Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
Well for that i would need the steam version for myself or even know what the differences are between them.
Since i don't have the steam version i couldn't care less about it
Give me a little corvette and i'll make 2 of these disappear.
I'll take a Hammerhead-class Corvette over an ISD anyday
"No, you're not. You're coming back! You're the best and you pretended to leave?!! COME BACK TO ME!!! MAKE MORE MODELS!!! I NEEDED YOU, YOU WERE LIKE A GOD TO ME!!!"
Yep that guy! I can't believe some people would dare steal everything from him!We all owe him our mods and our ******** for his eternal pleasure.
I was under the impression that the admins banned him after all the posts he made that were just ... and the admission of antagonizing Mr.Vong for the activity on his mod's page.
Either way we all hate him!
Does this hint to a possible return to modding or just coming back to fix a few things?
Can't we all just agree that the guy with his comment section banned is the villain of EAW and even SoaSE modding.
Just a heads up, "Non-purchased" versions of the game will need to be patched by you to the latest version plus the 64bit patch.
I say this because i assume you don't plan on buying a second copy of the game just to see if a mod works for you.(If you ever bought a copy at all) I agree with this method btw but cannot help you in doing it due to ModDB rules.
thanks i'll look into this
what version of the game are you on? Like where did you buy it from?
I play on Win10. Sorry but i don't know what could cause it to be like this for you. Here is about all i can offer for help.
1. Maybe it's a steam thing
2. Have you installed any mods that put files into the base FOC data folder like RaW for instance?
3. Try using Large Address Aware on the swfoc exe file.
4. Install the unofficial 64bit patch.
5. And as a last resort all i can suggest is a full reinstall of the game as that seems to help with some mods.
Also try running another heavy graphic mod. The one i would suggest is EAW:Re as most of the models i use are from Jeroenimo and he also has many particles.
The crashfix that TR uses if for when you play a GC for a very long time and the game becomes unstable.
The game crashing randomly when dropping in ships seems more like it's trying to run too hard for your PC or something. I'm not seeing anyone else talk about crashing like this.
Yamarus should have one of the Home One-class ships
Knight-Commander Galen Marek/Shadow (Dreadnaught) - Kashyyyk - United Systems
thanks. added to the list
There's actually a plan i had for 2 other GCs that are smaller.
One focusing on the Post-Clone Wars time when the Unity is fighting the Hutts. This would be the right side of the map and some of the lower right. The tech would be mostly stuff from Awakening mixed with a few early Unity units while the Hutts would get most of the units from the Black Alliance and some random neutral ships like CR90 and Neb-B.
And another at the start of the Unity War with the kids being the heroes and some of the minor heroes becoming major ones. This would use less systems and would greatly limit the units to the only capital ships being flagships.
Good catch thanks
It seems i didnt switched back the textures when i reexported the models when i removed shadows from fighters.
I can see the guys in the back have a different gun than the guys in the front. other than that i cannot tell
Repost of the description on the right-side of the screen...
The Vic-1&2 served a decent purpose as a support ship for the mod. Vic-1 (When debugged) had decent missile artillery and the Vic-2 had excellent Ion Cannon support. Unfortunately the ships still seemed far too weak when compared to the Venator.
Because of this i've been looking into reworking the weapons a bit and then Fractalsponge made his version of the Victory which actually seemed like more of an upgrade to the Venator and less like a lazily descaled Imperator with wings.
Now i didn't want to spend the time to make a version of his Victory and i didn't want to throw mine away. Not to mention i hate the open wing design/concept. So i simply used him turolaser layout on the Victory and thus it's a powerful ship now with decent support weapons but with few fighters.
9 Dual Heavy Turbolaser Turrets
8 Quad Turbolaser Turrets
8 Dual Laser Cannon Batteries
20 Concussion Missile Launchers - Vic-1
8 Quad Ion Cannon Turrets - Vic-2
The new list is what is currently in the game as it stands and is not the full one of what i want to put in later.
I like the combination of the EP3 and TCW Venators.
The thinner and taller profile of the EP3 version and the bulkyness of the TCW version.
A new and unique Venator for the first time in awhile.
They are locked in place because of actual EU canon. The wings are for atmospheric flight but most fan artists like to place weapons there so they can have them animated or just open so it looks less like a scaled-down ISD. The wings did not open in space.
Jedi Supreme Commander A'Sharad Hett
He is the guy who in canon became Darth Krayt
This was a while ago but i think i was just pointing out where to find and what was the model Sly was talking about. Not really telling you to use it.
I like to thank Jeroenimo for most of my skill in texturing. even if i don't really think it's that great compared to some of the others.
In my mind a model/texture is good enough if i can say "it's not the worst or greatest i've seen in EAW"
I've come a long way since my 2nd mod/1st mod with my own stuff - Moddb.com
What mods other than RAW do this?
I thought this was just something RAW did to mess with people or something. I usually put all those files back into the mod's files and never had issues with the AI.
Return to modding and create Fractal's!
Thanks this could really help with some of the canon heroes.
No they are same ones as i use for the Vindicator which are the ones Fractalsponge used on his.