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Want a good way to use the splash?
(Reduced Screen Resolution)
It's about 4.3 GB in size after being unpacked.
Corey made the model.
People change their names over time but don't want to go through the hassle of making another account. Code has used both Codeuser and Dr.Nick for a few years on various websites though...
Looks good ToW team.
Err, no. It doesn't work like that. Besides if you wanted a contract for whatever reason, a smart person would just insert a clause saying that they at any time can withdraw permission.
Looks Ok. Not a bad design. It could use some tweaks though. One would be that those turrets look way to high poly. If you're going to use some extra polys...why not use them on the actual ship body instead of the fairly small turrets?
Purplepeopleeater...give it a rest. I have a pretty nice computer so it's not like I'm whining that my computer can't run it. What I'm saying is that if he decides to make this mod for more high end computers, there are better places to waste polys than the turrets on a ship.
But it's not ;)
You guys do realize this is a space map and that(appears to be)is a "skydome" (not much of a dome anymore).
They can only be used in other mods if you receive permission to use them from the mod team. To get this permission you would have to email the team (in other words email Corey) and ask. This is assuming this is for a public mod.
Lol, you do a pretty darn good job yourself though.
Err? Would you kindly direct us where he specifically said this?
Err, might want to tone down the red lighting there IMO. It looks a tad to strong to me.
Cool story bro. That is what we could consider to define as the point of the post.
I do. Also for those that want to see more; check out the Thrawn's Revenge forums: Gutr.swrebellion.com
A lot more planets are available to be viewed in the Members Only section.
Yup you guessed it. We have nothing better to do with our lives than randomly insulting people on the Internet and starting fights.Oh wait? Isn't that what you're doing right now? Damn, that's messed up. I'm pretty sure it's well established that the ORAW team and TR team have come to a settlement with even the possibility of AOSW permissions being returned in the future. So this post is you just yet again creating an argument for an issue that has already been solved. Good job. Have a fun-tastic day!
Edit: Well, that just looks silly. This was supposed to be in response to Obliterator's most recent comment. Apologies for any confusion.
The reason they were taken away from them is because the ORAW team had refused to take down some pictures of custom TR content that was only purposed for TR after numerous requests. Generally it isn't a smart idea to bite the hand that's feeding you; or in this case insult and disrespect those who are providing you with content. So as an essential "slap on the wrist" members of the AOSW team who are incidently on the TR team (and were insulted by the previous transgressions briefly described) and remove ORAW's permission to use AOSW content (as well as any FX mod and TR content).
So we would rather not harm the community by doing this, but under warranted circumstances we would rather no get insulted by those we are helping. I hope this makes it clearer for you. And besides, wouldn't it be even MORE awesome for a mod to have it's own content instead of just making a conglomeration of content from other mods.
Edit: Err, mymistake this was supposed to be a reply to leoPagnez. Apologies for any potential confusion.
You might find this helpful: Youtube.com
Of course you would have to take into account that you are using an installer to install the mod to that location (and that a bug in the installer causes the batch file to be placed in the default FoC directory [original install location offered in the installer]). I hope this helps. I'd make a tutorial myself specifically for TR but I don't have the Steam version.
Thank-you for your consideration. At least someone is capable of understanding the difficulties of making a mod with original content. As for permissions,we've (AOSW members) already stated that giving them back would be considered in the future. Although certain individuals actions (not referring to anyone from the ORAW team) certainly do make us think twice about considering that.
You do realize that this dispute had been solved, correct? It's only people like you prolonging it and acting as a fuel for argument. Good job on doing that. Give yourself a pat on the back and have a fun-tastic day!
A question about a lack of maturity is coming from a person called "i-pee-chocolate milk". That makes perfect sense.
And in addition adding some new content as well.
This shouldn't add too much stress to your computer considering there is generally only one planet for GC maps (some however are an exception of course).
There will be lower resolution versions of these textures for the main GC layout to reduce loading times and any possible lag.
The only vice is that new planet textures for every single planet in the mod will make the patch size a tad bigger that previously anticipated.
Yes, they are a higher resolution compared to standard FOC planet textures.
Maybe you should read his read-me then ;). "A lot of thanks to the Ages of Star Wars team for letting me use some of their work. " And by the way I'm sorry to dissapoint you but your misconstrued concepts of permission and intellectual property are not how it works in the real world.
Also "HIS OWN MAKING"? What about the AOSW models, (already mentioned in the first paragraph), Warb_Null's models, FX mod graphic improvements (also that mod was born out of Thrawn's Revenge so that makes it even more ironic)and now what as it appears from the pictures, ported Knights of the Old Republic infantry models (Nihilus and Revan can both be found on Alpha Blue Modding converted by Mr. Phelps[or if he/his team converted them themselves disregard the info in this bracket]) There are also some other artists contributions in the credits but I won't be listing every single one. I'm not saying he hasn't been making his own content but "all" is a blatant misnomer.
Get your facts straight mate. Have a nice day!
I'm going to assume you planned to do this but I'll say it anyways. Make the playable area more dynamic because right now it's pretty damn flat. Also from there add in some texture variation. Also smooth out some of the ridges on those hills, they're looking a tad to jagged to look natural. A pretty good job on the lighting though, it's just sad that there isn't really a skydome in FOC that would compliment it.
No problem. I'd be pretty concerned too if I saw the same thing happening with no explanation.
Read the image description next time please and thank-you.
That's a pretty close minded approach to criticism that would still apply to even a beat up ship. You would expect that since you're trying to make this mod look as a good as possible you would be open to graphical suggestions.
The new turret model is much better. However texture wise it needs some work. Right now it looks like some grey got smudged up. Once you start with your base metal texture use grunge maps/brushes to give it more of a worn feel (but not too heavy with those, we want to make our stuff look used, but not like it's about ready to hit the scrap yard.) And then along the edges try to use some highlighting/ scratches to bring out where the defined areas of the model are. Also the canon part of the turret doesn't look particularly defined, make sure that it has a big enough spot on the UV map and make sure that your texture aligns with the cylindrical flow of the UV so it doesn't look like it lacks definition or texture.
We removed that from the design.
Is your Forces of Corruption game fully patched?
Nice texture but the contrast is a tad too high.
What is this? I don't even?
The Autoresolve issue was already clearly noted in the Readme. Don't use it unlsess you like to lose units. We are looking into changing the Fog of War reveal range for certain units though.