"I am like a mariner born and bred on board a buccaneer brig whose soul has become so inured to storm and strife that if cast ashore he would weary and languish no matter how alluring the shady groves and how bright the gentle sun." - Mikhail Lermontov
Not much this month - beta news, animator recruitment, and a request for a server host.
As any of you who still pay attention to Ballmen will probably not be surprised to hear, the mod has essentially died. More information in the post...
Finally, a public beta timeframe for you guys! Also a request for new developers.
In September we've got a little media to show you, and some good news about our progress towards a public release.
A brief update on our progress in the month of August.
The team is back for our regular monthly update. This time we're giving you a peek at one of our alpha maps and saying hello and goodbye to a few of our...
An update on our progress this month, including progression to Alpha 2, screenshots of two new maps, introduction of some new team members and a peek...
A quick update on the progress of Half-Life 2: Wars, with info about what we've been up to, our plans for future releases, some media, and a tip about...
Work on Ballmen is progressing, albeit slowly. The next release will feature a new gamemode, a better HUD, dynamic in-game music and a host of other small...
Version 0.5 of Half-Life 2: Wars is now available for download. This release features new maps, the addition of basebuilding, improved stability (less...
Beta 1.5 of Ballmen has been released and is available for download, with new maps, many bugfixes and balancing changes, early custom sounds, and improved...
Ballmen's next public beta (1.5) is imminent, set for release on April 20th and featuring new content, balance changes, and bugfixes. We've also got a...
The Wakening of Machines is still about. I'm Ennui, the second team member, and I'm working as Co-Leader, helping Fluxtah with the design work...