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Some of our team is waiting for the same thing to happen :p .
You guys do know that rankings are based on the number of visits you get within a set time period right? ie. IF you post an update you're going to get more visits. That's why it can jump from 7 to 43 in under a day.
The factions for the initial release will be the New Republic, Imperial Remnant and the Empire of the Hand. This mod focuses on the Imperial Civil War era after the Battle of Endor. Due to this era focus as well as us not being the biggest Clone Wars fans in the world we have no intention of creating the Republic/CIS as factions to tack on to an incorrect time period. I'm happy though that you like the art assets we have created and hope you will enjoy the upcoming updates.
As Corey said earlier, the AI tends to ignore the build limits sometimes, hence interesting circumstances like Med8r's large amount of Viscounts.
The speed of ground units was increased to speed up land gameplay to make it more entertaining (in our opinion).
If you want to actualy fix the bugs it says it fixes then yes.
We will not be switching the Maurauder back to a missile variant. That variant was created soley for EAW/FOC and is not seen else where in the Star Wars canon. As for skirmish cost I'll let Corey mull over that
It's up to our web designer. If he's willing to reveal his magic he'll contact you. If not, well then you won't be getting any PMs.
The Desura download has already been updated to 2.1
Some of these reasons were also outlined in this video:
Our current plans are to have the Imperial Remnant, New Republic and Empire of the Hand as the playable factions (for now).
He did reply to your question in the second paragraph of his post. We won't be doing a larger version of the From the Ground Up GC due to the technical issues (the control freeze) mentioned in his post.
Almost all of the units for the EOTH were made up by us already and aren't canon. We have no plans however on giving them a SSD as it doesn't fit in with our vision of the faction as well as Thrawn's views.
There's no difference between how intense 2.0 is on your GPU compared to 1.3. We have no plans in re-releasing an outdated version here.
We're glad that you enjoy the mod.
You can only build them one time. It may have been a mistake on his part.
On another note; please feel free to head to our forums if you have any unit suggestions for the PA for 2.1 .
That's a bug with the base game. It tends to happen alot with fighters as well as some other types of units.
Protons and missiles not going through shields is completely intentional.
Desura is still set to the old version, the Desura staff will have to update it. You'll have to download either the installer or zip version to play the mod at the moment.
It has been uploaded already. We just have to wait for the ModDB Staff to authorize it.
What did you have in mind exactly for "more gameplay mechanics". We implemented everything we said we would.
We don't control what goes onto Desura. That is up to the ModDB staff.
No, we will not be adding space units to ground battles. They'd be way out of scale to fit on the map and extremely over powered if balanced according to canon. Not to mention many space ships weren't capable of atmospheric flight.
When it's done.
The RSD has been cut for 2.0.
Our last news post has more info on the subject.
The Pentastar Alignment will be a playable faction in 2.0.
There is no Galactic Conquest multiplayer in version 1.3. GC multiplayer has been added for 2.0 however.