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Found the old file on Planet Quake ... Planetquake.gamespy.com
Vanilla is very barren... Rebirth does a great job with landscape. But I do believe there should be better placement of structures and buildings. The shacks are little to crowded behind the trade house and need to be moved further out past the red lantern hut... and the haunted tower needs to be on the black wastelands between seyda neen and hla road ... and the barracks needs to be moved by the census office or made apart of the building as an interior room.
In Veloth - will this include Silgrad Tower and Blacklight City??? It has been released for several years now, so why not use it to speed up the production time in Heartland and Veloth landmasses! Tamriel Rebuilt Project has been going on and off development since 2002, and with the release of ESO this 4-4-14 it is time to get things released.
(12) Tamriel Rebuilt 1.5 Sacred East ... Moddb.com
with SilgradvTower and Blacklight ... Mw.modhistory.com
with the unofficial TR Map 4 Heartland just released on the Bethesda Forumns ... Forums.bethsoft.com
and with Lokken Mountain... Lovkullen.net
and PR Sea of Destiny moved... Mw.modhistory.com
Will all look good with Morrowind Rebirth!
I like the texture replacers, and wish you would add more like Better Bodies, Better Beast, and Better Heads. And while MSGO 3.0 is too huge to be included, there are other smaller texture replacers that can be included in a small download size. I like the polished stylized look!
Anyway, I look forward the next build ... but it is time that I leave ModDB. I wish you all well in the lands of Morrowind!
Kove the Ashlander was a great character inspired by Buba Fett from Star Wars. He is a Dark Elf Bounty Hunter charged with keeping a watchful eye on the prisoners aboard the prisoner imperial galleon. Once you leave the ship and the census office you will meet him again by the cave as a look out.
There will be a Temple, Tombs, & Caves Expansion expanding every Daedric Temple, Tombs, & Caves in Vvardenfell with More Monsters & Twisting Tunnels on the scale and scope of Daggerfall Dungeons. Also using the CD Black Aria I & II, based upon the great Classical Work of Glenn Danzig!
I will also edit the villains in caves across the board with better armor, weapons, loot and stats increase. The beginning player can fight animals for training and skill increase. I always thought there should be more animals it is a forest/swamp after all.
I have thought about switching the script from Zeus the Northern to Jiub Knub in v2.0. There is a mod for Jiub Knub on the net called Black Queen Chronicles where you have to find the prison ship and then Jiub. As for the attacks in town, it was done on purpose ... I was inspired by Immersive Chargen Mod which works good with Morrowind Rebirth by the way.
Survival Hunger was used in the mod, and you have to eat to survive, there are barrels and baskets with food in the Census Office. I have thought about using Necessities but there is a conflict with MCA 5.0. And Basic Primary Needs is also an alternative. I will look at them again and find the best one, or try to resolve the conflict in NOM and MCA. I will also include Personal Hygiene or Stinkers for bathroom water basins and bathtubs.
Yes, I always thought that many Commoners should have been Adventurers including Fargoth the Thief, Eldafire the Mage, etc. As for Calius Cosades, there are many mods that effect the house in Balmora which will be added. I will look into adding clothing or armor to Calius since he is an Agent of the Empire and perhaps offer more training and items for sale in his inventory.
The Beholder was a cool mesh from mjy ...
There is a grass mod in MGSO 3.0, however I don't like the models because your character can not run through the grasses like the original ones from Bethesda. That saying, I do plan to use the original meshes for grasses in TCS and add them to the game world with flowers and plants. There will be about 20 different ship designs in the next version ... and it should be released soon. Sorry for the lack of updates it's been a really bad year ... and I've been playing Skyrim.
The Rock of Ages ... I got crab!
140 Downloads ... and no comments?
Does any one play Morrowind anymore?
Don't worry this broken WIP is having a
major overhaul - no more broken doors and walls!
Update coming soon on Chronicles of Morrowind v1.0 formally known as Seyda Neen Census & Village Mod. This will included Volcano Erupts, Ebonheart Walled City (off the mainland), Vivic Expanded with New Arena Libary, City, Mountains and Waterfalls, New Pelgraid, Balmora Trade City, 20 different Ships & Galleons, Moddler & Animation Resources downloaded from the Community. And a Custom Race Pack, New Monsters to level list, Clothing $ Armor Resource, and Weapon Pack.
Yes there will be a huge armor & clothing pack included from Westly Clothing to Clother's of Vvardenfell and a Female Armor pack. Most of the clothing for females is quite skimpy and not lore specific, and will not be included. But clothing that is to the medieval time-period and have a similar fantasy theme will be included. So as long as it looks like it should belong in Morrowind then I am fine with adding them.
Thank you, it took a lot of work to write and edit the books added to the game. Astrology of The Stars, the intro was edited from DragonLance, the rest is original with the exception of the Orc's which was edited from War of Worldcraft. The Journal of Auline comes from Shakespeare, Diary of Melody comes from an old saying of love and planets, and Ergalla was edited from Plato & Socrates. More books will be included with the next build v2.0 with art and pictures.
Use your shield! The game is very slow on XP, which I have. And to reduce the FPS to a manageable 15-20 frames will mean separating Seyda Neen and the Slave Huts or cutting back on the number of NPC's in MCA 5.0. I have thought about moving the slaves to Hla Oad but I just couldn't see them traveling over the mountain and into the volcanic region everyday to go home to Hla Oad. I have not played the mod on Win 7 which is compatible. So it might run much smoother on dual or quad-core laptop or desktop. I will see what I can do to tone down the FPS hit on XP ... since I haven't updated my computer either.
Will the release be this weekend?
You are correct the text is way too long. I'm glad you enjoyed all the hard work that went into writing it though. The code was cryptic and written in the tree-style of a Lone Wolf book. And many characters could only have so much dialog while others could go on and on. This file was created back in 1997-1998 and was found on CD-R in my collection and re-posted for the DOD fans to enjoy.
There will be an update DOD 3.0 to cut the text in-half, so that it will be more player friendly for Hack n Slash gamers. You are right, the sword and flintlock should be in the game - but were never included. The original files were lost for this game - hince only the text update. I have thought about getting the Quake II engine and finishing the lost levels - but how many people have a computer that still plays Quake and even XP is a dinosaur, which I still have. As for the Swamp & Village Level, you are correct they should be there own levels - depending on which direction I chose it will be fixed. I'm thinking about porting this over to Morrowind on it's own little island; so it doesn't conflict with the main game.
I will write a second Walk-Through for the second level Swamp & Village to help players through the swamp and disappearing witch and how to leave the village.
In the next build v2.0 they will be stock art with only the names and stats changed. I hope to get Sablegirl or Westly or someone else to do the character races for me since I don't have the programs or skill to complete the art files myself. They will be included ... as soon I find someone to help me with them.
The ship models come from 3dmax and moddling resources gather around the net. I went on a huge hunting spree to gather these ships and community races. The barrels & crates are there just for looks, you can't click on them or anything until you pick your race and leave the Census Office. The Books were written by me and some of them come from my D&D collection, thank you for enjoying them - it took a lot of work and editing to get them to fit into the pages with images. There will be more books in v2.0 with new images and art. A ton of races will be included also in the next build, also gathered from around the net. I am aware of the chest bug - the game can not create a 1,000 gold icon so I will have to use two 500 gold coins for the chest. As for the game - the mod is only an Alpha Build that was back-up on DVD-R so there are alot of bugs and crashes - the other version was stolen by so-called friends who tried to make it a community project so they could take credit for my Seyda Neen work.
Yes, the doors and walls will be fixed in the next version ... which will be released soon.
In my mod Seyda Neen Census & Village ... I already added netch armor to Fargoth Leaf and changed him from a commoner to a thief - and as a member of the guild, you can join through him. It makes more sense that Fargoth should be a thief and Eldafire a Mage with a green robe.
Dremora Lords - How about adding other demon races from resources to make more variety.
Perhaps villains in caves across the board with better armor, weapons, loot and stats increase. The beginning player can fight animals for training and skill increase. I always thought there should be more animals it is a forest/swamp after all.
Calius Cosades in Balmora ... he was just drugie with no shirt.
What about Necessities of Morrowind ... I would like to see this added to MW Rebirth as well.
Raid a Daedric Temple ... nice!
Wow ... nice treasure is this in vivic or balmora?
I like the flow of the river and the added tower & hut. The gnarled trees and wooden ramps are a nice touch. Exactly where is this?
Tamriel Lore & Races - I also think that lore is very important, but also agree that it needs to be expanded upon. Bethesda is using old notes on the world design of Tamriel left over from the Arena Game, and little has been done to expand upon these old notes. Which is why in my Seyda Neen Census & Village Mod, I try to expand upon the races, cultures, and landmasses from the source materials from the elder series with ... Astrology of the Stars. In Seyda Neen Belta v2.0 - the books will be greatly expanded upon. And there were many races from the Real World that were excluded like the Native Indian Tribe Saxapahaw, Akavir Asians, the Hindu Kali Indians, Islamic Muslim Nomads, and the Jewish Rabbah. The moddling community have done a wonderful job of making new races for the game, including the White Khajiits, Black Panthers, BugBears, Red Elves, Green Alyleds, Keynari Fox, the Pharl Bird Race, and Wolven just to name a few. And my book tries to explain the cultural background for many of them. The Wesley's Race Pack, has also done an excelent job of creating new races, which need cultural background material and islands or landmasses to go along with them. In the Redguard Manual there were races not included in the latest game Skyrim - like the Sload, Great Apes, Tsaesci Serpent Folk, and the Sea Elves. We know there are landmasses outside of Tamriel that have not been released including the Akaviri Islands, the Yokuda Islands, Pyandonea Sea Elves, Orsinium for the Orc's, Scamps of Balifor, and Mythus for the Minotuars. Not including all the islands and landmasses described in my book Astrology of the Stars. And I would like to see a World Map of Nirm released in the future, which Tamriel is only the central continent.
I also think that lore is very important, but also agree that it needs to be expanded upon. Bethesda is using old notes on the world design of Tamriel or Nirm left over from the Arena Game, and little has been done to expand upon these old notes. Which is why in my Seyda Neen Mod, I try to expand upon the races, cultures, and landmasses from the source materials from the elder series with ... Astrology of the Stars. The moddling community have done a wonderful job of making new races for the game, and my book tries to explain the cultural background for many of them. In Belta v2.0 of Seyda Neen - the books will be greatly expanded upon. And there were many races from the Redguard Manual that were not included in the latest game Skyrim - like the Sload, Great Apes, Tsaesci Serpent Folk, and the Sea Elves. Westly has also done an excelent job of creating new races, which need cultural background material and islands or landmasses to go along with them. We know there are landmasses outside of Tamriel that have not been released. And I would like to see a World Map of Nirm released in the future.
Thank you for all your comments they were very helpful and will help in making the Mod better! As it is stated this is an Alpha Mod in the first stage of development and is far from complete or finished.
(1) Chargen Galleon - I agree three levels is way too big as the Ship Model it should be two levels. But as it is the Chargen Galleon the NPCs are there just there for a visual reference for you in choosing your own PC Race. And the crates and items are just for looks. Once you leave the galleon the door is locked, I should have made the ship disappear as in the orginal game.
(2) The Census Office - is still unfinished with missing wall on the staircase, floating door, and only a few books written. But the New Books were handwritten by me.
(3) Community Races - More races will be included in the next build v2.0 such as the Panther Khajiit, Centuaur, Minotuar, Twilight Fairies, Scamp, etc.
(4) You should use the lockpick and check out Ra'Baram Tower for a few good laughs! Especially on the second level.
(5) And 20 different Galleon designs collect from 3dmax resources. I will script them to be sailable like Max but will try to included Abot-Animations Ships, Silt Striders, Carriages, and Gwars.
Thank you I'm adding it now and will add you to the credit readme.
I would like to see abot-animations in Rebirth like boats, silt striders ... and horses.
And in Ebonheart v2.04 ... the open port could use some buildings, and that will fill in the space nicely.
Races - I really like the White Khajiits, Black Panthers, and Wesley's Race Pack, Red Elves, Green Alyleds and the Bird Race, just check out my mod. Would you care if I used the old port in Ebonheart v1.4 in my mod/project?
Towns/Landscapes - I really like the Ebonheart v1.4 and wish you would go back to this design. It works really well with abot-boats, silt striders, etc. You should use these animation resources in Rebirth. Balmora - I like the open river design, and you should remove the house and landscape blocking the river - again so animated boats can go back and forth along the balmora river. Seyda Neen - Nothing has been done here in along while, please take a look at my Mod Seyda Neen Census Village for any suggestions or anything you might can use!
Armor/Weapons - There are plenty of Armor and Weapons Mods out there, like H.E.L.L.U.A. and should be included. I know you can't add all armor and weapon mods - but make sure there is space in the landscape to included them by gamers. Maces - the damage should be changed to make it compatable with swords.
Clothing - There are some really great Clothing Packs available and I would like to see the more realistic medieval style used.
Ingredients/Misc - There should be more plants and misc items around the world to pick n explore.
Balancing/Fixes - You should include community mods on Spells, they have addressed this issue.
Others - You should included Community Races like I did with my Mod Seyda Neen Census Village - there are tons of race resources out there that you havn't included. Look on Great House Fliggerty-Downloads. This increases the download file exteremly but well worth for role-playability! As well as Community Creatures ... which you have included a few.
Dawn of Darkness - The game is freeware... please make any modifications you would like to make, I would love to see New Textures or Models for the game. Unfortunitly, most of the orignal game files were lost, including the Grand Canyon and Cave Map which was Level 4. And Toadeater has abandoned the project, as far as the Quake II version is concerned! I think he is doing a Graphic Novel based upon the story, but no one has heard from him in years. I still have plans to continue the project - with a new engine - or a Mod based upon Another Game. But there will be little if no updates to the Quake II Engine unless it is something you want to do. The only thing coming up is a re-edit of the Text Files to cut them in-half for Hack n Slash players and a Quest Walkthrough. I would love to see what others can do with the game if you are still interested.
New Story Quest!
Astrology of the Stars - This great Characteration Book found in the Census & Excise Office will be fully intergrated with the Race Menu - meaning you can play the character races as desribed in the Book. Yes even the Panther Khjiit, Minotaur, or Centaur and 25-30 other Fan-Made Races from the Moddling Community.
Apology of Auline - Shakespear Baby! This great note left on the bed of Auline to his lovely wife Adaria Vanesia will be Quest Related around the Golden Urn of Daedor (left on the bookcase in v1.0) but lost in a nearby cave...
Journal of Ergalla Socrates - A retelling of the Story of Plato - this journal will also be Quest Related in helping Ergalla raise 1,000 Coins to journey back to the City of Cyrodiil by an Elizbethian Galleon to settle an old debt with a sniveling Senator Ocato. Where he ends up in Jail and you must free him or he'll be excuted! aka. Socrates & Plato.
The Diary of Melody - This very sad Lover's Quarrel - between the Monk Melody Cummings & Captain Sellus Gravius, begins with a request to escort Melody to Ebonheart where she hopes to flee her tormented lover, but what happens when Sellus Gravius hunts you both down?
Ra'Baram's Taxes - This Quest begins as you accently kill Ra'Baram guarding his tower, owning 2,000 coins in Property Taxes ... whose left with the bill? You! As the new owner of the Tower you are responsible for any debts owed and cleaning the Tower of it's illegal resisdents.
Eldafire's Tower - Can you help with the construction of Eldafire's Tower. She offers several quest in raising enough coins in the completion of her Mage's Tower. Collect herbs and plants, recover lost spell books, seek out ancient dweamer artifacts, etc.
Build a Galleon - Can you help the Impieral Mark Perisus build a Ship. Chop down trees for wood or buy them from the Local Lumber Mill, buy linen for sails, hire a crew to sail the ship, etc. Quest for upgrades like canons and iron balls.