Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

Comment History  (60 - 90 of 675)
Emperorniko
Emperorniko Dec 18 2014, 9:31am replied:

Sorry but i've never had an issue like that with any mods. If you downloaded the fixed .bat file you should be fine.

Moddb.com

+1 vote   media: Bug Repair Status
Emperorniko
Emperorniko Dec 17 2014, 5:16pm replied:

I know Ilum did that and i have fixed that

+1 vote   media: Bug Repair Status
Emperorniko
Emperorniko Dec 17 2014, 9:53am replied:

please let me know what they are so i can look into them. Can't fix things if i don't know about them.

+2 votes   media: Bug Repair Status
Emperorniko
Emperorniko Dec 11 2014, 2:40pm replied:

Yeah. I'm not really doing much for this at the moment though. It's just text in Word.

+1 vote   media: Side Project/KOTOE: Origins
Emperorniko
Emperorniko Dec 10 2014, 10:16pm replied:

This is the Mandalorian Wars era. Before the Knights were formed hence the name Origins.

Also why Drake and Kyra are Republic heroes along with Larue's mother, and Jax is still a Neo-Crusader.

+1 vote   media: Side Project/KOTOE: Origins
Emperorniko
Emperorniko Dec 10 2014, 10:04pm replied:

Steam or disc?

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 10 2014, 5:01pm says:

Texture sucks! UVing and Texturing Mon Cal ships is a pain in the A$$!

+2 votes   media: Mon Calamari Ship Pack!
Emperorniko
Emperorniko Dec 9 2014, 4:38pm replied:

should be easy to fix when i get to it

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 9 2014, 2:34pm replied:

I know what's causing the Ilum issue so i should be able to fix that soon.

+1 vote   download: Unit Hotfix
Emperorniko
Emperorniko Dec 9 2014, 2:33pm replied:

Well when i release Unity there are plenty of triangles of doom in that mod.

Also i don't remember adding Ithor.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 8 2014, 8:39pm replied:

With the long bangs and slender body i'd assume this is a girl. That's what i thought when i found it on in google search and edited it

+1 vote   media: Darth Grim
Emperorniko
Emperorniko Dec 8 2014, 4:44am says:

this is the download i posted in that last pic.so if you have that you don't need this

+1 vote   download: Unit Hotfix
Emperorniko
Emperorniko Dec 8 2014, 1:48am replied:

Oh yeah forgot to mention the old Mando ships were removed for the time being

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 7 2014, 3:59pm replied:

Oh thanks for that. i didnt notice. my version of the mod doesnt have the one. plus i only use a mod launcher. This explains some things.

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 7 2014, 3:24pm replied:

That's not the mod folder that's the name of the rar file. the mod folder is Knights_of_the_Old_Empire1 folder. You should have Knights_of_the_Old_Empire1 in the Mods folder as i stated above. the KOTOE V1 folder is not to be used at all.

Mods are not supposed to have SPACEs in the name so i would never use something like that.

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 7 2014, 3:21pm replied:

I have no idea what the issue with launching it is. Every mod has some people saying they can't launch it even after using the clear instructions that is the exact same for any mod for this game.

If you are using Steam please go ask for help elsewhere.

If you are using the disc then the mod should work just fine with the instructions i gave which are the exact same as nearly all other mods. if you manually installed another mod then do the same thing you did to get that one to work.

As i've said before. If i do not experience the issue i cannot fix it. I've never had this problem with any mod i've played over the years but i always see people commenting about it in almost all of them.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 7 2014, 2:33pm replied:

will be patched later with the new Sith Apprentice of Sidious.

+2 votes   media: Unit Hotfix
Emperorniko
Emperorniko Dec 7 2014, 2:31pm replied:

Darth Maul(Or Crimson sice he's not a real Sith anymore) is not in atm due to not having a ship. he will be patched in with Sidious's new apprentice.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 7 2014, 2:18pm replied:

The Destiny was removed in the new build mostly due to having an awful model. You only get one Harrower at the moment and that's Lady Kira's flagship Order and Unity.

The Star Forge is still not in the mod due to not having a new model yet.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 7 2014, 12:54pm replied:

I'll have to look into the Illum issue.

The GC is based around securing yourself with chockpoints. The planets with defenses serve the perpose of blocking the AI from spreading too quick and attacking an unprepared player. Also there are tons of planets without any defenses which you are supposed to capture first.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 7 2014, 12:50pm replied:

IF you read the readme file or the description here it's a known bug

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 7 2014, 5:12am says:

About F-ing time! that was roughly a 10 hour wait!

+4 votes   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 7 2014, 2:01am says:

ModDB you slow bastards!!!!

+4 votes   mod: Knights of the Old Empire 1 - Awakening
Emperorniko
Emperorniko Dec 7 2014, 12:58am replied:

It's like Sith Spirits who control people who enter their tomb only in this case it's single emotion dying emotion to destroy broadcasted over a network. It's like robot zombies with minor intelligence enough to stay away from populated areas and hide from enemies.

A great fear for smugglers mostly due to not have any military protection and a threat to lighter escorted convoys.

+1 vote   media: While we wait.
Emperorniko
Emperorniko Dec 6 2014, 11:30pm replied:

Thanks for being a fan!

+1 vote   media: While we wait.
Emperorniko
Emperorniko Dec 6 2014, 10:34pm replied:

yes

+1 vote   media: While we wait.
Emperorniko
Emperorniko Dec 6 2014, 10:18pm replied:

It's barely playable, to me atleast

+1 vote   media: Awaiting Authorization!
Emperorniko
Emperorniko Dec 6 2014, 9:41pm replied:

Wow thanks. that's a huge compliment as Jeroenimo is my modding idol and sort-of mentor. If it wasnt for him i would probably still be working on Imperia and those boxy models

+1 vote   media: Awaiting Authorization!
Emperorniko
Emperorniko Dec 6 2014, 9:37pm replied:

The remains of Omega's fleet which he controlled himself in a hive-like mind became like a ghost fleet. moving through the galaxy with only the intent to destroy remaining.

There are also some of the old CIS ships still which were put back into the service they were built for since most of the companies are still around in some form. The Banking Clans and Trade Federation to name a few. they are simply under new management after the old leaders were arrested after the clone wars. These are all in the Republic since the Unity would've dissolved most of the major powers who formed the CIS's backbone.

+1 vote   media: Confederacy Omega-class Star Destroyer - WIP 2
Emperorniko
Emperorniko Dec 6 2014, 9:17pm replied:

Not this go around. it would take alot of time to get it just right so i took it out of GC. It's still in Skirmish as broken as it is.

+1 vote   media: Awaiting Authorization!
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