Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
Thanks so much!!!
the one's who upgraded the ship from a frieghter was the Black Fang Pirates so it will be the dark grey default color. i needed to remove the line of code for that.
the freighter has weaker and slower weapons, the hanger was turned into a cargo hold so it has no fighters and no side lasercannons.
the frigate has side heavy turbos, fighters and lasercannons.
the ion frigate just replaces the side heavy turbolasers for ion cannons. The alliance needs some ioncannons at the lower end ships.
I just haven't made variants to the textures yet that is all.
They are just copies of Tarkin's Scimitar at the moment. I originally never intended to have more than the one Victory-class in the game but i figured Kuat needed some too
Taking Kuat is very very hard to do
Never seen that happen to myself or anyone else. that file isnt even in the mod itself so i have no idea.
sorry i know nothing of steam to be able to help you
I'm not taking more designs for the CIS.All i'm adding to them are a single Subjugator variant and a Gunboat that's almost done.
I monitor all of my images few a few days after i post them so i've seen this since it started.
Your designs dont give enough visual information to go on to even think about making them in 3d. plus i'm only planning on 2 more vessels being added to Omega's Fleet before i finish working on that faction completly.
These troopers are from Revan's Sith Empire. same with the Knight's Mandlorians
Yes the CIS Gunboat, No on the Mon Cal gunboat and possibly on the Aggressor-class but not in this era.
I'm attempting to make a story arc to this after the next release.
Actually the old SW modding rules before they were revised, allowed porting models, sounds,or whatever between LucasArts licensed games. There were models & sounds ripped from KorOR 1&2, battlefront and more and i remember the arguments showing that it was fine based on the rules provided by LucasArts at the time.
They just didn't like porting from something C&C or homeworld cause the rules even then stated that any modifications or star wars related content created is owned by LucasArts and they can't claim ownership if you ported from other franchises.
just be highly accurate turbos. this is a corvette-light frigate hunter that rarely misses.
It's really small but i love the design so much i wanted it to be very useful.
It was the version i was using before that was messed up. When i imported the original file i got from Arvis Taljik it had smoothed alot of the model. a few weeks ago i basically de-smoothed the entire ship.
This happens on import sometimes.
yeah. mine were great but i think i just like seeing something different after so long.
thanks. ground at this point is still boring as the FOC one but i'm trying to make it more like Company of Heroes where it's focused around infantry combat and not "Build the biggest unit over and over" like regular FOC and most mods.
It's "Knights of the Old Empire" but i forgive the mistake
Thanks. Shadows make all the difference. never understood why a few other mods decide remove them completely.
idk, i might attempt eventually it but i don't see it winding up well.
I'm attapting to focus on this era of the mod before i start setting up a whole new line of ships for the next era. My attempts fail from time to time and i have a few models started already.
thanks! i will:)
Editing the original one warb made or something like that(If i even decide to add it) Not remove the bumpmap and shadows like whoever made that version did.
really. a ton of mods have some version of this ship
I just may add it in, but not that hideous version.
Probably only one more. I'm not making a whole faction fit them
I feel as though if anyone has an issue with another person they should keep it in a private chat and not post personal attacks on another mod no matter the issue.
I am not taking sides in this issue even though i dont like any of Normada's mods. But i have at least given them a chance and that is fair. Vong at War isnt out yet so no ill can be said about it as no one can state a factual reason for stating negative opinions about it as they dont know anything about it.
Modding isnt a job or anything of real importance. It's a hobby for pure enjoyment of those making it and those who chose to play it.
It's simply good ethics and manners to other that any issues be private. These things have led to the loss of many great modders who've gotten fed up with personal attacks warranted or otherwise.
All sides should drop the issue completely. Normada should not talk about YVaW or it's team and the YVaW team should not talk about Alliance or Normada. Keep issues private.
People will like Alliance and others will like YVaW when it's out. My personal favorite is ORAW.
Just because the former very overused weapon of reporting mods for using assets is gone doesn't mean modders should take their fight to the public.
Remember this is a neutral modder so please don't remove the comment.
There are 46 atm and i plan on adding a few more so the map should be around 55 or so once finished.