Hello, my name is Ivar and I like to work on games. Game Design is a hobby of mine since 2005. I started using Game Maker 6 and Milkshape 3D 1.8.2 until I met the Leadwerks Engine and 3DS Max. My current project is called Ravage Online, which is an online FPS made from scratch.

Comment History  (60 - 90 of 98)
Evayr Aug 10 2011, 4:15pm says:

It has been a while since the last update. But I had a great holiday... well, sortof. Anyway, I'm back in business ;)

+1 vote   game: Ravage Online
Evayr Aug 10 2011, 4:14pm says:

Full-size image of the new graphics: Evayr.com

Music by MachinimaSound: Youtube.com

+1 vote   media: Ravage News: What the F? (17)
Evayr Jul 11 2011, 4:37pm replied:

Yes, even with mods. But Punkbuster is angry because of Steam, so you have to disable the chat functions of Steam before you join a server.

+2 votes   game: Call of Duty 4: Modern Warfare
Evayr Jul 11 2011, 4:03pm replied:

Sorry for the late answer.
I'm not familiar how Ati developed in the card names, but I suppose that would be good too ;) Especially since I made the options tab in the menu.

0 votes   game: Ravage Online
Evayr Jun 29 2011, 7:39pm says:

Description!1! It's important! :3

0 votes   media: I like boxes
Evayr Jun 29 2011, 6:51pm replied:

Now you say so.. I do have taken an image of a sniper as base image. Guess it was the M14 EBR then ^^

+1 vote   media: Sniper Rifle
Evayr Jun 29 2011, 1:52pm replied:

I actually mostly play BF2 because of the bots, and never played BC2 because there were no bots.
In MP you mostly get TK'd if you (want to) get in a chopper. It's also good to practice flying with bots instead of doing it in servers where you get kicked for being inexperienced..

PLEASE Dice, give us bots! :(

+3 votes   game: Battlefield 3
Evayr Jun 23 2011, 5:47pm replied:

I'll take that as a big compliment :D Thanks

0 votes   media: Screenshots after graphics update
Evayr Jun 23 2011, 5:03pm replied:

Leadwerks 2.4x's framework rendering system ;)

+1 vote   media: Episode 16: Development of Ravage
Evayr Jun 22 2011, 6:38pm replied:

Could be an option, but I think removing the crosshair will be tough enough since you won't know where the exact center is :) I'll be testing it though. In case it won't work I can try that.

Thanks for the suggestion and tracking!

+1 vote   media: Episode 16: Development of Ravage
Evayr Jun 19 2011, 5:12pm says:

I will be streaming some gameplay on Sunday the 26th at 20:00GMT+1. I will post the link and notify you 30 minutes before the stream!

The stream will show you how much I still have to do and how much I have already done. This will give you an idea how Ravage is doing instead of watching videos and screenshots all the time. ;)

Hopefully I'll see you then!

+1 vote   game: Ravage Online
Evayr Jun 11 2011, 12:10pm replied:

So you prefer just having (for example) an M4A1 instead of making your dream gun? Ok I guess, I think I could fix that in some way.. ;)

By the way, the requirements*:
NVidia GEForce series 7000 or ATI Radeon series 3000 graphics card
1.0 GHz CPU
512 MB RAM

NVidia GEForce 8800 or ATI Radeon 3870 graphics card
3.0 GHz CPU

*These are the requirements for the graphics engine, I don't know about Ravage since I haven't got many hardware to test it out. ;)

+1 vote   game: Ravage Online
Evayr Jun 10 2011, 9:28pm says:

There we go, a video about the progress of Ravage!
Ravage will be released this summer, that's for sure now.

0 votes   game: Ravage Online
Evayr Jun 8 2011, 1:10pm replied:

I could also add the EOTech sight on another gun :)

+1 vote   media: Introducing the M4A1 Scoped
Evayr Jun 7 2011, 12:58pm says:

I wonder if you could disable the hitmarker in SP and perhaps multiplayer too. I honestly think it destroys the immersion.

+2 votes   game: Battlefield 3
Evayr Jun 7 2011, 12:57pm says:

Smoke in the background looks amazing! Just like it's a photo.

+7 votes   media: BF3
Evayr Jun 6 2011, 4:36pm says:

New skin for the menu :)

0 votes   game: Ravage Online
Evayr Jun 3 2011, 6:47am replied:

You can see that after you logged in. I'll be uploading that screen later (probably today). :)

+1 vote   media: Menu preview
Evayr Jun 2 2011, 7:31pm says:

Added some previews of the menu! The background changes with other images, as you can see in the screenshots section.

+1 vote   game: Ravage Online
Evayr May 30 2011, 11:52am replied:

It's mostly starting with a tutorial and continuing from there. It's better to have someone explaining it to you face to face so he can assist you any time with your own learning speed :)

+2 votes   member: Evayr
Evayr May 16 2011, 4:16pm replied:

In the beginning it was very hard because I didn't know the function names. When you work with Leadwerks more and more you'll get the hang of it pretty fast. It isn't hard to use any programming language and Leadwerks together at all :D

I've learned to code with Game Maker before I used C++. Before I really was using C++ I went to the site www.xoax.net which has nice tutorials about C, C++ and I think some Java too.

With modelling I've learned the basics from an expert and kept going on with the knowledge by making many models - it taught me how to use techniques quicker and better. YouTube and Google helped a lot too. I've also uploaded a video a while ago explaining the first steps in 3DS Max, I'm sure this'll help you: Youtube.com

Thanks for the comment, I hope this helped you out. If not, you can also send me a PM ;)

+1 vote   media: Gameplay V3
Evayr May 16 2011, 4:12pm replied:

Currently it's version 4.015 :)

+1 vote   media: Gameplay V3
Evayr May 16 2011, 12:30pm replied:

Nope, real players ;)

+1 vote   media: Gameplay V3
Evayr May 15 2011, 5:56pm says:

Changed the boxshot and added a gameplay video. Tell me what you think! ;)

+1 vote   game: Ravage Online
Evayr May 6 2011, 8:05am replied:

If I edit the geometry the UV map resets. That means I will need to re-UV that rifle.... Besides, it's barely noticable, which is good :)

+2 votes   media: Introducing the M4A1 Scoped
Evayr May 3 2011, 6:02pm replied:

Thanks :)

+2 votes   media: Introducing the M4A1 Scoped
Evayr May 3 2011, 8:02am replied:

You can look through the scope, got a screen here:

+1 vote   media: Introducing the M4A1 Scoped
Evayr May 3 2011, 7:58am replied:

Hey AudioGhost,
I get your point, but the current map and viewmodel combined is about 15k polies. Game Maker wouldn't like that so much. However, Ultimate3D is an option for that, but with Leadwerks I could get WAY better lighting and shadows.
It was also time for me to learn a real language instead of GML, so I was more prepared for the future ;)
Thanks for your comment!

0 votes   game: Ravage Online
Evayr May 2 2011, 6:43pm says:

Added the M4A1 Scoped to the game. Video about the making of is currently rendering... ;)

0 votes   game: Ravage Online
Evayr Apr 15 2011, 10:42am says:

Note that these are render made in 3DS Max and might not be the same in-game. This is just a demonstration.

+1 vote   media: Ravage: Mall update
Evayr May 15 2014, 11:26am replied:

Thanks for the interest :) I'm trying to get a working, solid version around the 9th of July. I will be showing this game to people of the Dutch gaming industry as well, so I can assure you the result will be good.

+1 vote   media: Gameplay demonstration
Evayr Jul 21 2012, 12:07pm says:

Those skulls above his head represent the 'Doom' skill of one of the opponents in the Arena. All spells have unique particles, this Doom particle is one of them.

+1 vote   media: Arena fighting, walking villagers and more combat!
Evayr Jul 5 2012, 7:08pm says:

Also note that the GUI and viewmodels are all placeholders. :)
and hmm, it seems I need to patch the grass a bit - it's all black now

+1 vote   media: Looks like someone's mad at me
Evayr Jul 5 2012, 8:41am replied:

Thanks for the feedback! :) Let's see what I can make of it

+2 votes   game: Fallen Legion
Evayr Jul 4 2012, 6:13pm says:

It's mainly to show a bit here that the chatting is working and villagers can be spawned. Other than that, the high-tech military soldier sure fits in this scene.

+1 vote   media: First in-game screenshots
Evayr Apr 4 2012, 6:35pm says:

YouTube link: Youtube.com

+1 vote   media: Making of the map - timelapse
Evayr Apr 4 2012, 6:34pm says:

So here we'll be seeing a character capturing a base. After the base been captured, the base will spread out the color of its team (standard is white).

+1 vote   media: In-Game screenshots
Evayr Mar 17 2012, 1:47pm says:

I'm so happy for you Notch :) You're my idol.

+14 votes   media: Special Award Winner in 2012: Markus Persson
Evayr Mar 3 2012, 10:39am replied:

Ah yes, you're right in that :) Fixed it, thanks.

+1 vote   article: Release is near... maybe today!
Evayr Mar 2 2012, 11:49am replied:

I can't assure it fully, but I'm 90% sure it'll come out today :)

+1 vote   media: Release is near... maybe today!
Evayr Jan 5 2012, 12:33pm replied:

Thanks a lot! :)
the recoil wasn't recorded because I was filming I think. The gun usually blows a bit back and slightly a bit up. I think that'll be noticed when you get to play. ^^

+1 vote   media: Ravage Online: Teaser
Evayr Jan 4 2012, 5:44pm says:

Read the description, it'll give sense to everything :)

I'm also wondering if I should give a sniper a binocular, without targeting or so... I'm not really sure what I can do with that. Suggestions are welcome though (just like the killstreaks, which helped me out a lot). ;)

+1 vote   media: Binoculars
Evayr Dec 29 2011, 12:01am says:

So the killstreaks are now ready in Ravage. They are way different than what CoD has (no AC130, UAV, etc). The killstreaks are all infantry based so you can keep on shooting on the ground with the rewards you deserved during combat! :)

Killstreak list:
2: Clip refilled
3: Faster movement by 20%
4: Reduced falling damage by 50%
5: Ammo refilled
...And I need to think of some more. Suggestions are welcome :)

0 votes   media: New features added!
Evayr Dec 24 2011, 7:40pm replied:

I appreciate it for being honest. I do have to agree that the texture isn't the best part of the Desert Eagle. I'll see what I can do :)

0 votes   media: Desert Eagle
Evayr Oct 30 2011, 7:55am replied:

Yes, definitely. :) It's way better than I had before.

+1 vote   article: Rendering overhaul
Evayr Oct 27 2011, 3:32pm replied:

Thank you! :D

0 votes   media: Rendering update
Evayr Mar 4 2011, 4:04am says:

Now this is a pity. BF3 should show off it's own style, not merge with BC2 :/ Even though it's a nice image.

+4 votes   media: Battlefield 3 Screenshots
Evayr Feb 5 2011, 7:28am replied:

Hmm, maybe because there's no bumpmap. Any ideas why you think that way?

+1 vote   media: Lighting #2
Evayr Jan 7 2011, 12:59pm says:

Very good game. It's addicting and the gameplay is really balanced. Good job.

+1 vote   game: Assault 7: Lost Archives
Offline Since
Feb 24, 2015
Netherlands Netherlands
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