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A question about a lack of maturity is coming from a person called "i-pee-chocolate milk". That makes perfect sense.
And in addition adding some new content as well.
This shouldn't add too much stress to your computer considering there is generally only one planet for GC maps (some however are an exception of course).
There will be lower resolution versions of these textures for the main GC layout to reduce loading times and any possible lag.
The only vice is that new planet textures for every single planet in the mod will make the patch size a tad bigger that previously anticipated.
Yes, they are a higher resolution compared to standard FOC planet textures.
Maybe you should read his read-me then ;). "A lot of thanks to the Ages of Star Wars team for letting me use some of their work. " And by the way I'm sorry to dissapoint you but your misconstrued concepts of permission and intellectual property are not how it works in the real world.
Also "HIS OWN MAKING"? What about the AOSW models, (already mentioned in the first paragraph), Warb_Null's models, FX mod graphic improvements (also that mod was born out of Thrawn's Revenge so that makes it even more ironic)and now what as it appears from the pictures, ported Knights of the Old Republic infantry models (Nihilus and Revan can both be found on Alpha Blue Modding converted by Mr. Phelps[or if he/his team converted them themselves disregard the info in this bracket]) There are also some other artists contributions in the credits but I won't be listing every single one. I'm not saying he hasn't been making his own content but "all" is a blatant misnomer.
Get your facts straight mate. Have a nice day!
I'm going to assume you planned to do this but I'll say it anyways. Make the playable area more dynamic because right now it's pretty damn flat. Also from there add in some texture variation. Also smooth out some of the ridges on those hills, they're looking a tad to jagged to look natural. A pretty good job on the lighting though, it's just sad that there isn't really a skydome in FOC that would compliment it.
No problem. I'd be pretty concerned too if I saw the same thing happening with no explanation.
Read the image description next time please and thank-you.
That's a pretty close minded approach to criticism that would still apply to even a beat up ship. You would expect that since you're trying to make this mod look as a good as possible you would be open to graphical suggestions.
The new turret model is much better. However texture wise it needs some work. Right now it looks like some grey got smudged up. Once you start with your base metal texture use grunge maps/brushes to give it more of a worn feel (but not too heavy with those, we want to make our stuff look used, but not like it's about ready to hit the scrap yard.) And then along the edges try to use some highlighting/ scratches to bring out where the defined areas of the model are. Also the canon part of the turret doesn't look particularly defined, make sure that it has a big enough spot on the UV map and make sure that your texture aligns with the cylindrical flow of the UV so it doesn't look like it lacks definition or texture.
Looks Ok. Not a bad design. It could use some tweaks though. One would be that those turrets look way to high poly. If you're going to use some extra polys...why not use them on the actual ship body instead of the fairly small turrets?
Purplepeopleeater...give it a rest. I have a pretty nice computer so it's not like I'm whining that my computer can't run it. What I'm saying is that if he decides to make this mod for more high end computers, there are better places to waste polys than the turrets on a ship.
We removed that from the design.
Is your Forces of Corruption game fully patched?
Nice texture but the contrast is a tad too high.
What is this? I don't even?
The Autoresolve issue was already clearly noted in the Readme. Don't use it unlsess you like to lose units. We are looking into changing the Fog of War reveal range for certain units though.
Wow, I see a lot of content from the released version of the Ages of Star Wars mod in these pictures that I bet you don't have permission to use.
Nice work Cheesecake. I like the way it looks.
It's an official patch. Empireatwar.filefront.com
On an unrelated notes, for those Windows 7 users that have issues with freezing in the MP lobbies and have trouble logging into the MP lobbies; check this unofficial patch out: Computerlimbo.com
It worked wonders for me.
The Imperial Remnant leaders have to be killed, not the New Republic leaders.
Any particular mods that you have in mind?
It does work with the Steam version however getting the mod to run taes a bit more effort.
No problem. Enjoy the mod now that it has been released. :)
Download is also up on FileFront EAWFiles. Empireatwar.filefront.com
It will be up before the weekend.
The installer has already been created so all of these "we don't need an installer" comments make absolutely no difference. The mod has to be sent to one of our contacts to be uploaded on a certain site before we can uploaded it on here and some other sites.
So frankly be patient. We have real lives that come first before modding.
Yes we do, but that's a Vindicator-class heavy cruiser, not the Eclipse.
And actually you're completely incorrect about when this mod will be available for download. Best to get your facts straight before making a post.
It's funny because it's actually allowed us to find some of the bugs we missed. So in reality, it's a great thing for making a better final release.
The Open Beta will remain restricted to our forums for various reasons explained in our news update.
Edit: This was supposed to be in response to AxisWarMachine.