just a word of caution: if you are using a 64bit installation on linux, you will probably miss a lib that has to be installed MANUALLY. the devs don't think it's their problem to make their 32bit game work on 64bit platforms out of the box.
just a word of caution: if you are using a 64bit installation on linux, you will probably miss a lib that has to be installed MANUALLY. the devs don't think it's their problem to make their 32bit game work on 64bit platforms out of the box.
i bought the windows version a while ago. is it possible to get the linux version too without paying extra?
no idea why, but my sound is abysmal. it's crackling all over the place. especially the bass. anyone else with that problem? i'm using alsa+pulseaudio on archlinux 64.
i've decided to impulse buy anyway. you need to be supported.
(buried)
nice game but buggy... if you play on hard and lose because the game crashes, it makes me mad and not want to buy from the devs again. FIX YOUR DAMN GAME BEFORE SELLING IT! or at least autosave internally every turn, so that a crash won't be the end of your journey. ******* amateurs.
wtf this comment section isn't even able to handle copy pasted text??
demo not working. almost crashes pc, can't post error, because desura thinks i'm writing a word, longer than 50 characters.
please, make it work on linux too. no friggin directx, please???
i'm impressed to see such an advanced technique added to doom3 via you guys. a few screens would be nice, that show the difference between the usual bump mapping (as i understood, was used originally in doom3, right?) vs your parallax mapping.
the models look like crap. really, if you want to do this, you need to do better. what good is the best (and most cpu/gpu hungry) engine, if you can't even make models, that would look in quake1 good?
eNTi
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