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" have to make sure the scripts/hotspots would work in later versions of the game."
That's impossible in most cases. The game is an alpha version, so everything is subject to change. And even a beta or the fully completed and released game can't guarantee this. An update may come which could brake some of your mod's functionality: a function deprecated or straight out deleted, or its behavior has changed. Maybe you relied on the behavior of a bug (regardless whether you knew that or not) and that bug got finally fixed.
As for Photoshop, you likely don't need it. There are free products like GIMP that you can use.
As for the skyboxes, you could try to create/generate your own. I'm sure there are tutorials and tools for creating them in Maya, Blender, etc. Also found an online one with WebGL: Nutty.ca
Topic for tools to generate skyboxes: Answers.unity3d.com
I hope I helped at least a little.
Can you make one (or two, or three...) with the new maps? Just like KOTOR and Dark Times mods did.
We wouldn't mind at all if you do it. *wink, wink*
Four planets revealed so far. That doesn't mean they will be the only planets in the game. There might be more. Or those'll be all we're going to get on release. Only time will tell.
As for "Frostbite is too complex." and "Modders are too stupid to use it." I can say only one thing: GIANT, SMELLY ********! Modders have the habit of cracking even tougher nuts than Frostbite. Besides, if it was so complex DICE wouldn't be able to make their BF games. The reason there is no released DevKit for Frostbite is that EA wants to sell their DLCs. Period.
Pyongyang is in North Korea, not South. Seoul is the capital of South Korea.
The Space Pentagon resides in a prison. Hahah.
Then you see nothing wrong.
Хорошо еще, что не промпт. Там еще хуже/непонятнее/смешнее.
This happens when parents tell their kids to do their homework/chores.
or if you prefer something more cartoonish: Therumpus.wpengine.netdna-cdn.com
And lets not forget about the stork bommbers which do baby runs on innocent families.
Guys and gals. I hoped you figured it already that the "anime" Terra Formars is actually an audio book with occasional animated gifs.
Protection from the sun? Who knows, maybe even they are used as solar panels.
But I'm almost sure that initially they were put just for aesthetics.
"Peter Pan? Is that you?!?"
No, he's his evil father. (*Spoiler Alert!*)
The top cylinder looks like the bridge of CR90 corvette. The middle part is from the same (or different?) corvette. That turrent on the front or that... "thing", which I can only suspect is part of the engines, I don't recognize.
So this can definitely be classified as an "ugly".
I don't think that she's from "Hidan no Aria". The girl is differnt, the uniform is different.
Nah, you need to be a real pro to make Paint stuff look this good. It's probably just some corrupted data on the file.
I forgot about the Correlians, too. Maybe thy are the ones?
Some Imperial Warlords, Corporate Sector Authority, Black Sun, Zann Consortium, Pirates and other outlaws, some aliens, like Ssi-ruuk or Yevetha.
I doubt its Chiss, Hutts or Mandalorians because of:
"That's all for now. Free internet points to anyone who can guess what the second Non-Playable Faction is. Here's a hint: you're probably wrong."
And those three are fairly obvious choice because of their popularity.
It's better to be available as Single player, because you cannot be always sure that other players or friends would often be available.
I wonder if it won't be better if the squads are more randomized. And be differentiated by what they are wearing.
So, how many missions are we talking about? 10? 20? 30? More? And what's the distribution between Movie missions and EU ones? How many missions one Movie would consist? For example, the big Battle of Endor could be made into a number of smaller missions. And Episode V could have a few different missions (Battle of Hoth, the Escape, the chase in the asteroid belt, then escape from Bespin... not to mention maybe some events we didn't see, but could have happened at roughly the same time).
Не думаю. У тебя должна быть сама игра, еще там какие-то тулы для Модификаций (Freelancer Mod Manager как минимум, но не знаю нужно ли что-то еще) и потом ты должен скачать саму модификацию и инсталировать ее.
Ето не stand-alone модификация вроде Communication Force или Lady Jedi для Jedi Knight 2 или 3, где можно играть модификацию и без саму игру.
Is there a link with the Freelancer game + this MOD?
My answer (please correct me if I'm wrong):
I don't think so. You must have the Freelancer game itself, some tools (Freelancer Mod Manager for example, but I don't remember if you need something else), and in the end you need to download and install the Mod itself.
This is not a stand-alone Mod, like Communication Force or Lady Jedi Mods of the game Jedi Knight 2 and 3, where you only need to install the mod to play it (even if you don't have the original game installed).
Ничего не понял. Напиши, пожайлуста, по русски и я переведу на английский.
The picture is new.
Tracking, by the way.
Just to mention that Da Soocha is in the Hutt Space in the Cyax system (near Varl).
Also, what is this "Arkanis-Bandomeer"?
Sooo, we're doing Death Star, huh?
I have the feeling I'm not on the same page as you guys. What do you mean by multilevel?
In my case, I meant something like normal maps and Dungeon/hell/whatever-that-was in Heroes III. So, in this case it would've been the map with the city and sewers as another map and you can switch between them. Somehow I doubt that is possible with the current engine.
It's probably the Reaper, but Guardian might also be possible (although very unlikely).
Knight Hammer was already destroyed above Yavin IV: Galacticnews.net
So, it can't be it.