Hi everybody! I'm a 25 years old guy from Spain who loves videogames. I'm trying to be Game Designer and now I'm focusing on finish my Source project and begin with UE3.
First we used the modifier Noise of 3D Studio Max for creating a "realistic" propmodel of a fence. Now we'll use another trick.
This tutorial will show how to model props thinking in future LOD versions. It's a really simple tutorial but for a beginner who try make many models...