Hello, my name is Ivar and I like to work on games. Game Design is a hobby of mine since 2005. I started using Game Maker 6 and Milkshape 3D 1.8.2 until I met Leadwerks Game Engine and 3DS Max.
It definitely is, and so are the iron sights. Keeps the action in the game.
I agree on the scratches :) The obituary (killer [weapon] victim) will be smaller too in the next screen/vid.
It has been a while since the last update. But I had a great holiday... well, sortof. Anyway, I'm back in business ;)
Full-size image of the new graphics: Evayr.com
Music by MachinimaSound: Youtube.com
Yes, even with mods. But Punkbuster is angry because of Steam, so you have to disable the chat functions of Steam before you join a server.
Sorry for the late answer.
I'm not familiar how Ati developed in the card names, but I suppose that would be good too ;) Especially since I made the options tab in the menu.
Description!1! It's important! :3
Now you say so.. I do have taken an image of a sniper as base image. Guess it was the M14 EBR then ^^
I actually mostly play BF2 because of the bots, and never played BC2 because there were no bots.
In MP you mostly get TK'd if you (want to) get in a chopper. It's also good to practice flying with bots instead of doing it in servers where you get kicked for being inexperienced..
PLEASE Dice, give us bots! :(
I'll take that as a big compliment :D Thanks
Leadwerks 2.4x's framework rendering system ;)
Could be an option, but I think removing the crosshair will be tough enough since you won't know where the exact center is :) I'll be testing it though. In case it won't work I can try that.
Thanks for the suggestion and tracking!
I will be streaming some gameplay on Sunday the 26th at 20:00GMT+1. I will post the link and notify you 30 minutes before the stream!
The stream will show you how much I still have to do and how much I have already done. This will give you an idea how Ravage is doing instead of watching videos and screenshots all the time. ;)
Hopefully I'll see you then!
So you prefer just having (for example) an M4A1 instead of making your dream gun? Ok I guess, I think I could fix that in some way.. ;)
By the way, the requirements*:
NVidia GEForce series 7000 or ATI Radeon series 3000 graphics card
1.0 GHz CPU
512 MB RAM
NVidia GEForce 8800 or ATI Radeon 3870 graphics card
3.0 GHz CPU
2 GB RAM
*These are the requirements for the graphics engine, I don't know about Ravage since I haven't got many hardware to test it out. ;)
There we go, a video about the progress of Ravage!
Ravage will be released this summer, that's for sure now.
I could also add the EOTech sight on another gun :)
I wonder if you could disable the hitmarker in SP and perhaps multiplayer too. I honestly think it destroys the immersion.
Smoke in the background looks amazing! Just like it's a photo.
New skin for the menu :)
You can see that after you logged in. I'll be uploading that screen later (probably today). :)
Added some previews of the menu! The background changes with other images, as you can see in the screenshots section.
It's mostly starting with a tutorial and continuing from there. It's better to have someone explaining it to you face to face so he can assist you any time with your own learning speed :)
In the beginning it was very hard because I didn't know the function names. When you work with Leadwerks more and more you'll get the hang of it pretty fast. It isn't hard to use any programming language and Leadwerks together at all :D
I've learned to code with Game Maker before I used C++. Before I really was using C++ I went to the site www.xoax.net which has nice tutorials about C, C++ and I think some Java too.
With modelling I've learned the basics from an expert and kept going on with the knowledge by making many models - it taught me how to use techniques quicker and better. YouTube and Google helped a lot too. I've also uploaded a video a while ago explaining the first steps in 3DS Max, I'm sure this'll help you: Youtube.com
Thanks for the comment, I hope this helped you out. If not, you can also send me a PM ;)
Currently it's version 4.015 :)
Nope, real players ;)
Changed the boxshot and added a gameplay video. Tell me what you think! ;)
If I edit the geometry the UV map resets. That means I will need to re-UV that rifle.... Besides, it's barely noticable, which is good :)
You can look through the scope, got a screen here:
I get your point, but the current map and viewmodel combined is about 15k polies. Game Maker wouldn't like that so much. However, Ultimate3D is an option for that, but with Leadwerks I could get WAY better lighting and shadows.
It was also time for me to learn a real language instead of GML, so I was more prepared for the future ;)
Thanks for your comment!