Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
ModDB you slow bastards!!!!
It's like Sith Spirits who control people who enter their tomb only in this case it's single emotion dying emotion to destroy broadcasted over a network. It's like robot zombies with minor intelligence enough to stay away from populated areas and hide from enemies.
A great fear for smugglers mostly due to not have any military protection and a threat to lighter escorted convoys.
Thanks for being a fan!
It's barely playable, to me atleast
Wow thanks. that's a huge compliment as Jeroenimo is my modding idol and sort-of mentor. If it wasnt for him i would probably still be working on Imperia and those boxy models
The remains of Omega's fleet which he controlled himself in a hive-like mind became like a ghost fleet. moving through the galaxy with only the intent to destroy remaining.
There are also some of the old CIS ships still which were put back into the service they were built for since most of the companies are still around in some form. The Banking Clans and Trade Federation to name a few. they are simply under new management after the old leaders were arrested after the clone wars. These are all in the Republic since the Unity would've dissolved most of the major powers who formed the CIS's backbone.
Not this go around. it would take alot of time to get it just right so i took it out of GC. It's still in Skirmish as broken as it is.
never know. ModDB has to authorize any downloads and news posts. it usually takes anywhere from an hour to a day.
It will also be in the next mod at some point.
Bridge in true CIS fashion, too much glass and overly exposed. But i do like the look of them.
You only get to use the Harbinger of Order. the other two will be hostiles that anyone can go kill.
This is about the only pic i can now find of this shipafter it was taken off of Wookiepedia Img3.wikia.nocookie.net
Satine's government was destroyed by Maul and Savage. Darth Sidious then killed Savage and enslaved Maul turning Mandalore into a puppet of the Confedercy. The Black Fang Pirates and the Death Watch joined forces to free Mandalore bringing about the rise of the Black Alliance which opposed the CIS and Republic. At the climax of the Clone Wars at the Battle of the Star Forge, Omega and Darth Sidious were defeated and the Sith Knights broke from the Republic and joined with the crumbling Black Alliance to form the United Systems as their sword and shield.
This also caused the war with the Hutts and Black Sun who had grown in power as the primary military might during their time in the Alliance.
Mandalore has basiclly become Sparta. They train the most elite non-force using soldiers of the Unity. They are also one of the largest ship building companies in the galaxy and the location of the United Council.
Thanks. It started out as the Republic Emblem behind the Jedi but this looked so much better.
That ship was a Harrower commanded by the Sith Lord in charge of the Invasion of Corellia. I remember having to keep going up there over and over doing those quests. There's no way that the Sith ships would've remained in a usable condition.
There will be a Centurion II-class i will be adding later on that i am currently making a new model for. The lead ship of the class will have some historical significance.
This is just after the end of TCW series and just prior to RotS movie. And the Bounty hunters are all with the Alliance.
Basically just like the x-wing
I would love to see that
As far as i know it was disabled in that release of the mod. I had only finished the missile code because at the time Jeroenimo was supposed to do more work on the model. After months of him not doing it i finished as seen above. But this pic came long after the last release.
I just gotta say i love Adamnkop's designs and will probably be using them throughout the KotOE saga.
Maybe one more. The Harrower family are ships with wing-like sections and/or front gap.
It's not really too old to still be in use. The New Republic used the Acclamator and that was a ship built to be a transport. The Venator was only phased out so fast because the Empire had wanted to do away with the hope seeing the Republic Fleet brought and instill the fear of the Imperial Star Destroyers.
My Republic has begun phasing them out but few remain. Admiral Yularen commands the last command Venator.(The red bridged ones)
I've actually considered taking them out but they serve a great role as a early carrier giving the Republic the fighter advantage in the early tech.
Part 1 will be released before the end of the year. This one will likely be released with space skirmish and space-only GC Feb 10th. Maybe sooner though.
This started out as one but as i was planning it i ended up thinking "Why not make it a mod" I always intended to go back and write it but i never get past writing half of chapter 1 before i lose interest.
There will be a ground but only a few units mostly focusing on infantry combat.
Yes in a way.
They allow any knight to freely choose his/her own alignment so long as their power is used for the greater good.
I have looked it up, that's how i learned it was Lehon and not Unknown World like KOTOR calls it.
The native name(What the Rakata called it) is Lehon. Other races after the fall of the Infinite Empire called it Rakata Prime. named after the race.
Also Lehon was the first canon name given to it besides Unknown World. The name Rakata Prime came much later. Much like how everyone heard the name Korriban long before this Moraban crap.
The Mandalorian ships also have great armor but much weaker shields compared to the Sith and Kuati ships. Most of the Mandalorian ships in the mod have speacial weapons and are not meant to be taking damage for long. The exception to this will be their capital ships
This is just the plan for the Unity. The Republic will have more of a focus on fighters and mixed armament.
I know Ilum did that and i have fixed that
please let me know what they are so i can look into them. Can't fix things if i don't know about them.
It's Lehon. That's it's name.
Looks like the other pic is from 3ds max using the User view setting. that one always makes things look oddly proportioned.
The merchant dock and pirate base in Skirmish.
Still not setting up GC yet so idk where yet
Mandalore is a member of the United Systems so it will be a Sith vessel.
Yes the Jedi Order is a little darker in this era. Reverting back to being self-managed and not controlled by the Supreme Chancellor and the Senate. This also led to the return of the Revanchist-like divide in the Jedi. Those who think the Sith Knights and the United Systems are a blight on the Galaxy and those who see the "possible" threat of the Sith but follow the code and support the Knights' desire for peace.
So most of the council and many masters are only involved in the war to defend the Republic, while others like A'Sharad Hett have joined the secretive True Republic group in their goal of a Republic controlled galaxy.
The True Republic in my mod is a secret political group of people in all kinds of positions all over the Republic from senators to Clones. The result of all the chaos and corruption of the Clone Wars not ending with the designed New Order. They are the real leaders of the Republic.
IMO if Palpatine didn't form the Empire then the Republic was doomed to destroy itself. You cannot have a Diplomatic Government without Corruption and the Republic was more corrupt than the USA
No. This is in the map editor so i couls set up a pretty scene. And just like geroenimo did in ORAW, i will have custom maps with stations that are slanted. i loved that in his mod.
Plus that the way it has been in most of the rpublic pics.
All of the ships i mentioned have a useless extrusion in the back just for show.
All the ships you mentioned are fanon and not even Old Republic. They were all designed for the Clone Wars era not KOTOR-TOR era. Also all of them are from fanon only and never even mentioned in either canon so technically the Republic never had them to begin with.
How is it too much of a Star Destroyer for the era? It's 20 years after the Clone Wars. the Era of the Star Destroyer.
The Venator, Acclamator, and Executor have similar and they also serve no purpose other than extra internal rooms.
The concept i used has them and i think it distinguishes this ship.
The most beautiful white lines ever. I shall weep man-tears as I gaze upon their beauty.
BTW you may have a hull breach or two there. Just sayin'
you should make it upgradeable. but if i had to choose, Version 3.
Wow that just happens to be the only star wars comic i've ever read
Not really. these are all models i have. i just need to rebalance them into the mod instead of just throwing together ships i like just to look cool and actually give ships a purpose.
Like i said. I still need to add the smaller Turbolasers and Laser Cannons. Al I've added were the largest turrets.
Yes the other faction will. There is only one other faction during this war and i will be making a Battlecruiser sized ship for the Unity. But it will not be as powerful as this ship.
The Harrower is over 3600 years older. The Old Republic takes place 3643 Years before A New Hope (Which is about the time this mod is) and 308 years after Knights of the Old Republic 2.
The Rule of Two existed for nearly 1000 years prior to the Clone Wars so the fact that people think that TOR is 300 years before TCW makes no sense.
Wow! For some reason when i wrote that i was thinking it was Han or someone talking about a Imperator saying "That's has enough firepower to pulverize a planet" in one of the movies. But now that i hear it in my head again i remember it was Commander Riker talking about the Scimitar in Star Trek: Nemesis.
Well a few Interdictors leveled Taris so i guess something 4x the size could flatten a moon like Nar Shadaa or Endor just the same. So i didn't really give false information
I havent coded it in yet so idk if the ai will do it. and no permadeath. That's why no hero uses any of the larger capitals.
the different clans of nightsisters have different nightmothers. Silri was the leader of the nightsister rancor tamers in FOC
The corvette should be half the size of the Hammerhead so a little bigger would be ok.
exactly. Once it's properly codded the induvisual missiles wont be very powerful but a few hitting the same target will do great damage that also goes past shields.
This is a question a bunch of people ask modders and i don't understand why cause anyone who's every looked in the options screen would see it.
Go to options and look for the BOTH MOUSE BUTTONS ROTATE button and then you simply do it.
Seriously. Everytime i've watched someone else play the game they have the autofired abilities shut off(Because it's stupid) it's in the exact same place as that button.
Sorry if i'm ranting angrily but i've had a really bad day (Nephew who never learned how to obey orders from adults even when i get to the point where i'm shaking with anger and yelling)
I just haven't made variants to the textures yet that is all.
They are just copies of Tarkin's Scimitar at the moment. I originally never intended to have more than the one Victory-class in the game but i figured Kuat needed some too
yeah. mine were great but i think i just like seeing something different after so long.
Thanks. Shadows make all the difference. never understood why a few other mods decide remove them completely.
idk, i might attempt eventually it but i don't see it winding up well.
I'm attapting to focus on this era of the mod before i start setting up a whole new line of ships for the next era. My attempts fail from time to time and i have a few models started already.
thanks! i will:)
Editing the original one warb made or something like that(If i even decide to add it) Not remove the bumpmap and shadows like whoever made that version did.
really. a ton of mods have some version of this ship
I just may add it in, but not that hideous version.
Probably only one more. I'm not making a whole faction fit them
The Harcell would be weaker than the Diamond-class and that thing is basically useless
The Pinnance isn't even it's name but it will be in the mod as a defender of Geonosis and then buildable by anyone.
And the Bulwark mk1 or 2 don't have a actual image. only the three and the awful looking stretched out versions people have made. And it would be only slightly better than the Munificent and weaker than the Recusant.
alot of people have reported (Myself inclthe uded)In RAW an enemy fleet would appear out of nowhere. The RAW AI files affect all mods. I was saying this will never happen in this mod even if the RAW AI files are in your base FOC xml folder.
Right now the main issue is that i have not balanced the unit cost and income yet. I just played as the knights and the CIS had a fleet of Providence Battleships after only a few minutes. Same with when i was playing as the CIS and the Knights had a fleet of Destiny Cruisers.
I just need to balance out the economy and add in the neutral governments.
But this mod will never have an huge enemy fleet above a planet when you have every system that can get to it protected.
The AI is really hard for me atm. It may be due to the unit costs not being balanced correctly or the fact that RAW puts it's AI files in the base FOC xml folder where they affect all mods.
I'm about to test this after i fix my RAW install by putting all of the maps and xmls that RAW installs in the base game, into the proper RAW folders. I really hate seeing the RAW maps in the custom maps menu in everything i play.
Sorry. That's the sith drone used by the Harrowers
I will likely only add two or three more.
A Light Frigate
A Medium Frigate
A Heavy Cruiser
It's seen a few times in the comics up to the Vong War.
Ahhh, but you recognized it.
If i do advancement, it will have better fighters and flak. everything else atm is the same
It will be defending moncal
I could but most pre-kotor ones are odd desigs. I haven't seen any i like but anything that was built before can be rebuilt and modernized.
Sorry but i don't like the design on that ship.
that's 48 FOC only had 55.
I do plan on adding more and less for a few other GCs but for this GC this is what it has.
I'm a big fan of chokepoints and in the regular FOC only play the GC Gateways. i will only make GCs with heavy focus on chokepoints and not being overly scattered around the galaxy at the start.
If you payed attention to the older stuff you'd know this is a redesign and modernized Harrower of my design
The only thing i'd like done is to have the mod installer install everything to the MODS folder instead of adding all of the maps and a few other files to the base FOC folder and show up in all of the mods i play.
I never noticed that in the Wookiepedia article until now.
Well i like the look of the quad that fires 2 double turbos in a salvo.
Only in the GC Gateways. he's intended for a patch later on for skirmish.
i googled Pellaeon Clone Wars and got a pic of him and Thrawn together. I then photoshoped Thrawn out.
HK-47 is still around. He is on a crashed Hammerhead on Mustafar in the GCW era.
He will be a hero for the Knights.
He was still crazy and wanted to kill innocents based on their DNA.
first rule of ModDB, dont ask for any information regarding the release of a mod.
None of them are by me. All have been on my PC for some time with the exception of Fang who i recently found and edited.
The Venator-class was a very successful vessel as a carrier and attackship role. The Justice is a redesign on the Venator with the focus solely on combat.
The Justice is a heavy attack cruiser that is smaller than a Vanator but offers alot of fire power and shielding while losing the large hanger to add more turbolasers. it also has a small underside hanger, a better sensor suite, more powerful engines and nearly the same shielding as the Venator
It offers all of this by sacrificing the large hanger, side hangers, size and armor.
it's the pirate faction's dreadnaught.
looks like a earth ship from Gundam
oh yeah. thanks for pointing that out.
I've also made the Templar larger to be about 450 Meters or so.
The black specs above and to the right of the starbase is fighters
that's what i was going for
Great idea. i loved the general challenge mode, everyone had something different and it had all of those funny voiceovers. i can't wait to see what you do with EAW.
There not mine. they are by Angryfly a modeler from Turbosquid.com
Death to Obama! And death to the Alliance!...but mainly Obama.
Well it is American so i figured it needed an eagle.
Thanks and the those are angelic names that doesn't fit when the royal family are half-demons or for the emperor, the demon king.
They just don't sound evil thou the emperor isn't evil just vengeful.
Yes i did. It is based on the Justice-class destroyer i made earlier which is designed based on the Acclamator.
u need to be a member of alphablue
No just something i drew. its was just a ship with armored wings but ended up a battleship. i watch almost a space shows so it could be a mix of things but stargate was not on the mind.
yes you did, but it had the same skin i never changed it i just added the ability to use team colors.
by that radar, that battles just getting started
just some model i made as a test battleship, its going to be replaced later when i can do more work on it.
for now i called it the Emperor-class
it's a Heavycruiser flagship not a frigate like other mod have it.
i have it to stand to a star destroyer and venator
it's Master's Flagship the Enterprise
Yes that is why its called "Imperia"
And before anyone asks this the death star is their unfinished
because Emperor Imperion stole a copy of the death star plans and is building one
im sorry galactic civil war
by the jedi civil war she would be in her late 20's early 30's so by now she would be a master and Imperion takes her to train with Bastila during the mandalorian war
Imperion is a master of time and i will make a story on how each hero became members of the Imperion Empire and why sith and jedi are working together
he's the rebel moff from the empire campaign i dont know what mission
yes i know just set up some pics for ModDB's approval
rebels did steal some ISD's and they had that Moff from the empire campaign the empire will have isd2 and carrier variants but not the rebels
im adding variants to most existing ship like light, heavy, missile and anti fighter the unit list here will change from time to time with new units and variants and since i just got 3dsmax some non-starwars ships