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Comment History  (150 - 180 of 475)
Enceladus
Enceladus Sep 4 2014, 8:57pm replied:

The mod is coming out in a week??!?!??!!

+13 votes   media: Trailer Teaser
Enceladus
Enceladus Jul 4 2014, 2:22pm replied:

As much as every one on the team loves the Zann Consortium we simply can't have more than one consortium in the mod.

+3 votes   article: The Hapes Consortium
Enceladus
Enceladus Jul 2 2014, 4:31pm replied:

Not unless there are some voice actors here that would like to try voicing some of them.

+2 votes   article: What You Can Do in 2.2
Enceladus
Enceladus Apr 23 2014, 7:12pm replied:

We might be able to add a new pair in as a patch after our initial release.

+6 votes   media: Praetor
Enceladus
Enceladus Apr 12 2014, 3:44pm replied: +3 votes   media: Lambda Shuttle Ready
Enceladus
Enceladus Jan 15 2014, 11:00pm replied:

That's unfortunate. I guess he'll just have to wait.

+11 votes   media: Imperial Approach
Enceladus
Enceladus Dec 31 2013, 2:54pm replied:

The mod is already available? Moddb.com

+1 vote   download: Imperial Civil War 2.1 Manual
Enceladus
Enceladus Dec 30 2013, 7:42pm replied:

Basically if you can't read it you don't need it. It changes the text of the mod to German.

+2 votes   download: [BETA] Imperial Civil War 2.0 Deutscher Patch
Enceladus
Enceladus Dec 11 2013, 2:04pm replied:

As Corey said in the description this is still very much a work in progress. We do appreciate the criticism though as it will only help us create a better final product.

+10 votes   media: Seat of Power
Enceladus
Enceladus Dec 22 2012, 11:13pm replied:

[Citation Needed] for the ship stats. Role-playing wikias don't count.

+7 votes   media: V-19 Ingame
Enceladus
Enceladus Sep 15 2012, 8:24pm replied:

He did reply to your question in the second paragraph of his post. We won't be doing a larger version of the From the Ground Up GC due to the technical issues (the control freeze) mentioned in his post.

+1 vote   media: Current Projects
Enceladus
Enceladus Jul 10 2012, 7:15pm replied:

Trust, me I didn't forget the nature of the planet his map is based on ;). The map already uses the maximum height range allowed in the FOC editor so the top of the rift valley is pretty high up. There is only one rift valley featured in this map so no to your last question. There are no prisons (ie. The Tomb) featured in this map.

+1 vote   media: Belsavis Land Map
Enceladus
Enceladus May 5 2012, 1:08pm replied:

It's a bit tougher to kill than an Executor.But it most certainly does die.

+2 votes   media: Viscount
Enceladus
Enceladus Apr 30 2012, 7:50pm replied:

I used to be. I retired a couple of weeks ago.

+1 vote   member: Enceladus
Enceladus
Enceladus Apr 25 2012, 6:18pm says:

It's Warb_null's Blue Diver... He free-released it a while ago.

Empireatwar.filefront.com

No need for baseless theft accusations.

+3 votes   media: New Adjudicator Heavy Cruiser
Enceladus
Enceladus Apr 7 2012, 9:47pm replied:

That would be me.

+1 vote   member: Enceladus
Enceladus
Enceladus Mar 18 2012, 2:09pm replied:

You might be waiting a while for a 1.4 version. But you can look forward to 2.0 :p

+1 vote   media: Bastion Map
Enceladus
Enceladus Mar 18 2012, 2:09pm replied:

It's kind of a bummer that they took object reflections out of FOC for whatever reason. They had them in EAW; it made avoiding this issue a lot easier.

+1 vote   media: Bastion Map
Enceladus
Enceladus Dec 11 2011, 12:24pm replied:

I'm going to have to go with Oddball on this one. I got my Overkill achievement using the the shield doors in combination with the oddball.

+1 vote   media: Covenant research facility
Enceladus
Enceladus Jul 23 2011, 7:27am says:

Looking good. Blends in with the map really nicely.

+1 vote   media: Skybox In-game
Enceladus
Enceladus Jun 18 2011, 3:04pm replied:

Yes

0 votes   download: Imperial Civil War 1.2 Installer
Enceladus
Enceladus Jun 7 2011, 4:09pm replied:

Be sure to check out Casperium's other work on her DeviantArt page. Her link is in the description. You'll be seeing some more of her nebula in the mod as well. :)

+1 vote   media: Update Screenshots: New Republic Defense
Enceladus
Enceladus Apr 4 2011, 4:31pm replied:

I would advise against using models from a different game for EAW. Mainly because taking game assets from a different game and using them in a mod that is based on a different game is prohibited by ModDB rules.

-2 votes   media: ZOMBIES!!
Enceladus
Enceladus Mar 18 2011, 8:17am replied:

That would because it is an actual design. Starwars.wikia.com

+3 votes   media: Redone Capital Shipyard
Enceladus
Enceladus Dec 30 2010, 2:12pm replied:

Yes it is. Code/Dr.Nick had made a model of it for a mod for one of the other games in the CnC series (can't remember which one): I55.photobucket.com

+1 vote   media: DZ-11 Precision-class Elite Assault Craft
Enceladus
Enceladus Dec 11 2010, 2:50pm replied:

That would be Poderis.

+1 vote   media: New Republic Assault
Enceladus
Enceladus Dec 9 2010, 9:06pm replied:

There are lights, you just generally can't see lights on the bright side of a ship. ;)

+1 vote   media: Redone Dominator
Enceladus
Enceladus Dec 2 2010, 8:28pm says:

No offense guys but that starfield...definitely do not like it.

+1 vote   media: New screens
Enceladus
Enceladus Nov 27 2010, 12:13pm says:

That was because of the broken AI in the released version of the mod...they didn't actually do much so it wasn't particularly hard to beat them. It'll be significantly different in the next version of the mod.

+1 vote   media: Can the Hapans Achieve Victory?
Enceladus
Enceladus Nov 25 2010, 3:39am replied:

What it means is if we decided we like the default galaxy better we're not using it. It is entirely based on what you feel as players too. However if we decide say that we don't like it's style and want a more simplistic galaxy overlay. Although you do have a common misconception there...we are not slaves to fans. We are modding for ourselves. We decided to change the game because of things we felt that needed changing. So yea. We are modding for ourselves; but we are tryng to create an enjoyable experience for everyone.

+2 votes   media: New Galaxy
Enceladus
Enceladus Nov 23 2010, 12:12pm says:

We seriously need a name for it guys. If you have any suggestions we want to hear them :p .

+1 vote   media: Galactic Travels
Enceladus
Enceladus Oct 11 2010, 5:09pm replied:

That texture is for Qat Chrystac. However in the case of the skirmish map it's just a random planet because a vast majority of my space skirmish maps do not take place in canon locations.

+1 vote   media: Fiery Demise Skirmish Map
Enceladus
Enceladus Oct 11 2010, 5:06pm replied:

Most likely sometime between tomorrow and the year 3010.

+2 votes   media: Fiery Demise Skirmish Map
Enceladus
Enceladus Sep 24 2010, 8:52pm says:

Err, might want to tone down the red lighting there IMO. It looks a tad to strong to me.

+1 vote   media: This is the Redeemer, we're engaging!
Enceladus
Enceladus Sep 16 2010, 8:30pm says:

I'm going to assume you planned to do this but I'll say it anyways. Make the playable area more dynamic because right now it's pretty damn flat. Also from there add in some texture variation. Also smooth out some of the ridges on those hills, they're looking a tad to jagged to look natural. A pretty good job on the lighting though, it's just sad that there isn't really a skydome in FOC that would compliment it.

0 votes   media: I was bored.
Enceladus
Enceladus Mar 10 2009, 6:40pm says:

I'm glad it helped.

+1 vote   article: Enceladus’ Full Galactic Conquest Mapping Tutorial
Enceladus
Enceladus Dec 26 2008, 9:50am says:

Here's a direct link to the image in its original size. See if this helps.

I258.photobucket.com

+1 vote   media: Galaxy Map
Enceladus
Enceladus Dec 20 2012, 3:12pm replied:

Also just a side not I forgot, the screen resolution you're using can also affect performance. My max res is only 1600 x 900 px so I can't vouch for those using 1920 x 1080 px.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 3:09pm replied:

Yeah, the misalignment is caused by some bad UVing on the ship. That particularly unit is one of the oldest ones in the mod.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 3:07pm replied:

Be sure to link us to your LP. We'd love to see it when it comes out.

+2 votes   download: Imperial Civil War 2.0 Hotfix 2
Enceladus
Enceladus Dec 20 2012, 3:04pm replied:

Pretty simple actually, newer GPUs just like CPUs aren't always the best optimized to work with older games. If you have an ATI card you can always have fun looking at the glitches it produces with decals when you zoom all the way out on ground maps. I don't know what GPU you have but if you need to compare my old lappy had an ATI 5870m, my current laptop has a Nvidia 650m. With both I always force the max AA and AF that their respective control panels allow since default EAW AA is awful. The only lag I get is if the battle cam decides to place itself inside an explosion (because you know, that's cool to look at :/).

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 1:46pm replied:

The primary stress during a battle is on your GPU, not your CPU. I've handled this version of the mod with no lag on my old laptop which had an i7 720QM and my current laptop with a i7 3610QM. The primary difference the jumps in CPUs made would be on galactic map performance (my old lappy sometimes had issues with that if I had background stuff open) and loading times. The performance during a battle mainly comes down to your GPU.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 1:40pm replied:

It's simply because we have a limited amount of voice recordings to use. We can only reuse the same voice people so many times before it becomes really obvious. If you think you have a voice that would well represent a unit in the game, feel free to submit a recording.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 1:38pm replied:

Just going out on a limb here, but I think we replied to some of these suggestions you have in your last post.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 1:37pm replied:

Just a pro-tip on the lasers. Our laser effects actually put less strain on your system than the default EAW ones would if the same number were to appear on the screen (ie. 200 TR lasers vs. 200 stock EAW lasers). This is due to the TR lasers using less emitters than the stock ones.

Now, I am not saying though that this mod overall is less demanding on your system than stock EAW because that is blatantly false. This is due tot he sheer number of objects on the screen being increased as well as just having some higher poly models and higher resolution textures on units and in the environment than is found in default EAW. We build this mod however catered to our own systems. This means we have is so it runs optimally on our laptops. We fully realize that this does create some lag issues for those with components that can't handle everything that goes on in the mod but at the end of the day we are modding the game to what we can handle, not what everyone can handle.

Now just as a general response to a few things that have come up multiple times. Laser speed; we may look at increasing this slightly but if you're lagging due to lasers an increase in their speed is not actually going to have a ton of performance boosting effects (or at least not to the degree you may be expecting). The staggered release of fighters will most likely be looked into. We do have this system implemented on some larger units such as SSDs and the Brask station. The main issue that comes up with this is people tend to complain when a wave style release is done as well because they assume that the first wave is all you get and lack an ability to count up the total number of squadrons coming out (see complaints on other pages about the Brask).

Also sorry about the late replies, many of the team members have just finished university finals and didn't really have spare time before to reply.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 20 2012, 1:16pm replied:

Yes it was intended; we didn't add magically appearing ships by accident. :p They're called raids and are outlined in the manual (page 11).

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 15 2012, 11:23am replied:

We aren't releasing any ETAs. It will be done when it's done.

+1 vote   media: Choose Your Side
Enceladus
Enceladus Dec 11 2012, 4:20pm replied:

The Republic (assuming you're referring to the Clone Wars era faction) makes absolutely no sense in the time period covered in this mod. We have zero intention of including it.

+1 vote   media: My loyalty is to the Republic. To Democracy!
Enceladus
Enceladus Dec 10 2012, 2:50pm replied:

That's what 2.1 is for. There aren't going to be any more hot fixes (unless some bugs that are particularly devastating pop up).
Besides the Visvia isn't even done yet...

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 8 2012, 2:24pm replied:

You'll have to make your own mods folder like it says in the read-me.

Steam Installation Instructions: (It is strongly recommended you use the .zip version for steam installation)
-Run the installer and install to anywhere, then take the Imperial_Civil_War folder out of the Mods folder it supplies.
-Find Empire at War in your steamapps folder (e.g. C:\Program Files\Steam\steamapps\common\star wars empire at war\ ).
-Create a Mods folder in star wars empire at war\corruption.
-Copy/paste the Imperial_Civil_War folder from your desktop into the newly created Mods folder.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Dec 8 2012, 12:41pm replied:

No it does not.

+1 vote   media: Ascendancy Ingame
Enceladus
Enceladus Dec 3 2012, 10:02pm replied:

No there are not. That's why it's helpful that you can vote for more than one mod so that you don't have to choose.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Nov 27 2012, 11:15am replied:

I'm glad you noticed that; it took a lot of effort for the team to implement that bunny.

+5 votes   media: MC80B
Enceladus
Enceladus Nov 26 2012, 4:35pm replied:

I can tell you that it will be done by New Year's day 2549. But other than that it'll be done when it's done.

+11 votes   download: Imperial Civil War 2.0 Hotfix 2
Enceladus
Enceladus Nov 26 2012, 10:34am replied:

The coding for those VOs may be adjusted but it is highly unlikely that unique VOs will be created for those characters. Lando doesn't have any sounds because frankly it's not easy to find someone with the proper audio equipment that can also make a good Billy Dee Williams impersonation.

The reason Cilghal doesn't have a unique VO is you can only re-use the same people for voice acting before it becomes stale and obvious. Frankly the only reason the latest version of TR has some unique VOs is because one of our fans (Lord_Xizer) was kind of enough to obtain suitable recording equipment and fair number of people to do voices.

+1 vote   download: Imperial Civil War 2.0 Hotfix 2
Enceladus
Enceladus Nov 24 2012, 6:17pm replied:

Lucasarts.com

Download link for the MP/RAM patch is at the bottom.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Nov 21 2012, 10:28am replied:

Because in the canon Interdiction technology was extremely expensive. We wanted to reflect this instead of making it a ship type you can spam in every fleet you have.

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Nov 20 2012, 11:28am replied:

I would recommend trying a battle on more than one planet. If it happens on other planets it is likely a problem on your end.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Nov 20 2012, 11:26am says:

Gamefront is having some pretty big issues with their site and downloads right now. Gamefront is having some pretty big issues with their site and downloads right now. You can use the installer download and when you go to download on ModDB and the box pops up; select the try another mirror link and use a ModDB mirror. You shouldn't experience any issues with that.

That or you can try using Desura.

+1 vote   download: Imperial Civil War 2.0 (Zip)
Enceladus
Enceladus Nov 20 2012, 11:25am says:

Gamefront is having some pretty big issues with their site and downloads right now. When you go to download on ModDB and the box pops up select the try another mirror link and use a ModDB mirror. You shouldn't experience any issues with that.

+1 vote   download: Imperial Civil War 2.0 (Installer)
Enceladus
Enceladus Nov 20 2012, 11:24am says:

Well that's odd, I can't reply to a guest. Anyways we have no control over the mirrors that ModDB makes for the download so we can't just "fix it". Gamefront is having some pretty big issues with their site and downloads right now. When you go to download on ModDB and the box pops up select the try another mirror link and use a ModDB mirror. You shouldn't experience any issues with that.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Nov 15 2012, 4:17pm replied:

It's Microsoft that's in control of the IP and its usage. Not 343i or Bungie.

+1 vote   mod: Campaign Commander
Enceladus
Enceladus Nov 6 2012, 12:51am replied:

When it's ready, you'll see it.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Nov 1 2012, 7:34pm replied:

Yes, and I am definitely not biased in saying this.

(The rating out of 10 is generally a good indicator of mod quality however)

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Oct 28 2012, 2:38pm replied:

No, not unless someone that speaks German volunteers to translate it.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Oct 27 2012, 9:20pm replied:

No idea, that would be a default SOASE background,

+1 vote   media: Announcement
Enceladus
Enceladus May 12 2014, 11:40pm replied:

Nothing put there intentionally, but it does make me want to hide something in the future.

+1 vote   media: Temperate Planet
Enceladus
Enceladus Dec 31 2013, 3:05pm replied:

That is correct. The Lucrehulk is using fighters that they currently have available to them as a faction. It's not much of a Seperatist battleship now that the PA owns it so they'll fill it with what suits them.

+2 votes   media: 2.1 Release Screenshots
Enceladus
Enceladus Dec 31 2013, 3:02pm replied:

The Desura version is not yet available. We are working on getting it released using that platform in the near future.

+1 vote   media: 2.1 Release Screenshots
Enceladus
Enceladus Dec 31 2013, 3:01pm replied:

Happy New Years to you too.

+2 votes   article: Imperial Civil War 2.1 Released
Enceladus
Enceladus Jun 10 2013, 10:05am replied:

To quote Corey from the forums:

"The Tector was considered, and was planned for for a long time but ultimately I decided to axe it. There's nothing inherently wrong with the Tector but the power difference between an ISDII and a Tector isn't really big enough to justify using 3 capital ship slots for such a similar range (ISDI-Tector), and there are some readability issues ingame if you're trying to micromanage. Kind of hard to know at a glance what's a Tector and what's an ISD."

The Allegiance has been added to the list for a reason. ;)

+6 votes   article: Faction Preview: The Imperial Remnant
Enceladus
Enceladus Dec 23 2012, 9:38pm replied:

It's in ICW as well. You may know it as the Interdictor-class Star Destroyer.

Starwars.wikia.com

+3 votes   article: Imperial Remnant Unit List
Enceladus
Enceladus Aug 26 2012, 10:04pm replied:

Desura is still set to the old version, the Desura staff will have to update it. You'll have to download either the installer or zip version to play the mod at the moment.

+3 votes   download: Imperial Civil War 2.0 (Zip)
Enceladus
Enceladus Jul 10 2012, 7:09pm replied:

Originally I was planning to have the landing zone start up in the arctic area but this presented some feasibility issues due to the height differences in the two areas. It would have basically ended up in one rather large ugly ramp. Ergo the map is only limited to the temperate zone.

+1 vote   media: Belsavis Land Map
Enceladus
Enceladus May 14 2012, 2:42pm replied:

I believe Corey was having some viewport issues in Max when he was rendering this hence, they odd lighting and zoomed out render. :p

+1 vote   media: Redone Endurance Render
Enceladus
Enceladus May 5 2012, 1:09pm replied:

From left to right; MC90, Viscount and a MC80B.

+3 votes   media: Viscount
Enceladus
Enceladus Apr 5 2012, 1:01am replied:

Indeed it is.

+1 vote   media: Update Screenshots
Enceladus
Enceladus Mar 5 2012, 7:10pm replied:

After you play your first battle the galaxy shrinks to about the size seen in this picture (Note: these are old planet positions):

Moddb.com

Why the texture initially bugs out is beyond me; but it's fine after the first battle.

+1 vote   media: The Galaxy of 2.0
Enceladus
Enceladus Feb 1 2012, 4:26pm replied:

We're glad you enjoy the mod.

+2 votes   download: Imperial Civil War 1.3 RAR, Recommended for Steam
Enceladus
Enceladus Jul 2 2011, 10:46pm replied:

It should be fine. It has significantly less objects than some of the higher object count maps TR currently has.

+2 votes   media: Ession GC Map
Enceladus
Enceladus Jun 8 2011, 3:31pm says:

Just to confirm. We are dead serious about this. This is no joke like on April 1st. If we get 1000 likes by that date, you will see Vong in the mod.

+2 votes   media: The Yuuzhan Vong Fan Challenge
Enceladus
Enceladus Jun 8 2011, 12:42am replied:

Yep, you bet.

+1 vote   media: Update Screenshots: Empire of the Hand
Enceladus
Enceladus Feb 24 2011, 1:43pm replied:

I did.

+2 votes   media: Redone Strike Cruiser
Enceladus
Enceladus Dec 11 2010, 12:17am replied:

The SSD is firing at two different ships in that picture...

+4 votes   media: New Republic Assault
Enceladus
Enceladus Dec 3 2010, 5:13pm replied:

Errr....not quite. That would be slightly overpowered, I lost several Hapan ships before that.

+1 vote   media: Hapan Assault
Enceladus
Enceladus Nov 27 2010, 12:20pm replied:

I've got bad news for you:

I258.photobucket.com

+2 votes   media: Hapan Assault
Enceladus
Enceladus Nov 26 2010, 1:30am says:

Very nice. Good job with the background.

+1 vote   media: Fondor
Enceladus
Enceladus Nov 19 2010, 11:18pm says:

Good job on the map lighting Cheeze. I like the nebula background alot.

+1 vote   media: Lancer
Enceladus
Enceladus Nov 18 2010, 10:57pm replied:

Scorpions are hardly the only video game tank designs to have four treads.

+2 votes   media: Plasma Mortar and Shameless Advertising
Enceladus
Enceladus Sep 24 2010, 8:55pm replied:

Lol, you do a pretty darn good job yourself though.

+1 vote   media: Planet of the Day: Pantolomin
Enceladus
Enceladus Sep 18 2010, 5:25pm replied:

This shouldn't add too much stress to your computer considering there is generally only one planet for GC maps (some however are an exception of course).

There will be lower resolution versions of these textures for the main GC layout to reduce loading times and any possible lag.

The only vice is that new planet textures for every single planet in the mod will make the patch size a tad bigger that previously anticipated.

+1 vote   media: Planet of the Day: Mechis III
Enceladus
Enceladus Sep 11 2010, 3:27pm replied:

What is this? I don't even?

+1 vote   media: Some alpha-stage shots
Enceladus
Enceladus Aug 26 2010, 10:39pm replied:

Not quite. It doesn't actually fall, instead it just has a slow drift to emulate floating ice/snow particles. Adds a really nice touch when seen ingame.

(Copy and paste) :p

+1 vote   media: Frozen Wastes Space Skirmish Map Pictures
Enceladus
Enceladus Aug 15 2010, 8:03pm replied:

No, the planet was mostly arid after the cataclysm due to a lack of fauna. As for the Clean Lands I made sure to make it evident through city lights on the night side of the planet.

+1 vote   media: Honoghr
Enceladus
Enceladus Aug 14 2010, 9:17pm replied:

They're in the process of being completed; but they will be in the mod for release.

+1 vote   media: Battle Dragon & Miy'tils
Enceladus
Enceladus Aug 5 2010, 12:25am replied:

Apply for a testing position on the forums: Gutr.swrebellion.com

+1 vote   media: Imperial Civil War
Enceladus
Enceladus Aug 4 2010, 12:36pm says:

That model is an accurate design for the Assault Frigate Mk 1: Images3.wikia.nocookie.net

+1 vote   media: Assault Frigate
Enceladus
Enceladus Jul 20 2010, 12:41am replied:

That's right. The details settings are set to max and are using the improved assets for the Thrawn's Revenge mod. All of my screenshots are also taken using my graphic's card forced antialiasing at a 8x level with a 24x sample as well as forced 16x anisotropic filtering for th best quality of images.

+1 vote   media: Skirmish Shots
Enceladus
Enceladus Jul 18 2010, 12:19pm replied:

I'm glad you like it. At the moment we will not be changing any of the maps unless we have time closer to the release date. There is simply too much critical work at the moment to finish at the moment. Besides it is only in the cinematic view that the cloning is readily noticeable.

+1 vote   media: Bothawui Skirmish: Empire of the Hand
Enceladus
Enceladus Jun 9 2009, 8:39pm says:

The only foilage that is not on the trail is the tall bubble trees. The shortest of those trees is three times as tall as a stormtrooper. If they where placed on the trail they would clip with units and walkers, block sightlines while playing the game and would b an unecessary addon to the already alrge amount of props used on this map.Even if layed down it would introduce even more clipping and interefrring with seeing infantry and smaller vehicles. The fauna already ont he path such as various varieties bushes, mushrooms, long grass, rocks, flowers and pitcher plants will do just fine. Also one ahs to remember the scale of the map and how certain props would affect gameplay. The bush in that image for example is fairly large and is the height of an infantry unit.

Anyways. Glad you liked the map.

+1 vote   media: Felucia
Enceladus
Enceladus Mar 26 2009, 9:25am says:

Lawl, using part of the description I wrote on EAWFiles I see.

+2 votes   download: Battle for the eclipse
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