Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
It's odd that there isn't many mods that have this thing
tell me what you think in a PM when your done
thanks. I figured if others really wanted to know this they would simply google it but apparently some were too lazy to do that and begged here after i said not to.
Sry for the rant but people(Not you) aggravate me with those questions. To answer them i would have to google it myself when they could do it just as easily.
1. The ground has been removed due to my focus on space. Land work has only just begun after the last upload. I dont know how to animate for land so it's hard to get units like walkers, infantry and tanks without begging other mod teams.
2. Both the ISD and Victory are very new units for the Republic Navy. They were only issued to important fleets. The Knight Fleet are officially only holding battling the Omega Fleet which is also only going after the Knights. Therefor to the Republic High Command, the Knight Fleet is not a priority to the whole war effort and would not get brand new cruisers of that size.
I do think that Tarkin would convince the High Command to let him command a Victory-class so he will have that.
The Knights have a huge number of units now while Omega has a few but very straightforward units. I never know what i'm going to add but there wont be any standard ISDs in the mod until i reach a Part-2.
yes it has a very noticeable icon in the build list
As stated in the Readme and description of the download...
I've only just begun to mod land so expect it in the future.
removed due to not being modded yet. no point having the regular ground units in a alternate clone wars mod.
I actually never even thought about adding fighters to it. I will be adding some new features in a coming patch/addon so that will be added in. Thanks for pointing that out!
droids are super weak and i'm trying to make them inacurate like the movies and show but they are ignoring the code.
Right now you get more droids than clones in a group.
It's in Starbases.xml
Open it in notepad. Ctrl+H and type Sidious_Star Destroyer at the top and Sidious_Star_Destroyer in the bottom.
I have found the issue. I simply put a SPACE where there was supposed to be an underscore between Star and Destroyer.
Sidious_Star Destroyer = No Sidious
Sidious_Star_Destroyer = The Dark Lord Arrives
This will be in a soon to come update V0.9
there are no Storm Troopers at all. The Empire will never be created because by then Sidious will face his true death.
Those units are together because the Jedi Padawan of Revan during the Mandalorian Wars defeated a group of Neo-Crusaders and spared them from the Mass Shadow Generator them thus making their leader pledge loyalty to said Jedi.
The Jedi (Drake) then joined Revan when he became a Sith but Drake didnt fall to pure darkness. His close friend Kyra who was born from Jedi and Sith parents, helped him tame the darkness within himself and formed the Sith Knights.
As we know Revan's plan was to replace the Republic and Jedi with his Empire to save the Galaxy from the True Sith. He saw value in the Sith Knights as what his empire should become after e controlled the galaxy.
However when Malak supposedly killed Revan and became the Dark Lord of the Sith, The Sith Knights set out to take revenge and reshape the empire form peace. They would fail and flee known space only to go into a hybernated sleep thanks to their ship's tech that was copied from the Star Forge.
They are then awakened in the Clone Wars era where they can reshape the galaxy's view of the Sith and Jedi. Unknowingly as per the wishes of Kreia. They oust Palpatine, fight the CIS and gain the trust of the Republic enough to become members.
so as such they have several companies of Neo-Crusaders and Sith Troopers and now gain Clones due to being members of the Republic.
I build a mix of new and old Hammerheads along with 3 or so Templars and a Thranta in the center. That holds me until i can build Aranars and Kyramunds. Those then hold out until i get Justices and those kick the *** of most ships smaller than them. Then with support of smaller ships i can hold my own station while my supership jumps in to destroy the enemy starbase. Also the Self-Destruct ability on nearly dead ships can destroy a hoard of fighters.
Omega has stronger ships until the Knights get out Venator and above. Omega doesnt have anything larger than a Providence and the Knight's flak and late-game fighters removes the threat of fighters and bombers while the larger ships tear up anything else.
Most importantly you need to keep your command heroes alive. Tarkin, The Immortal, The Leveler, Omega, Jabba and Krayt's Honor. They all provide bonuses to the entire fleet that do really help.
Right now you get units via the special stations and planets. The GC is not set up yet which is the reason the mod says V0.8
The only GC setup for heroes is Gateways. I used that map to see what worked in GC since it's my favorite and i hate that other GC maps dont start with Chokepoints or all of your planets being together.
I said i would erase or ignore steam related comments but i found this recently Moddb.com
Rejoice in my act of not hating steam for a moment!
For the Star Defender you need to at least have a level-3 starbase before you can build it.
I'll have to look into the Sidious issue.
Sorry at this point i'm out of options to fix it. Check other mods and see if you still have the issue.
Not yet. Ground is more complicated as i do not play it myself. I usually auto-resolve with a ton of AT-ATs in the original game.
found out that it's an issue with me using a newer computer while others use older ones. very few people are having this issue
I dont see what wrong with a day of the week.
iBUYPOWER VALKYRIE CZ-17-TD03
3rd gen Intel Core i7-3630QM 2.4GHz processor
16GB DDR3 memory
4GB NVIDIA GeForce GTX 675MX
17.3" Full HD Display
Windows 8 64-Bit
She's not a clone. Why would there a female clone of a man?
Wait for the Hero Introduction for her!
Only in the GC Gateways. he's intended for a patch later on for skirmish.
Well sorry it's very isolated problem. I've never seen it happen to me and i did the only thing i could do on my end that had worked just fine last time.
Then i dont have any way to fix it. it seems to be only happening to you as far as i can tell.
2:30pm isnt night anywhere in the US. i clearly said night right there. i'm in Richmond, Virginia so i meant night as in, dark in the US and i'm sure it wasnt at 2:30.
It was being reauthorized all evening and wasnt even done at 11pm here when i put the updated file up hours before.