Christ follower and indie game developer working on a first-person parkour game.

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1 comment by et1337 on Sep 9th, 2012

Everyone pretend this blog didn't die for six months, okay? Okay. Here's a brain-dump of random things I've learned while not blogging.

  • Distributed programming is tough but really, really fun.
  • geventCouchbaseFabric, and pyzmq are awesome.
  • Django's admin interface can be twisted fairly easily into a CMS for a dynamic website.
  • Bed bugs + week-long power outage + another week with still-broken A/C = fun summer.
  • Leaky washing machine + computer in basement directly beneath = new computer.
  • A bike is the best thing ever when you're in college.
  • Spotify is the best thing ever regardless of time or space.
  • Batman was eh.
  • Bourne was great.
  • Game of Thrones, holy crap! Both the books and TV show. Amazing.
  • Buy a Mosin-Nagant. Best $100 you'll ever spend.
  • Girls, how do they work?
  • Writing HTML5 games is a thing which I can do.
  • Don't submit your cover design contest entry a month early, they might totally forget you.
  • Tribes is fun and free.
  • Battlefield 3 added Counterstrike's gun-game mode. Best ever.
  • In December, Lord willing I'll be graduated, living in a new apartment, working full-time for an iPhone game studio. Holy crap.

Life's been busy, but this last semester is pretty easy, so I've had lots of time to work on Lemma. No time to talk about it now, but keep an eye out for a juicy trailer / alpha download soon. For now, I'll just tease you with this!

Thanks for bearing with me people. You guys rock.

Mirrored on my blog



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Post comment Comments
DIDHOT Jan 16 2010, 5:23am says:

You're welcome, i just love a game with a cool ghrapics. And good luck with your game! XD


+2 votes     reply to comment
ADTeam™ Jan 6 2013, 10:46am replied:

A game with "cool" graphics doesn't mean that it will be a good game.

About this game (LEMMA), I really like the concept, no matter about the graphics, keep up your great work!

+2 votes     reply to comment
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@AmazingThew Definitely possible though! I've thought about something like that a lot to smooth out the edges of voxels.

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@AmazingThew Since you'd have to sample the depth buffer as well to prevent beveling between surfaces at different depths, similar to SSAO.

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@AmazingThew Normally FXAA and deferred rendering don't mix too well, but this sounds interesting. Maybe a closer analogy would be SSAO...

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Modeled and animated in an hour

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Voxels, parkour, and weird music:

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You know what? The requirements were so loose, I'm just going to make it a floating skull. Way easier to model.

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