Christ follower and indie game developer. Running, music, programming, games, art.

Comment History  (0 - 30 of 59)
et1337
et1337 Dec 13 2014, 1:29am replied:

Already done. :) I.imgur.com

+1 vote   article: Screenshot Saturday 202
et1337
et1337 Jul 26 2014, 10:53am replied:

You know, that makes a lot of sense! Shouldn't be too hard to fix.

+2 votes   article: Screenshot Saturday 182
et1337
et1337 Jun 21 2014, 6:59pm replied:

Unfortunately yes. A Mac/Linux port is not out of the question, but at this point it would definitely come some time after the Windows release, unfortunately.

+1 vote   download: Build 353
et1337
et1337 Jun 8 2014, 10:47pm replied:

You found it. Watch this for context, and lols: Youtube.com

+1 vote   article: Screenshot Saturday 174
et1337
et1337 May 24 2014, 8:53pm replied:

What issue are you having? The control scheme should be completely customizable.

+1 vote   download: Build 353
et1337
et1337 May 23 2014, 10:38pm replied:

I will make sure you get an exclusive build when the time comes!

+3 votes   article: Screenshot Saturday 172
et1337
et1337 Apr 27 2014, 1:30am replied:

Yeah I'm going to start over on it. It was just a test to see if I could do it and to find out if Rigify would work with my content pipeline.

+2 votes   article: Screenshot Saturday 168
et1337
et1337 Apr 10 2014, 7:06am replied:

It runs on Windows 7. Two things it could be: first make sure you've got .NET framework 4 and XNA 4 installed. Also make sure you're running the latest build (353). The first version (313) had a bug that caused it to crash on some systems (especially Windows 7).

+1 vote   download: Build 353
et1337
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes   game: Lemma
et1337
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes   game: Lemma
et1337
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes   game: Lemma
et1337
et1337 Apr 6 2014, 8:21pm replied:

Hm, I see your point. I will definitely experiment and see if it helps. I do like the idea of continuing the slow motion for a split second after releasing the button.

+1 vote   download: Build 353
et1337
et1337 Apr 6 2014, 8:20pm replied:

If all 5 explosives went off, the central part should fall down. Maybe you built some walls that are holding it up? I tried to make it impossible to do that, but I could very well have missed some things.

+1 vote   download: Build 353
et1337
et1337 Apr 6 2014, 6:04pm replied:

Thanks for checking out the demo!

I'm not sure what you mean about the fuse boxes... even if you do destroy part of the connection you can always rebuild it.

As for the slowmo part, I think the tutorial doesn't do a very good job of teaching it yet. It's still a very early version. Talking about pressing jump, you have to first release the jump button and press it again. Once you get the hang of it, I think it's pretty intuitive. I wanted to keep the number of buttons low because with the slow-motion you would have to quickly switch from one button to another, rather than just pressing the same button twice. Hopefully that makes sense.

Yes you can get pretty high with the build mechanic, but I did put limits on it and in the valley level it's actually faster to stay down in the valley than to try and move around above it.

You're right about the wooden blocks though. I wanted it to be a bit more frantic. You have to get through quick before they all explode. But I do plan on redesigning that section a bit.

Thanks again for playing and commenting. I take every bit of feedback to heart!

+1 vote   download: Build 353
et1337
et1337 Mar 28 2014, 9:07am replied:

Ah yes, I also forgot to mention in the video that I typed all the game code with boxing gloves on.

+2 votes   game: Lemma
et1337
et1337 Mar 20 2014, 11:29pm replied:

You're not the only one, some other people were having trouble running it. I uploaded a patch that might fix it for you. Et1337.itch.io

+1 vote   download: Build 313 - Kickstarter Demo
et1337
et1337 Mar 19 2014, 9:44am replied:

Great video man, thanks for checking out the game!

+2 votes   download: Build 313 - Kickstarter Demo
et1337
et1337 Mar 16 2014, 11:48pm replied:

In a nutshell: red is bad, white is neutral, and blue is good.

Red damages you if you touch it. It can only infect white material, so the more you turn blue, the better.

Blue also transmits power, so you can connect a power source to a destination and it will light up.

+1 vote   article: Screenshot Saturday 162
et1337
et1337 Mar 8 2014, 12:00am replied:

Glad you liked it. I think the latest version (out soon!) hopefully addresses all your concerns. You can remap buttons, the "pellet collecting system" is completely gone, and the level design is a bit more open. :)

+3 votes   game: Lemma
et1337
et1337 Jul 19 2013, 6:19am replied:

Several people had this issue and resolved it by going into the "bin" folder and running the Lemma.exe inside it (not LemmaLauncher.exe). Sorry for the trouble.

+2 votes   game: Lemma
et1337
et1337 May 6 2013, 8:11pm replied:

Several people had this issue and resolved it by going into the "bin" folder and running the Lemma.exe inside it (not LemmaLauncher.exe).

I have no idea why it's happening, but at least there seems to be an easy fix. Sorry for the trouble.

+1 vote   download: Alpha 3
et1337
et1337 May 6 2013, 2:32pm replied:

Eventually. It will require a switch from XNA to MonoGame. I've already contributed some code to MonoGame to fill in some of the missing features that Lemma needs, but it's still a long way off.

+4 votes   game: Lemma
et1337
et1337 May 5 2013, 5:50pm replied:

Yeah, it sounds like your graphics card isn't supported. Unfortunately you need a Direct3D 10 graphics card to play Lemma at the moment. In the future I might consider supporting older graphics cards, but it would require a complete rewrite of the rendering system. Sorry. :/

+3 votes   game: Lemma
et1337
et1337 May 5 2013, 5:44pm replied:

Not yet. MonoGame still needs a bit of work. I'm focusing on releasing the Windows version first.

+2 votes   download: Alpha 3
et1337
et1337 Jan 12 2013, 9:04am replied:

Wow man! Something really must have got effed up. Huh.

+1 vote   download: Alpha 2
et1337
et1337 Jan 11 2013, 10:55pm replied:

Hmm. I'll look into it. I'll also add a "reset to default" button. In the mean time, you should be able to go to C:\Users\<your username>\AppData\Local\Lemma\ and delete "settings.xml" to reset the settings.

+1 vote   download: Alpha 2
et1337
et1337 Jan 10 2013, 6:46pm replied:

Could you elaborate on why you can't change the controls? Does it crash, or just not allow you to edit the key bindings?

+1 vote   download: Alpha 2
et1337
et1337 Dec 10 2012, 2:18pm replied:

Go for it!

+2 votes   download: Alpha 2
et1337
et1337 Dec 2 2012, 2:35pm replied:

Sorry, it's not the most obvious control scheme. Mouse over the resolution and scroll with the scroll wheel. When you exit the pause menu it will change the resolution.

+2 votes   game: Lemma
et1337
et1337 Nov 4 2012, 6:55pm replied:

Just the two alpha releases. That's all I have done so far.

+2 votes   game: Lemma
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