Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
Like i said. I still need to add the smaller Turbolasers and Laser Cannons. Al I've added were the largest turrets.
It's for the Republic. Only Onasi, Vandar and Kavar would work for Reps but they are individuals names which in SW is usually used for the name of the ship and not the Class.
The Anakin Solo, Ackbar, Mon Mothma to name a few and believe all were Imperators but i could be wrong.
Yes the other faction will. There is only one other faction during this war and i will be making a Battlecruiser sized ship for the Unity. But it will not be as powerful as this ship.
Upon looking it up to be sure. There are 4 Subjugator-class Heavy Cruisers.
Malevolence (Original from TCW series)
Malevolence II (Grievous' Rebuilt Ship)
Devastation (Dooku's Sistership of the Malevolence)
Unnamed Subjugator (Build at Enoth)
The Harrower is over 3600 years older. The Old Republic takes place 3643 Years before A New Hope (Which is about the time this mod is) and 308 years after Knights of the Old Republic 2.
The Rule of Two existed for nearly 1000 years prior to the Clone Wars so the fact that people think that TOR is 300 years before TCW makes no sense.
I would sooner add the third Subjugator that didn't have any kind of super-weaponn or the second one that had a superlaser.
I would never model a Pammant design. too many odd shapes and curves. Pain to model and even worse to texture.
I don't think people will know a fanon ship design.
It's called Min's Wind btw. remember seeing the model years ago.
The unit list shown is obviously not the same as the one in the current release. The mod was released in February and the news post is dated July.
You'll have to wait for the next update which is still TBD
Sorry but I cannot help you. I use Windows 8.1 and use that mod launcher with no issues. Ask I can suggest is that you run it as administrator add that's what I do.
Geroenimo made it because the Harrower was the basis for the Imperatorc-class much as the Mandalorian ships were for the Repulbic ships. This ship was meant to look very much like the Imperator while still appearing as a Harrower sub-class.
I may be wrong here but that's what i get out of it. I'm sure Geroenimo explained it better to me when we talked about it in production some time ago.
Skirmish and GC only. making a campaign would require voice actors and advanced knowledge of coding. 90% of mods do not have a custom campaign.
The GC will have objectives to will however.
Sidious is avalible to the CIS at the lvl-5 starbase.
No there is no battle for or at the Star Forge at the moment.
Poor Forge, overlooked by the Harrowing without a single comment
Centurion and Interdictor are still on the way. Thranta is in the mod and that's from TOR mmo
Yes but the first one needs ground units so it's basically on hold until i can get some from somewhere.
Wow! For some reason when i wrote that i was thinking it was Han or someone talking about a Imperator saying "That's has enough firepower to pulverize a planet" in one of the movies. But now that i hear it in my head again i remember it was Commander Riker talking about the Scimitar in Star Trek: Nemesis.
Well a few Interdictors leveled Taris so i guess something 4x the size could flatten a moon like Nar Shadaa or Endor just the same. So i didn't really give false information
Wasn't Tarkin's ship in the last release? It's a Victory-class Star Destroyer.
These are completely new model of the Harrower (As seen by the added bridge section) I said it would be hardpressed against the ISD not that it would lose. But two ISDs is suicide.
The ISD has a great mix of medium-to-longranged turbolasers and ion cannons while the Harrower only has turbolasers. while they have more they cannot knock out a shield as fast as an ISD.
But the overall firepower of the Harrower would win 1v1. The Harrower is better behind or mixed with other ships while the ISD can do anything besides anti-fighter.
The Mando Vanator was in my last mod and a revised version of that will be used by the Knights and is mentioned in the unit list (Justicar-class) IDK what old rep ships i'll add but definatly no Valor.
Sure why not. I'll get on compiling it and upload it here after i finish the last station i need.
What luck that you upload a ton of stations now!
The ships act like the extra ships you get from the Death Star during a battle. You'll get them back every fight but not in the fleet. They will just appear with your fleet when the battle starts.
PS: I have no idea how TR plays (Only played Skirmish cause the GC maps where too chaotic for me) nor do i want to go and rip a code from others as that is likely a LUA Script
The Infinity-class Starbase offers the best in the way of defending a system. fast, diverse fighter deployment and weapons to rival multiple ISDs. It also allows you to build hyperdrive enabled fighters.
The Sentry-class Starbase offers a moderate garrison, max line of sight, enemy intelligence and the construction of Gunship-class vessels.
The Jedi Council sees the Sith Knights the same as the Sith Lords. servants of the darkside and destined to be corrupted by it. But they can't stop Jedi from leaving to join the Knights nor can they keep families from giving their children to the Knights. bir can they act agaisnt the Knights without starting a full-scale war.(Which they are now in)
Mandalore is one of the founding members of the Unity just as they were for the Black Alliance. Some of the most elite of the new generation Knight-Troopers are Mandalorian.
Since most of the Black Alliance formed the Unity, alot of their ships were turned over to the Knights and over the years phased out. Some remain in different roles or civilian duties.
The worlds of the Crime Lords are just cleaned up and taken into either the Republic or Unity depending on who cleaned it up. The only one to see damage in Nal Hutta which was destroyed in a orbital bombardment.
Dathomir is still mostly the same as before. Clans of Nightsisters control the world but one clan is led by Ventress and it's lands used as training grounds for Sith Knights, Knight-Troopers and Witches.
Sorry but there really isn't a point to the Tector besides a bit more armor and no hanger. The Imperator-II already acts as a more powerful Imperator.
Yes this station provides Intel on the nearby enemy and also gives sight to the entire battlefield during battle.
Idk you'd have to ask Warb_Null
I may make multiple GCs. But I'm not a great mapper so we'll see if I feel like making more maps for tons of new planets.
That's the very thing i hate. I'll play a mod and love it but never finish a GC cause it takes too long and ends up with 20-30 min for every space battle. 6 hours for a GC is great IMO plus more planets means i can't make as many chokepoints.
I don't like nor see why you would ever need tons of planets in a mod. and there is no official planet map since nearly every map is different over the years. But i do plot the planets to the map i have and i will be adding more to this mod.
Knight has 50 i believe so this one may have 60-65 total. Enough to fill in some important/famous (to gamers/movie-tv watchers) places i didn't add to Knights-1 like Zoist, Fondor, Anaxes, Tython, Telos, Peragus for starters along with adding a new semi-canon system for the Talortai(Urai Fen) race