Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

Comment History  (120 - 150 of 290)
Emperorniko
Emperorniko Jan 15 2014, 11:13pm replied:

thanks. it's good to know i'm appreciated

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Jan 14 2014, 8:59pm replied:

first rule of ModDB, dont ask for any information regarding the release of a mod.

+1 vote     media: Order and Unity
Emperorniko
Emperorniko Jan 14 2014, 6:20pm replied:

Revan was captured by the Sith Emperor in The Old Republic MMO and later freed by the Jedi player guided by the character from KOTOR2's ghost. He then went on to command a wardroid factory made by the Infinite Empire and he wanted to wipe out everyone in the galaxy with Sith ancestry. The Sith player then raids the station and Revan becomes one with the force.

No knight would want to wipe out billions of people. most of them being innocent.

+2 votes     media: Hero Introduction - Lord Drake
Emperorniko
Emperorniko Jan 7 2014, 1:24pm replied:

None of them are by me. All have been on my PC for some time with the exception of Fang who i recently found and edited.

+1 vote     media: New Splash Screen
Emperorniko
Emperorniko Jan 2 2014, 5:28pm replied:

I cant find the file anywhere on the site

+1 vote     media: Video Update
Emperorniko
Emperorniko Jan 2 2014, 6:04am replied:

what's it called? cause i'm looking for it now

+1 vote     media: Video Update
Emperorniko
Emperorniko Jan 2 2014, 5:09am replied:

I cant just take them from another mod. I'll either have to make them myself or beg other modders for theirs and i'm trying not to do that so much at this point.

+1 vote     media: Video Update
Emperorniko
Emperorniko Dec 30 2013, 5:33pm replied:

they do.

ive yet to make an symbol for the knight fleet and as of now the Justice is a Alliance ship with the Destiny taking it's place as the Knight Battlecruiser.

I've yet to reveal the new setup for the factions besides the Alliance

+1 vote     media: Justice-class Skin Edit
Emperorniko
Emperorniko Dec 28 2013, 10:38pm replied:

hmm.... I wonder why that would be?

+1 vote     media: Ships of the mod
Emperorniko
Emperorniko Dec 27 2013, 11:48am replied:

There were multiple sizes of the Providence and Recusant classes in canon. The Invisible Hand was a smaller but heavily armed Providence. they go as big as 2,177m

+2 votes     media: Ships of the mod
Emperorniko
Emperorniko Dec 21 2013, 12:48am replied:

Thank you so much.

It's just me working on this mod btw. I get advice from mostly Geroenimo among few others.

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Dec 14 2013, 6:26pm replied:

for the gas giants i used a old tutorial from Burnstrobe that i dont know where to find now. and the ice one i mixed a few textures and played around with photoshop.

+1 vote     media: All the other new planet textures
Emperorniko
Emperorniko Dec 12 2013, 7:51pm says:

New Bespin model i've made using the tutorial from Burnstrobe. Thanks man!

+1 vote     media: Alliance Fleet
Emperorniko
Emperorniko Dec 12 2013, 6:10am replied:

As mentioned above.
Moddb.com
try using this to run your mods

+1 vote     download: Knights of the Old Empire V0.5 Space Beta
Emperorniko
Emperorniko Dec 9 2013, 6:51am says:

can someone please tell me the name of the logo used on the freighter. i copied what i saw in the image on wookieepedia for the Class-VI but only know that it was in the Thrawn Era

+1 vote     media: Restoration Set-up - Preatorian
Emperorniko
Emperorniko Dec 9 2013, 6:48am says:

Tried for a faded look for the freighter

+2 votes     media: Restoration Set-up - Hammerhead
Emperorniko
Emperorniko Dec 3 2013, 2:17pm replied:

This is intended as a resource for modders and not a stand alone mod. basic knowledge of modding is needed.
Everythingeaw.com
You must also change the name of the weapons from Blue to REd or Green as the base game does not have blue.

+1 vote     download: Improved Defender-class
Emperorniko
Emperorniko Dec 2 2013, 2:10pm replied:

yes they do. that seems to be the thing everyone in FOC modding is striving for now since it's so easy to do.

+2 votes     media: Conquest-class updated
Emperorniko
Emperorniko Dec 1 2013, 7:54pm says:

I really only did the bridge and added two more guns

+1 vote     media: Linghtning-class Frigate Unskined
Emperorniko
Emperorniko Dec 1 2013, 7:46pm replied:

Really?

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Dec 1 2013, 4:37am replied:

Thank you very much sir. I've yet to do the model justice as i have yet to make the smaller turrets along the center but i plan to do so in the near future.

+3 votes     media: 11/28/13 Update
Emperorniko
Emperorniko Nov 5 2013, 4:41pm replied:

I'm sorry but it should work with the patch i put up. no one else has sent me issues about this since then

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Oct 28 2013, 3:19am replied:

that's the name Geroenimo made up for it when he designed this

+1 vote     media: In-game Unit shots
Emperorniko
Emperorniko Oct 24 2013, 10:03am replied:

Good idea but Corellia is a Republic loyal world that is going to be a major part of the coming story mode i hope to make.

A contract to buy ships from CEC sounds good though.

+1 vote     article: Overhaul still in progress
Emperorniko
Emperorniko Oct 6 2013, 7:36pm replied:

A Sith Knight is a user of THE Force. not the darkside or the light, both in order and balance within a Sith Knight. They were once a splinter faction of Revan's Empire so they used the name Sith and still do now because they don't recognize the modern Sith as the true Sith Order since they are reduced to two where the Sith Knights number four and growing.

The Sith Knights seek unity in the Force and peace in the galaxy. They still have a hidden agenda to do this and plan to be independent from the Republic in the end after the CIS is dealt with. But until then they only want to end the evil of Darth Sidious.

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Aug 8 2013, 1:20pm replied:

I may have to think about that...

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Jul 30 2013, 4:09pm replied:

The Sith Knights and Omega Fleet are both basically Sector Fleets. They are a part of the larger factions yet they serve their own ends. The Sith Knights want to unite the force users into one order and bring an end to the long war of Dark and Light. and Omega under orders from Darth Sidious is hunting the Sith Knights to eturn the Rule of Two.

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Jul 30 2013, 6:33am replied:

I have not seen any republic or CIS ship use mass weapons. Flak yes but no Mass Driver.

+1 vote     article: Mod Overhaul
Emperorniko
Emperorniko Jul 30 2013, 5:34am says:

The mod popularity is once again 666. this is at 5:30am EST on July 30th

+1 vote     mod: Knights of the Old Empire
Emperorniko
Emperorniko Jun 24 2013, 2:27pm replied:

Moddb.com
use this

+1 vote     download: Knights of the Old Empire V0.5 Space Beta
Level
Avatar
Avatar
Offline Since
Apr 23, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
3
Mods
124
Articles
14
Media
147
Downloads
23