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To quote Corey from the forums:
"The Tector was considered, and was planned for for a long time but ultimately I decided to axe it. There's nothing inherently wrong with the Tector but the power difference between an ISDII and a Tector isn't really big enough to justify using 3 capital ship slots for such a similar range (ISDI-Tector), and there are some readability issues ingame if you're trying to micromanage. Kind of hard to know at a glance what's a Tector and what's an ISD."
The Allegiance has been added to the list for a reason. ;)
"Soon" is such a relative term. It's completely up to you. If you wanted to play TR tomorrow then holding out for 2.1 might not be the best strategy. It'll be done when it's done (and tested :) ). I can't say we can put a date on that point at this time though.
Install hotfix 1 and 2.
No. That's a Legacy era ship. It fits in a time period after what the mod covers.
Now just look at our team communication falling apart. This is just disappointing.
Probably in the future or the past. We haven't decided yet.
If you're patient it usually goes on sale when Steam has one of their big sales.
We have to finish the new version first before we can update it.
What about them? If you're referring to the player 00, 01 etc. structures and markers those are used in skirmish map creation. This tutorial details making a map for galactic conquest.
Somewhere. We'll supply information about how far along the mod is and ETAs when we feel like it; not every time someone asks. You can get a fair idea though by looking at our unit lists on our forums.
Somewhere between starting the mod and finishing the mod.
We have no intention of doing a Trinity release.
That's for you to figure out.
No, we do not support illegal copies of the game. This is not the place to ask.
We have no reason to change the hardpoints. All of the canon hardpoints for ships are represented through hardpoint and pulse number. It is all explained on page 9 of our manual. Scribd.com If we were to increase the number of hardpoints it would just create more lag for some players and would make the ships ridiculously crowded with green hardpoint icons.
Yes, a few units are being added to the game as can be seen in the images of new units we've posted since the 2.0 release (ie. Lucrehulk).
Yes, there is a difference between the initial version of hotfix 2 that we took down and the one we have up now. We didn't just take down a hotfix and then re-upload the exact same thing :p. this does mean that you will most likely get a sync error with someone using the current version of hotfix 2. Unfortunately trying to use the current hotfix 2 installer over your mod files will most likely not work and you will need to re-install the mod from scratch to bring your mod up to the current hotfix.
For this we do apologize. We took down the old version of hotfix as soon as we found out it wasn't working correctly but unfortunately some (such as yourself) managed to download it during that period.
By building a time machine.
If you're having issues with your account on the forums message one of us the username you registered with. Sometimes legitimate members get marked as bots by the system.
I'll let either Slornie or Corey reply to your suggestions as I'm sure they'd love to. I will say though in the case of the Mauler and 2-M; they are in the LucasFilm Holocron continuity database along with the rest of the FOC game so whether you like it or not these units are canon units in the Star wars universe.
We're glad that you liked the mod and hope that you will enjoy our 2.1 release when it happens.
Install the hotfixes.
We answered this question the last time you asked it. You can check out the answer a few pages back in the comment section!
Check out our manual. It's all explained there!
You may want to try using an alternative mirror for the download when you click the download now button as Gamefront might be a tad iffy these days. That or Desura is also an option.
No. We already said a long time ago that we have no plans to continue that project.
In the characteristics section of that wiki article.
Mhm, adjusting the setting on our mod won't do as much as adjusting the settings in the base game primarily because we lack things such as LOD meshes for each unit etc. I can't comment on your specific situation because all I have to go off is mine and the odd Youtube video people post of our mod (some show lag , some don't). I do hope that the changes we have said we're going to make in 2.1 do alleviate your situation. However until 2.1 you'll just have to wait patiently unfortunately.
I will add though that we are planning to make fighters come out in waves on more ships as we have said in a few places now (as well as doing a couple of pop balance adjustments to a few ships ie. the MTC). I will highlight that this will not necessarily fix your (not referring to you Black Identity, just in general) lag. For example if you're playing on a 12 year old computer then frankly you're going to be **** out of luck no matter what changes we make.
The comment that no computer can handle our mod is blatantly false however. If you need to see a video of it I believe DaStalinator had a nice video of our mod with some SSD battles in it.