Oвде сум за Ред. "Oбележан Еден, каде ќе одите?" - "На север."
Hey! Mod looks great! I was wondering, what is the playable faction list? I understand that several factions have been removed to reflect the period.
You had me at unmirrored :)
Hi there, having a problem with a CTD in Limansk. Seems to happen when I go upstairs in the house full of bandits. This if for faction wars, not story mode:
xrEngine.exe caused BREAKPOINT in module "C:\Program Files (x86)\ Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin \xrCore.dll" at 0023:1001B944, xrDebug :: backend()+164 byte(s)
Expression: fatal error
File: E:\priquel\sources\engine\ xrServerEntities\script_engine.cpp
Description: <no expression>
Arguments: LUA error: ....t.a.l.k.e.r. - clear sky\ gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)
Cheers for any help!
Probably been mentioned but Seed was featured on RPS:
Yes installed the fsgame.ltx from SWTC folder, deleted user.ltx and now works fine :), thanks very much!
Mod looks great, going for a story mode!
Hi there, just installed the mod, got a problem though. Keyboard commands do not seem to do anything, I can use the mouse to look around but nothing else (not even Esc!)
Don't have a crash log as the game didn't actually crash :)
Looks a fantastic mod so really want to try it out!
Possibly machine spec checking? :)
I can sense the excitement from around the world :)
Hey Misery Dev Team, great job on the release date!
You probably know or have been told but Misery 2.0 was on Rock, Paper Shotgun:
Hopefully will have introduced some more people to this awesome mod!
Amazing, keep up the work team MISERY! Finished my 3rd play through of 1.0 (one for each class), very excited about the latest version!
Alrighty, hope development is going well Misery team! Really looking forward to this awesome mod! Got a new PC recently purely so I could play STALKER with mods like this, cannot wait for this to come out! Been holding off visiting the Misery page so when I do there is a ton of new stuff to check out!
All the best guys, take it easy!
Impressive :), good work guys, hope you have a Happy New Year and a well deserved break!
Interesting, but do you think that they could release LA as a full price standalone game?
It looks like a lot of work has been put into LA so far, but essentially it is using the base of 3 already released games. No disrespect to the LA dev team, a huge amount of work has been put in, I'm thinking more about that if GSC is wanting to sell another game that is heavily based on 3 games they have already released, it's pretty bad chat from GSC.
Ahh, another reason to like Misery 2.0 - fewer complications :)
Thanks! Downloading now, looks like great work!
Hopefully buying the rights translates into making a new series of awesome Stalker games!
Was seriously confused about who owned what when GSC cancelled Stalker 2.
Stealing is the stalker merc's way of life man, even from fellow merc's :)
Really didn't beleive this til I tried it! Already had a copy but this is pretty cool from THQ!
Wow, this mod completely slipped under my radar, looks absolutely incredible!
Is it worthwhile to play OGSE 0.6.9.2 or is 0.6.9.3 close to completion?
Alright mate! At the moment Version 1.0 is only available to download which is amazing as well! 2.0 contains the features that you mentioned (armour/more weapons), its not released yet but is getting pretty close from the updates from the dev team!
Just incase you download 1.0 but are expecting 2.0 features :p!
Thanks! Gotta get around to making some screen shots, racked up a huge amount of Stalker gameplay but no images!
Hey Twist, New Ordnance looks fantastic, truly great work!
I always ask about the ejection ports purely coz that is something I like in stalker mod's, not a criticism! Sounds pretty complex to do and as you said, if you're not bothered it's too much time to do.
Looks like there is more than enough innovation in New Ordnance to make a really improved stalker experience :)
The reason I always ask is that I think in the OL 2.2 for SHoC, most of the AK series and others had ejection ports on the correct side and also had normal holstering animations (none of that flinging over the shoulder!). That was awesome in that mod. It's a relatively old mod (albeit for a different Stalker) so I thought some correct ejection ports might be kicking around for CoP :)
Still massively excited at the New Ordnance addition, mainly coz of the variance in NPC weapons! Will make looting that little bit more exciting than 12 rounds 3.45mm, 5 rounds 9x18mm, bread and maybe a bandage!
Does anyone know if the weapons in New Ordnance have the ejection port on the correct side (mostly on the right)? Always a question I have when it comes to weapons and mods :)
Looks like a fantastic mod, huge effort in making the diversity and very interested to see different NPC's sporting different models :)
Good to hear that New Ordnance is back on track and also included in Misery 2.0, good work mate!
New Ordnance is going to be included....nice :)
Excellent level of detail!
Coming Q4 2012.....exciting :)
The picture with the approximate release period, the stalker with the bergen looks awesome!
Great work guys!
I suppose what most people mean is that the mods from Russian modders that have come to the attention of non-Russian people are the ones the the gameplay styles listed.
I reckon there must be a few really great mods that are very different lurking around the Russian mod community that non-Russian people have not heard of :)!
Regarding making a Stalker 2 dev team, totally agree, maybe soon there will be some investers who understand that some modding communities work very efficiently and effectively and could easily create something that would return their investment and then some!
This is just a general question/suggestion (think Misery is too far gone now for more suggestions!)
Some missions are given by NPC's who can die. Has there ever been an attempt (in any mod) to make new NPC's take the place of old ones so that the mission can still be given?
I just remember some mods having extra missions which often broke coz the NPC died.
I know some mods tried to get around this by making the HP of some vital NPC's almost infinite, but that wasn't really a proper solution.