different.
Nah, you need to be a real pro to make Paint stuff look this good. It's probably just some corrupted data on the file.
I forgot about the Correlians, too. Maybe thy are the ones?
Some Imperial Warlords, Corporate Sector Authority, Black Sun, Zann Consortium, Pirates and other outlaws, some aliens, like Ssi-ruuk or Yevetha.
I doubt its Chiss, Hutts or Mandalorians because of:
"That's all for now. Free internet points to anyone who can guess what the second Non-Playable Faction is. Here's a hint: you're probably wrong."
And those three are fairly obvious choice because of their popularity.
It's better to be available as Single player, because you cannot be always sure that other players or friends would often be available.
I wonder if it won't be better if the squads are more randomized. And be differentiated by what they are wearing.
So, how many missions are we talking about? 10? 20? 30? More? And what's the distribution between Movie missions and EU ones? How many missions one Movie would consist? For example, the big Battle of Endor could be made into a number of smaller missions. And Episode V could have a few different missions (Battle of Hoth, the Escape, the chase in the asteroid belt, then escape from Bespin... not to mention maybe some events we didn't see, but could have happened at roughly the same time).
Не думаю. У тебя должна быть сама игра, еще там какие-то тулы для Модификаций (Freelancer Mod Manager как минимум, но не знаю нужно ли что-то еще) и потом ты должен скачать саму модификацию и инсталировать ее.
Ето не stand-alone модификация вроде Communication Force или Lady Jedi для Jedi Knight 2 или 3, где можно играть модификацию и без саму игру.
Is there a link with the Freelancer game + this MOD?
My answer (please correct me if I'm wrong):
I don't think so. You must have the Freelancer game itself, some tools (Freelancer Mod Manager for example, but I don't remember if you need something else), and in the end you need to download and install the Mod itself.
This is not a stand-alone Mod, like Communication Force or Lady Jedi Mods of the game Jedi Knight 2 and 3, where you only need to install the mod to play it (even if you don't have the original game installed).
Ничего не понял. Напиши, пожайлуста, по русски и я переведу на английский.
The picture is new.
Tracking, by the way.
Just to mention that Da Soocha is in the Hutt Space in the Cyax system (near Varl).
Also, what is this "Arkanis-Bandomeer"?
Sooo, we're doing Death Star, huh?
I have the feeling I'm not on the same page as you guys. What do you mean by multilevel?
In my case, I meant something like normal maps and Dungeon/hell/whatever-that-was in Heroes III. So, in this case it would've been the map with the city and sewers as another map and you can switch between them. Somehow I doubt that is possible with the current engine.
It's probably the Reaper, but Guardian might also be possible (although very unlikely).
Knight Hammer was already destroyed above Yavin IV: Galacticnews.net
So, it can't be it.
Strange this message is. Shen instead of pairing Senth and Herf written should have been. Someone illiterate writing this was. Or used Google Translate he was. Hmmm.
I don't think sewers (aka multilevel map is possible with this engine).
At best a zone with trigger could be set: if an infantry steps into a predefined zone, it disappears and pops out in another predefined place. Preferably after a while (a minute or two), giving the impression that it took some time for the infantry to move from point A to point B. But again - I don't know if it is even possible with the engine.
When Tython appeared as the cradle of the Jedi Order, Coruscant, Yavin IV, Dantooine, Ossus, and all other Jedi-affiliated planets survived. And still live. When Mortis was shown, canon and the Force didn't magically disappeared.
Besides, we still don't know how the story goes for Moriband (or Moraband?). It is not necessary that it'll cotradict everything before it or that it can't be retconed.
Only time will show.
There were other Sith capitals at different times, not just Dromund Kaas. Ziost for instance, Yavin IV, maybe Korriban before the Sith expanded to space, probably Byss (at least during the Reborn Emperor), maybe some others.
I think Dromund Kaas was capital only during the TOR events (from fleeing form Korriban to at least the end of TOR).
They won't. They might add Moriband as a location, but, as far as I know, Moriband should be somewhere in the Deep Core, just like Tython. That's way too far from the Sith space.
Oh, this reminds me of the planet Tython or the flying Rancors, all of which have nothing to do with The Clone Wars show. For all of them I was: "WTF?!!!" (WTF with much bigger letters!) But they got nicely included into the Lore.
Besides, the problems with TCW was probably because of George and not so much with Filoni & co. He doesn't know EU that well (read it as "not at all"). He just sees a picture or a name, story, whatever and builds a story around it. Don't forget it took Filoni 2 or 3 seasons to make Lucas be chronological and not do all those prequel/sequel things. Also, TCW has not only clashes with EU (which could be potentially retconed), but also with common sense and logic. I agree that I might be wrong (or simply don't have all the info) about some of the things and they could have a good explanation (happened sometimes), but it can't be all of it!
For Rebels, TCW 6, and the new movies - we know close to nothing. I suggest we first see them and then decide. As for the Rebels, some of the walking Wookipedias are working on it, so we have no base to claim that EU will die because of it. Don't forget that canon withstood the Prequels (lots and lots of changes), the first Clone Wars animation (clashes with "Labyrinth of Evil" for instance and way over the top), still survives after 6 seasons of TCW and kinda manages under the Disney ownership ("kinda" because of the many unknowns here). So I won't write of EU just yet. So calm down all of you!
And besides EU has a lot of junk as well: Waru, dragons in space, the reborn Emperor and Luke on the Dark side, that Marvel planet destroying weapon that was used like a pool, dozens of Imperial Super Weapons, etc.
The last 2 names are the same.
The animation of the head should precede that of the hands. Usually first you'll look where you want to turn (to see what's there and is it safe) and then actually make the turn.
I've sent you a PM, because, well, throw new CharLimitException("The comment field can not exceed 2000 characters in length.").
Why not just stop at wall climbing and not jumping? I think it'll be a lot more ninja-like style to climb silently, than just jump all the time (yes, it's true - a lot slower, but stealthier). And after all, ninjas do have climbing claws (or however they're called).
You can even push it one step further: when the player pushes a button, the Neon would try to use his claws on the nearby wall and he can climb it up and down quietly. If he's in the middle of a jump/midair and the player presses the same button when he's near a wall, he'll do just a small slide down, maybe with an awful SKREEEE sound (which would announce to the whole neighborhood and their moms and dads that he's there), before stopping the fall and then he can climb up and down safely. This would give the option of climbing the wall a little bit faster by first jumping or jumping all the time and grabbing the wall with the claws (and at the same time brutally kicking the stealth element in the ***) or doing it nice and slow.
Another option/addition is the grappling hook: faster climbing and climbing to places otherwise inaccessible with jumping or claws. Maybe even Tarzan-like swing from one building to another in some cases. But the hook could have a limited throwing range (although it'll be perfect for going down) and not so stealthy: the enemies can see the hook and the rope and shoot them.
PS. Also I think that Neon jumps waaay too high. Maybe tune it down a little as long as this doesn't destroy the level design.
PPS. Will the characters also talk in different languages?
And how was it done? Used pics from Hubble and other sats? Simulated a galaxy and then rendered it from different camera positions? Or some other method was used?
Hi-hi, the facial expression looks funny.