Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

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EmperorNiko
EmperorNiko Aug 26 2015 replied:

Jax is Mandalorian Neo-Crusader and son of Mandalore the Ultimate not Connor Jax of the Imperial Remnant.

There may be a few commando heroes after some thought but still not really sure as Omega is still stuck without any heroes so i may still not add any at all.
Sith Knights
HK-47
Jax - Black Mandlorian

Alliance
Cad Bane
Aurra Sing
Bossk

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Aug 25 2015 replied:

There are very few modders that can help when it comes to making a custom infantry model and animate it. There are actually no infantry models in EAW that are 100% custom made. Most are ripped from other games, kitbashed or mixed between a kitbash and rip.

There is no help for me unless a modeler/animator from another game decided to help. Which is still not a great thing as i had someone making a model for Omega but he suddenly just stopped answering my messages after several weeks.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Aug 19 2015 replied:

I guess i could but as i saw before when i tried that, then Omega only get's Sidious as there are only 3 heroes and he's the only one with a usable model.
While the Alliance get's a ton due to having mostly Bounty Hunters which people have made models for.
And the Knight's would only get Ahsoka and HK-47 as all other heroes for them are naval officers or my fanon. and that's pushing it as there is only a crappy Ahsoka model or a good one with bad animation.

Land heroes are not really a priority atm however. I'm trying to get ground playable with as few units as possible just because it will fix the issue with the AI not building anything in GC. If i knew had to make a workaround i'd leave it as space only.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Aug 19 2015 replied:

No the heroes will not be on land. The heroes would need to be modeled and animated which is beyond my abilities.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Jul 27 2015 says:

Should've showcased it next to a broken "Sacred Ring"

+1 vote   media: The Holy Capital of the Covenant
EmperorNiko
EmperorNiko Jul 27 2015 replied:

OMG! your thinking of a Sonic Screwdriver!... Atleast that's the only Sonic-based device used on electronics that i know of. most Sonic Weapons i know in sci-fi are used to melt people's brains to varying effect of death, stupidity or incapacitate.

But i swear re-reading your comment now made me immediately think of The Doctor waving around his screwdriver at tanks lol.

+1 vote   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 replied:

Well most Infantry will be kinda crappy for any Anti-Infantry.
The Alliance will have some decent Anti-Vehicle units in their merc lineup.

+1 vote   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 replied:

That sounds like an Ion Weaspon.
A single ball of sound would at most interfere with the radio. while leaving a nice sized dent in the side of the armor. Now continued fire would apparently rupture the armor which i assume would be from the vibrations.

I literally looked up all of the Sonic weapons i could find on the SW-Wiki and the above mention was the only time it mentions any effect not related to hitting single person.

+1 vote   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 replied:

"Nevertheless, the sphere could cause severe damage to inanimate targets as well, the intense sonic energy many times simply causing a target to explode, or similarly rupture"

So like any weapon in SW, If you shoot it enough you'll eventually do some damage.

+1 vote   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 replied:

New Marvel movie!
Howard the Duck vs. The Pengauani!

+4 votes   media: Wht the hell was Petroglyph smoking?
EmperorNiko
EmperorNiko Jul 25 2015 replied:

Shoot sound at armor... sounds totally useful

+2 votes   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 says:

Militia - So far
Humans - Basic Everything
Geonosians - Good vs. Infantry, Low Health, Fast Movement
Sullustians - Basic Lasers w/ Grenades
Mon Calamari+Quarians - Basic Lasers
Wookies - High Health
Mustafarians - Heavy Laser w/ Flame Thrower

+1 vote   media: The Alliance Militia
EmperorNiko
EmperorNiko Jul 25 2015 replied:

I was considering another stupid naming system.
Super Hyper Turbo Penguin Alpha-EX Champion Edition HD Fighters!

+3 votes   media: Wht the hell was Petroglyph smoking?
EmperorNiko
EmperorNiko Jul 24 2015 replied:

Oh? Does he go Super Penguin God Super Penguin?

+3 votes   media: Wht the hell was Petroglyph smoking?
EmperorNiko
EmperorNiko Jul 24 2015 replied:

Yeah like i said. Petroglyph.
The wiki says it was only in the assets of Empire at War.
It's just some random thing hidden in the files.

Similar to how you only know the Sith at the end of the FOC story are from KOTOR(Besides the armor)is by looking at the coffin in the ALO Viewer and see the symbol of Revan's Empire.

+2 votes   media: Wht the hell was Petroglyph smoking?
EmperorNiko
EmperorNiko Jul 24 2015 says:

I also found a Female Cathar called NI_Tani.alo
And the Twilek has a naughty dance animation too!
What have i been missing?

+4 votes   media: Wht the hell was Petroglyph smoking?
EmperorNiko
EmperorNiko Jul 24 2015 replied:

Not likely. I can't animate at all so alli could really do is retexture old units or from other mods. It's fine for this era but not the time following where the Knights would be able to manufacture vehicles.

+1 vote   news: Plans for Land Content
EmperorNiko
EmperorNiko Jul 23 2015 replied:

Giphy.com****-you-middle-finger-Zu127o5ZFtq1i

+1 vote   media: Hammerhead with a Hanger Bay
EmperorNiko
EmperorNiko Jul 23 2015 replied:

I added the Phase-2 as some stronger mass infantry simply because i felt like it. More later game stuff or maybe bring them down with Ahsoka or something idk.

Yeah the KOTOR thing i heard about. i really don't care about a patch for a game years late. I haven't even read the patch notes to know what they fixed, i just know they added some support for that mod that unlocked some extra unused stuff from the files and controller support. All way too late to be relevant.

+1 vote   media: It has begun!
EmperorNiko
EmperorNiko Jul 23 2015 replied:

Well like the Y-Wing, they were only ever shown with a ton of 3rd party modifications in the GCW-era and beyond. I feel Z-95 and Y-Wing in TCW were great first editions as they looked streamlined and not like they came from a junk heap.

+1 vote   media: Z-95 Variants
EmperorNiko
EmperorNiko Jul 23 2015 replied:

They come with one Tactical Droid in every squad of Droids. All infantry squads have some kind of commander-like unit in them.

Sith Trooper w/Elite Sith Troopers
Mandalorian Crusaders w/ Rally Masters (Red Armor)
Phase-1 Clone Troopers w/ Lieutenant (Blue markings)
Phase-2 Clone Troopers w/ Commander (Orange Markings and addons)

these are just for cosmetic changes and will not actually effect the game much. some may have better weapons but nothing drastic.

PS: I haven't put together the Alliance units so i don't have officers and squads for them yet. They use militia and special ops infantry so i may not at all for them.

+1 vote   media: It has begun!
EmperorNiko
EmperorNiko Jul 23 2015 says:

please excuse the shadows here...I did not make them

+3 votes   media: It has begun!
EmperorNiko
EmperorNiko Jul 20 2015 replied:

Sarcasm people! Notice the smiley at the end of the comment and the quotations of the word BASILISK!

KOTOR fans should get the humor is this after the big F-You bioware gave us in KOTOR-2 with the Virago being perfectly copied and renamed Basilisk after the design of a beast was already described in great detail KOTOR-1.

+3 votes   media: Starviper Attack Platform
EmperorNiko
EmperorNiko Jul 20 2015 says:

Hey look it's the "Basilisk" there next to those Starvipers! :)

+6 votes   media: Starviper Attack Platform
EmperorNiko
EmperorNiko Jul 15 2015 replied:

The Clone Wars version actually looks different than this one. mostly the nose section

+1 vote   media: Z-95 Variants
EmperorNiko
EmperorNiko Jul 14 2015 replied:

Not really, no.
I dont want most of the CIS or Republic units as i want a very small roster and the models available without having to ask permission all kinda suck. I also cannot model land-units so not much i can do there for my own custom units.

I'll hear idea but will likely be unable to do it even if i like it.
No Heroes though. Those will not change.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Jul 14 2015 replied:

well since no riggers and little to no models i have, I'll be making some placeholders for some of the custom heroes and looking for others that i do have the models for.

+2 votes   news: Plans for Land Content
EmperorNiko
EmperorNiko Jul 10 2015 replied:

ALL HAIL WARB_NULL!
LONG LIVE JEROENIMO!
ALL HAIL WARB_NULL!
LONG LIVE JEROENIMO!
ALL HAIL WARB_NULL!
LONG LIVE JEROENIMO!

+5 votes   media: Anything you can do i can do better!
EmperorNiko
EmperorNiko Jul 10 2015 replied:

In the future

+1 vote   mod: Knights of the Old Empire 1 - Awakening
EmperorNiko
EmperorNiko Jul 10 2015 says:

Note that the fighters are the combined compliment of the Tempest(Venator), The Scimitar(Victory-I), The Immortal(Immortalis), Leveler(Acclamator), 2 Acclamators, a Defender-I and the 4 squadrons from the Starbase.

It's too many...

+1 vote   media: KotOE: Awakening - Insufficient Flak
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