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Then you see nothing wrong.
Хорошо еще, что не промпт. Там еще хуже/непонятнее/смешнее.
This happens when parents tell their kids to do their homework/chores.
or if you prefer something more cartoonish: Therumpus.wpengine.netdna-cdn.com
And lets not forget about the stork bommbers which do baby runs on innocent families.
Guys and gals. I hoped you figured it already that the "anime" Terra Formars is actually an audio book with occasional animated gifs.
Protection from the sun? Who knows, maybe even they are used as solar panels.
But I'm almost sure that initially they were put just for aesthetics.
"Peter Pan? Is that you?!?"
No, he's his evil father. (*Spoiler Alert!*)
The top cylinder looks like the bridge of CR90 corvette. The middle part is from the same (or different?) corvette. That turrent on the front or that... "thing", which I can only suspect is part of the engines, I don't recognize.
So this can definitely be classified as an "ugly".
I don't think that she's from "Hidan no Aria". The girl is differnt, the uniform is different.
Nah, you need to be a real pro to make Paint stuff look this good. It's probably just some corrupted data on the file.
I forgot about the Correlians, too. Maybe thy are the ones?
Some Imperial Warlords, Corporate Sector Authority, Black Sun, Zann Consortium, Pirates and other outlaws, some aliens, like Ssi-ruuk or Yevetha.
I doubt its Chiss, Hutts or Mandalorians because of:
"That's all for now. Free internet points to anyone who can guess what the second Non-Playable Faction is. Here's a hint: you're probably wrong."
And those three are fairly obvious choice because of their popularity.
It's better to be available as Single player, because you cannot be always sure that other players or friends would often be available.
I wonder if it won't be better if the squads are more randomized. And be differentiated by what they are wearing.
So, how many missions are we talking about? 10? 20? 30? More? And what's the distribution between Movie missions and EU ones? How many missions one Movie would consist? For example, the big Battle of Endor could be made into a number of smaller missions. And Episode V could have a few different missions (Battle of Hoth, the Escape, the chase in the asteroid belt, then escape from Bespin... not to mention maybe some events we didn't see, but could have happened at roughly the same time).
Не думаю. У тебя должна быть сама игра, еще там какие-то тулы для Модификаций (Freelancer Mod Manager как минимум, но не знаю нужно ли что-то еще) и потом ты должен скачать саму модификацию и инсталировать ее.
Ето не stand-alone модификация вроде Communication Force или Lady Jedi для Jedi Knight 2 или 3, где можно играть модификацию и без саму игру.
Is there a link with the Freelancer game + this MOD?
My answer (please correct me if I'm wrong):
I don't think so. You must have the Freelancer game itself, some tools (Freelancer Mod Manager for example, but I don't remember if you need something else), and in the end you need to download and install the Mod itself.
This is not a stand-alone Mod, like Communication Force or Lady Jedi Mods of the game Jedi Knight 2 and 3, where you only need to install the mod to play it (even if you don't have the original game installed).
Ничего не понял. Напиши, пожайлуста, по русски и я переведу на английский.
The picture is new.
Tracking, by the way.
Just to mention that Da Soocha is in the Hutt Space in the Cyax system (near Varl).
Also, what is this "Arkanis-Bandomeer"?
Sooo, we're doing Death Star, huh?
I have the feeling I'm not on the same page as you guys. What do you mean by multilevel?
In my case, I meant something like normal maps and Dungeon/hell/whatever-that-was in Heroes III. So, in this case it would've been the map with the city and sewers as another map and you can switch between them. Somehow I doubt that is possible with the current engine.
It's probably the Reaper, but Guardian might also be possible (although very unlikely).
Knight Hammer was already destroyed above Yavin IV: Galacticnews.net
So, it can't be it.
Strange this message is. Shen instead of pairing Senth and Herf written should have been. Someone illiterate writing this was. Or used Google Translate he was. Hmmm.
I don't think sewers (aka multilevel map is possible with this engine).
At best a zone with trigger could be set: if an infantry steps into a predefined zone, it disappears and pops out in another predefined place. Preferably after a while (a minute or two), giving the impression that it took some time for the infantry to move from point A to point B. But again - I don't know if it is even possible with the engine.
When Tython appeared as the cradle of the Jedi Order, Coruscant, Yavin IV, Dantooine, Ossus, and all other Jedi-affiliated planets survived. And still live. When Mortis was shown, canon and the Force didn't magically disappeared.
Besides, we still don't know how the story goes for Moriband (or Moraband?). It is not necessary that it'll cotradict everything before it or that it can't be retconed.
Only time will show.
There were other Sith capitals at different times, not just Dromund Kaas. Ziost for instance, Yavin IV, maybe Korriban before the Sith expanded to space, probably Byss (at least during the Reborn Emperor), maybe some others.
I think Dromund Kaas was capital only during the TOR events (from fleeing form Korriban to at least the end of TOR).
They won't. They might add Moriband as a location, but, as far as I know, Moriband should be somewhere in the Deep Core, just like Tython. That's way too far from the Sith space.
The animation of the head should precede that of the hands. Usually first you'll look where you want to turn (to see what's there and is it safe) and then actually make the turn.
Happy New Year (2 hours ago) in part of the world! Happy coding and drawing! ;)
The flowchart is incomplete. When there is a decision (a diamond shape), there should be labels telling what each option means.
To see what I mean, search "Flowchart" in Wikipedia for what I mean. There is a picture on the right side.
That's why 7ty7 doesn't get it... probably.
Yeah, he could even have an escort of reindeers that fire cluster bomb... I mean cluster of elves... that would pack your ship with a colorful ribbon if they hit you.
Видимо 2.0 еще не готов.
It appears that the Galactic News Network was hacked. Probably some slicers from the Besadii kajidic as payback for Darksaber project going KABOOM.
Yeah, but in vanilla Freelancer is very hard to die from collisions. You actually have to do that on purpose several times in hopes of doing it. So the asteroid fields never felt dangerous. Even the exploding gases, while a little more dangerous, were really a treat only with very weak light fighters and still needed at least 4-5 collisions for you to say: "Dammit, I might die soon if I'm not careful.".
So, the velocities of the ship and the asteroid won't have any effect?
And I'm assuming it will be the same if two ships collide?
Will you die if you hit an asteroid with high speed? Or if you hit them with any speed? Like it's in the movies and NOT like it's in the vanilla Freelancer?
OK! Thanks for the explanation.
Then another question: why Sullust is green, while it should be more toxic/volcanic looking (at least according to Wookiepedia*)?
Any reasons for doing that?
* At least the main picture in Wookiepedia reminds me of the Jupiter's moon Io.
Can you make a video for the "real" night? Even a minute or so would be fine. Just to see those recent images with more motion in them.
The P.S. again: so, you mean, it's those troops coming from the AT-AT?
This "night" looks more like dusk or twilight. Too bright to look like or feel like an actual night.
Of course, this image: Moddb.com might be a little too much for night. Realistic, but might be too hard to see what's going on or select your units. Or I might be wrong and it is not that hard. Either way, testing will prove it.
P.S. And where are the glowing eyes? (http://www.moddb.com/mods/tanks-muskets-blasters/images/mos-eisley-night-raid#imagebox)
Reminds me of this: Johnmacneill.com
Nope, it's Rome. A planet in the middle of Italy Sector.
I wonder what the surface of the planets would look like.
Reminds me of the space platforms in some games (such as Star Craft and Galactic Battlegrounds).
These aren't the droids they're looking for...
I believe it's Seismic Charges: Starwars.wikia.com and I hope you'll recreate the sound effect: first silence and then - Vrooooom.
If not, then I have no idea what it is. For a moment I thought it could be planetary shields (because they look like they're around the planets) but somehow I doubt it.
Can you put short videos as well if the things are animated already?
Forgot to add the planet types I found/thought of:
- Iron planet (http://en.wikipedia.org/wiki/Iron_planet) - high content of Ore/Metals
- Protoplanet - planet in formation; usually inside asteroid fields and often bombarded with asteroids
- Rogue Planet - planet not bound to any star system. You can make it "system" of it's own.
- Arid - Mercury, Moon, lots of other moons in our system... Probably the most common type of planets. No bonuses (or even less population than normal). Good when there are no better options nearby or just for outposts.
Also, you probably know that there are few types of Gas Giants. You can make them mineable (with space stations from orbit*) but cannot be otherwise colonized.
There are planets with highly eccentric orbits, so you can put them as well: when they're far from the star they'll be cold, icy worlds or just arid, and when close to the star they become temperate, desert or lava worlds.
Some more planet types (haven't read them!):
*Can you also make slots for space stations? For instance, after some researches or level achieved?
Wasn't Desert already in? (http://www.moddb.com/games/galaxial/news/galaxial-planets-colonies)
Also, there's an old game called Outpost 2 (http://en.wikipedia.org/wiki/Outpost_2 and Wiki.outpost2.net). In it there's a similar thing to "Happiness" called "Morale". At the very least it's shorter and somewhat gives more freedom in interpretation.
Could the Phantom become invisible for a while?
I think the Kessel Run would be something else - you evade asteroids and try not to be sucked into a Black Hole. And spans at least a few systems. I don't think it could be made here.
About the combined map - I have the same suspicion.
- Communication Center on Toprawa - Forgot to say that you transmit the signal (for Rebels) or prevent the transmission of the signal (for Imperials) when you've captured the control room's CP. Also, the attacker's forces are always bigger - at least two or three times and have vehicles. The defenders - don't have them (although the Rebels would have them until their outer CPs are captured by the Imperial reinforcements).
I'll post a short description about some of my map ideas here (and I'll send longer and better description to your e-mail or as a PM, although I don't know how much time this will take).
- a map involving podracing (as a hazard). I envision it as a small map with 2 CPs on the opposite sides of the map. The setting could be a canyon or something similar. To get to the enemy's CP and capture it, you and your team/army must cross few not-too-wide but not-too-narrow-either tracks for podracing on which every 20-30 seconds a couple (or more) podracers cross it at high speed and you die if they run over you.
- The mines of Kessel - very dark map (the only light is around the CPs). Since it's dark, you basically can't see where you're going or what's around you. To be able to see, you have to shoot and the blaster bolt would activate the spice it passes around. It'll glow for about half a minute before starting to fade out (I think it should glow with bluish light but I'm not sure about that - you need to check Wookipedia and some books). This way you'll have a nice dilemma - either you fire to see what's in front of you and alert pretty much everyone nearby about your presence and where you are or try to sneak around without giving your position. Also, if you throw some energy spiders here and there and maybe a whole pack over there it'll be really fun.
- Communication Center on Toprawa - A two-phase map in which the Rebels must take over the comm station (first phase) and then defend it (second phase). (For reference: Starwars.wikia.com). The Imps must defend the ground until reinforcements arrive (then the rebels would be attacked from both sides) and if the rebels manage to take the comm station, they would have to defend it until the manage to transmit the DS plans to Tantive IV. If they manage to transmit the data or kill all Imperial Forces - they win, otherwise the winner would be the Empire.
Then why not set additional hyperlines just for mercenaries and outlaws. They will be visible and usable by them, but official forces such as Imps, the NR, or the Correlians won't be able to use them.
You can even go way further and make the Kessel Run - a series of small dangerous and hazardous systems which can be accessed with those stealthy hyperlanes, which can be used to bypass the NR fleets, and go directly to Y'toub. Of course, it won't be a Kessel Run we know and love if those systems are too easy to fly through.
Or you can make some shortcuts (similar to Jump Holes in Freelancer) which can be used only by the outlaws like pirates, smugglers, etc.. Maybe even the Hutts.
I think this should even make the outlaws a little bit more attractive side.
Of course, that probably means more work on your side, and, more importantly, you have to check if it's even possible to do that.
P.S. And what happened with Kessel, the Black Holes, the gravity? I know Team Freeworlds was playing with it but haven't heard anything on that front for quite a while.
I think the asteroid field should also be part of the no-hyperspace fields. Not because of the gravity wells but because there's lots of objects you can hit while entering/exiting it.
Why not have both of them? With each one having pros and cons.
For instance Hyena would be faster, more maneuverable, and cheaper, but not so much firepower and armor.
Yeah, illegally downloading E-Pizza from the local ThePiratesBay. He's on the roof for better Holonet connection. :D
More income? Or cheaper vehicles? After all, the planet is important mining world.
Some of the music is very nice and some of it I can even guess from where it is (like O Fortuna, the firs Dune movie, The Matrix, etc.). But can we get a tracklist or at least from which OSTs it is taken? And love to listen to the whole tracklist.
And do you know what the worst thing is about this Trilogy? It's that it is being used in the EU right now and gets tied everywhere to everything. For instance, read the article about the Centerpoint Station or the Maw (a famous cluster of Black Holes near Kessel). They designed it, the Killiks built it. Yuck!
Medic? The droid will heal other droids? How is this possible?
Well, texture + particles looks better in a picture, but we're not gonna see only one picture for a very long time in the game, but around 60 for just one second. So, it's more important how it plays in the game than how it looks in a screenshot, where it's still.
So, just particles, although they might seem a lot worse in a screenshot (and obviously you'll think that if you see the pics!), in the game it might look great and realistic. Also, the particles give you more freedom if you're gonna put some rocks in the middle - with just a texture you can't make the water to bounce from the rocks (which would create a nice effect and scenery), but with particles you should be able to. And that's the main reason why I asked - if you were using just a texture, I would've suggested switching to particles.
P.S. to SPY-maps and (possibly) Didjay: If dots don't make for a good waterfalling effect, there are another kind of particles that leaves a trail that depends on the speed the particles have (forgot their name). At least the normal 3D software like Maya and 3ds max have them and the Cry engine should also have them too since they're pretty basic. But I donut there would be a need for them and still the gravity (and the acceleration it makes) should be there.
I thought about those dots, but then I remembered that this is an just an image. There are about 60 other images in one second. So, unless I see it in a movie, I can't tell if those dots look realistic or not. But from these screenshots I can tell that the water vapor should be to a wider area and that the drops should increase their speed with time (and thus the distance between two drops should increase).
Didjay, show us the final version when it's done (with some video and screenshots). Please!
P.S. Didjay, is the waterfall made of particles or some kind of a texture(s)?
Tune down the lightsaber, please. You can barely see what color it is (unlike in the movies).
Actually, it's Tsoss Beacon: Starwars.wikia.com I repeat "tSoss". It's a small typo mistake and it can be easily fixed.
Other than that - it looks good. I wonder how it's gonna be in the game.
A good artillery would do the trick of disposing of the stormtroopers. They have no chance. :)
The only question is what are you gonna do if you don't have any vehicles? :(
Just asking. Anyway, for the third side the obvious choice would be the Outlaws (Pirates, Smuglers, Hutts, etc.), even more so considering you have a ton of models for the civilians, a lot of them aliens.
Second question: could the Rebel's special units vary on some maps? For example, if you're fighting on Kashyyyk you get Wookies, if you're fighting on Rodia you get Rodians, if you're fighting on Bothawui - Bothans, etc. I think you get the idea. And they all would have different skills and weapons.
Happy Birthday, guys! Can we expect the first demo to be the first level or there is still a lot of other work to do before the demo?
Also, are the locations canon or fanon (or both)?
ABM? What's this?
And that's for one our? Just one our? WOW! At least something must be premade except the concept art!