Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

Comment History  (60 - 90 of 482)
Emperorniko
Emperorniko Jul 4 2014, 3:31pm replied:

This is post Clone Wars fanon that's a sequel to my other mod

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 2 2014, 8:50pm replied:

Every hero story contradicts the Jedi code. people need friends, family and loved ones to have a reason to unleash untapped power. Love gives heroes the reason to go on when all else seems lost. Even Luke saw this as wrong and allowed attachments in his Jedi.

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jul 2 2014, 8:47pm replied:

In my fannon story these Sith are honorable and seek balance with the Dark and Light sides of the force. they want freedom and peace like the Jedi who have spent years attempting to create this but the Sith Knights use any means to get that peace.

They are the Legacy of Darth Traya. And therefore have turned the Sith into a name of honor, peace and power and turning the Jedi into obsolete relics by taking their role in the galaxy but without the same restrictions on love and friendship being evil. Sith Knights can have families and dont give up their old life.

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jul 2 2014, 4:50pm replied:

Or in this case "The Sith will protect the Galaxy!"

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jul 1 2014, 4:36pm replied:

He would still likely have been sent to the Carida Academy by his father for his crime activities and since the republic officers arent as messed up as the imperials, Zann would graduate and rise through the ranks as an officer. He was the intelect rival on Thrawn.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 1 2014, 4:33pm replied:

No but i started working on this out of part boredom for TCW and part Geroenimo's latest unit pack and got alot done. Work on Knights-1 is nearly ceased due to a lack of land units

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 1 2014, 3:16pm replied:

Hmm. This gives me an idea for Tyber Zann as well. I think Han will be a Republic fighter ace.

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 1 2014, 9:15am replied:

It's the bloom. most of those are dual, triple and quad lasers.

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jun 30 2014, 10:00pm replied:

X-Wing has all the same features only it has four light lasers instead of 2 mediums and 2 light. The ARC-170 was three-manned this is one-manned and out classes the ARC-170 in all areas except firepower.

It's better than the ARC-170 in that it has Chaif, sensor systems, targeting systems, can use photon OR concussion missiles equaling the ARC amout of 6 warheads, only one manned, 1,100g faster at max, 1.0 is better hyperdrive than 1.5.

The X-Wing is a improvement. I wouldn't say the X-Wing would push the ARC-170 out of service but it would end up being phased out to private fleets in the 20 years since the Clone Wars.

+2 votes     media: T-65 X-Wing Starfighter
Emperorniko
Emperorniko Jun 30 2014, 9:20pm replied:

I agree that's why i changed it along time ago. i've always's like the electrical look for it

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jun 30 2014, 8:04pm replied:

Ion cannons dont look anything like lasers in my mod. They are a white bumb with a trail of small lightning effects. You see one just below the Harrower.

+1 vote     media: In-game Pic
Emperorniko
Emperorniko Jun 28 2014, 7:20am replied:

I havent coded it in yet so idk if the ai will do it. and no permadeath. That's why no hero uses any of the larger capitals.

+1 vote     media: Black Fang Flagship Avalon - Nearly Complete
Emperorniko
Emperorniko Jun 27 2014, 7:22pm replied:

I support this message

+5 votes     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Jun 27 2014, 7:08pm replied:

Yes it will be in the next release but it's the starting hero's ship. It's balanced due to the fact that both other factions start with minor capital ship heroes and the Alliance has none.

+1 vote     media: Black Fang Flagship Avalon - Nearly Complete
Emperorniko
Emperorniko Jun 27 2014, 3:42pm says:

I'm still trying to decide the actual scale of the Star Forge and will also be remodeling or editing it.

The scale at one of the far away shots in KotOR shows it being planet sized if you go by the star. Then in the shot with the Hammerheads shooting it it looks like it's SSD sized.

I'm thinking of making it moon sized.

+3 votes     media: For shits and giggles
Emperorniko
Emperorniko Jun 19 2014, 7:12pm replied:

The main body of it did. The Black Fang Pirates and several liberated systems formed the Unity under the protection of the Knights. The reason the Alliance fell apart was that the leaders tried to issue laws against the crime lords who basiclly had the largest military power in the Alliance. it all ended with Seras Fang joining Lord Drake to form the United Systems which began a war with the crime lords leading to the end of major crime in Unity controlled systems and the love of many systems for doing what the Republic refused to do.

The Hutts were humbled, The Black Sun crushed and bounty hunters turned agents.

The United Systems is heavily based on the United Federation of Nations from Code Geass. A union of systems bound together for the betterment of all. The Sith Knights protect those in the Unity but they cannot be controlled by the United Council. Only the Lord-Commander controls the military. thus removes the possibility of any one system gaining anymore power than another. Each member government has one vote (Not a dumb vote by population or size)

+3 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jun 17 2014, 9:25am replied:

Thanks that's good to know. I'll definitely be changing the name.

+2 votes     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Jun 16 2014, 3:40pm replied:

He would be either be in prison or killed resisting arrest if he operated within the United Systems. He was a smuggler which is a crime.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jun 15 2014, 4:00pm replied:

That's all i'm planing atm.

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jun 15 2014, 4:00pm replied:

TBD

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jun 14 2014, 3:42am replied:

Can this community survive annoyed modders? No it can't. I'm community modder Emperorniko and i support this comment.

+2 votes     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Jun 11 2014, 1:24pm replied:

I may do another small release in the near future but i hope to atleast have a balanced land combat and a nice GC.

+2 votes     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Jun 11 2014, 12:15pm replied:

Yes. i have no idea what to call that thing right now. i neverplayed that game.

+1 vote     article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 4:03am replied:

Nope Omega kills General Greivous and Dooku when they split the CIS in two during the Omega part of the Knights era. --Campaign Pending--

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jun 11 2014, 2:45am replied:

The tip of their guns are hardpoints and thanks to that they can have their accuracy adjusted.

+1 vote     article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:42am replied:

Obsidian Phoenix - Moddb.com

+1 vote     article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:39am replied:

I wanted it to be like watching your hopes fading as it fall below a chaotic battle. because anthing able to take out one of these will tear through the rest of you forces soon too.

+1 vote     media: The titan has fallen
Emperorniko
Emperorniko Jun 11 2014, 2:37am replied:

Oh and right now i figured the land and be as such. Mainly infantry warfare with only 2 kinds of vehicle. Primary Tank and Huge attack vehicle. Then i'll add more an i get the balancing right.

But the soldiers shoot in starwars style and miss alot.making battle very chaotic with huge infantry forces.

+1 vote     article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:33am replied:

Yes the Obsidian Phoenix is a large transport/fighter light the Falcon and Ebon Hawk.

Most of the heroes are given at the start.

Ahsoka - Knight tech 4
Tarkin - Knight tech 5
Sidious - CIS tech 4

The alliance Deadnaughts and Order/Unity are all tech-5 super capitals that must be built for a high cost and time.

+1 vote     article: Knights era Unit List
Emperorniko
Emperorniko Jun 10 2014, 10:05pm replied:

While the Jedi are light-side exclusive, they serve the republic which is corrupt.

The Knight are in the grey. they do what must be done to keep the peace. They assassinate dirty leaders, have spies in all of the systems under them. but they welcome love and happiness where the jedi do not.(Which is the opposite of every hero's tale ever. The jedi code is stupid)

+3 votes     mod: Knights of the Old Empire 2 - Unity
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