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Comment History  (0 - 30 of 63)
EphemeralBlue
EphemeralBlue - - 63 comments @ StarDrive: Extended

It would appear that your mod is, at least since the 1.14c patch of StarDrive, making the shipyard not recognize command modules, i.e bridges and cockpits. Which makes a design of any unique ship impossible.

Good karma+2 votes
EphemeralBlue
EphemeralBlue - - 63 comments @ Enhanced 4X Mod 1.701

Weren't the RAM issues fixed post Rebellion? I'll give it a shot, though. Also latest two crashes have had no warning, just straight crash to desktop.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Enhanced 4X Mod 1.701

Twice now. Same kind of crash. Error bleep, but no accompanying error, followed by a long hang then crash to the desktop. Nothing noticeable set it off this time either, so it looks random, esp. since this one happened a good hour into the game.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Enhanced 4X Mod 1.701

Just got a crash about two minutes into the game. Barely started exploring. First time using your mod, too. No idea what it's related to. Checksum is the same as yours. Will see if it occurs repeatedly.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Legacy Era V1.0

Currently the only issues I have are missing text for certain units, and the inability to build anything higher ranked than a Tri-Scythe, despite having started the conquest on T5.

Aside from those hiccups, it's great! I've always been a fan of the Legacy comics, but until now there's never been a good mod to fill that void. I hope you'll continue development until you're old and rickety.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ C&C Untitled 2.0 Beta - No installer easier

If you're running Windows 7, it should have a built in unzipper.

If not, you can download 7-Zip (despite the name it runs on XP and Vista, and older) here 7-zip.org

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ How install Alliance mod 2.3X if you have issues

Or instead of all that, you could, y'know, move the BAT file out of the mod folder and into the install directory.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Starship Troopers: 1st Interstellar War

Everything was great until I see the skins of the Arachnid ships. You used a bubble pattern for the engine exhausts for crying out loud. That's just laziness. Particle effects are good, but when I'm given a lot of diversity in ships, I don't want to have mass drivers and turbos on every single ship. Also, Arachnid shields count for didely squat, since all the TF ships have missile launchers and mass drivers. Plus, ALL the special abilities of the Arachnid ships are cluster bombs.

This could be a fantastic mod, but everything is just too.. The same. There's a good serving of ships, and a ration pack of particle effect and weapon type diversity. I mean really, three types of weapons for every single Arachnid ship. All of them.

Plus, just a little thing, you might want to write up descriptions of the ships. First time I played, I had no idea what any of them did until I used them. And oddly enough, the smaller ships did more damage than the larger and more expensive ones.

Aside from that, it was good. Nice models, and you took the time to make your own space stations too. That's a nice touch. Plus, it's great to see a mod that doesn't use a single vanilla unit.

In my opinion, I wouldn't say this was at V.1 yet. Maybe V.0.7. Only because there's a lot of work still needing to be done. In the end, I'm gonna still play it, because it's fun. But it could be more fun yet! =P

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ All Factions Mod v1.1

The Mod Manager you've put up in the download section says that the mod I'm impirting conflicts with the one in the libary (Revamp Mod). Tips?
Edit: Scratch that, it's working now.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ 1.1 Renders

But it's not a Sea Knight, so it doesn't.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ New thinks on Version 2.0

That's just two of the civi buildings put together. Jeesh, at least be mildly creative.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Blitz II Release 3.0

It's likely you'll need to re-install Zero Hour. Once you've done that, backup the main directory and the data folder, (on a USB stick, so you don't clog your computer.) and you wont need to go through the arduous task of re-installing it again and again - just C&P the folders and delete the old ones. I do this almost every time I switch mods. Only takes 5 minutes, and it also cleans out all buggy changes the mod with have probably made during the uninstall.

Anyway, back on topic. It's either one of two things. Well, it could be both, but whatever.
It's possible that your download was stopped by a break in internet connection, which can corrupt all the subsequent files in the download, and you'll be left with the files that were download before the break uncorrupted. Normally, only uncorrupted files are visible in xp (depends on the type of file, naturally. So you'd have only got some files installed into the directory. By the sounds of it, you only got the start-up files uncorrupted.

That's one possibility. The other is that something else has happened. If so, ask someone else.

But a easy solution is re-install (don't forget to backup), and then re-download Blitz II.

Hope I helped. =)

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Blitz II Release 3.0

True, but most mods aren't full conversions.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Cargo Container Rocket

So... You made a box and called it a concept for a box that holds things?

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ JagdTiger

New Name... Canonade? Lugger? Warmonger? Fearmonger? Depricate? Depricator? Hope they help. Great tank model too. =)

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ JagdTiger

Ugh, thats like the anti-troll troll HQ right there.

Good karma+2 votes
EphemeralBlue
EphemeralBlue - - 63 comments @ More art

What a flaming idiot. T_T

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ New Laser General Light and Medium units.

Perhaps a version like the one in the middle, but the driver on the left, with a large cannon on the right going through where the right driver is. Like a support plasma artillery unit?

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Dangerous Cargo: Theme

Great attention to detail here, but the building needs to be further along the tracks, and you probably need two tracks, and lose the road next the the track. Anyway, that's my opinion. =)

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Beach Head and Hill: "The Wall"

The hill is a bit steep. I'm guessing you checked to see if it was passable? But make it less of angle, to make it more probable. =P Oh, and the bunker's the wrong way round. =/

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: Tech. Structures

Now, I challenge you to name one place that has a hospital next to a oil refinery and mechanic. I suggest moving it to a different location more central to the city. =)

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: Tech. Structures

Perhaps a different ground texture is needed at the oil derricks, and a few barrels? And place them somewhere that's likely to have oil.. Like a desert-y part, or some such place. Keeping the derricks symmetrical helps, it makes it look cleaner. =)

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: City

At what point has physics come into ZH? Raptors travel at 70mph, at which point there isn't enough lift and it would crash.. Oh, and explosions don't ripple water. =P But seriously, great detail here.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: Farms

Can't be that secret. All those farmers know about it. =P Good detail though. Perhaps a different kind of grass/dirt there, like a farmed look.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: Airport

Yeah, what's with the road? Last time I checked, jets can't land on soft tarmac. Oh, and the hanger is slightly squiffy. You also need a turnoff point, land and takeoff points, road links, park for firetrucks, ect..
But that's just if you want to, course, you could just have it as it is, and get small P51s to land there. And too many no trespass fences! =P

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Area 82: Military Base

Nice, but I think too many "No Trespass" fences... Moderate it, have normal fences, then at the entrance and exit, put a No Trespass fence on either side. =) Great map though.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ ShockWave 1.0

@Mike7 - Yeah, that I believe is the Technical Difficulties error. When re-installing Zero Hour, in the Command & Conquer Zero Hour Data folder in your 'My Documents'. To solve this, I have two easy peasy solutions.. ish. I have a backup of both the data folder and the directory, so all I ever need to do when I'm having trouble with a mod is replace one or both of those.

Now, I think to solve your problem, you need to un-install the game, then manually delete the Data folder, then re-install the game. That should get it working.

If this fails, then your grahpic card driver is probably out of date, you can get a new driver just by searching your graphics card model in google - that should turn up some results.

Hope this help you, and anyone else with that problem.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Soviet S.WO.R.D. unit concept

Knew it. Tricky bastard that unit on GCII. And the missile version, ugh! ¬_¬

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Assault Fighter

Aerodynamic wings, aerodynamic fuselage, and... a great big definitely-not-aerodynamic gun on the top. =P Great concept though.

Good karma+1 vote
EphemeralBlue
EphemeralBlue - - 63 comments @ Soviet Union APCs remodelled

@RockRebel - I'm pretty sure that in every other country, people don't kill guns. Russia isn't the exception. =P

Good karma+1 vote