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Comment History  (120 - 150 of 475)
Enceladus
Enceladus Mar 17 2013 replied:

Somewhere between starting the mod and finishing the mod.

+4 votes   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Mar 12 2013 replied:

We have no intention of doing a Trinity release.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Mar 5 2013 replied:

What...?

+1 vote   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Mar 3 2013 replied:

That's for you to figure out.

+4 votes   media: Main Menu
Enceladus
Enceladus Feb 24 2013 replied:

No, we do not support illegal copies of the game. This is not the place to ask.

+3 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 21 2013 replied:

We have no reason to change the hardpoints. All of the canon hardpoints for ships are represented through hardpoint and pulse number. It is all explained on page 9 of our manual. Scribd.com If we were to increase the number of hardpoints it would just create more lag for some players and would make the ships ridiculously crowded with green hardpoint icons.

Yes, a few units are being added to the game as can be seen in the images of new units we've posted since the 2.0 release (ie. Lucrehulk).

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 20 2013 replied:

Yes, there is a difference between the initial version of hotfix 2 that we took down and the one we have up now. We didn't just take down a hotfix and then re-upload the exact same thing :p. this does mean that you will most likely get a sync error with someone using the current version of hotfix 2. Unfortunately trying to use the current hotfix 2 installer over your mod files will most likely not work and you will need to re-install the mod from scratch to bring your mod up to the current hotfix.

For this we do apologize. We took down the old version of hotfix as soon as we found out it wasn't working correctly but unfortunately some (such as yourself) managed to download it during that period.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 19 2013 replied:

By building a time machine.

+16 votes   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Feb 13 2013 replied:

If you're having issues with your account on the forums message one of us the username you registered with. Sometimes legitimate members get marked as bots by the system.

I'll let either Slornie or Corey reply to your suggestions as I'm sure they'd love to. I will say though in the case of the Mauler and 2-M; they are in the LucasFilm Holocron continuity database along with the rest of the FOC game so whether you like it or not these units are canon units in the Star wars universe.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 12 2013 replied:

We're glad that you liked the mod and hope that you will enjoy our 2.1 release when it happens.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 10 2013 replied:

Install the hotfixes.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 4 2013 replied:

We answered this question the last time you asked it. You can check out the answer a few pages back in the comment section!

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Feb 3 2013 replied:

Standalone.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
Enceladus
Enceladus Feb 3 2013 replied:

Check out our manual. It's all explained there!

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 29 2013 replied:

You may want to try using an alternative mirror for the download when you click the download now button as Gamefront might be a tad iffy these days. That or Desura is also an option.

+1 vote   download: Imperial Civil War 2.0 (Installer)
Enceladus
Enceladus Jan 19 2013 replied:

No. We already said a long time ago that we have no plans to continue that project.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 16 2013 replied:

Starwars.wikia.com

In the characteristics section of that wiki article.

+2 votes   media: Imperial Star Destroyer
Enceladus
Enceladus Jan 12 2013 replied:

Mhm, adjusting the setting on our mod won't do as much as adjusting the settings in the base game primarily because we lack things such as LOD meshes for each unit etc. I can't comment on your specific situation because all I have to go off is mine and the odd Youtube video people post of our mod (some show lag , some don't). I do hope that the changes we have said we're going to make in 2.1 do alleviate your situation. However until 2.1 you'll just have to wait patiently unfortunately.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 12 2013 replied:

I will add though that we are planning to make fighters come out in waves on more ships as we have said in a few places now (as well as doing a couple of pop balance adjustments to a few ships ie. the MTC). I will highlight that this will not necessarily fix your (not referring to you Black Identity, just in general) lag. For example if you're playing on a 12 year old computer then frankly you're going to be **** out of luck no matter what changes we make.

The comment that no computer can handle our mod is blatantly false however. If you need to see a video of it I believe DaStalinator had a nice video of our mod with some SSD battles in it.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 12 2013 replied:

Old Laptop

Intel® Core™ i7 720QM 1.6 GHz Quad Core (max "turbo" speed 2.8 GHz.)
GPU: ATI Radeon HD 5870m 1GB GDDR5 VRAM
RAM: 8 GB 1333 MHz

Played on 1600 x 900 resolution with forced anti-aliasing using the Catalyst control center. Generally sat around 50-60 fps. Only had drops below 30 when I went into cinematic cam and it decided to put itself in weird places.

Current Laptop:
CPU: i7 3610QM 2.3 GHz quad core (max turbo speed of 3.3 GHz).
GPU: Nvidia 650m 2GB GDDR5 RAM
RAM: 8 GB 1600 MHz

Played on 1600 x 900 resolution with forced anti-aliasing using Nvidia's control center. Sits at 60ish (70 if absolutely nothing is happenin and I'm just moving ships) fps during most battles, drops a tad if it's on the intense side. Haven't had any drops below 30 fps that I've noticed. Although I will admit I haven't been sitting in cinematic mode as much to take pictures.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 10 2013 replied:

Probably sometime in the future; unless we invent a time machine. If that's the case then the past is a definite possibility as well.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 9 2013 replied:

When it's done.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 6 2013 replied:

I'm glad that you enjoy the mod. If you have any suggestions for our 2.1 release be sure to leave them at our forums: Gutr.swrebellion.com

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 6 2013 replied:

Please do install the hotfixes however as they do fix some prominent bugs and balance issues.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
Enceladus
Enceladus Jan 5 2013 replied:

(link is for those interested about the MTC population and other 2.1 changes made thus far)

+1 vote   media: MTC Reskin
Enceladus
Enceladus Jan 5 2013 replied: +1 vote   media: MTC Reskin
Enceladus
Enceladus Dec 27 2012 replied:

Erm...it's completely possible to have multiple mods installed at the same time. Just follow the instructions in the read-me/manual regarding RAW.

+1 vote   news: Imperial Civil War 2.0 Released
Enceladus
Enceladus Dec 24 2012 replied:

Who said you'll be able to build more than one?

+5 votes   feature: Imperial Remnant Unit List
Enceladus
Enceladus Dec 23 2012 replied:

It's in ICW as well. You may know it as the Interdictor-class Star Destroyer.

Starwars.wikia.com

+3 votes   feature: Imperial Remnant Unit List
Enceladus
Enceladus Dec 23 2012 replied:

They're already in the released version of the mod...

Moddb.com

+6 votes   media: V-19 Ingame
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