Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
I like the combination of the EP3 and TCW Venators.
The thinner and taller profile of the EP3 version and the bulkyness of the TCW version.
A new and unique Venator for the first time in awhile.
They are locked in place because of actual EU canon. The wings are for atmospheric flight but most fan artists like to place weapons there so they can have them animated or just open so it looks less like a scaled-down ISD. The wings did not open in space.
Jedi Supreme Commander A'Sharad Hett
He is the guy who in canon became Darth Krayt
This was a while ago but i think i was just pointing out where to find and what was the model Sly was talking about. Not really telling you to use it.
I like to thank Jeroenimo for most of my skill in texturing. even if i don't really think it's that great compared to some of the others.
In my mind a model/texture is good enough if i can say "it's not the worst or greatest i've seen in EAW"
I've come a long way since my 2nd mod/1st mod with my own stuff - Moddb.com
What mods other than RAW do this?
I thought this was just something RAW did to mess with people or something. I usually put all those files back into the mod's files and never had issues with the AI.
Return to modding and create Fractal's!
Thanks this could really help with some of the canon heroes.
No they are same ones as i use for the Vindicator which are the ones Fractalsponge used on his.
I think in Unity she's using the voices that are meant for Crimson(Maul) which are really Illidan from Warcraft 3.
The most i can do is change her voice to Mara Jade's from vanilla. Voices are not really something that i can really do unless there is a pack of sound bites without the background music from the shows. I could take some of them from other mods but i really don't care enough about voices to bother someone else with it.
This update will also be applied to Awakening in the future
Just the way TCW made him.
Procursator-class Pocket Star Destroyer
Don't really feel like making my own. I did change the weapons to include some turbolasers so it better compares to the Arquitens in Awakening more than a standard corvette. Also changed the scale to match other heavy corvettes
No i don't want to use Jeroenimo's. i kinda have a ton of his models already and really don't want to throw more in.
If i were to make one even though i really dont see myself doing it, i'd use Fractalsponge's as the concept.
Not the best background for showing these but whatever i wanted to post something
You can say that again... and again... and again...
1. Open your Star Wars Empire at War Forces of Corruption directory wherever you may have it installed.
2. Open the "Mods" folder.
3. Extract the folder "KOTOE-1_Awakening" from the .RAR file you downloaded from me.
4. Place "KOTOE-1_Awakening" into the "Mods" folder
5. Use the shortcut provided if you have a 64bit and have the game installed in the default location. Alternatively you can use a Mod Launcher or create your own shortcut.
6. Steam users learn to use goggle and look it up. it takes all of 10 seconds. I use disc version so cannot help you or confirm any methods.
At first glance thought it was the Luna-class. now i'm sad.
Don't even know why i thought that in the first place. i think i need more coffee, it's to early to think.
That moment when you've made so many ships you forget one
Then Ivanna Borg arrives in the Angel Gamma System, and the Federangers loss the USS Mega-Zord.
The description is wrong. Historiclly the Federangers defeated the B'rel and then Kahless from his Moon Base yelled "Magic Sword! Make my vessel grow!"
Yep that's how the K'Vort came to be!
1. There is no story mode. There is a Galactic Conquest.
2. there is no land in the mod because i simply cannot mod it to be enjoyable and even still i can't make the units i would need. (There is land on the main planets of each faction in the GC due to AI issues that requires some from of land enabled planet)
3. Fighters don't have hyperdrives so they are unbuildable besides what you get from hangars of ships. I think the ARC-170 and Y-Wing would be the only canon fighters in the mod to have a hyperdrive but it would be unfair to allow one faction to build fighters and the others not.
Oh i mean FOR KAHLESS!!!!
There are no Fury's and i don't see any reason the Knights would start making those in the Star Forge.
Closest thing in the mod is the Knightfury which is unique or the Mandalorian Venom-class Gunship
basically Knights who specialize in the animals/creatures.
Raising, taming, combat and any other things beast related.
One of the main tasks of the Knight-Tamers is to keep dangerous creatures from populated areas and overall control the local animal migration.
Ezra showed he was able to control animals when he had some giant monster attack the first Inquisitor to save Kanon. It was really the only role i could see him fitting besides just an average Knight.
Heroes with no ships are blank because i haven't decided yet what if anything i want to give them. Others may get pushed into a crew of another ship or squadron. Still mostly undecided.
Some heroes however are not used for combat such as Padme and Lux. They will provide bonuses that i haven't picked yet. Politicians are not naval commanders, even if they act as commandos at times in canon.
Adding some more after last night.
The Treaty of Coruscant was the worst deal in Sith history.
Vitiate had 1000 years to get things done.
I was fighting the Rebel Alliance while you were stalking a farmboy.
I will deport the Vong from the galactic border!
My fellow Imperials, I come before you to admit that i did have inappropriate relations with Vette and Mission. I apologize to my family, my office and to the Imperial people.
Now does anyone have Darth Talon's comm frequency?
I will defeat the vong!
I feel dumber just for googling that...