Oвде сум за Ред. "Oбележан Еден, каде ќе одите?" - "На север."

Comment History  (0 - 30 of 51)
endi.volac
endi.volac Mar 23 2014, 12:45pm says:

Hi there, having a problem with a CTD in Limansk. Seems to happen when I go upstairs in the house full of bandits. This if for faction wars, not story mode:

Error Reason:
xrEngine.exe caused BREAKPOINT in module "C:\Program Files (x86)\ Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin \xrCore.dll" at 0023:1001B944, xrDebug :: backend()+164 byte(s)

User Message:

Expression: fatal error
Function: CScriptEngine::lua_error
File: E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Line: 180
Description: <no expression>
Arguments: LUA error: ....t.a.l.k.e.r. - clear sky\ gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)

Cheers for any help!

+1 vote     mod: The Road to Limansk
endi.volac
endi.volac Mar 19 2014, 4:36pm says:

Probably been mentioned but Seed was featured on RPS:

Rockpapershotgun.com

+3 votes     mod: MISERY
endi.volac
endi.volac Mar 18 2014, 4:30am says:

Awesome :)

+2 votes     media: 1p29 Scope
endi.volac
endi.volac Mar 16 2014, 8:19pm replied:

Yes installed the fsgame.ltx from SWTC folder, deleted user.ltx and now works fine :), thanks very much!

Mod looks great, going for a story mode!

Thanks again!

+1 vote     mod: The Road to Limansk
endi.volac
endi.volac Mar 16 2014, 7:39pm says:

Hi there, just installed the mod, got a problem though. Keyboard commands do not seem to do anything, I can use the mouse to look around but nothing else (not even Esc!)

Don't have a crash log as the game didn't actually crash :)

Looks a fantastic mod so really want to try it out!

Cheers

+1 vote     mod: The Road to Limansk
endi.volac
endi.volac Jul 31 2013, 8:49am replied:

Possibly machine spec checking? :)

+1 vote     mod: MISERY
endi.volac
endi.volac Jul 30 2013, 2:31pm says:

I can sense the excitement from around the world :)

+1 vote     mod: MISERY
endi.volac
endi.volac Jul 10 2013, 4:31pm says:

Hey Misery Dev Team, great job on the release date!

You probably know or have been told but Misery 2.0 was on Rock, Paper Shotgun:

Rockpapershotgun.com

Hopefully will have introduced some more people to this awesome mod!

+8 votes     mod: MISERY
endi.volac
endi.volac Jun 8 2013, 7:29pm says:

Amazing, keep up the work team MISERY! Finished my 3rd play through of 1.0 (one for each class), very excited about the latest version!

+2 votes     media: Insight on BETA testing
endi.volac
endi.volac Apr 27 2013, 9:15pm says:

Alrighty, hope development is going well Misery team! Really looking forward to this awesome mod! Got a new PC recently purely so I could play STALKER with mods like this, cannot wait for this to come out! Been holding off visiting the Misery page so when I do there is a ton of new stuff to check out!

All the best guys, take it easy!

+6 votes     mod: MISERY
endi.volac
endi.volac Dec 29 2012, 5:25pm says:

Impressive :), good work guys, hope you have a Happy New Year and a well deserved break!

+2 votes     media: Stalker MISERY 2.0 teaser: gameplay
endi.volac
endi.volac Dec 13 2012, 4:36am replied:

Interesting, but do you think that they could release LA as a full price standalone game?

It looks like a lot of work has been put into LA so far, but essentially it is using the base of 3 already released games. No disrespect to the LA dev team, a huge amount of work has been put in, I'm thinking more about that if GSC is wanting to sell another game that is heavily based on 3 games they have already released, it's pretty bad chat from GSC.

Ahh, another reason to like Misery 2.0 - fewer complications :)

+2 votes     mod: MISERY
endi.volac
endi.volac Dec 12 2012, 10:24am replied:

Thanks! Downloading now, looks like great work!

+1 vote     mod: Old Good STALKER Evolution
endi.volac
endi.volac Dec 12 2012, 9:11am replied:

Hopefully buying the rights translates into making a new series of awesome Stalker games!

Was seriously confused about who owned what when GSC cancelled Stalker 2.

+4 votes     mod: MISERY
endi.volac
endi.volac Dec 12 2012, 8:50am replied:

Stealing is the stalker merc's way of life man, even from fellow merc's :)

Moddb.com

+1 vote     mod: MISERY
endi.volac
endi.volac Dec 12 2012, 8:43am replied:

Really didn't beleive this til I tried it! Already had a copy but this is pretty cool from THQ!

+4 votes     mod: MISERY
endi.volac
endi.volac Dec 12 2012, 8:33am says:

Wow, this mod completely slipped under my radar, looks absolutely incredible!

Is it worthwhile to play OGSE 0.6.9.2 or is 0.6.9.3 close to completion?

Thanks!

+1 vote     mod: Old Good STALKER Evolution
endi.volac
endi.volac Dec 11 2012, 6:08pm replied:

Alright mate! At the moment Version 1.0 is only available to download which is amazing as well! 2.0 contains the features that you mentioned (armour/more weapons), its not released yet but is getting pretty close from the updates from the dev team!

Just incase you download 1.0 but are expecting 2.0 features :p!

+3 votes     mod: MISERY
endi.volac
endi.volac Dec 4 2012, 11:35am replied:

Thanks! Gotta get around to making some screen shots, racked up a huge amount of Stalker gameplay but no images!

+1 vote     group: STALKER Mercenaries
endi.volac
endi.volac Nov 29 2012, 3:40pm replied:

Hey Twist, New Ordnance looks fantastic, truly great work!

I always ask about the ejection ports purely coz that is something I like in stalker mod's, not a criticism! Sounds pretty complex to do and as you said, if you're not bothered it's too much time to do.

Looks like there is more than enough innovation in New Ordnance to make a really improved stalker experience :)

+3 votes     article: Information on firearms
endi.volac
endi.volac Nov 29 2012, 8:59am replied:

The reason I always ask is that I think in the OL 2.2 for SHoC, most of the AK series and others had ejection ports on the correct side and also had normal holstering animations (none of that flinging over the shoulder!). That was awesome in that mod. It's a relatively old mod (albeit for a different Stalker) so I thought some correct ejection ports might be kicking around for CoP :)

Still massively excited at the New Ordnance addition, mainly coz of the variance in NPC weapons! Will make looting that little bit more exciting than 12 rounds 3.45mm, 5 rounds 9x18mm, bread and maybe a bandage!

+3 votes     article: Information on firearms
endi.volac
endi.volac Nov 29 2012, 4:52am says:

Does anyone know if the weapons in New Ordnance have the ejection port on the correct side (mostly on the right)? Always a question I have when it comes to weapons and mods :)

Looks like a fantastic mod, huge effort in making the diversity and very interested to see different NPC's sporting different models :)

+3 votes     article: Information on firearms
endi.volac
endi.volac Nov 29 2012, 4:47am says:

Good to hear that New Ordnance is back on track and also included in Misery 2.0, good work mate!

+5 votes     mod: New Ordnance
endi.volac
endi.volac Nov 29 2012, 4:45am says:

New Ordnance is going to be included....nice :)

+9 votes     mod: MISERY
endi.volac
endi.volac Nov 15 2012, 9:08am says:

Excellent level of detail!

+5 votes     media: Symbol of Honor
endi.volac
endi.volac Nov 14 2012, 8:22am says:

Coming Q4 2012.....exciting :)

The picture with the approximate release period, the stalker with the bergen looks awesome!

Great work guys!

+3 votes     mod: MISERY
endi.volac
endi.volac Nov 8 2012, 8:53am replied:

N.Aaroe,

I suppose what most people mean is that the mods from Russian modders that have come to the attention of non-Russian people are the ones the the gameplay styles listed.

I reckon there must be a few really great mods that are very different lurking around the Russian mod community that non-Russian people have not heard of :)!

Regarding making a Stalker 2 dev team, totally agree, maybe soon there will be some investers who understand that some modding communities work very efficiently and effectively and could easily create something that would return their investment and then some!

+1 vote     media: Steel
endi.volac
endi.volac Nov 8 2012, 8:46am says:

This is just a general question/suggestion (think Misery is too far gone now for more suggestions!)

Some missions are given by NPC's who can die. Has there ever been an attempt (in any mod) to make new NPC's take the place of old ones so that the mission can still be given?

I just remember some mods having extra missions which often broke coz the NPC died.

I know some mods tried to get around this by making the HP of some vital NPC's almost infinite, but that wasn't really a proper solution.

Cheers guys!

+5 votes     mod: MISERY
endi.volac
endi.volac Nov 8 2012, 8:32am replied:

Very true Kocayine, the mods are made for the Russian speakers, wasn't blaming them for the translations! I am very impressed with a lot of their mods that add content and missions, considering how hard it is to do. This has opened the path for a lot of other countries modders.

Misery seems to hit the nail on the head in terms of extra content, improved graphics, new features (the class system just one of them) and most importantly, the overall atmosphere.

Maybe in the future there will be some mega mod that is influenced by all the great aspects of the most popular mods (ideally it will be called Stalker 2 and will be released in 2013 :P:P).

+4 votes     media: Steel
endi.volac
endi.volac Nov 8 2012, 8:02am replied:

Haha Geez21, yeah, they are very tempting to play for additional levels and extra weapons, but that is usually outweighed by cdt's, funky graphics and hilarious translations.

Still great Russian mods and modders out there, can be tricky to find the great ones.

+7 votes     media: Steel
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