I make games and mods for games.

Comment History  (30 - 58 of 58)
Entar Mar 18 2008, 12:40pm says:

Nice trailer. Where did you get the music?

+2 votes   media: Metastasis trailer
Entar Apr 19 2007, 1:55pm says:

It kinda looks like something out of a medieval setting. I would suggest tweaking the armor on the shoulders and on the hips.

+1 vote   media: Officer WIP
Entar Jul 6 2007, 11:09am says:

I generally post screenshots in the image gallery. If you want to see more, check the site, where there may or may not be more/newer shots.

+1 vote   game: Etherium: Dark Storm
Entar Jan 15 2007, 10:53am says:

yeah, the mapping looks impressive, but it looks like he's holding the flashlight backwards :p

+1 vote   media: Labs
Entar Apr 3 2007, 12:49am says:

That's water, but it's basically just a place-holder. The stream/water system needs work, I'll probably look into that next. The terrain is also completely random, just for testing purposes, so I wouldn't pay a whole lot of attention to it.

+1 vote   media: The sun shineth
Entar Mar 16 2005, 6:17pm says:

Red alert was one of the best RTS games of its time... :D

+1 vote   game: C&C: Red Alert
Entar Jan 27 2005, 10:30am says:

Easy as apple, cherry, peach, pumpkin, blueberry, strawberry or raspberry pie?

Anyway, good to hear!

+1 vote  
Entar Jan 8 2005, 1:05pm says:

Get on chat some time - what is your AIM or MSN?

+1 vote   member: hyro_the_pyro
Entar Dec 15 2004, 6:56pm says:

More screenshots coming soon!

+1 vote   mod: Vengeance
Entar Nov 17 2004, 3:50pm says:

It's finally complete! You can get it at:


+1 vote   mod: Improved Quake - IQ
Entar Jun 19 2005, 1:35am says:

ImTheDarkcyde: Not much. DarkPlaces is the king of Quake1 engines, but it does have a few disadvantages. For instance, some people are not particularly fond of the DarkPlaces particle system, and overall style. These are a matter of opinion. Also, DarkPlaces is a highly advanced engine, and, to utilize some of its higher-end features, the framerates for many people just die.

My engine has a different style, different particle effects, and a bit different setup. :)

+1 vote   mod: Vengeance
Entar Apr 5 2005, 12:10am says:

Well technically you can win a map with just engineers. But it really helps to have the others helping out.

Wolfenstein: Enemy Territory IS an excellent online game; and it's free!

+1 vote   game: Wolfenstein: Enemy Territory
Entar Apr 2 2005, 12:14am says:

^^ That was me...

Maybe you can implement that kind of thing into the system :D

+1 vote   article: New SITE theme! - April Fools!
Entar Mar 11 2005, 10:35am says:

Thanks, BartNowciu...

And there's plenty more where that came from...

Telejano.berlios.de (if you get an error on that one, hit refresh)
Tenebrae.sourceforge.net (shudder)
Tenebrae2.com (double shudder)
Freewebs.com (hehe)
Tremor.quakedev.com (another project I'm a part of)
Qmb.quakepit.com (QMB, excellent engine)

And there's more...

Anyhow, hope everybody likes the new version!

+1 vote   mod: Vengeance
Entar Feb 19 2005, 12:21am says:

You don't really need anything other than the game :p

But, you'd probably be better off with a good engine like QMB, DarkPlaces, or Vengeance ;)

If you're looking for Quakeworld (online play) then I'd suggest FTEQuake. You can use Google to find any of these :)

+1 vote   mod: Vengeance
Entar Feb 11 2005, 2:46pm says:

Hmm... arriving at the docks in Morrowind? Hasn't that been done before?

+1 vote   article: First Screenshots
Entar Jan 26 2005, 4:08pm says:

Found another bug which makes it crash when you die - will be fixed in next release... I added some binoculars code to v1.24 when I was trying to release a fixed version, so try +binoculars in the console, or bind B to it in your .cfg!

+1 vote   mod: Vengeance
Entar Jan 20 2005, 1:24pm says:

After releasing v1.24, I noticed I accidentally left the blood set to blue on gibs - so I updated the download at my site, as of January 20, 2005 at 4:08PM (GMT).

If you get some blue blood when blowing people to small chunks, you'd better download it again. :)

+1 vote   mod: Vengeance
Entar Jan 17 2005, 6:40pm says:


/me laughs out loud

+1 vote   mod: OmiQuake
Entar Jan 10 2005, 12:20pm says:

Thanks, but I had a lot of help with coding, debugging, and learning. There's a list of people who helped some here

+1 vote   mod: Vengeance
Entar Jan 8 2005, 1:05pm says:


+1 vote   mod: Vengeance
Entar Jan 5 2005, 2:09pm says:

I don't think Quake is abandonware yet, Hyro. But, seeing as you already own Quake, you might be able to convince somebody to send you a .zip file or you could download it warez ;)

+1 vote   mod: Vengeance
Entar Dec 16 2004, 1:31pm says:


For the detail texturing and shine on glass and metal, you need some extra textures which you can get from QMB. I'll try to remember to include them in my next release :)

+1 vote   mod: Vengeance
Entar Dec 13 2004, 10:57am says:

Woops - forgot to include install instructions in the readme. In v1.3 I'll do that.

To install (and you can do this with just about every mod there is):

Unzip contents of zip file into a folder in your Quake directory:


Then run Quake like so:

C:\Games\Quake\Quake.exe -game Entar

And that should do it

+1 vote   article: IQ v1.2 released!
Entar Dec 5 2004, 3:31pm says:

I think the key is to grab a good gun as quickly as possible.

And maybe cheat yourself some health from time to time...

Fun mod, kinda difficult, but fun

+2 votes   mod: Rawmeat
Entar Nov 29 2004, 11:18pm says:

Improved Quake - IQ v1.2 is completed!

I've been getting several comments about the footsteps, asking how you could turn them off, and saying they should be more quiet, whatever.
As of v1.1, you couldn't turn them off.

Now, in v1.2, Impulse 90 will toggle footstep sounds. Also, the used sounds are more quiet, so as not to be as distracting, and so that people will actually use this feature. The utilized files are foot3.wav and foot4.wav, and if you want to get the louder sounds back, rename #1 and #2 to 3 and 4 and save #3 and #4 elsewhere.

Furthermore, after complaints about FilePlanet hosting, I got some different hosting that anybody should be able to download from, and will not be updating the file at FilePlanet as regularly. If, at some point, I remember/feel like it/have time, I'll send the latest version in.

You can get the links to the files at my website: Free.hostultra.com
or the IQ page:

Download the newest version and have fun! :D

+1 vote   mod: Improved Quake - IQ
Entar Nov 23 2004, 8:23pm says:

I recently realized I didn't include a readme... lol...

So, I've decided to release a complete feature list (v1.1)...

Z-Aware Ogres
Footstep sounds
Thunderbolt does less damage, but consumes cells slower
Rockets move slower at first then speed up
Z-Aware Zombies
Shotgun does more damage, but more for the Grunts as well.
Several monsters do a bit more damage and have a bit more health.
Locational Damage

I think that's about it :)

-FilePlanet did update the file to v1.1 btw...

+1 vote   mod: Improved Quake - IQ
Entar Nov 19 2004, 1:37pm says:

Now KakesaR, it's not nice to tell people things that aren't true...

+1 vote   article: IQ Completed!
Entar Nov 18 2004, 11:41am says:

If you were going to download it, I recommend waiting a day or two, until v1.1 is there. I'll post the new link when it's up on fileplanet.

+1 vote   mod: Improved Quake - IQ
Entar Nov 18 2004, 11:40am says:

I just updated the file on fileplanet (though it probably won't be actually updated until a few days from now) to v1.1!

Now, not only are ogres Z-Aware with their grenades, Zombies are too :)

+1 vote   mod: Improved Quake - IQ
Entar Nov 18 2004, 10:15am says:

Hmm, that's possible. It'd be difficult to code that way, but I could make it so if there's a monster between the grunt and his target he doesn't shoot...

Thanks for the input guys :)

+1 vote   mod: Improved Quake - IQ
Entar Nov 7 2004, 10:58pm says:

I want OmiQuake (*and source code*)!

+1 vote   mod: OmiQuake
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