Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
It has the speed of a corvette with the movement of a fighter only dreadfully less maneuverable in dogfights
Yeah it behaves like a fighter and the TIEs spawn from it without issue.
The Organa was basiclly only in the mod because i liked it. There was really no need for it with the other heavy SDs in the mod.
I got rid of the Retribution because Jeroenimo is letting me use his Secutor and my Retribution was kinda a crappy model that i may or may not revise at a later date.
Cabur'kal is basiclly a Mandalorian style Dreadnaught-class Heavy Cruiser (In my mind anyway) that i was built for the Black Alliance at the end of the Clone Wars that i've now added to this mod too.
1. Minor heroes are buildable heroes that are not given to you at each tech level.
2. Anakin may be built on Tatooine or Naboo because he's in charge of the restoration of Tatooine and also married to the Councilor of Naboo.
I did this so i could have the large number of heroes but limit them to what planets you own and how much you're willing to pay.
yeah i can see that. not my intention though
Game of Thrones - Lords govern areas of the empire while the Emperor controls the whole government.
Code Geass - Underestimated royal rebels against the oppressive government in a disguise.
Fable 3 - A much darker enemy is coming that the Emperor is doing evil things to gain the power to defend against.
For me the mod crashes at the loading screen before the main menu. I followed the instructions and am using the 1.2 version of the game.
It isn't really the back story of the mod, but is the first draft before i added more to and and eventually moved it to the Clone Wars era instead of the Galactic Civil War era.
And yes WoWS is amazing but i still have to say Battlestations: Midway/Pacific was better if only for the scenarios and stories. Wargaming needs to stop making arcade games and let us have some historical battles in their games.
I dont get it....
Thanks. This started as a Fanfic i was going to write as i used to be really into writing them a few years back. But i started making lists for characters, history and such and soon started implementing it into a mod which led me to stop working on my old mod Moddb.com
I actually already have the next era planned out with a mix of elements from Game of Thrones, Code Geass and Fable 3. but that's way off and i want to perfect Awakening, Unity and Origins first.
I call the shape of the series "Aegis" because it looks like a kite shield from the top. atleast to me.
Older versions of the design
Moddb.com Original Defender-class
Moddb.com retextureof Defender-class
Moddb.com Defender II-class
KOTOE V1 is what i named the .rar file that the mod is inside of. Don't see why people keep using "Extract to KOTOE V1" instead of "Extract Here" or better yet...
Double-click on KOTOE.rar and drag the folder "Knights_of_the_Old_Empire" into the mods folder. Simplist thing in the world and works the same as every other mod for EAW/FOC no matter if you have steam/disc/gold versions.
PS: No mod works with a SPACE in the name.
Actually the voices are ripped from Warcraft II and III.
Thanks for the praise
The same way you do all the other EAW/FOC mods
1. People need to get it though their heads that this isnt a team mod. it's just me! (With occasional models gifted from friends)
Okay sorry about that, just tired of people doing that over these few years.
The AI is a highly advanced thing to mod and as such i do not know how to fix the fact that by removing land from GC the AI stops.
This is addressed in the coming newer version with added land.
Most of the people on this site are very helpful Everythingeaw.com
there are also plenty of threads with many of the basics to modding EAW/FOC.
I just saw a post from the artist that said the spheres are gravity well generators.
I said yes to most of the Jedi High Council from the Clone Wars era. Some may not make the cut as there's only so much variety i can give to Jedi abilities or just because there aren't many acceptable models around for them.
Drake and his knights didnt live on for 4000 years. They were frozen in Rakatan cryopods onboard their ship which was docked inside of a asteroid which over those 4000 years froze over only to be opened by random shots from the Invisible Hand who was chasing a cloaked Avalon, the crew of which boarded and caused the Knights to awaken.
Kira was just a Jedi Padawan stuck following the Hero of Tython.
1. She hated the Sith because she was a Child of the Emperor.
2. Jedi didn't freeze people or strive for any kind of immortality.
3. If i would add any of the characters from TOR it would be Darth Nox and his Deshade.
And with Kit/Asyla
"Kit Fisto shared a close relationship with the Jedi Knight Aayla Secura, one which, had they both not dedicated their life to the Jedi, likely would have gone even further."
None of the Jedi High Council are abandoning the order they are sworn to defend.
Time to poke holes in this.
Baris Offee - Possible (Joined the Knights)
Mara Jade - Possible (As Jedi or Sith)
Kit Fisto - No (Master in the Jedi Council)
Aayla Secura - No (Master in the Jedi Council)
Kyle Katarn - Possible (As Jedi or Sith)
Bastilla - No (Died around 4000 years ago)
Sifo Dyas - No (Died before the Clone Wars)
Nashta (Aurra Sing) - No (Dies during KOTOE-1)
Saesee Tin - No (Master in the Jedi Council)
Lowbacca - No (Not even born yet)
Atris - No (Jedi Fanatic and died around 4000 years ago)
Jaden Korr - No (Not even born yet)
Jocasta Nu - No (Jedi for WAY too long and likely dead)
Juhani - No (Jedi Fanatic and died around 4000 years ago)
Kento Marek - Possible (But not as anyone of note)
Kira Carsen - No (Died over 3000 years ago)
Eath Koth - Yes (Master in the Jedi Council)
Shaak Ti - Yes (Master in the Jedi Council)
Luminara Undula - Yes (Master in the Jedi Council)
Adi Ghalli - Yes (Master in the Jedi Council)
Corran Horn - Possible
Kyp Durron - No (Not even a teenager yet)
Zekk - No (Not born yet)
Ki Adi Mundi - Yes (Master in the Jedi Council)
Quilan Vos - Definite Yes (Member of the True Republic - Thanks for the idea)
Plo Koon - Yes (Master in the Jedi Council)
Rahm Kota - Yes (Master in the Jedi Council)
Siri tachi - No (Died during the Clone Wars)
Of those i actually said yes to, This only would only get included if i add land and if i can get animated models of said characters. most will not make it and other will be cut due to not wanting a ton of nearly the same hero.
But Quilan Vos is a definite yes now that i looked up who he is and his dark path. He's a great partner for A'Sharad Hett.
it's an error in the old version of the mod. will be fixed in later versions
I would assume so as long as both parties had the save version of EAW/FOC and the same version of the mod.
The Ilum issue has been fixed on my end and will be done for the next release.
I've had access since the 2nd open beta. It's alot of fun even if it is missing some of my favorite ships.
Thanks. for one of my models it really did turn out really good. Kinda surprised since i haven't actually made a new model for some time before this.
This pic is something i made over a year ago for hero introductions of the Alliance Heroes.
I just used it again for the updated info for the Alliance.
To me it looks like a combination of the Dreadnaught-class Heavy Cruiser and the Kandosii.
It's not like the Dreadnaught look like the Kandosii but is considered to be based of of it. Or the Providence which is based on the Dreadnaught yet looks very little like it. Or even the Assault Frigate Mk.2 which is based on the Dreadnaught yet is so very different i don't know how it could every be connected.
No i didnt add in the Reps cause if you play as the Knights you shouldn't be fighting them. It's there now just to add more planets to the core worlds for that choke point.
It will be removed along with Kamino in the reconfigure.