Hi everybody! I'm a 25 years old guy from Spain who loves videogames. I'm trying to be Game Designer and now I'm focusing on finish my Source project and begin with UE3.
0 comments by Erwaitin on Aug 18th, 2009 digg this super bookmark
Why am I closing the blog? Because Moddb has improved a lot its features and now almost every mod who deserves it got an space on the main page and this way this blog will lack of new and quality content. Anyway, this page isn't a good place to make a blog, and is harder to get information and connection to other bloggers.
Moreover, I'm making my own maps and I'm working hard so I'll be back soon with many other things. See u all!
0 comments by Erwaitin on Jul 17th, 2009 digg this super bookmark
After the exams I'm here again.
Since last time I posted you should have enjoyed Curse the egiptian themed mod for HL2 where you can see many fresh things like awesome graphics (specially textures), moving cloudy sky (anyone have ever seen it on Source?), great ambientation (nice use of color correction and lighting) and some tricky puzzles that let you change the path to get to the final. If its developer can get out new chapters fast and put harder enemies in the next chapters, you're in front of a masterpiece of modding.
Leviathan has been released too. I haven't played it yet but I'll do and you will have its review, let me know if you have played. Another nice looking mod is Half Life 2: Calamity, developed by just one boy (Spas12), great and coherent work fromo the new mapper of the awaited mod City 17: Episode 1.
More here in a few days!!!!!
0 comments by Erwaitin on May 26th, 2009 digg this super bookmark
Wazzup?
I got exams until july so I haven't got time to make new posts but I can tell you what's coming after the exams:
- Fistful of Frags in depth review.
- New kind of posts: what the reader wants. Any suggestion you make will be discussed here, we can talk about, whathever you want, whatever you need,...
- Special following of new Left 4 Dead user created content.
- And, of course, my favourite section: what's coming soon? that will keep its way.
Thank you for your patience!!
2 comments by Erwaitin on May 11th, 2009 digg this super bookmark
Hello everybody. First at all we should check out last month's updates from this thread, here it's:
Doom 3 mod Zombie Slayer has been fully released during the last days. Users rating is 9+ and if you liked Doom 3 graphic style and simple games like Dragon's Lair you should try it, if you got 1 GB of RAM that is the minimun amount needed to play this mod. You can download the soundtrack too.
The awesome UT3 mod The Ball got a new playable chapter, Whispers in the Dark keep it development and is looking for a music creator and we got new screenshots. At last, the fresh Bug Company is getting its final phase, if you're interested on game development or just in this mod you should check their development blog.
If we continue with more mods that should be realeased soon we will find Leviathan, a UT3 third person shooter mod where 17 students are trying to make you shout while you fly to feed your Leviathan Mothership and it devours buildings and this kind of things :)
Do you love HL2? Do you look for new cotent everyday on Internet? Don't cry anyomre! During this month Half Life 2: Calamity will be released! Perhaps you will not get lots of new content, but what the hell, it seems that we will get more good HL2 maps!
From a little one to a huge one: WIP-Reykjavik-Iceland-GTS mod for Fallout 3 with awesome looking new weapons, scenaries, quests,... on 1th June we will see if this incredible game will have and incredible modification but it really seems to. And you will be companied by reptils!
Enough for now, next month I-ll bring you any updates on this mods and new ones! Enjoy!
3 comments by Erwaitin on May 3rd, 2009 digg this super bookmark
Wazzup!
Here you got the last review about HL2 singleplayer horror mods, and it comes with Combine Destiny, a mod where you will be a Combine soldier trying to recapture Installation 34, a Combine facility taken by humans and zombies.
The story doesn´t matter at all, but the game guide you throw messages on the screen simulating that you got communication with your Combine mates. Anyway, the game seems to be made with no connection between maps, that could be a bad idea, but the great work made in other areas make it a great mod.
The best part of this mod is the level design. You got 4 or 5 hours plenty of battles, enemies and well constructed levels wehere you will see a lot of different atmospheres and situations. You got some simple puzzles and almost no new conten from what you´ve seen in HL2. Perhaps this is the worst part of this and nearly every horror mod for HL2: the lack of new content.
If you try to scare the player you cannot attack me with headcrabs I defeated them all on HL2!!! This kind of specific mods needs new enemies perhaps a new zombie mutation, perhaps new Combines,... and new ways to attack the player as scaping from a site that will explode or keeping a zone for a while(look at Dear Esther for this).
On the other hand, here you got good levels to keep fighting for hours so, if you liked HL2, you will enjoy this mod.
0 comments by Erwaitin on Apr 27th, 2009 digg this super bookmark
Dear Esther (Source EP1 engine) is one of the first places where videogames meet art. You only need to know spoken english (no subtitles) and one hour of free time.
If you only like shots and hardcore gaming, don't try this mod. You'll not get any shot here, there's no enemies, well that's questionable, no physicals enemies ;-) and perhaps we can't name this as a game, instead we must name it as its authors do: interactive story.
Once you're inside this mod, a great actor's voice will guide you while the awesome ambientation will surround you. Fog is where it should be, equal to lights (what about less ambient lighting and a bit more of moon-light?). The job made on the displacements is really good and serves for the same objective: create the ambient.
You'll find some technical problems: the mod lacks player clipping, a better way to guide the player, and some counter to let better flashlight effects, but it's playable (and enjoyable too) this way. There's no subtitles but you got three optiones here: learn english (slow but good for your job and life), wait until the team publish the new subtitled version (faster but still slow) or go here download the scrcipt and play the game with it at your side (scrooge but the fastest way).
If you like good stories you must play this mod. If you like fresh ideas and love Source engine you muts play this mod. If you have never thought that videogames could got awesome stories or that videogames are not art, play this mod. If you've never played a videogame, this is a good option to begin to.
3 comments by Erwaitin on Apr 24th, 2009 digg this super bookmark
HMS Defiance 2 is the second part (first one in story terms) of a little mod called HMS Defiance. In the mod I’m going (HMS2) to review you will found Source Orange Box technology during a story driven by some characters, notes and books.
First at all, you must know that this is a little mod. You can play it fully for 1 or 2 hours, so don’t expect long stories or battles. I’m not going to tell you the story, but I can say that, at least, the mod got a story and it’s enough for it purposes. The best fail here is that the mod have no subtitles so if you don’t speak English or at least understand it listening you will lost a great part of this mod.
About the design, almost every aspect is correct: you got variety except if we talk about weaponry, you got different ambient and some tricks that try to make you jump and shout. The mod got a simple cycle that is easy to understand and some work on level design that makes the mod gain some points. About difficulty, the game is really harder on the first part and easier while you advance… curious.
The graphics are one of the main part of this mod. First, there’re some really nice textures, varied and can pass on information about the ambient, nice work there. On the other hand, the models are simply bad: crispy, extremely low-poly and without wit. Characters are not an exception here: humans characters (friends or enemies) simply got something metallic on the head, at least, confusing and in most cases somewhat ridiculous. Their textures are well worked. About lighting you will notice HDR lighting (too exaggerated in most cases) but it got personality and generally is correct.
If you got a free afternoon on a rainy Sunday you can play this mod. If you have played a lot of games and you’re bored you can play this mod, it takes only two hours long, and it’s correct.
0 comments by Erwaitin on Apr 23rd, 2009 digg this super bookmark
I'm going to tell you short reviews about many of the released and scariest mods for HL2. Ravenholm is the first one of them.
Released on September 2007, Ravenholm continues the story about the scariest city of HL2 where you found complex maps, a crazy character and new ways of killing zombies, mutants, and this kind of "people". It's supposed that Ravenholm recreates and continues what happens on the fear city of HL2 and it get it, but not fully, in return, it got many other interesting things.
When you begin playing Ravenholm the first thing that you will focus is the language. Characters speech on checz(English subtitled) and it's cool due to HL2 and this mod ambientation on East Europe. Furthermore, the mod got some nice in-game cinematics that will tell you the story.
One of the main errors about recreating the first Ravenholm city was the horizontally level design. One of the best things that you were able to enjoy in the HL2 Ravenholm was the complexity behind all levels, thins streets and high buildings were surrounding you so you had the impression of no-scape and danger could be in front, behind or above you. Ravenholm mod got wide and linear levels, you know were the danger will be before seeing it and, moreover, you can surround the enemies, this move the development team to do things like a no-corner-whitout-headcrab campaign.
In the other hand, Ravenholm mod got fantastic puzzles in many levels. Some of them are physics-based puzzles and a few are really complex (don't shoot the wood boxes!) so you get new challenges every time 'Loading...' sign appears.
About the artistic part, graphics are good (first Source engine, not EP2). Many of the textures have work behind them but again the wide and large levels bind the player to lose the attention, getting some really plane images. It would be awesome (and scarier) to have more music while you play.
If you liked Ravenholm you can try this mod. If you liked HL2 you should play this mod. If you preferred puzzles on HL2 instead of being attacked by zombies then you MUST play this mod. If you finally enjoy this mod, don't forget to play its sequel Eye of the Storm.<!--[if gte mso 9]><xml> </xml>
0 comments by Erwaitin on Apr 22nd, 2009 digg this super bookmark
Hi all!
This post continues the last one about the mods coming soon here, at Moddb.com:
Off Limits - This Source mod will try to get fun from one of the hardest parts on videogames right now: player cooperation. Two teams will combat to get spawn points, more spawn points you get, more health will your Juggernaut have. Juggernauts are truly one of the distinct points of this mod, they will have up to 800 Hp and can definitely get the power to your team. Some other things like X-ray vision throw walls, force fields and a truly worked levels will introduce one of the heavy-weighted mods this year.
The Ball - Winner of the ModDB Best Singleplayer Mod of 2008 award, The Ball introduces a puzzle-based game with some action into the UT3 engine. Physics will have a large portion of the game develop, while you keep moving your ball from one room to another in the classical adventure like scenarios. Instead of reading, try it here.
Ok, thats all for now. Next month I will told you any news about this and other mods. Enjoy!
2 comments by Erwaitin on Apr 21st, 2009 digg this super bookmark
Hi all!
If you go to mods section of Moddb.com and you change 'Any status' selection to 'Coming soon' you will see some of the mods that will hit our computers during the next months.
Curse - Of course, Curse must be here. Named the Best Upcoming Mod in the Editors Choice awards of the 2008 Curse will combine horror, a not-so-typical enviroment and an awesome artistical work with a pair of really good ideas (look at worms textures and the wormdemon!) it could be one of the hits for this year.
Whispers in the dark - Did you like Warcraft 3? Do you think that Oblivion's artistic style is made for little women? Do you prefer Marilyn Manson instead of Backstreet Boys? Then you must take a look on this mod! Whispers in the dark is a WC3 zombie survival game with one of the hardest artistic styles I've ever seen. Don't think about blood and entrails (you got them!), WitD will focus your attention with its hard lighting, its plane colours and a lot of new content to play with. Too much hardness? Not for everybody!
Bug Company - If you wanna play something different and you got Unreal Tournament 2004 on a dusty corner or throw Steam, you shoukd take a look here. Team based play in a surreal artistic style where driving insects on a low gravity enviroment is the way to kill the other team. Fresh ideas that have to be funny and will get a good following.
Zombie Slayer - What if you mix Doom 3 engine and graphics with Dragon's Lair play style? That's what you will get if the creator (Brian Henderson) keep the good way and finish balancing the gameplay. Demo avaliable!
Vengeful Spirit - A Crysis mod with four levels where the artistic work is better than the story line, but it's not a bad sign because the artistic work is awesome! Now, if you want to play a bit more Crysis this is a good choice. Demo available!