Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

Comment History  (60 - 90 of 618)
Emperorniko
Emperorniko Nov 1 2014, 11:44pm replied:

still have balancing to deal with. I've work around a bunch of the heroes so atleast placeholders are there.

Expect a release by the end of the year. It's basically all balancing things out and build cost/time setup

+1 vote   mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Nov 1 2014, 11:26pm replied:

Looks like the other pic is from 3ds max using the User view setting. that one always makes things look oddly proportioned.

+4 votes   media: Conqueror finished
Emperorniko
Emperorniko Oct 30 2014, 11:14am replied:

At least it's bioware and not some other company. They made Revan to begin with and while i agree with Revan's plan when yo see him on the Foundry i do not beleive that the Revan in this new expansion is the real Revan.

Based on one of the logs they posted about a SIS handler reporting the growing power in the Order of Revan. i beleive that this Revan is in fact someone using his name to influence the zealots and Revan fanatics in both the Republic and Empire.

+1 vote   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 29 2014, 12:37am replied:

The entire hutt history is corruption and oppression of those weaker than them. every good thing a hutt has ever done has been to gain money or power over someone or something. they are one of the few races in SW that is evil just to be evil.

+3 votes   media: Evocar and Nar Shadda
Emperorniko
Emperorniko Oct 28 2014, 9:31pm says:

Long story but i wanted to kill off the hutts (Not all of them) but you people probably needed a good-ish reason for the actual bombardment and a less Sith-like way. Yes it was revenge but it was justice.

"What do you do when there is an evil you cannot defeat by just means? Do you stain you hands with evil to destroy evil or do you remain steadfastly just and righteous even if it means surrendering to evil?" - Zero from Code Geass

Either way the evil remains. So I have the Knights choose to commit evil to destroy the greater evil.

But the blowback from this is that the True Republic instead of seeing the end of Hutt Tyranny like most, they see the Knights acting like the Sith of old and believe there is no difference.

+6 votes   media: Evocar and Nar Shadda
Emperorniko
Emperorniko Oct 28 2014, 7:27pm says:

The first C&C mod that i have in my watch list that had an update today that's not literal ****.

I was scared to click on this at first. Damn hacker!

BTW that looks cool.

+1 vote   media: My version of the Leviathan
Emperorniko
Emperorniko Oct 28 2014, 7:25pm replied:

The merchant dock and pirate base in Skirmish.

Still not setting up GC yet so idk where yet

+4 votes   media: The Fragments of Omega
Emperorniko
Emperorniko Oct 24 2014, 3:13am replied:

mine is also run in windows XP (Service Pack 2) sorry forgot that part.

+1 vote   mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Oct 23 2014, 7:13am replied:

Run it as admin. I have win8 and use it for all my mods

+1 vote   mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Oct 19 2014, 4:42pm replied:

Mandalore is a member of the United Systems so it will be a Sith vessel.

+3 votes   media: Vengeance-class Frigate Skinned
Emperorniko
Emperorniko Oct 19 2014, 3:53pm says:

Turned out much better than i thought it would when i started this model

+3 votes   media: Vengeance-class Frigate Skinned
Emperorniko
Emperorniko Oct 19 2014, 10:20am replied:

I think the US some something like that, I wouldn't know. I don't pay much attention to the public.

+1 vote   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 19 2014, 12:03am replied:

The Republic put all power into the Supreme Chancellor plus he used the Dark side to manipulate the Sanate.

The US government has Checks and Balances. The President has almost no power to change anything without going through the popularity contest that is Congress, Senate and the corporations that control them.

I don't hate any president, I hate the position. Leader of a country that has no control over what happens in it.

+4 votes   media: Republic Glory Shot
Emperorniko
Emperorniko Oct 18 2014, 11:51pm replied:

I have no life. Job, friends, school i know not these things nor do i want those things.
I can sleep whenever i feel like it and that means sometimes i end up sleeping the day away. Mostly because i prefer the isolation the night bring so i dont have to deal with my sisters loud disrespectful kids or her bitch of a mother (My dad's ex).

+2 votes   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 18 2014, 2:05pm replied:

mmm cookies. I must've fallen to the Dark Side :)

+2 votes   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 18 2014, 1:56pm replied:

I don't get the question. As far as i know there isn't a holiday until Halloween (In the US)

+1 vote   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 18 2014, 1:53pm replied:

Yes the Jedi Order is a little darker in this era. Reverting back to being self-managed and not controlled by the Supreme Chancellor and the Senate. This also led to the return of the Revanchist-like divide in the Jedi. Those who think the Sith Knights and the United Systems are a blight on the Galaxy and those who see the "possible" threat of the Sith but follow the code and support the Knights' desire for peace.

So most of the council and many masters are only involved in the war to defend the Republic, while others like A'Sharad Hett have joined the secretive True Republic group in their goal of a Republic controlled galaxy.

The True Republic in my mod is a secret political group of people in all kinds of positions all over the Republic from senators to Clones. The result of all the chaos and corruption of the Clone Wars not ending with the designed New Order. They are the real leaders of the Republic.

IMO if Palpatine didn't form the Empire then the Republic was doomed to destroy itself. You cannot have a Diplomatic Government without Corruption and the Republic was more corrupt than the USA

+4 votes   media: Republic Glory Shot
Emperorniko
Emperorniko Oct 17 2014, 4:32pm replied:

Thanks!

+4 votes   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 17 2014, 4:18pm says:

Stayed up all night making this. Well i woke up yesterday at 11pm so i was fully awake anyway...

+5 votes   media: Update - Neo Harrower-class Battleship
Emperorniko
Emperorniko Oct 15 2014, 7:11pm replied:

The Interdictor in EAW is called Immobilizer 418 cruiser. The Interdictor-class Cruiser in Kotor also has the same Gravity well tech which is how you get captured by the Leviathan. The tech was just lost/shelved until they built the Immobilizer(Both built by Sienar)

Also the Leviathan was only 600 meters in size. Which is smaller than an Acclamator. The Wiki says it's as powerful as a Victory II-class Star Destroyer but i don't see how as it has a lot less weapons.

+1 vote   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 15 2014, 5:41pm replied:

Thanks a lot!

Yes Knights will and i already have most of what i want in it even as basic as it is. Unity is still undecided. if i can learn land modeling/animating then i definitely add land.

But as it is now, Unity would need new custom land units 'cause most of the Imperial and Rebellion units would've never been made.

+2 votes   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 15 2014, 2:52pm replied:

It was an Interdictor-class Cruiser. And the reason it's not there is because the Interdictor II-class has been phased out over the years in favor of the Defender series.

The Centurion II-class will be removed except one hero vessel. I may have another idea involving the Intedictor though. but it's not likely to reach the mod.

+1 vote   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 13 2014, 11:32pm replied:

The SSDs were all massive star destroyers. this one would technically be a Star Battlecruiser but like with the Allegiance, most would simply call it a Heavy Star Destroyer.

Star Destroyers = 1000-2000M
Battlecruisers = 2000M-5000M
Dreadnaught(SSD) = 5000+

this thing's no nowhere near a Star Dreadnaught. i'd say roughly 3600-3800M

+1 vote   media: Retribution-class Heavy Star Destroyer
Emperorniko
Emperorniko Oct 13 2014, 11:30pm replied:

No. This is in the map editor so i couls set up a pretty scene. And just like geroenimo did in ORAW, i will have custom maps with stations that are slanted. i loved that in his mod.

Plus that the way it has been in most of the rpublic pics.

+1 vote   media: Gozanti II-class Light Corvette
Emperorniko
Emperorniko Oct 13 2014, 9:20am replied:

Not for awhile. I want to sort out space before worrying about land. Still don't even know exactly what i want in it also.

Land will be in the mod though.

+1 vote   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 13 2014, 3:13am says:

The plain Gozanti will be a merchant buildable unit. or it may be... still dont know for sure.

+2 votes   media: Gozanti II-class Light Corvette
Emperorniko
Emperorniko Oct 8 2014, 6:31pm replied:

They could just as easily take 2 minutes to find out for themselves. It's the first thing that comes up when you google "EAW steam mods"

And im sure my mod is not the first these people have gotten for this game.

It really doesn't matter anyway. After these comments are pushed to the second page i will be getting more requests from lazy trolls asking me to fix their problem for them when they could do so themselves with little to no time at all.

+1 vote   mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Oct 8 2014, 3:44am says:

Yay me!

+1 vote   media: New Droid Ships
Emperorniko
Emperorniko Oct 7 2014, 9:50pm replied:

I had orginally made up this story as a Fan-fiction idea i was going to write (At the time i was addicted to Fanfiction.net) But i ended up focusing more on the mod than actually writing and never even finished the first chapter. I may or may not start writing again at some point.

+1 vote   mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Oct 6 2014, 3:46pm replied:

You mean on the wings?

If so, those wings are really thin. If you ever look at a cross section of a naval turret you'd see that the turret's mechanisms go down pretty far. In Star Wars it's the same.

Those squares are like air vents for flying in any atmosphere. Wanted something to make this look different than the many other models out there.

+3 votes   media: Victory I-class Star Destroyer
Emperorniko
Emperorniko Dec 11 2014, 2:40pm replied:

Yeah. I'm not really doing much for this at the moment though. It's just text in Word.

+1 vote   media: Side Project/KOTOE: Origins
Emperorniko
Emperorniko Dec 10 2014, 10:16pm replied:

This is the Mandalorian Wars era. Before the Knights were formed hence the name Origins.

Also why Drake and Kyra are Republic heroes along with Larue's mother, and Jax is still a Neo-Crusader.

+1 vote   media: Side Project/KOTOE: Origins
Emperorniko
Emperorniko Dec 10 2014, 5:01pm says:

Texture sucks! UVing and Texturing Mon Cal ships is a pain in the A$$!

+2 votes   media: Mon Calamari Ship Pack!
Emperorniko
Emperorniko Dec 9 2014, 2:34pm replied:

I know what's causing the Ilum issue so i should be able to fix that soon.

+1 vote   download: Unit Hotfix
Emperorniko
Emperorniko Dec 8 2014, 8:39pm replied:

With the long bangs and slender body i'd assume this is a girl. That's what i thought when i found it on in google search and edited it

+1 vote   media: Darth Grim
Emperorniko
Emperorniko Dec 8 2014, 4:44am says:

this is the download i posted in that last pic.so if you have that you don't need this

+1 vote   download: Unit Hotfix
Emperorniko
Emperorniko Dec 7 2014, 2:33pm replied:

will be patched later with the new Sith Apprentice of Sidious.

+2 votes   media: Unit Hotfix
Emperorniko
Emperorniko Dec 7 2014, 5:12am says:

About F-ing time! that was roughly a 10 hour wait!

+4 votes   download: Knights of the Old Empire 1 - Knights V1.0
Emperorniko
Emperorniko Dec 6 2014, 10:34pm replied:

yes

+1 vote   media: While we wait.
Emperorniko
Emperorniko Dec 6 2014, 8:44pm replied:

never know. ModDB has to authorize any downloads and news posts. it usually takes anywhere from an hour to a day.

+1 vote   media: Awaiting Authorization!
Emperorniko
Emperorniko Dec 5 2014, 6:54pm says:

Bridge in true CIS fashion, too much glass and overly exposed. But i do like the look of them.

+10 votes   media: Confederacy Omega-class Star Destroyer - WIP 2
Emperorniko
Emperorniko Dec 3 2014, 1:28am replied:

You only get to use the Harbinger of Order. the other two will be hostiles that anyone can go kill.

+1 vote   media: Providence-class Heroes
Emperorniko
Emperorniko Dec 2 2014, 5:33pm says:

This is about the only pic i can now find of this shipafter it was taken off of Wookiepedia Img3.wikia.nocookie.net

+2 votes   media: Confederacy Omega-class Star Destroyer - WIP 1
Emperorniko
Emperorniko Nov 30 2014, 9:18am replied:

Thanks. It started out as the Republic Emblem behind the Jedi but this looked so much better.

+2 votes   media: Splash Screen
Emperorniko
Emperorniko Nov 22 2014, 8:28am says:

I just gotta say i love Adamnkop's designs and will probably be using them throughout the KotOE saga.

+6 votes   media: Knightfury (YT-1300/TIE Interceptor) - WIP
Emperorniko
Emperorniko Nov 11 2014, 2:26pm replied:

Yes in a way.

They allow any knight to freely choose his/her own alignment so long as their power is used for the greater good.

+2 votes   media: Planet List
Emperorniko
Emperorniko Nov 9 2014, 7:02pm replied:

An asteroid field. But there is much dark side energy so the Knights have setup a spacestation academy there.

+2 votes   media: Planet List
Emperorniko
Emperorniko Nov 9 2014, 5:21pm replied:

Only 66. FOC had 55

+1 vote   media: Planet List
Emperorniko
Emperorniko Nov 9 2014, 4:02am replied:

Yeah it's x-foils

+3 votes   media: Anakin's TIE Slayer-X1
Emperorniko
Emperorniko Nov 8 2014, 12:41am says:

Still have the hanger effects to add

+3 votes   media: Republic Planetary Defense Station
Emperorniko
Emperorniko Oct 5 2014, 6:52pm replied:

The FOC Victory only has 3 weapon hardpoints. 2 turbolasers and a Ion Cannon. Only in mods does it have more. They meant it to be a mini-Imperator. EAW/FOC ships were nothing like any of the canon ships.

+1 vote   media: Victory I-class Star Destroyer WIP2 - Textured
Emperorniko
Emperorniko Oct 5 2014, 3:18pm replied:

Nope just wings. They never open in space if you look at any of the canon images of it in space.

+1 vote   media: Victory I-class Star Destroyer WIP2 - Textured
Emperorniko
Emperorniko Oct 5 2014, 2:52pm replied:

That would force it to open it's wings in space combat. in canon they are never open in space, therefor it must not have weapons there.

+1 vote   media: Victory I-class Star Destroyer WIP
Emperorniko
Emperorniko Oct 5 2014, 2:50pm replied:

They only open in canon when it's flying in the atmosphere of a planet. Never knew why others use them as weapons. They are just wings.

+1 vote   media: Victory I-class Star Destroyer WIP2 - Textured
Emperorniko
Emperorniko Oct 4 2014, 2:16pm replied:

This is a one-man team. i consult other modder and share assests but am alone.

+2 votes   media: Victory I-class Star Destroyer WIP
Emperorniko
Emperorniko Oct 3 2014, 6:55pm replied:

I wanted it to look like it could open but it wont. Will still have missiles but they will be elsewhere. The Victory II-class will replace most of them with Ion Cannons though. But that will be for Unity only.

+2 votes   media: Victory I-class Star Destroyer WIP
Emperorniko
Emperorniko Oct 3 2014, 6:37pm replied:

Mine will not. The wings allowed it to fly within the atmosphere of a planet. Most people use them as missile launchers for some reason.

+2 votes   media: Victory I-class Star Destroyer WIP
Emperorniko
Emperorniko Oct 3 2014, 6:19pm replied:

It's a Heavy Star Destroyer. around 2x the size of the Imperator.

I will not be adding any Super Star Destroyers.

+1 vote   media: Retribution-class WIP6 - Greeble and Lights
Emperorniko
Emperorniko Sep 27 2014, 1:21pm says:

I would suggest Allanteen VI.

I say Allanteen VI due to this quote.
"During the Clone Wars, Jedi Knight Anakin Skywalker modified his Venator-class Star Destroyers at a shipyard in the system."
So they are already known to modify Venators

I would also suggest Rendili due to the similar concept as the Victory and the Victory was a Rendili-Kuat design.

+6 votes   media: Nar Shaddaa
Emperorniko
Emperorniko Sep 22 2014, 7:54pm says:

Added note for modders reading this.

If you go by this literally. You can take any mod and claim you made everything in it. Which has always been the case in modding any game. This does not however make you immune to becoming an outcast of the modding community as so many others have become.

So while no one owns anything. it's the RIGHT thing to do to atleast credit the developers of anything you use in a mod that you didn't completely make yourself and will get you respect as a modder within the community because that's what we are, a community. We even have those old guys down the street who hate eachother for seemingly no reason.

So please respect other modders and don't rip apart a mod and claim it as yours. Give credit where it's due even if it's someone you don't like.

Rant Over.

+10 votes   article: Lucas Arts copyright
Emperorniko
Emperorniko Sep 22 2014, 7:43am replied:

Yeah. Had to go back and make that. it's there now

+1 vote   media: One of the new improvements
Emperorniko
Emperorniko Sep 20 2014, 2:48pm replied:

I dont even know what screen tears look like. the worst i've seen in any game is the driver restarting.

+1 vote   media: In-game shots
Emperorniko
Emperorniko Sep 18 2014, 2:55pm replied:

RAW lag slightly for me as well so it very well could be. they do love their fighters and particles.

+2 votes   media: In-game shots
Emperorniko
Emperorniko Sep 18 2014, 12:55pm replied:

Doesn't lag for me so if it does for others it's their own fault for having crappy computers.

I know that sounds rude but i'm just stating a fact, not trying to be mean.

+2 votes   media: In-game shots
Emperorniko
Emperorniko Sep 17 2014, 7:11pm says:

Wow the devs archived this in less then 10 mins

+2 votes   article: Improved Unit List
Emperorniko
Emperorniko Sep 17 2014, 5:10pm replied:

I wasnt being rude or acting against you. I was letting you know what Warb had said when i asked him. I was hoping he had released it and i missed it or something but since he didnt and the jerks at SOGE are handing out models that aren't theirs to give out just puts them in the moral wrong.

Warb posts on Forums.filefront.com and Everythingeaw.com with his all of his free to use models and talks to his loving worshippers.

Respectful modders ask permission from the creator.Any one of us seasoned EAW modders would've helped you contact him if asked. He does not check his Moddb page often so i would suggest asking on those forums.

I apologize if my helpfulness offends you again. I'll try to be less helpful to my fellow modders in the future so i can please you.

With regards - Emperor Niko

+1 vote   media: Rothana Destroyer
Emperorniko
Emperorniko Sep 17 2014, 3:34pm replied:

Quote from Warb_Null himself
"They took it from the SOGE mod for SoaSE. It's been present in that mod for a while now, along with some other RaW ships.
Soge has permission, they (Galaxy at War) however do not. At least not from me. Maybe Anaking gave the permission. I don't know. The Rothana Destroyer used to be canon in name only. It never had a picture. The design is mine."

Everythingeaw.com

This model has never been free released by Warb. I should know since i stalk his skydrive.

+2 votes   media: Rothana Destroyer
Emperorniko
Emperorniko Sep 2 2014, 7:54pm replied:

Upon looking it up to be sure. There are 4 Subjugator-class Heavy Cruisers.

Malevolence (Original from TCW series)
Malevolence II (Grievous' Rebuilt Ship)
Devastation (Dooku's Sistership of the Malevolence)
Unnamed Subjugator (Build at Enoth)

+1 vote   media: Unnamed Heavy Star Destroyer - WIP
Emperorniko
Emperorniko Sep 2 2014, 2:46pm replied:

I would sooner add the third Subjugator that didn't have any kind of super-weaponn or the second one that had a superlaser.

I would never model a Pammant design. too many odd shapes and curves. Pain to model and even worse to texture.

+1 vote   media: Unnamed Heavy Star Destroyer - WIP
Emperorniko
Emperorniko Aug 28 2014, 4:21pm replied:

I don't think people will know a fanon ship design.

It's called Min's Wind btw. remember seeing the model years ago.

+3 votes   media: ?...
Emperorniko
Emperorniko Aug 21 2014, 3:24am says:

Poor Forge, overlooked by the Harrowing without a single comment

+2 votes   media: Unity Shipyard/Drydock - Forge-class Starbase
Emperorniko
Emperorniko Aug 7 2014, 5:04pm replied:

Thanks

+2 votes   media: Unity Defence Starbase - Infinity-class Starbase
Emperorniko
Emperorniko Jul 29 2014, 8:49pm replied:

nope it's way too small for that. It's a comms/admin station. Instead of standard starbases the Unity has two stations. Administration and Shipyard. They each provide to be later named rewards.

+1 vote   media: Ship of the Unity - Thranta
Emperorniko
Emperorniko Jul 28 2014, 9:25am says:

Avenger=Right Avalon=Left

+1 vote   media: Avenger-class Frigate
Emperorniko
Emperorniko Jul 23 2014, 11:31pm replied:

It's just the one i like using in skirmish. but the factions do have there own colors in the GC.

+2 votes   media: Avalon - Ingame
Emperorniko
Emperorniko Jul 22 2014, 1:18pm replied:

It's hard to make a full ring without making it have several hundred particles.

It also looks fuller the longer it's out.

+2 votes   media: Avalon - Ingame
Emperorniko
Emperorniko Jul 4 2014, 6:35pm replied:

All i have to say is

ARC-170 - Three pilots, one flies, one shoots forward weapons and hperspace, one fires rear lasers

X-Wing - One pilot to do everything but hyperspace.

+1 vote   media: T-65 X-Wing Starfighter
Emperorniko
Emperorniko Jun 30 2014, 10:00pm replied:

X-Wing has all the same features only it has four light lasers instead of 2 mediums and 2 light. The ARC-170 was three-manned this is one-manned and out classes the ARC-170 in all areas except firepower.

It's better than the ARC-170 in that it has Chaif, sensor systems, targeting systems, can use photon OR concussion missiles equaling the ARC amout of 6 warheads, only one manned, 1,100g faster at max, 1.0 is better hyperdrive than 1.5.

The X-Wing is a improvement. I wouldn't say the X-Wing would push the ARC-170 out of service but it would end up being phased out to private fleets in the 20 years since the Clone Wars.

+2 votes   media: T-65 X-Wing Starfighter
Emperorniko
Emperorniko Jun 30 2014, 9:20pm replied:

I agree that's why i changed it along time ago. i've always's like the electrical look for it

+1 vote   media: In-game Pic
Emperorniko
Emperorniko Jun 30 2014, 8:04pm replied:

Ion cannons dont look anything like lasers in my mod. They are a white bumb with a trail of small lightning effects. You see one just below the Harrower.

+1 vote   media: In-game Pic
Emperorniko
Emperorniko Jun 27 2014, 7:08pm replied:

Yes it will be in the next release but it's the starting hero's ship. It's balanced due to the fact that both other factions start with minor capital ship heroes and the Alliance has none.

+1 vote   media: Black Fang Flagship Avalon - Nearly Complete
Emperorniko
Emperorniko Jun 27 2014, 3:42pm says:

I'm still trying to decide the actual scale of the Star Forge and will also be remodeling or editing it.

The scale at one of the far away shots in KotOR shows it being planet sized if you go by the star. Then in the shot with the Hammerheads shooting it it looks like it's SSD sized.

I'm thinking of making it moon sized.

+3 votes   media: For shits and giggles
Emperorniko
Emperorniko Jun 11 2014, 12:15pm replied:

Yes. i have no idea what to call that thing right now. i neverplayed that game.

+1 vote   article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:45am replied:

The tip of their guns are hardpoints and thanks to that they can have their accuracy adjusted.

+1 vote   article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:42am replied:

Obsidian Phoenix - Moddb.com

+1 vote   article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:37am replied:

Oh and right now i figured the land and be as such. Mainly infantry warfare with only 2 kinds of vehicle. Primary Tank and Huge attack vehicle. Then i'll add more an i get the balancing right.

But the soldiers shoot in starwars style and miss alot.making battle very chaotic with huge infantry forces.

+1 vote   article: Knights era Unit List
Emperorniko
Emperorniko Jun 11 2014, 2:33am replied:

Yes the Obsidian Phoenix is a large transport/fighter light the Falcon and Ebon Hawk.

Most of the heroes are given at the start.

Ahsoka - Knight tech 4
Tarkin - Knight tech 5
Sidious - CIS tech 4

The alliance Deadnaughts and Order/Unity are all tech-5 super capitals that must be built for a high cost and time.

+1 vote   article: Knights era Unit List
Emperorniko
Emperorniko Jun 10 2014, 7:18pm replied:

I really can't do much for Knights. all that's left is a few small balancing issues and land. I can't do anything in land since i know nothing of animating or making walkers, tank or any of the details for land textureing or modeling. right now all the mod's land i,s is a major infantry improvement mod

+2 votes   article: Possible Unit List - Knights of the Old Empire 2: Unity
Emperorniko
Emperorniko Jun 8 2014, 4:18am says:

I'm probolly going to get in trouble with Geroenimo for Republicizing his beautiful Imperial ships.

+3 votes   media: A glimse into the future
Emperorniko
Emperorniko Jun 5 2014, 12:40pm replied:

The Death Watch had a fighter and Troop Transport variants that were different sizes but still the same design

+1 vote   media: Fighters Scaled!
Emperorniko
Emperorniko Jun 5 2014, 12:59am replied:

The Clone Troopers model here have been replaced btw.

The Clones under the command of the Sith Knights are the rushed cheep ones that are combat ready in a year. They basicly act as cannon fodder for the better trained units.

The Knight-Troopers(Sith Troopers) are trained human soldiers joining the cause who are trained by the Knight's original elite soldiers. you get only a few in a group but they have much better accuracy and light personal shields built into their armor.

The Knight-Crusaders(Neo-Crusaders) are like heavy gunners. They have High Armor and Laser Repeaters.

+1 vote   media: Land Preveiw
Emperorniko
Emperorniko Jun 5 2014, 12:34am replied:

The TIE Fighter was already in the Prototype stage during the Clone Wars and was able to become the main imperial fighter right after the end of the war. So i plan on the TIE series to act as the main fighters of the Republic but they will be new models made with more republic design. I have a few i plan on making already.

Also Republic Sienar Systems will become the independent company Sienar Fleet Systems. A few TIE models will be designed for the Galactic Unity's military forces.

But the TIEs designed for the Unity will not be used by the Republic and vice-versa.

Unity TIEs so far
Moddb.com
Moddb.com

+1 vote   media: Republic-Knight Fighters
Emperorniko
Emperorniko Jun 4 2014, 5:30pm replied:

OK!!! I'm not perfect! (Proceeds to cry in a corner for not going to school)

JK. I went to kindergarden at least :)

+6 votes   media: Hero Introduction - Seras Fang
Emperorniko
Emperorniko May 31 2014, 11:20pm replied:

Hey don't forget Cheesecake! That guy's a particle wiz

+2 votes   media: Damage Effect on a Fighter Hero
Emperorniko
Emperorniko May 31 2014, 11:16pm replied:

My Harrower is a whole new ship built to rival the Imperator-class. It would have to be nearly the same size to accomplish that.

+1 vote   media: Everything Scaled
Emperorniko
Emperorniko May 31 2014, 9:56pm replied:

That's a barren rock/dessert world aka Korriban

+3 votes   media: Near perfect recreation!
Emperorniko
Emperorniko May 31 2014, 2:02pm replied:

That is the heavier Providence it's next to. Harrowers from the TOR era would actually be about the size of the Victory-class Star Destroyer.

I want to say mine is roughly 1450m. the Imperator-class is 1600m and the Centurion is 1200m so i'm guesstimating

+2 votes   media: Everything Scaled
Emperorniko
Emperorniko May 31 2014, 12:05am replied:

It's a ship the size of a Star Destroyer and just as strong if not stronger. i figured you'd feel worse if you lost it and then had to watch in slowly die while the enemy decimates the rest of your fleet.

It's all about morale

+4 votes   media: The titan has fallen
Emperorniko
Emperorniko May 29 2014, 8:05pm replied:

Yes most flak cannon and laser cannon systems are non-targetable/destroyable

+3 votes   media: First of many to come
Emperorniko
Emperorniko May 29 2014, 11:13am replied:

Updated! Now with solar panels

+2 votes   media: TIE/S Mk2
Emperorniko
Emperorniko May 26 2014, 8:55am replied:

the one's who upgraded the ship from a frieghter was the Black Fang Pirates so it will be the dark grey default color. i needed to remove the line of code for that.

+1 vote   media: Hammerhead Varients
Emperorniko
Emperorniko May 25 2014, 11:06pm says:

Taking Kuat is very very hard to do

+1 vote   media: Local Defense Forces
Emperorniko
Emperorniko May 15 2014, 3:11am replied:

just be highly accurate turbos. this is a corvette-light frigate hunter that rarely misses.

It's really small but i love the design so much i wanted it to be very useful.

+1 vote   media: Vanquisher-class Light Frigate
Emperorniko
Emperorniko May 15 2014, 2:13am replied:

It was the version i was using before that was messed up. When i imported the original file i got from Arvis Taljik it had smoothed alot of the model. a few weeks ago i basically de-smoothed the entire ship.

This happens on import sometimes.

+1 vote   media: Republic Invasion of Dac
Emperorniko
Emperorniko May 12 2014, 7:00pm says:

I feel as though if anyone has an issue with another person they should keep it in a private chat and not post personal attacks on another mod no matter the issue.

I am not taking sides in this issue even though i dont like any of Normada's mods. But i have at least given them a chance and that is fair. Vong at War isnt out yet so no ill can be said about it as no one can state a factual reason for stating negative opinions about it as they dont know anything about it.

Modding isnt a job or anything of real importance. It's a hobby for pure enjoyment of those making it and those who chose to play it.

It's simply good ethics and manners to other that any issues be private. These things have led to the loss of many great modders who've gotten fed up with personal attacks warranted or otherwise.

All sides should drop the issue completely. Normada should not talk about YVaW or it's team and the YVaW team should not talk about Alliance or Normada. Keep issues private.

People will like Alliance and others will like YVaW when it's out. My personal favorite is ORAW.

Just because the former very overused weapon of reporting mods for using assets is gone doesn't mean modders should take their fight to the public.

Remember this is a neutral modder so please don't remove the comment.
Rant Over

+1 vote   media: Warb_Null Mandalorian Cruisers new skin
Emperorniko
Emperorniko May 12 2014, 7:00pm says:

I feel as though if anyone has an issue with another person they should keep it in a private chat and not post personal attacks on another mod no matter the issue.

I am not taking sides in this issue even though i dont like any of Normada's mods. But i have at least given them a chance and that is fair. Vong at War isnt out yet so no ill can be said about it as no one can state a factual reason for stating negative opinions about it as they dont know anything about it.

Modding isnt a job or anything of real importance. It's a hobby for pure enjoyment of those making it and those who chose to play it.

It's simply good ethics and manners to other that any issues be private. These things have led to the loss of many great modders who've gotten fed up with personal attacks warranted or otherwise.

All sides should drop the issue completely. Normada should not talk about YVaW or it's team and the YVaW team should not talk about Alliance or Normada. Keep issues private.

People will like Alliance and others will like YVaW when it's out. My personal favorite is ORAW.

Just because the former very overused weapon of reporting mods for using assets is gone doesn't mean modders should take their fight to the public.

Remember this is a neutral modder so please don't remove the comment.
Rant Over

+1 vote   media: Commenor
Emperorniko
Emperorniko May 12 2014, 3:09am replied:

There are 46 atm and i plan on adding a few more so the map should be around 55 or so once finished.

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 12 2014, 2:20am replied:

The mod's in this era will be small but the next stage of the mod will be set in what would've been the GCW era and will feature a good number of systems.

And any GC maps i make will be like the vanilla GC map Gateways where your faction will control the systems grouped together. I can't even enjoy the others where you have several groups of planets scattered across the galaxy. I always end up selling everything on the isolated worlds and ignore the fleets there while i build up at my main cluster until i can spam the capital ships.

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 11 2014, 11:27pm replied:

Ah i see. The way i hope to set it up is the Republic ships will cost alot more but they will build faster. basiclly meaning that you are transferring command to your forces instead of building them yourself. While the Sith ships are built on the spot thus taking longer and cost less due to not using a company to build the ships for you.

And i too an a turtle player. which is why i hate mods where they use a true faction based map forcing many of your worlds to be undefendeable with enemy planets all around.

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 11 2014, 10:12pm replied:

I agree but i took the time to make the alterations and wanted to keep both types with a purpose.

Oh and trust me. you'll like to use the MC ships as you dont need a tech level to build them if you play as the Knights or Omega and if you're playing as the Alliance then you'll want their ship cause they are great heavy ships.

Right now i have it set that Mon Calamari has 2 MC70s and 4 MC65s. i can send medium sized fleet from any of the factions and lose all of my smaller ships due to the powerful shields of the MC ships allowing them a long time to unleash their weapons.

This will be a great aid for the Alliance fleets.

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 11 2014, 9:01pm replied:

I have a justified reason for both

The fighter has a smaller profiles so it's easier to avoid enemy fire.

The bomber has wings cause who wants a bunch of bombs right near the pilots.

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 10 2014, 11:18pm replied:

fighter left
bomber right

+1 vote   media: Mon Calamari MC-15 Series
Emperorniko
Emperorniko May 10 2014, 7:10pm replied:

that is in my folder of "I might make this" full of pics of random stuff

+2 votes   media: Asked for alternate design
Emperorniko
Emperorniko May 10 2014, 1:39am says:

C&C: Generals music, nice touch.

+6 votes   media: Back at it again
Emperorniko
Emperorniko May 9 2014, 3:30pm replied:

Well the Mon Cal had a few military units in the Clone Wars but not a real fleet. In my mod they have militarized themselves cause they dont trust the Republic or CIS and see the Alliance as a band of criminals.

But yes Fanon is what this mod always was

+1 vote   media: Mon Calamari Corvette?
Emperorniko
Emperorniko May 8 2014, 4:02pm replied:

you mean last night.
and idk if im going to or not

+1 vote   media: A few pics of current progress
Emperorniko
Emperorniko May 6 2014, 11:33pm replied:

If it's at the main menu i'd say it's all of the units moving and shooting at once.

The biggest part of lag is alot of code running at once. you have the weapons moving, the hardpoints targeting and firing, units moving and calculating best angle of attack, dozens of fighters moving in a set pattern and such.
With mods you have a ton more hardpoints and more detailed particles along with more fighters. this all makes the game lag even on the best of computers.

The poly count is just icing on the cake.

+1 vote   media: Mon Calamari Cruiser WIP 3
Emperorniko
Emperorniko Apr 30 2014, 7:43pm says:

I vote for this one

+1 vote   media: Unit preview - Concepts
Emperorniko
Emperorniko Apr 28 2014, 12:07pm replied:

I lost everything so i'd say so

+2 votes   media: I think i fixed the AI
Emperorniko
Emperorniko Apr 26 2014, 10:57pm replied:

"It starts with the familiar SWTOR Title Screen Melody followed by an altered "The Force" Motive leading into a Self Composed Bridge...

No audio clips of the original were used. Every sound, instrument and note that you hear has been carefully programmed and mixed by me.

This is part remix, part rearrangment and part self composed. Its meant to be seen more of an expansion rather than a copy.

My aim with this remixes is not to replace or copy the original but to show a new perspective on a well loved track and make a new piece of music that can stand on its own."
Youtube.com

+1 vote   media: Another and Final (For now) Menu Music!
Emperorniko
Emperorniko Apr 26 2014, 7:11pm replied:

It had less guns on it because it's a mobile base. It has factories for fighters and battle dtoids. It also has a temple for the knights to train in both sides of the force. That's why there's only two of them.
They act as a fighter supercarrier, heavy cruiser, fleet commander, land factory.

+1 vote   media: Republic-Knight Fleet
Emperorniko
Emperorniko Apr 26 2014, 6:09pm replied:

That's the prototype one on the right. The version you saw didn't have the weapons on it because turrets need to be coded separately from the main ship.

+1 vote   media: Republic-Knight Fleet
Emperorniko
Emperorniko Apr 26 2014, 4:29pm replied:

The TIE series will only be seen on Darth Sidious's ISD at the moment. However I plan on a future version of the mod that will see the Republic/Jedi if it never became the Empire. The TIEs will be their main fighter units along with a few other TIEs I have planned.

And no more sith fighters will be added until the future version.

+1 vote   media: Republic-Knight Fighters
Emperorniko
Emperorniko Apr 26 2014, 2:19pm replied:

The Prototype Harrower IIIs are the prototypes Order and Unity. They are hero-like units that require the Star Forge to be built. The standard Harrower III is more of a end game winner. I made it for the sequel of this mod but decided to include it to fill the hole of a Star Destroyer-like ship for the Knights.

The Prototype also uses huge railguns while the standard version has many more turbolasers

+1 vote   media: Republic-Knight Fleet
Emperorniko
Emperorniko Apr 26 2014, 5:28am replied:

It's not really the best warship around. Alot of mods make it a powerful ship when it was really just used to provide support as a large carrier and to transport huge armies to the surface.

And there will be a few minor factions in GC that hold planets of their own. Right now i know of only The Mon Calamari, the Corellians and the Separatist Rebellion

+1 vote   media: Omega's Forces
Emperorniko
Emperorniko Apr 21 2014, 8:25am says:

Copyright Infringement only applies where money is being made for a product of someone else's licensed property. As you have made no money there is no issue here.

If others can make mods for Star Trek, Battlestar Galactica, Babylon 5, ect. and not get banned then their's no issue for you.

You shouldn't worry about what people say unless it's a confirmed admin of Moddb.

I know of one person in particular who enjoys reporting others mods for nothing and the admins no longer care what he has to say.

No matter what, no crime or fine can be issued due to you not making money here. The worse that could happen is the Moddb admins would inform you of your mod being a violation and they would archive the mod.No action would be taken against your account. (But it's not very likly tohappen at all)

Don't be scared of stupid people who hold no authority.

+3 votes   article: Shutting Down
Emperorniko
Emperorniko Apr 16 2014, 12:51am replied:

i plan on retooling the fighters lasers to be useless against anything larger than a light-medium corvette.

I like the idea of fighter heavy combat so there will still be large numbers of them but only from cruiser sized ships while the frigates will have only a few.

+2 votes   media: Defender II-class Heavy Frigate
Emperorniko
Emperorniko Apr 16 2014, 12:25am replied:

That's mainly due to the AI not being that good atm.

The tactic i was going for was that the CIS over spams vultures and that is supposed to keep your fighters busy while the rest of your fleet engages in ship-to-ship.

Since that idea failed i intend on limiting the active fighter count along with adding to a starbases reserves as I've yet to do.

Notice the (Total) next to the fighter in the description. That's how many is in the entire ship before a battle.

+2 votes   media: Defender II-class Heavy Frigate
Emperorniko
Emperorniko Apr 9 2014, 2:27pm replied:

that's next. that's why it's WIP

+2 votes   media: Mon Calamari Cruiser WIP
Emperorniko
Emperorniko Mar 27 2014, 1:16am replied:

Standard unit at the very end of a GC after building the Star Forge.

This is actually a post Clone Wars ship, but that version of the mod is coming later.

+1 vote   media: Harrower III-Class Star Destroyer
Emperorniko
Emperorniko Mar 23 2014, 7:52pm replied:

Img1.wikia.nocookie.net

Img3.wikia.nocookie.net

"After the Jedi Civil War, the entire Lehon system was littered with wreckage from the destroyed Star Forge and the remnants of crippled vessels which had fought in the final battle of the war. Lehon itself became surrounded with asteroid-like rings of rubble which made navigation to and from the planet extremely dangerous. Though the wreckage would have been valuable as a source of resources, the Galactic Republic chose to make the entire system a protected historical site which was not to be entered without permission."

+1 vote   article: Planet List
Emperorniko
Emperorniko Mar 16 2014, 3:53am replied:

It's from Codeuser and Wildcat

+1 vote   media: Land Preveiw
Emperorniko
Emperorniko Mar 16 2014, 1:47am replied:

not going canon since this is a modified VSD one as said in the description.

Plus the missile launchers hardpoints represent multiple individual tubes that are near each other. The real VSD-I has only two groups of launchers that make up those eight.
Img3.wikia.nocookie.net

Also this uses the early blueprints of the Victory II-class which replaces the missile launchers with ion cannons

+3 votes   media: Victory-class Destroyer - Scimitar WIP
Emperorniko
Emperorniko Mar 14 2014, 11:48pm replied:

Darth Bane travels to Lehon and saw the remains of the starforge. it had become a ring of debris around the planet.

+4 votes   article: Planet List
Emperorniko
Emperorniko Mar 14 2014, 10:24pm says:

Lehon with the ruins of the starforge would be cool

+4 votes   article: Planet List
Emperorniko
Emperorniko Mar 13 2014, 6:04am replied:

3ds max 8

+2 votes   media: HMP Droid Gunship WIP
Emperorniko
Emperorniko Mar 12 2014, 4:08pm replied:

In total this model took about 2-3hrs and i'm not the most skilled person out there. Not as complicated as making ships.

+1 vote   media: HMP Droid Gunship WIP
Emperorniko
Emperorniko Mar 12 2014, 8:32am says:

It's odd that there isn't many mods that have this thing

+1 vote   media: HMP Droid Gunship WIP
Emperorniko
Emperorniko Feb 15 2014, 9:13am replied:

droids are super weak and i'm trying to make them inacurate like the movies and show but they are ignoring the code.

Right now you get more droids than clones in a group.

+1 vote   media: Land Preveiw
Emperorniko
Emperorniko Feb 4 2014, 6:33am replied:

Nevermind i think he's just blonde

+1 vote   media: Hero Introduction - Republic Overseers
Emperorniko
Emperorniko Feb 4 2014, 6:30am replied:

Pic on wookipedia that are during the clone wars still show grey hair.

Static1.wikia.nocookie.net

+1 vote   media: Hero Introduction - Republic Overseers
Emperorniko
Emperorniko Jan 26 2014, 2:21am replied:

when you go to the "HD view" it's clear.

+1 vote   media: Hero Introduction - Rue
Emperorniko
Emperorniko Jan 25 2014, 4:30am replied:

Because of you sir, the names of all of the ships in this class are named from something from Disney.

Alot of the ships now have odd names from many shows and movies (I ran out of ideas)

+1 vote   media: Destiny-class Battlecruiser
Emperorniko
Emperorniko Jan 14 2014, 6:20pm replied:

Revan was captured by the Sith Emperor in The Old Republic MMO and later freed by the Jedi player guided by the character from KOTOR2's ghost. He then went on to command a wardroid factory made by the Infinite Empire and he wanted to wipe out everyone in the galaxy with Sith ancestry. The Sith player then raids the station and Revan becomes one with the force.

No knight would want to wipe out billions of people. most of them being innocent.

+3 votes   media: Hero Introduction - Lord Drake
Emperorniko
Emperorniko Jan 2 2014, 5:28pm replied:

I cant find the file anywhere on the site

+1 vote   media: Video Update
Emperorniko
Emperorniko Jan 2 2014, 6:04am replied:

what's it called? cause i'm looking for it now

+1 vote   media: Video Update
Emperorniko
Emperorniko Jan 2 2014, 5:09am replied:

I cant just take them from another mod. I'll either have to make them myself or beg other modders for theirs and i'm trying not to do that so much at this point.

+1 vote   media: Video Update
Emperorniko
Emperorniko Dec 28 2013, 10:38pm replied:

hmm.... I wonder why that would be?

+1 vote   media: Ships of the mod
Emperorniko
Emperorniko Dec 27 2013, 11:48am replied:

There were multiple sizes of the Providence and Recusant classes in canon. The Invisible Hand was a smaller but heavily armed Providence. they go as big as 2,177m

+2 votes   media: Ships of the mod
Emperorniko
Emperorniko Dec 14 2013, 6:26pm replied:

for the gas giants i used a old tutorial from Burnstrobe that i dont know where to find now. and the ice one i mixed a few textures and played around with photoshop.

+1 vote   media: All the other new planet textures
Emperorniko
Emperorniko Dec 12 2013, 7:51pm says:

New Bespin model i've made using the tutorial from Burnstrobe. Thanks man!

+2 votes   media: Alliance Fleet
Emperorniko
Emperorniko Dec 9 2013, 6:51am says:

can someone please tell me the name of the logo used on the freighter. i copied what i saw in the image on wookieepedia for the Class-VI but only know that it was in the Thrawn Era

+1 vote   media: Restoration Set-up - Preatorian
Emperorniko
Emperorniko Dec 9 2013, 6:48am says:

Tried for a faded look for the freighter

+2 votes   media: Restoration Set-up - Hammerhead
Emperorniko
Emperorniko Dec 3 2013, 2:17pm replied:

This is intended as a resource for modders and not a stand alone mod. basic knowledge of modding is needed.
Everythingeaw.com
You must also change the name of the weapons from Blue to REd or Green as the base game does not have blue.

+1 vote   download: Improved Defender-class
Emperorniko
Emperorniko Dec 1 2013, 7:54pm says:

I really only did the bridge and added two more guns

+1 vote   media: Linghtning-class Frigate Unskined
Emperorniko
Emperorniko Oct 24 2013, 10:03am replied:

Good idea but Corellia is a Republic loyal world that is going to be a major part of the coming story mode i hope to make.

A contract to buy ships from CEC sounds good though.

+1 vote   article: Overhaul still in progress
Emperorniko
Emperorniko Jul 30 2013, 6:33am replied:

I have not seen any republic or CIS ship use mass weapons. Flak yes but no Mass Driver.

+1 vote   article: Mod Overhaul
Emperorniko
Emperorniko Jun 24 2013, 2:27pm replied:

Moddb.com
use this

+1 vote   download: Knights of the Old Empire V0.5 Space Beta
Emperorniko
Emperorniko May 6 2013, 3:55pm replied:

the RAW one is nice and fits for the CIS. This is from Normada's Alliance mod.

I only added it due to the lack of CIS designs out there.

+1 vote   media: In-game Unit shots
Emperorniko
Emperorniko Apr 21 2013, 4:36am says:

Ignore the part that says Siener Systems. it's supposed to say (Kuat Drive Yards)I put the wrong company.

+1 vote   media: In-game Unit shots
Emperorniko
Emperorniko Apr 21 2013, 4:12am says:

V-wings act like their Battlefront 2 version.

+1 vote   media: In-game Unit shots
Emperorniko
Emperorniko Apr 3 2013, 9:08pm replied:

thanks

+2 votes   media: Republic Assault Task Force
Emperorniko
Emperorniko Apr 3 2013, 3:26pm replied:

the Venator is 1,100M so the Interdictor is a good size. but yeah the Centurion needs to be sized up a tad and the Acclamator is supposed to be 750M.

I sized these without looking at Wookieepedia of all of them.

+2 votes   media: Republic Size Chart
Emperorniko
Emperorniko Mar 25 2013, 7:14pm replied:

sortof.

Basiclly only thing changed is that a group of good Sith from Revan's time end up in the Clone Wars, join the republic with the same privileges as the Jedi and also oust Palpatine who then takes command of the CIS. chaos ensues from there and worlds no longer trust the Republic or CIS so they become indipendant.

I plan on updating the story info once i finish writing it out.

+1 vote   media: Pirate Recon Fleet
Emperorniko
Emperorniko Mar 25 2013, 10:40am replied:

only the top ones are

+1 vote   media: Acclamator Refit Stage 2 - Rearmed
Emperorniko
Emperorniko Mar 24 2013, 5:42pm replied:

it's more of a criminal/corporate alliance that formed their own government to be free from the CIS and Republic influence. As well as a few systems that wish to be fully independent but cannot defend themselves from the huge forces of the CIS and Republic so they allied with the Black Alliance

+1 vote   media: Pirate Recon Fleet
Emperorniko
Emperorniko Mar 22 2013, 11:23pm replied:

Thanks

+2 votes   media: New Blue Gas Giant + New Nebula Skydome
Emperorniko
Emperorniko Mar 17 2013, 5:33am says:

also added shadow mesh to this ship.

+1 vote   media: Ingame Sith Faction Play
Emperorniko
Emperorniko Mar 17 2013, 5:33am says:

also added shadow mesh to this ship.

+2 votes   media: Ingame Sith Faction Play
Emperorniko
Emperorniko Mar 5 2013, 8:24pm replied:

Amended!

+1 vote   download: CIS Star Destroyer
Emperorniko
Emperorniko Mar 1 2013, 1:49am replied:

idk yet. there will definantly be a squad of Sith Troopers escorting the heroes because they were on the ship when it "Disappeared".

I might use the Sith Trooper model with a republic skin.

The Knights are their own military force within the Republic just like the 501st and Open Circle Fleet.

+1 vote   media: Defender-class Sith Frigate
Emperorniko
Emperorniko Feb 27 2013, 11:44am replied:

I left out a huge part. mainly the connection between Drake and Revan, and the reason Kira is called Princess.

Plus it's the first draft and only showed the basic plot to the point the mod begins.

+3 votes   mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Feb 5 2013, 12:34am says:

White areas are for team colors

+1 vote   media: Lord-class Light/Flak Destroyer
Emperorniko
Emperorniko Feb 4 2013, 5:47am says:

Sorry it's very US like but i'm an American so it's what i know.

+1 vote   media: Earth Alliance Insingia
Emperorniko
Emperorniko Feb 4 2013, 5:46am says:

View Original for full effect

+1 vote   media: Imperia Empire Insignia
Emperorniko
Emperorniko Feb 4 2013, 5:35am says:

Basic shape was inspired by a Narn Carrier model i saw.

+1 vote   media: Knight-class Heavy Cruiser
Emperorniko
Emperorniko Jan 24 2012, 6:25am says:

And yes i know it looks close to the Daedalus from stargate.

+2 votes   media: Imperia's Warlord-class Battlecarrier
Emperorniko
Emperorniko Jan 9 2012, 11:07am says:

that looks awesome!

+1 vote   media: Bulkhead-class frigate
Emperorniko
Emperorniko Jan 2 2012, 3:36pm says:

4 skinjobs in one day.

+1 vote   media: Imperia's IDN Dragoon
Emperorniko
Emperorniko Jan 2 2012, 11:04am says:

Burst Cannons are like heavy flak. it explodes near the hull of a ship and sends shrapnel allover the area causing damage to the hull with a high fire rate. it also can be set to explode in mid flight for anti-fighter.

+1 vote   media: Earth's Booster-class Destroyer
Emperorniko
Emperorniko Aug 18 2010, 9:40am says:

nice, iv been meaning to do that in my imperia mod

+1 vote   media: Few screens about new update
Emperorniko
Emperorniko Jun 29 2010, 6:11pm says:

left is anime and the right is mine

+1 vote   media: Code Geass Akatsuki Knightmare
Emperorniko
Emperorniko May 16 2010, 6:03am says:

Please give feedback when avalible

+1 vote   download: Imperia Space Beta V1.0
Emperorniko
Emperorniko May 8 2010, 10:42pm says:

you have to click (view original)

+1 vote   media: Lord Galvatronis's Heavy Interdictor Variant
Emperorniko
Emperorniko Mar 1 2010, 3:35pm replied:

i know i wanted the Implacable to be smaller because Large ships dont move right. and the Nemesis becuase it a Pocket Battleship, meaning Small hull and Faster speed

The Implaceable will be a bit bigger its just that small until im done with it

+1 vote   media: Imperia Navy
Emperorniko
Emperorniko Mar 1 2010, 3:27pm replied:

i pick them because they are bulky and kinda square blocks

+1 vote   media: Allied Navy of Earth
Emperorniko
Emperorniko Mar 1 2010, 3:25pm replied:

its not the pelleaon its the Crimson Axe by warb_null

+1 vote   media: Black Imperium Navy
Emperorniko
Emperorniko Jan 4 2010, 1:36am replied:

Its not the regular Ravanger Class it is Imperions Flagship the Emperor.
and is a complete refit of the old one with Imperia Weaponry

+1 vote   media: Capital Planet "Imperia"
Emperorniko
Emperorniko Nov 11 2009, 4:36am says:

sha-shore is smaller its just a close up

+1 vote   media: Rebel Heroes
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