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No there is not. The version if 3DS max that is used to export models that EAW is very antiquated and finicky making it difficult to create death clones. We'd rather put our time towards bug fixing and working on Ascendancy.
That's unfortunate. I guess he'll just have to wait.
UPDATE: It is now available in the downloads section.
We have no exact ETA at this point in time.
It is not currently available unfortunately. There was an error in it when it was first uploaded so we are still in the process of working to get it up again.
Check out our manual (page 63): Moddb.com . It tells you how you can build the Lucrehulk!
Do you have this patch? Lucasarts.com
Lol, we'll be sure to look into that.
Yes, 2.1 has been released.
The Desura version is not yet available. We are working on getting it released using that platform in the near future.
That is correct. The Lucrehulk is using fighters that they currently have available to them as a faction. It's not much of a Seperatist battleship now that the PA owns it so they'll fill it with what suits them.
Happy New Years to you too.
Thank-you. Happy New Years to you as well.
Thank-you for your support.
The mod is already available? Moddb.com
Yes, you will have to uninstall 2.0.
Basically if you can't read it you don't need it. It changes the text of the mod to German.
The Eclipse-class ( Starwars.wikia.com ) and the Sovereign-class (http://starwars.wikia.com/wiki/Sovereign-class_dreadnought ) are two different types of ships. The Eclipse was featured in vanilla FOC while both were present in our Thrawn's Revenge mod.
Also just to clarify when I mean "where you ended up on that page" I'm referring to only having a mention and not being in the top 5.
Congratulations on your mention in the Best Upcoming Mod guys. While I can honestly say I was bit surprised by where you ended up on that page as well as a couple of mods that made their way there it is still an awesome feat none the less. Keep up the great work and I can't wait to play the full release of your mod.
The most recent news post discusses the release of 2.1. Give it a read.
I do believe our GUI texture is higher resolution than the vanilla game so that could cause more of a demand on your system. I can't personally say much more on it however as I can't say I've had performance issues with RAW or TR.
I can't say I've tried. Are you referring specifically to ICWs interface or the vanilla FOC interface?
Our goal is to try and make that a reality.
As Corey said in the description this is still very much a work in progress. We do appreciate the criticism though as it will only help us create a better final product.
Great job on making the Top 100 this year RAW team.
Congratulations on making the Top 100 this year Cheesecake.
Congrats on making the Top 100 this year Farseer.