Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

Comment History  (30 - 60 of 512)
Emperorniko
Emperorniko Aug 22 2014, 3:00am replied:

Geroenimo made it because the Harrower was the basis for the Imperatorc-class much as the Mandalorian ships were for the Repulbic ships. This ship was meant to look very much like the Imperator while still appearing as a Harrower sub-class.

I may be wrong here but that's what i get out of it. I'm sure Geroenimo explained it better to me when we talked about it in production some time ago.

+1 vote     media: Ships of the Unity
Emperorniko
Emperorniko Aug 21 2014, 11:25pm replied:

Skirmish and GC only. making a campaign would require voice actors and advanced knowledge of coding. 90% of mods do not have a custom campaign.

The GC will have objectives to will however.

+1 vote     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Aug 21 2014, 11:22pm replied:

Sidious is avalible to the CIS at the lvl-5 starbase.

No there is no battle for or at the Star Forge at the moment.

+1 vote     download: Knights of the Old Empire Patch 1
Emperorniko
Emperorniko Aug 21 2014, 3:24am says:

Poor Forge, overlooked by the Harrowing without a single comment

+2 votes     media: Unity Shipyard/Drydock - Forge-class Starbase
Emperorniko
Emperorniko Aug 20 2014, 8:48pm replied:

Centurion and Interdictor are still on the way. Thranta is in the mod and that's from TOR mmo

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 20 2014, 8:47pm replied:

Yes but the first one needs ground units so it's basically on hold until i can get some from somewhere.

+1 vote     media: Ships of the Unity
Emperorniko
Emperorniko Aug 20 2014, 9:27am replied:

Wow! For some reason when i wrote that i was thinking it was Han or someone talking about a Imperator saying "That's has enough firepower to pulverize a planet" in one of the movies. But now that i hear it in my head again i remember it was Commander Riker talking about the Scimitar in Star Trek: Nemesis.

Well a few Interdictors leveled Taris so i guess something 4x the size could flatten a moon like Nar Shadaa or Endor just the same. So i didn't really give false information

+2 votes     media: Ships of the Unity
Emperorniko
Emperorniko Aug 13 2014, 5:47pm replied:

Wasn't Tarkin's ship in the last release? It's a Victory-class Star Destroyer.

+1 vote     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Aug 9 2014, 4:59am replied:

These are completely new model of the Harrower (As seen by the added bridge section) I said it would be hardpressed against the ISD not that it would lose. But two ISDs is suicide.

The ISD has a great mix of medium-to-longranged turbolasers and ion cannons while the Harrower only has turbolasers. while they have more they cannot knock out a shield as fast as an ISD.

But the overall firepower of the Harrower would win 1v1. The Harrower is better behind or mixed with other ships while the ISD can do anything besides anti-fighter.

+1 vote     media: Random Ingame shot
Emperorniko
Emperorniko Aug 9 2014, 1:20am replied:

The Mando Vanator was in my last mod and a revised version of that will be used by the Knights and is mentioned in the unit list (Justicar-class) IDK what old rep ships i'll add but definatly no Valor.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 8 2014, 10:13am replied:

Sure why not. I'll get on compiling it and upload it here after i finish the last station i need.

What luck that you upload a ton of stations now!

+1 vote     media: Unity Defence Starbase - Infinity-class Starbase
Emperorniko
Emperorniko Aug 8 2014, 10:01am replied:

The ships act like the extra ships you get from the Death Star during a battle. You'll get them back every fight but not in the fleet. They will just appear with your fleet when the battle starts.

PS: I have no idea how TR plays (Only played Skirmish cause the GC maps where too chaotic for me) nor do i want to go and rip a code from others as that is likely a LUA Script

+1 vote     media: Unity Comms Starbase - Sentry-class Starbase
Emperorniko
Emperorniko Aug 8 2014, 1:43am replied:

The Infinity-class Starbase offers the best in the way of defending a system. fast, diverse fighter deployment and weapons to rival multiple ISDs. It also allows you to build hyperdrive enabled fighters.

The Sentry-class Starbase offers a moderate garrison, max line of sight, enemy intelligence and the construction of Gunship-class vessels.

+1 vote     media: Unity Comms Starbase - Sentry-class Starbase
Emperorniko
Emperorniko Aug 8 2014, 1:21am replied:

The Jedi Council sees the Sith Knights the same as the Sith Lords. servants of the darkside and destined to be corrupted by it. But they can't stop Jedi from leaving to join the Knights nor can they keep families from giving their children to the Knights. bir can they act agaisnt the Knights without starting a full-scale war.(Which they are now in)

Mandalore is one of the founding members of the Unity just as they were for the Black Alliance. Some of the most elite of the new generation Knight-Troopers are Mandalorian.

Since most of the Black Alliance formed the Unity, alot of their ships were turned over to the Knights and over the years phased out. Some remain in different roles or civilian duties.

The worlds of the Crime Lords are just cleaned up and taken into either the Republic or Unity depending on who cleaned it up. The only one to see damage in Nal Hutta which was destroyed in a orbital bombardment.

Dathomir is still mostly the same as before. Clans of Nightsisters control the world but one clan is led by Ventress and it's lands used as training grounds for Sith Knights, Knight-Troopers and Witches.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 8 2014, 1:01am replied:

Sorry but there really isn't a point to the Tector besides a bit more armor and no hanger. The Imperator-II already acts as a more powerful Imperator.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 7 2014, 10:19pm replied:

Yes this station provides Intel on the nearby enemy and also gives sight to the entire battlefield during battle.

+1 vote     media: Unity Comms Starbase - Sentry-class Starbase
Emperorniko
Emperorniko Aug 7 2014, 9:05pm replied:

Idk you'd have to ask Warb_Null

+1 vote     media: Unity Defence Starbase - Infinity-class Starbase
Emperorniko
Emperorniko Aug 7 2014, 9:03pm replied:

I may make multiple GCs. But I'm not a great mapper so we'll see if I feel like making more maps for tons of new planets.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 7 2014, 5:04pm replied:

Thanks

+2 votes     media: Unity Defence Starbase - Infinity-class Starbase
Emperorniko
Emperorniko Aug 7 2014, 6:00am replied:

That's the very thing i hate. I'll play a mod and love it but never finish a GC cause it takes too long and ends up with 20-30 min for every space battle. 6 hours for a GC is great IMO plus more planets means i can't make as many chokepoints.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 5 2014, 2:26am replied:

I don't like nor see why you would ever need tons of planets in a mod. and there is no official planet map since nearly every map is different over the years. But i do plot the planets to the map i have and i will be adding more to this mod.

Knight has 50 i believe so this one may have 60-65 total. Enough to fill in some important/famous (to gamers/movie-tv watchers) places i didn't add to Knights-1 like Zoist, Fondor, Anaxes, Tython, Telos, Peragus for starters along with adding a new semi-canon system for the Talortai(Urai Fen) race

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 5 2014, 2:07am replied:

There are a few Sith that still exist/not actually dead in the galaxy. Darth Krayt was a jedi until after the purge so he will just fade into obscurity with other random Jedi.

One Sith Lord is the manipulator Darth Sidious. With the use of clone bodies he's been able to hide from the Knights and bide his time.

The other is the (Yet to be named) Sith Lord from Revan's Empire seen at the epilogue of Forces of Corruption campaign.

another is Nihilus who can possess anyone who dons his mask (Besides Lord-Commander Ryn) and the relic could be lost or stolen at some point.

And lastly is the very old immortal obsessed with mass genocide and the complete destruction of all things Sith.

There's a few more (Including the leader) but it's like the Vong invasion where it's mostly from another galaxy with the manipulation of Sidious getting them to the Galaxy. All of this is going to be Post-Unity War in an era i like to call the Doom-era.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 3 2014, 9:56am replied:

Tyber was always a genius and a crook. He stole from his rich father and was sent to the Imperial Academy where Thrawn got his expelled.

In this storyline Thrawn's not in known space so Tyber remains in the Republic Anaxes Academy and flies through the ranks. But no he's not totally good but not dumb enough to return to his criminal ways of youth with the Jedi in control of the Republic and with the Unity nearly doing away with major crime in the outer rim he wont leave the Republic either.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 1 2014, 12:13pm replied:

Korriban is the capital of the the Sith Knights. plus the Star forge has new defenses.

As i said before. The Knight's computer on the Immortal had 3000 years to decrypt the entire Rakata archives they stole from the Star forge, so they have much more of the ancient tech then just the Star Forge and have a great knowledge of the Force.

+1 vote     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Aug 1 2014, 12:51am replied:

It was moved to Horuset(Korriban) system and is maintained by that star. but it was rebuilt there so no it canot move

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 30 2014, 6:48am replied:

All(Or at least some) will be explained in the future.

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 29 2014, 8:56pm replied:

I am using Sidious but for later on, along with the unnamed Sith Lord from the end of FOC, a Sith Lord who's essence was not a physical one and more. But they will be the 3rd era bad guys much later on. There are things more dangerous than the Vong past the outer rim.

+2 votes     mod: Knights of the Old Empire 2 - Unity
Emperorniko
Emperorniko Jul 29 2014, 8:49pm replied:

nope it's way too small for that. It's a comms/admin station. Instead of standard starbases the Unity has two stations. Administration and Shipyard. They each provide to be later named rewards.

+1 vote     media: Ship of the Unity - Thranta
Emperorniko
Emperorniko Jul 29 2014, 6:30pm replied:

Yes just that. they are just like the Je'daii but they like the Jedi and Sith they lead the military.

The Knights use the Sith name to destroy the evil behind the name and they take the role of the Jedi in the galaxy except don't lie to themselves about what they are doing. they also let people have a life outside of the order without fear of being punished for happiness like the Jedi. This also causes members of the Jedi to join the Knights and for parents to choose to give their kids to the Knights so they can be trained and still communicate and visit during training and later return home upon becoming a full Knight.

This is all for Unity Era though. This Knights Era is all about them being members of the Republic and fighting Darth Sidious and Omega while secretly using the remains of the Star Forge and the Infinity Engine amoung other rakata relics that the Knights have from the copied Rakata Archives to rebuild the Star Forge and break from the Republic to form the Galactic Unity from the broken Alliance.

+2 votes     mod: Knights of the Old Empire 1 - Knights
Emperorniko
Emperorniko Jul 29 2014, 5:47pm replied:

They don't hate the Jedi but they know that the Jedi way cannot fully realize their hope of a peaceful galaxy. The Knights seek the Force to be united while the Jedi only seek their own version of balance by completely destroying the Dark Side and lying to themselves by calling themselves peacekeepers while being the ones in charge of most of the Republic military.

The Knights seek to dissolve both the Order of Sith Lords and the Order of Jedi and end the eternal chain of wars caused by the two orders. They do this by killing the Sith Lords and letting the Jedi's own code be their downfall.

And they basically form a protectorate union of systems who all govern themselves. Systems willingly end up joining them. But this is all in the Unity era 20 years after this. Right now is just the Knights ending the Clone Wars and breaking from the Republic.

+2 votes     mod: Knights of the Old Empire 1 - Knights
Level
Avatar
Avatar
Offline Since
Sep 23, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
3
Mods
210
Articles
26
Media
290
Downloads
26