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Thank-you. Happy New Years to you as well.
Yes, you will have to uninstall 2.0.
(link is for those interested about the MTC population and other 2.1 changes made thus far)
I'm glad you noticed that; it took a lot of effort for the team to implement that bunny.
The coding for those VOs may be adjusted but it is highly unlikely that unique VOs will be created for those characters. Lando doesn't have any sounds because frankly it's not easy to find someone with the proper audio equipment that can also make a good Billy Dee Williams impersonation.
The reason Cilghal doesn't have a unique VO is you can only re-use the same people for voice acting before it becomes stale and obvious. Frankly the only reason the latest version of TR has some unique VOs is because one of our fans (Lord_Xizer) was kind of enough to obtain suitable recording equipment and fair number of people to do voices.
It's a canon logo...
We're not exactly the right people to complain to in that respect.
Yeah except that kind of conflicts with the fact that the Empire still had to force many Duros still living on the planet off of the planet at one point when trying to accumulate natural resources from the planet.
Also the NR put lots of resources into purification teams to clean up the atmosphere, albeit this was not effective as the Vong's biotechnology a few years later.
Not really :p. Quite an old map.
Errr, Med, that map is Dantooine...
1600 x 900
The lighting in some of the space maps is still a bit too bright for my comfort. I will be adjusting it in the future.
I generally don't go into battle with the intention of losing.
Nice nebula, but you should probably make it seamless.
Indeed it is. Hapan ships can pack quite a punch. Plus a generous amount of My'til fighters and bombers helped.
Looks great Jeff!
That would be the default FOC smog skydome.
Actually it took a while for me to finally defeat Zsinj. I lost quite a few ships before and after this picture was taken.
Shooting at things generally works.
Great job as always guys. Good luck in the MOTY.
You do realize that you can play any mod in multiplayer as long as both parties have the exact same mod and data files (ie. patches, 64-bit fixes, mod files etc.) right?
Might want to Photoshop some of the stars out of your NASA picture. Stars don't look as great when they're on the secondary dome. ;)
We are extremely happy to hear that you find the mod is bad and that adding over 100 new planet textures, redoing 2 units, adding 7 units, fixing the AI and other bugs and more is the equivalent of changing nothing. We look forward to more insightful and valuable feedback from you. Maybe next time you could even troll our next update in English (or if you insist in doing it in Portuguese you could at least have the common courtesy of fixing your spelling mistakes for an easier translation). Have a fun-tastic day!
I 'm glad you like them. I however completely disagree with the contrast comment. Having say a blue planet with a red nebula would simply not look right(aesthetically for a game). I would much rather have a general colour scheme for each map and have continuity of that theme than having a jumble of different coloured objects (for a lack of better words).
If I have some spare time.
I do. Also for those that want to see more; check out the Thrawn's Revenge forums: Gutr.swrebellion.com
A lot more planets are available to be viewed in the Members Only section.
Yes, they are a higher resolution compared to standard FOC planet textures.
We removed that from the design.
Yes we do, but that's a Vindicator-class heavy cruiser, not the Eclipse.
Not quite. It doesn't actually fall, instead it just has a slow drift to emulate floating ice/snow particles. Adds a really nice touch when seen ingame.
No, that is the Gillia. Starwars.wikia.com
It is an upgraded TL-1800 freighter used by the Hand of Judgement. Starwars.wikia.com
Yes, these images vary in graphical settings and resolution due to different mod team members and beta testers taking pictures on their respective computers. For example the 1600 x 900 pixel pictures are ones taken using my computer.
Those are the in-base structure markers for Galactic Conquest maps.
Very nice. Good job with the background.
Ah lol. My mistake.
Actually this was an image originally of the Whirlpool Galaxy created by NASA and ESA through Hubble. I then modified it to make it more appropriate for in-game usage.
What it means is if we decided we like the default galaxy better we're not using it. It is entirely based on what you feel as players too. However if we decide say that we don't like it's style and want a more simplistic galaxy overlay. Although you do have a common misconception there...we are not slaves to fans. We are modding for ourselves. We decided to change the game because of things we felt that needed changing. So yea. We are modding for ourselves; but we are tryng to create an enjoyable experience for everyone.
We seriously need a name for it guys. If you have any suggestions we want to hear them :p .
Good job on the map lighting Cheeze. I like the nebula background alot.
The size will be larger for sure. At the moment we are debating whether to release it as a patch to the existing version or to make it an entirely new release.
As for a release before Christmas...well we'll have to see. At the moment we have added far more than initially planned for the 1.1 patch/version and still have a few additions that need to be finished up. Team members that are currently in University currently have finals approaching so that will suck up alot of free time during December. At the moment I can't give you a date however we will be working as fast as we possibly can without affecting our RL of course.
Scorpions are hardly the only video game tank designs to have four treads.
Yeah, the point of the first round is to try and to get as many of your favourite mods into the top 100 as possible. After that the voting becomes more selective.
Try turning off Caps Lock...
Seriously, do you need to type in caps every single post? Besides Lyndon has every right to his opinion. To be honest, I can't say I'm into those engines either. They seem too pale to me. But then again part of the reason could be that would be that the map lighting appears to have darker tones which would draw out the contrast between the engines and the rest of the picture.
The problems you are having will be fixed in the patch.
Some of us yes. We don't plan on modding for our entire lifetime.
Corey made the model.
Does this issue occur at all in the default game without any mods or XML modifications?
I'm sorry what...? How the hell would z3r0x not know if he was being sarcastic or not in his own comment. (@ llamaguts)
Does this issue occur for regular FOC at all (maybe since you changed something on your computer). I had a very similar issue to this when I first got my new computer. I was unable to raise the graphics level of Crysis; it turned out to be a conflicting program running in the background (I can't remember which one though). If you could post or link to a picture of your in-game graphics settings and an example of the textures mentioned that would help a lot.
Just a correction, the A9 is currently not in the mod but will be in the patch. It will be only available for the IR for balance purposes (tech level wise).
Ugh, edit (in reply to TheMeep)
That texture is for Qat Chrystac. However in the case of the skirmish map it's just a random planet because a vast majority of my space skirmish maps do not take place in canon locations.
Most likely sometime between tomorrow and the year 3010.
Err, most other mods should work with the Gold Pack...
Well considering that the FX mod was born out of Codeuser initially developing new particles and lasers for Thrawn's Revenge...
Just send his account a private message.
That is correct. In the case of this ship (the ISD-II) the big batteries on the sides of the superstructure fire octuple lasers.
Check out our manual (page 63): Moddb.com . It tells you how you can build the Lucrehulk!
It does work with the Steam version however getting the mod to run taes a bit more effort.