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Level Editing Scripting by Prospero. Part. 20
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 20

Severance: Blade of Darkness Client Side Coding

In most of the cutscenes in the main game the camera moves are handled by hard-coded *.cam files which are created in 3dsmax. However, it is easy to create...

Level Editing Scripting by Prospero. Part. 19
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 19

Severance: Blade of Darkness Client Side Coding

A Painless Way to install New Models (Objects or characters)

Level Editing Scripting by Prospero. Part. 18
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 18

Severance: Blade of Darkness Client Side Coding

I'll concentrate on implementing new character behavior using the original meshes.

Level Editing Scripting by Prospero. Part. 17
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 17

Severance: Blade of Darkness Client Side Coding

Torches (and all other flaming objects) have a light bulit into the model and a particle system linked. They are created as with all other objects, but...

Level Editing Scripting by Prospero. Part. 16
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 16

Severance: Blade of Darkness Client Side Coding

Bit of a cop out here. There are lots of traps in the game and most are quite complicated. To explain them all is not really practical. Best course of...

Level Editing Scripting by Prospero. Part. 15
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 15

Severance: Blade of Darkness Client Side Coding

Heavy stuff here. Classes are basically databases. When the data contained within a class is assigned to something the something is controlled by the...

Level Editing Scripting by Prospero. Part. 14
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 14

Severance: Blade of Darkness Client Side Coding

Sometimes you need to call a function when an enemy is killed. All chars have a function in their data that processes their deaths: launches death animation...

Level Editing Scripting by Prospero. Part. 13
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 13

Severance: Blade of Darkness Client Side Coding

Unlike Doors, opening Gates use a movable object rather than a sliding sector. You can use any object for this purpose, but practically all the RAS gates...

Level Editing Scripting by Prospero. Part. 12
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 12

Severance: Blade of Darkness Client Side Coding

How to set sun, water and the sounds of textures. If you would like this in your map it is eeeeeeeeeze.

Level Editing Scripting by Prospero. Part. 11
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 11

Severance: Blade of Darkness Client Side Coding

When you start coding, you get bugs. Python is very unforgiving and little things can cause errors.

Level Editing Scripting by Prospero. Part. 10
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 10

Severance: Blade of Darkness Client Side Coding

There are two methods of making doors. The first uses a sliding sector

Level Editing Scripting by Prospero. Part. 9
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 9

Severance: Blade of Darkness Client Side Coding

Things a bit quiet? Sounds and Music add alot of atmos to a map.

Level Editing Scripting by Prospero. Part. 8
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 8

Severance: Blade of Darkness Client Side Coding

You can put the code for trigger sectors in any *.py file

Level Editing Scripting by Prospero. Part. 7
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 7

Severance: Blade of Darkness Client Side Coding

Tut7. Controling Enemies. Once you have your enemy, he is free to do and go wherever he likes.

Level Editing Scripting by Prospero. Part. 6
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 6

Severance: Blade of Darkness Client Side Coding

Enemies are created in exactly the same way as objects, but they all have the entity class "Person".

Level Editing Scripting by Prospero. Part. 5
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 5

Severance: Blade of Darkness Client Side Coding

Most weapons will work properly with the basic creation code. Some need extra data.

Level Editing Scripting by Prospero. Part. 4
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 4

Severance: Blade of Darkness Client Side Coding

Tut4. Adding Objects The map looks a bit empty, so now you want to add some objects.

Level Editing Scripting by Prospero. Part. 3
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 3

Severance: Blade of Darkness Client Side Coding

Tut3. A bit of boring theory. This tutorial is about Python coding language. Variables and Functions.

Level Editing Scripting by Prospero. Part. 2
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 2

Severance: Blade of Darkness Client Side Coding

Second Part of the tutorial, Stopping "Ice Skating".

Level Editing Scripting by Prospero. Part. 1
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 1

Severance: Blade of Darkness Client Side Coding

I thought I would start this topic to answer scripting questions and do mini tutorials on various Python stuff for the benefit of mappers. (This is just...

Creación de Puertas by Lerfox13 (spanish)
Severance: Blade of Darkness

Creación de Puertas by Lerfox13 (spanish)

Severance: Blade of Darkness Mapping/Technical

This is the mini tutorial about doors done by Lerfox13. It explain three diferent ways to use doors in Severance: Blade of Darkness.

How to install Mods in Severance.
Severance: Blade of Darkness

How to install Mods in Severance.

Severance: Blade of Darkness Management 6 comments

I have read some comments on some mods of people asking how to install and execute the modifications and maps of Severance Blade of Darkness. So here...

Creating Your First Map. by Shawn "AmranX" Davison
Enclave

Creating Your First Map. by Shawn "AmranX" Davison

Enclave Mapping/Technical 3 comments

The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...

Severance: Blade 3D by R3D (Spanish)
Severance: Blade of Darkness

Severance: Blade 3D by R3D (Spanish)

Severance: Blade of Darkness Weapons Modelling

Con el tiempo, se han ido haciendo niveles, texturas y demás utilidades para Blade:The Edge of Darkness. Sin embargo todo el aspecto de la introducción...

Severance: Blade 3D by R3D
Severance: Blade of Darkness

Severance: Blade 3D by R3D

Severance: Blade of Darkness Players Modelling 10 comments

With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...

5 Hours with LED  by Masklin
Severance: Blade of Darkness

5 Hours with LED by Masklin

Severance: Blade of Darkness Mapping/Technical 1 comment

The first few hours of using the Severance: Blade of Darkness Level Editor (LED) are rather frustrating. The aim of this tutorial is to introduce you...

Gates by Masklin
Severance: Blade of Darkness

Gates by Masklin

Severance: Blade of Darkness Mapping/Technical 1 comment

The Blade community continues active in spite of the closing of Rebel Act Studios and many are those that venture in the design of maps. Now we will try...