Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
No droid faction. No point in a droid faction when the CIS was absorbed into the Unity and Republic after the Clone Wars. There is the ghost fleet of droid ships that are infected with the Omega Virus but they just act like space wolves by hunting in groups and attacking vulnerable targets.
The mod folder should be in this way
Star Wars Empire at War Forces of Corruption\Mods\KOTOE2_Unity
I know some people have mistakenly put the "Knights of the Old Empire 2 - Unity" as the mod but that is only the folder that the mods folder is in if you extracted it wrong.
Nothing to do but wait for it to happen and hope I can set something up in time
I don't known what it could be. I downloaded this file and it ran fine.
Also with of a hundred downloads now if there was an issue i would be seeing more angry comments.
Run through the steps in the readme again is about all the help i can offer.
which loading screen? Is it the main loading screen from started the mod or loading a battle?
Telling me the error message means nothing as it's what always shows up for every crash in the game.
The Hammerhead is in the mod but as a cargo ship for GC which isn't functioning yet.
That's about all the Kotor era units in this era of my mod. there are some redesigned versions of the Sith Fighter into a TIE fighter and a redesigned Harrower with a tower bridge and fang like prongs but that's about it for KOTOR/TOR units.
The Thranta and Interdictor are in my other mod and were going to be in this one but i removed them because they were redundant.
I need to update the info page.
ModDB added a bunch of stuff to this post like the last 4 pics in the gallery and the download pic and link for some reason. I removed them because i just really hate people messing with my stuff without asking even if the download link was kinda a good idea now that i think about it.
A little issue with anyone who download before this post. I forgot to delete the files used by the map editor which greatly increased the total file size and are useless for actually playing.
This has been fixed now.
It's because Land has been removed and the AI refuses to build the mining asteroids to make money thus making the AI idle because it's broke.
Still looking into how to fix this but right now the only thing that works is keeping land in the mod which i'm still not sure i'm going to do since i just hate it.
Wow no wait to for authorization. nice!
Yeah the weapons on the fighter was causing the crash. i was going to just fix it and upload a patch, but i ended up changing quite a few major things.
In the future :)
Jax is Mandalorian Neo-Crusader and son of Mandalore the Ultimate not Connor Jax of the Imperial Remnant.
There may be a few commando heroes after some thought but still not really sure as Omega is still stuck without any heroes so i may still not add any at all.
Jax - Black Mandlorian
There are very few modders that can help when it comes to making a custom infantry model and animate it. There are actually no infantry models in EAW that are 100% custom made. Most are ripped from other games, kitbashed or mixed between a kitbash and rip.
There is no help for me unless a modeler/animator from another game decided to help. Which is still not a great thing as i had someone making a model for Omega but he suddenly just stopped answering my messages after several weeks.
I guess i could but as i saw before when i tried that, then Omega only get's Sidious as there are only 3 heroes and he's the only one with a usable model.
While the Alliance get's a ton due to having mostly Bounty Hunters which people have made models for.
And the Knight's would only get Ahsoka and HK-47 as all other heroes for them are naval officers or my fanon. and that's pushing it as there is only a crappy Ahsoka model or a good one with bad animation.
Land heroes are not really a priority atm however. I'm trying to get ground playable with as few units as possible just because it will fix the issue with the AI not building anything in GC. If i knew had to make a workaround i'd leave it as space only.
No the heroes will not be on land. The heroes would need to be modeled and animated which is beyond my abilities.
Should've showcased it next to a broken "Sacred Ring"
OMG! your thinking of a Sonic Screwdriver!... Atleast that's the only Sonic-based device used on electronics that i know of. most Sonic Weapons i know in sci-fi are used to melt people's brains to varying effect of death, stupidity or incapacitate.
But i swear re-reading your comment now made me immediately think of The Doctor waving around his screwdriver at tanks lol.
Well most Infantry will be kinda crappy for any Anti-Infantry.
The Alliance will have some decent Anti-Vehicle units in their merc lineup.
That sounds like an Ion Weaspon.
A single ball of sound would at most interfere with the radio. while leaving a nice sized dent in the side of the armor. Now continued fire would apparently rupture the armor which i assume would be from the vibrations.
I literally looked up all of the Sonic weapons i could find on the SW-Wiki and the above mention was the only time it mentions any effect not related to hitting single person.
"Nevertheless, the sphere could cause severe damage to inanimate targets as well, the intense sonic energy many times simply causing a target to explode, or similarly rupture"
So like any weapon in SW, If you shoot it enough you'll eventually do some damage.
New Marvel movie!
Howard the Duck vs. The Pengauani!
Shoot sound at armor... sounds totally useful
Militia - So far
Humans - Basic Everything
Geonosians - Good vs. Infantry, Low Health, Fast Movement
Sullustians - Basic Lasers w/ Grenades
Mon Calamari+Quarians - Basic Lasers
Wookies - High Health
Mustafarians - Heavy Laser w/ Flame Thrower
I was considering another stupid naming system.
Super Hyper Turbo Penguin Alpha-EX Champion Edition HD Fighters!
Oh? Does he go Super Penguin God Super Penguin?
Yeah like i said. Petroglyph.
The wiki says it was only in the assets of Empire at War.
It's just some random thing hidden in the files.
Similar to how you only know the Sith at the end of the FOC story are from KOTOR(Besides the armor)is by looking at the coffin in the ALO Viewer and see the symbol of Revan's Empire.
I also found a Female Cathar called NI_Tani.alo
And the Twilek has a naughty dance animation too!
What have i been missing?
Not likely. I can't animate at all so alli could really do is retexture old units or from other mods. It's fine for this era but not the time following where the Knights would be able to manufacture vehicles.