Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire
I've had access since the 2nd open beta. It's alot of fun even if it is missing some of my favorite ships.
Thanks. for one of my models it really did turn out really good. Kinda surprised since i haven't actually made a new model for some time before this.
This pic is something i made over a year ago for hero introductions of the Alliance Heroes.
I just used it again for the updated info for the Alliance.
To me it looks like a combination of the Dreadnaught-class Heavy Cruiser and the Kandosii.
It's not like the Dreadnaught look like the Kandosii but is considered to be based of of it. Or the Providence which is based on the Dreadnaught yet looks very little like it. Or even the Assault Frigate Mk.2 which is based on the Dreadnaught yet is so very different i don't know how it could every be connected.
No i didnt add in the Reps cause if you play as the Knights you shouldn't be fighting them. It's there now just to add more planets to the core worlds for that choke point.
It will be removed along with Kamino in the reconfigure.
The plan when i was going to write this story is that after the awakening of the Knight they join with Anakin on a few nearby missions before meeting with the Senate and Jedi Council. Drake then ousts Palapatine as Sidious which forces the Jedi to interfere in the Senate and put forward Padme as the new Supreme Chancellor to stabilize the distrust of the Republic.
Padme, as a reward for their service to the Republic and friendship with herself and husband, Gives the Order of Sith Knights full control of Korriban, Control of a Sector Fleet and the same privileges as the Jedi. (But they spread to the other Sith Systems and Lehon aswell) The Republic is still where it was but many systems have left, same with the Confederacy.
That's the whole idea, plus they look like actual bridges now instead of blocks.
No. I cannot model infantry or vehicles (Tanks and Walkers) that i would need and am not reusing the Vanilla units since that's just lazy and would be awful.
Those are the Free Systems or simply ones there to fill the map.
The CIS sees Sidious and Omega as traitors and have such labeled them Rebels. The CIS is in a sense fractured between Sidious/Omega and Dooku/Grievous.
Corellia, Mon Calamari, Rendili and Kuat are a few of the systems who have their own strong Defense Fleets and have become neutral systems after the ousting of Palapatine as a traitor leading both sides of the clone wars and thus see both the Republic and CIS as failed and also have a large enough defense force to not need to join with the Black Alliance. This includes Rothana who is owned by KDY.
Also i needed forces to stop the Player and AI from just taking every system from the start for free and rushing eachother. Yes there are several empty ones that i haven't placed units on due to not really having anything to put there for those governments.
The Sith Knights were repairing the Star Forge behind the back of the Jedi and Republic during Part-1. The Knights were planning from the start to become independent from the failed Republic and oppressive Jedi.
The Knights joined the Black Alliance to form the United Systems, the crime lords took most of the old allied fleet and began fighting eachother along with the new United Systems and Republic resulting the near destruction of major crime in the Unity.
The Knights have no power over the government beside as advisers. They manage the security of all member systems and protect their citizens from any power hungry, racist or unjust leader. They are the sole organized military force in the Unity and are made up of members of all member systems with both Sith Knights and Knight-Troopers.
Also now the Republic has become fanatic about removing the Unity due to the decline of both the Republic and Jedi Order thanks to the complete fairness for all that people get in the Unity and the families of new Knights can stay with them instead of never seeing them again like the Jedi.
Those were actually models free released a long time ago. i believe they were ripped from KOTOR and made to work with EAW. I had land scirmish playable at one time but it was basic and boring and i couldnt get it how i wanted it without a modeler who could make some more infantry for me.
I lost interest since i don't like land combat in this game.
No land. tried to do it but couldn't force myself to like it.
The only time i play land and actually enjoy it in this game is if i play the mod Halo: Campaign Commander and that's it.
I liked the idealism of honorable Knights, also i wanted them to ruin the galactic view of the Jedi and Sith. The Sith Knights bring fear to those against them and hope to those they protect.
After waking up in the Clone Wars they could have changed their name to a more balanced one but Drake was the heir of Revan so the Sith Order is his to reform thus making Sidious a rebel sith lord since he follows the line of Darth Bane who would be the worst criminal in any of the old Sith Empires.
Thus Drake is the true Dark Lord of the Sith since he was never killed by Malak so Malak was never the legit Dark Lord.
If you take the power of a Sith Lord and use it with the control of a Jedi Knight, then you have one of my Sith Knights.
There are only the two founding Knights and one student each. the rest of their force is Troopers and Mandalorians Drake united during the Mandalorian Wars.
If you look at some of the Hero Introductions you would see that many of the Knights were raised without the Jedi anti-emotion propoganda or the savage Sith ideals.
Drake was given to Raven near the start of the Mandalorian Wars and Revan was a very passionate man who only wanted to defend the innocent of the war like the Cathar when he got the mask.
Kyra was raised by a couple who were a banished Jedi Padawan and runaway Sith Acolyte who each taught her of their ways which she adapted and shared her ideals to Drake during the Mandalorian Wars.
This led Drake to reject the both the Sith and Jedi and thrive to remove them both and form a single Order.
1. Remove the Order of Sith Lords - The Rule of Twomake this easier than the old days.
2. Remove the Jedi as the guardians of the galaxy - Show that the Sith Knights allow new students to keep their families where the Jedi usually take them from their families and ban them from seeing each other again. and also able to fall in love and have families without risk of being banish.
3.Prepare for the Jedi to eventually find an excuse to attack first thus becoming the guilty party (In Unity-era a sect of the Republic led by Jedi, attacks Korriban and want the Republic to rule the entire Galaxy)
4. Unite the galaxy under a single government of equality with military power remaining in the sole control of the Sith Knights and protect this government as long as possible.
And no they don't care about sides of the force. they use what they have to use to defend the weak. They would Force Choke a slaver while at the same time heal a injured slave.
The Sith Knights were a small splinter faction of Revan's Empire and were meant to replace the Order of Sith Lords after they defeated the Republic. The Knights were meant to stabilize and bring order to prepare the galaxy for the return of the True Sith Empire. This was Revan's plan before Malak ruined those plans.
The Sith Knights are Force Users who use any means to unite and protect the galaxy. At this time their goal is to remove the Sith Lords from power.
don't really know how much i can say without losing my access sorry
Also Feb 10th is my birthday!
Would be awesome if her spine was shattered like after her last jump.
Drake's ideal are based on Zero's and the Unity is based on my own combination of Britannia, the UFN and Westeros as you will see if i ever get to making a third stage of the storyline.
(The music was just because i had it and it sounded great)
I never said she did die. "Ventress who didnt die in canon or were killed in my version of it." She's one of the heroes listed in the unit list.
The last time we see Ventress she is a bounty hunter in lower Coruscant and sorta good with Ahsoka after the whole Bariss thing. She's not a Jedi or a Sith so no she didnt go to the light she only went away from complete darkness.
In my version of the altered Clone Wars she and Ahsoka joined up after Ahsoka left the Jedi and both besome smugglers/bounty hunters. The two were later hired in secret by the Jedi to spy on the Knights to ensure they were not working against the Republic (Which they were)
I'm pretty sure he's said quite a few times that he hates the Interdictor-class Star Destroyer.
The first entry in the Planets.xml is the galactic model. just up the Scale_Value.
This one isnt bigger actually, hence why it ends at kashyyyk.
There will be no Death Star in the mod. i still need to disable it.
The Nebulon-B and Templar are there because Kuat can build them.
Need to disable Yoda being buildable as well.
not enough of a difference to matter
2 engines would be going backwards and make this a upgraded Z-95 instead of and x-wing
Yeah look at the source image.
I know, most of the X-Wings look nearly the same while the TIE series kept advancing for decades.
seriously just made this in like 20 mins.
That's something i have to make still. Only have the bridge done right now and don't plan on making it for some time.
The map is making it more brown than it really is
Without Trawn around he didnt end up being expelled from the Academy of Carida. He still has his criminal connections but he's also a well known and respected Republic Admiral.
He handles some of the darker needs of the True Republic and a good friend of A'Sharad Hett.
Yeah. I'm not really doing much for this at the moment though. It's just text in Word.
This is the Mandalorian Wars era. Before the Knights were formed hence the name Origins.
Also why Drake and Kyra are Republic heroes along with Larue's mother, and Jax is still a Neo-Crusader.
Texture sucks! UVing and Texturing Mon Cal ships is a pain in the A$$!
I know what's causing the Ilum issue so i should be able to fix that soon.
With the long bangs and slender body i'd assume this is a girl. That's what i thought when i found it on in google search and edited it
this is the download i posted in that last pic.so if you have that you don't need this
will be patched later with the new Sith Apprentice of Sidious.
About F-ing time! that was roughly a 10 hour wait!
never know. ModDB has to authorize any downloads and news posts. it usually takes anywhere from an hour to a day.
Bridge in true CIS fashion, too much glass and overly exposed. But i do like the look of them.
You only get to use the Harbinger of Order. the other two will be hostiles that anyone can go kill.
This is about the only pic i can now find of this shipafter it was taken off of Wookiepedia Img3.wikia.nocookie.net
Thanks. It started out as the Republic Emblem behind the Jedi but this looked so much better.
I just gotta say i love Adamnkop's designs and will probably be using them throughout the KotOE saga.
Yes in a way.
They allow any knight to freely choose his/her own alignment so long as their power is used for the greater good.
An asteroid field. But there is much dark side energy so the Knights have setup a spacestation academy there.
Only 66. FOC had 55
Yeah it's x-foils
Still have the hanger effects to add
The entire hutt history is corruption and oppression of those weaker than them. every good thing a hutt has ever done has been to gain money or power over someone or something. they are one of the few races in SW that is evil just to be evil.
Long story but i wanted to kill off the hutts (Not all of them) but you people probably needed a good-ish reason for the actual bombardment and a less Sith-like way. Yes it was revenge but it was justice.
"What do you do when there is an evil you cannot defeat by just means? Do you stain you hands with evil to destroy evil or do you remain steadfastly just and righteous even if it means surrendering to evil?" - Zero from Code Geass
Either way the evil remains. So I have the Knights choose to commit evil to destroy the greater evil.
But the blowback from this is that the True Republic instead of seeing the end of Hutt Tyranny like most, they see the Knights acting like the Sith of old and believe there is no difference.
The first C&C mod that i have in my watch list that had an update today that's not literal ****.
I was scared to click on this at first. Damn hacker!
BTW that looks cool.
Turned out much better than i thought it would when i started this model
I think the US some something like that, I wouldn't know. I don't pay much attention to the public.
I have no life. Job, friends, school i know not these things nor do i want those things.
I can sleep whenever i feel like it and that means sometimes i end up sleeping the day away. Mostly because i prefer the isolation the night bring so i dont have to deal with my sisters loud disrespectful kids or her bitch of a mother (My dad's ex).
mmm cookies. I must've fallen to the Dark Side :)
I don't get the question. As far as i know there isn't a holiday until Halloween (In the US)
Stayed up all night making this. Well i woke up yesterday at 11pm so i was fully awake anyway...
The plain Gozanti will be a merchant buildable unit. or it may be... still dont know for sure.
You mean on the wings?
If so, those wings are really thin. If you ever look at a cross section of a naval turret you'd see that the turret's mechanisms go down pretty far. In Star Wars it's the same.
Those squares are like air vents for flying in any atmosphere. Wanted something to make this look different than the many other models out there.
The FOC Victory only has 3 weapon hardpoints. 2 turbolasers and a Ion Cannon. Only in mods does it have more. They meant it to be a mini-Imperator. EAW/FOC ships were nothing like any of the canon ships.
Nope just wings. They never open in space if you look at any of the canon images of it in space.
That would force it to open it's wings in space combat. in canon they are never open in space, therefor it must not have weapons there.
They only open in canon when it's flying in the atmosphere of a planet. Never knew why others use them as weapons. They are just wings.
This is a one-man team. i consult other modder and share assests but am alone.
I wanted it to look like it could open but it wont. Will still have missiles but they will be elsewhere. The Victory II-class will replace most of them with Ion Cannons though. But that will be for Unity only.
Mine will not. The wings allowed it to fly within the atmosphere of a planet. Most people use them as missile launchers for some reason.
It's a Heavy Star Destroyer. around 2x the size of the Imperator.
I will not be adding any Super Star Destroyers.
I would suggest Allanteen VI.
I say Allanteen VI due to this quote.
"During the Clone Wars, Jedi Knight Anakin Skywalker modified his Venator-class Star Destroyers at a shipyard in the system."
So they are already known to modify Venators
I would also suggest Rendili due to the similar concept as the Victory and the Victory was a Rendili-Kuat design.
Added note for modders reading this.
If you go by this literally. You can take any mod and claim you made everything in it. Which has always been the case in modding any game. This does not however make you immune to becoming an outcast of the modding community as so many others have become.
So while no one owns anything. it's the RIGHT thing to do to atleast credit the developers of anything you use in a mod that you didn't completely make yourself and will get you respect as a modder within the community because that's what we are, a community. We even have those old guys down the street who hate eachother for seemingly no reason.
So please respect other modders and don't rip apart a mod and claim it as yours. Give credit where it's due even if it's someone you don't like.
Yeah. Had to go back and make that. it's there now
I dont even know what screen tears look like. the worst i've seen in any game is the driver restarting.
RAW lag slightly for me as well so it very well could be. they do love their fighters and particles.
Doesn't lag for me so if it does for others it's their own fault for having crappy computers.
I know that sounds rude but i'm just stating a fact, not trying to be mean.
Wow the devs archived this in less then 10 mins
Upon looking it up to be sure. There are 4 Subjugator-class Heavy Cruisers.
Malevolence (Original from TCW series)
Malevolence II (Grievous' Rebuilt Ship)
Devastation (Dooku's Sistership of the Malevolence)
Unnamed Subjugator (Build at Enoth)
I would sooner add the third Subjugator that didn't have any kind of super-weaponn or the second one that had a superlaser.
I would never model a Pammant design. too many odd shapes and curves. Pain to model and even worse to texture.
I don't think people will know a fanon ship design.
It's called Min's Wind btw. remember seeing the model years ago.
Poor Forge, overlooked by the Harrowing without a single comment
nope it's way too small for that. It's a comms/admin station. Instead of standard starbases the Unity has two stations. Administration and Shipyard. They each provide to be later named rewards.
It's just the one i like using in skirmish. but the factions do have there own colors in the GC.
It's hard to make a full ring without making it have several hundred particles.
It also looks fuller the longer it's out.
All i have to say is
ARC-170 - Three pilots, one flies, one shoots forward weapons and hperspace, one fires rear lasers
X-Wing - One pilot to do everything but hyperspace.
X-Wing has all the same features only it has four light lasers instead of 2 mediums and 2 light. The ARC-170 was three-manned this is one-manned and out classes the ARC-170 in all areas except firepower.
It's better than the ARC-170 in that it has Chaif, sensor systems, targeting systems, can use photon OR concussion missiles equaling the ARC amout of 6 warheads, only one manned, 1,100g faster at max, 1.0 is better hyperdrive than 1.5.
The X-Wing is a improvement. I wouldn't say the X-Wing would push the ARC-170 out of service but it would end up being phased out to private fleets in the 20 years since the Clone Wars.
I agree that's why i changed it along time ago. i've always's like the electrical look for it
Ion cannons dont look anything like lasers in my mod. They are a white bumb with a trail of small lightning effects. You see one just below the Harrower.
Yes it will be in the next release but it's the starting hero's ship. It's balanced due to the fact that both other factions start with minor capital ship heroes and the Alliance has none.
I'm still trying to decide the actual scale of the Star Forge and will also be remodeling or editing it.
The scale at one of the far away shots in KotOR shows it being planet sized if you go by the star. Then in the shot with the Hammerheads shooting it it looks like it's SSD sized.
I'm thinking of making it moon sized.
Yes. i have no idea what to call that thing right now. i neverplayed that game.
The tip of their guns are hardpoints and thanks to that they can have their accuracy adjusted.
Obsidian Phoenix - Moddb.com
Oh and right now i figured the land and be as such. Mainly infantry warfare with only 2 kinds of vehicle. Primary Tank and Huge attack vehicle. Then i'll add more an i get the balancing right.
But the soldiers shoot in starwars style and miss alot.making battle very chaotic with huge infantry forces.
Yes the Obsidian Phoenix is a large transport/fighter light the Falcon and Ebon Hawk.
Most of the heroes are given at the start.
Ahsoka - Knight tech 4
Tarkin - Knight tech 5
Sidious - CIS tech 4
The alliance Deadnaughts and Order/Unity are all tech-5 super capitals that must be built for a high cost and time.
I really can't do much for Knights. all that's left is a few small balancing issues and land. I can't do anything in land since i know nothing of animating or making walkers, tank or any of the details for land textureing or modeling. right now all the mod's land i,s is a major infantry improvement mod
I'm probolly going to get in trouble with Geroenimo for Republicizing his beautiful Imperial ships.
The Death Watch had a fighter and Troop Transport variants that were different sizes but still the same design
The Clone Troopers model here have been replaced btw.
The Clones under the command of the Sith Knights are the rushed cheep ones that are combat ready in a year. They basicly act as cannon fodder for the better trained units.
The Knight-Troopers(Sith Troopers) are trained human soldiers joining the cause who are trained by the Knight's original elite soldiers. you get only a few in a group but they have much better accuracy and light personal shields built into their armor.
The Knight-Crusaders(Neo-Crusaders) are like heavy gunners. They have High Armor and Laser Repeaters.
The TIE Fighter was already in the Prototype stage during the Clone Wars and was able to become the main imperial fighter right after the end of the war. So i plan on the TIE series to act as the main fighters of the Republic but they will be new models made with more republic design. I have a few i plan on making already.
Also Republic Sienar Systems will become the independent company Sienar Fleet Systems. A few TIE models will be designed for the Galactic Unity's military forces.
But the TIEs designed for the Unity will not be used by the Republic and vice-versa.
Unity TIEs so far
OK!!! I'm not perfect! (Proceeds to cry in a corner for not going to school)
JK. I went to kindergarden at least :)
Hey don't forget Cheesecake! That guy's a particle wiz
My Harrower is a whole new ship built to rival the Imperator-class. It would have to be nearly the same size to accomplish that.
That's a barren rock/dessert world aka Korriban
That is the heavier Providence it's next to. Harrowers from the TOR era would actually be about the size of the Victory-class Star Destroyer.
I want to say mine is roughly 1450m. the Imperator-class is 1600m and the Centurion is 1200m so i'm guesstimating
It's a ship the size of a Star Destroyer and just as strong if not stronger. i figured you'd feel worse if you lost it and then had to watch in slowly die while the enemy decimates the rest of your fleet.
It's all about morale
Yes most flak cannon and laser cannon systems are non-targetable/destroyable
Updated! Now with solar panels
the one's who upgraded the ship from a frieghter was the Black Fang Pirates so it will be the dark grey default color. i needed to remove the line of code for that.
Taking Kuat is very very hard to do
just be highly accurate turbos. this is a corvette-light frigate hunter that rarely misses.
It's really small but i love the design so much i wanted it to be very useful.
It was the version i was using before that was messed up. When i imported the original file i got from Arvis Taljik it had smoothed alot of the model. a few weeks ago i basically de-smoothed the entire ship.
This happens on import sometimes.
I feel as though if anyone has an issue with another person they should keep it in a private chat and not post personal attacks on another mod no matter the issue.
I am not taking sides in this issue even though i dont like any of Normada's mods. But i have at least given them a chance and that is fair. Vong at War isnt out yet so no ill can be said about it as no one can state a factual reason for stating negative opinions about it as they dont know anything about it.
Modding isnt a job or anything of real importance. It's a hobby for pure enjoyment of those making it and those who chose to play it.
It's simply good ethics and manners to other that any issues be private. These things have led to the loss of many great modders who've gotten fed up with personal attacks warranted or otherwise.
All sides should drop the issue completely. Normada should not talk about YVaW or it's team and the YVaW team should not talk about Alliance or Normada. Keep issues private.
People will like Alliance and others will like YVaW when it's out. My personal favorite is ORAW.
Just because the former very overused weapon of reporting mods for using assets is gone doesn't mean modders should take their fight to the public.
Remember this is a neutral modder so please don't remove the comment.
There are 46 atm and i plan on adding a few more so the map should be around 55 or so once finished.
The mod's in this era will be small but the next stage of the mod will be set in what would've been the GCW era and will feature a good number of systems.
And any GC maps i make will be like the vanilla GC map Gateways where your faction will control the systems grouped together. I can't even enjoy the others where you have several groups of planets scattered across the galaxy. I always end up selling everything on the isolated worlds and ignore the fleets there while i build up at my main cluster until i can spam the capital ships.
Ah i see. The way i hope to set it up is the Republic ships will cost alot more but they will build faster. basiclly meaning that you are transferring command to your forces instead of building them yourself. While the Sith ships are built on the spot thus taking longer and cost less due to not using a company to build the ships for you.
And i too an a turtle player. which is why i hate mods where they use a true faction based map forcing many of your worlds to be undefendeable with enemy planets all around.
I agree but i took the time to make the alterations and wanted to keep both types with a purpose.
Oh and trust me. you'll like to use the MC ships as you dont need a tech level to build them if you play as the Knights or Omega and if you're playing as the Alliance then you'll want their ship cause they are great heavy ships.
Right now i have it set that Mon Calamari has 2 MC70s and 4 MC65s. i can send medium sized fleet from any of the factions and lose all of my smaller ships due to the powerful shields of the MC ships allowing them a long time to unleash their weapons.
This will be a great aid for the Alliance fleets.
I have a justified reason for both
The fighter has a smaller profiles so it's easier to avoid enemy fire.
The bomber has wings cause who wants a bunch of bombs right near the pilots.
that is in my folder of "I might make this" full of pics of random stuff
C&C: Generals music, nice touch.
Well the Mon Cal had a few military units in the Clone Wars but not a real fleet. In my mod they have militarized themselves cause they dont trust the Republic or CIS and see the Alliance as a band of criminals.
But yes Fanon is what this mod always was
you mean last night.
and idk if im going to or not
If it's at the main menu i'd say it's all of the units moving and shooting at once.
The biggest part of lag is alot of code running at once. you have the weapons moving, the hardpoints targeting and firing, units moving and calculating best angle of attack, dozens of fighters moving in a set pattern and such.
With mods you have a ton more hardpoints and more detailed particles along with more fighters. this all makes the game lag even on the best of computers.
The poly count is just icing on the cake.
I vote for this one
I lost everything so i'd say so
"It starts with the familiar SWTOR Title Screen Melody followed by an altered "The Force" Motive leading into a Self Composed Bridge...
No audio clips of the original were used. Every sound, instrument and note that you hear has been carefully programmed and mixed by me.
This is part remix, part rearrangment and part self composed. Its meant to be seen more of an expansion rather than a copy.
My aim with this remixes is not to replace or copy the original but to show a new perspective on a well loved track and make a new piece of music that can stand on its own."
It had less guns on it because it's a mobile base. It has factories for fighters and battle dtoids. It also has a temple for the knights to train in both sides of the force. That's why there's only two of them.
They act as a fighter supercarrier, heavy cruiser, fleet commander, land factory.
That's the prototype one on the right. The version you saw didn't have the weapons on it because turrets need to be coded separately from the main ship.
The TIE series will only be seen on Darth Sidious's ISD at the moment. However I plan on a future version of the mod that will see the Republic/Jedi if it never became the Empire. The TIEs will be their main fighter units along with a few other TIEs I have planned.
And no more sith fighters will be added until the future version.
The Prototype Harrower IIIs are the prototypes Order and Unity. They are hero-like units that require the Star Forge to be built. The standard Harrower III is more of a end game winner. I made it for the sequel of this mod but decided to include it to fill the hole of a Star Destroyer-like ship for the Knights.
The Prototype also uses huge railguns while the standard version has many more turbolasers
It's not really the best warship around. Alot of mods make it a powerful ship when it was really just used to provide support as a large carrier and to transport huge armies to the surface.
And there will be a few minor factions in GC that hold planets of their own. Right now i know of only The Mon Calamari, the Corellians and the Separatist Rebellion
Copyright Infringement only applies where money is being made for a product of someone else's licensed property. As you have made no money there is no issue here.
If others can make mods for Star Trek, Battlestar Galactica, Babylon 5, ect. and not get banned then their's no issue for you.
You shouldn't worry about what people say unless it's a confirmed admin of Moddb.
I know of one person in particular who enjoys reporting others mods for nothing and the admins no longer care what he has to say.
No matter what, no crime or fine can be issued due to you not making money here. The worse that could happen is the Moddb admins would inform you of your mod being a violation and they would archive the mod.No action would be taken against your account. (But it's not very likly tohappen at all)
Don't be scared of stupid people who hold no authority.
i plan on retooling the fighters lasers to be useless against anything larger than a light-medium corvette.
I like the idea of fighter heavy combat so there will still be large numbers of them but only from cruiser sized ships while the frigates will have only a few.
That's mainly due to the AI not being that good atm.
The tactic i was going for was that the CIS over spams vultures and that is supposed to keep your fighters busy while the rest of your fleet engages in ship-to-ship.
Since that idea failed i intend on limiting the active fighter count along with adding to a starbases reserves as I've yet to do.
Notice the (Total) next to the fighter in the description. That's how many is in the entire ship before a battle.
that's next. that's why it's WIP
Standard unit at the very end of a GC after building the Star Forge.
This is actually a post Clone Wars ship, but that version of the mod is coming later.
"After the Jedi Civil War, the entire Lehon system was littered with wreckage from the destroyed Star Forge and the remnants of crippled vessels which had fought in the final battle of the war. Lehon itself became surrounded with asteroid-like rings of rubble which made navigation to and from the planet extremely dangerous. Though the wreckage would have been valuable as a source of resources, the Galactic Republic chose to make the entire system a protected historical site which was not to be entered without permission."
It's from Codeuser and Wildcat
not going canon since this is a modified VSD one as said in the description.
Plus the missile launchers hardpoints represent multiple individual tubes that are near each other. The real VSD-I has only two groups of launchers that make up those eight.
Also this uses the early blueprints of the Victory II-class which replaces the missile launchers with ion cannons
Darth Bane travels to Lehon and saw the remains of the starforge. it had become a ring of debris around the planet.
Lehon with the ruins of the starforge would be cool
3ds max 8
In total this model took about 2-3hrs and i'm not the most skilled person out there. Not as complicated as making ships.
It's odd that there isn't many mods that have this thing
droids are super weak and i'm trying to make them inacurate like the movies and show but they are ignoring the code.
Right now you get more droids than clones in a group.
Nevermind i think he's just blonde
Pic on wookipedia that are during the clone wars still show grey hair.
when you go to the "HD view" it's clear.
Because of you sir, the names of all of the ships in this class are named from something from Disney.
Alot of the ships now have odd names from many shows and movies (I ran out of ideas)
Revan was captured by the Sith Emperor in The Old Republic MMO and later freed by the Jedi player guided by the character from KOTOR2's ghost. He then went on to command a wardroid factory made by the Infinite Empire and he wanted to wipe out everyone in the galaxy with Sith ancestry. The Sith player then raids the station and Revan becomes one with the force.
No knight would want to wipe out billions of people. most of them being innocent.
I cant find the file anywhere on the site
what's it called? cause i'm looking for it now
I cant just take them from another mod. I'll either have to make them myself or beg other modders for theirs and i'm trying not to do that so much at this point.
hmm.... I wonder why that would be?
There were multiple sizes of the Providence and Recusant classes in canon. The Invisible Hand was a smaller but heavily armed Providence. they go as big as 2,177m
for the gas giants i used a old tutorial from Burnstrobe that i dont know where to find now. and the ice one i mixed a few textures and played around with photoshop.
New Bespin model i've made using the tutorial from Burnstrobe. Thanks man!
can someone please tell me the name of the logo used on the freighter. i copied what i saw in the image on wookieepedia for the Class-VI but only know that it was in the Thrawn Era
Tried for a faded look for the freighter
This is intended as a resource for modders and not a stand alone mod. basic knowledge of modding is needed.
You must also change the name of the weapons from Blue to REd or Green as the base game does not have blue.
I really only did the bridge and added two more guns
Good idea but Corellia is a Republic loyal world that is going to be a major part of the coming story mode i hope to make.
A contract to buy ships from CEC sounds good though.
I have not seen any republic or CIS ship use mass weapons. Flak yes but no Mass Driver.
the RAW one is nice and fits for the CIS. This is from Normada's Alliance mod.
I only added it due to the lack of CIS designs out there.
Ignore the part that says Siener Systems. it's supposed to say (Kuat Drive Yards)I put the wrong company.
V-wings act like their Battlefront 2 version.
the Venator is 1,100M so the Interdictor is a good size. but yeah the Centurion needs to be sized up a tad and the Acclamator is supposed to be 750M.
I sized these without looking at Wookieepedia of all of them.
Basiclly only thing changed is that a group of good Sith from Revan's time end up in the Clone Wars, join the republic with the same privileges as the Jedi and also oust Palpatine who then takes command of the CIS. chaos ensues from there and worlds no longer trust the Republic or CIS so they become indipendant.
I plan on updating the story info once i finish writing it out.
only the top ones are
it's more of a criminal/corporate alliance that formed their own government to be free from the CIS and Republic influence. As well as a few systems that wish to be fully independent but cannot defend themselves from the huge forces of the CIS and Republic so they allied with the Black Alliance
also added shadow mesh to this ship.
idk yet. there will definantly be a squad of Sith Troopers escorting the heroes because they were on the ship when it "Disappeared".
I might use the Sith Trooper model with a republic skin.
The Knights are their own military force within the Republic just like the 501st and Open Circle Fleet.
I left out a huge part. mainly the connection between Drake and Revan, and the reason Kira is called Princess.
Plus it's the first draft and only showed the basic plot to the point the mod begins.
White areas are for team colors
Sorry it's very US like but i'm an American so it's what i know.
View Original for full effect
Basic shape was inspired by a Narn Carrier model i saw.
And yes i know it looks close to the Daedalus from stargate.
that looks awesome!
4 skinjobs in one day.
Burst Cannons are like heavy flak. it explodes near the hull of a ship and sends shrapnel allover the area causing damage to the hull with a high fire rate. it also can be set to explode in mid flight for anti-fighter.
nice, iv been meaning to do that in my imperia mod
left is anime and the right is mine
Please give feedback when avalible
you have to click (view original)
i know i wanted the Implacable to be smaller because Large ships dont move right. and the Nemesis becuase it a Pocket Battleship, meaning Small hull and Faster speed
The Implaceable will be a bit bigger its just that small until im done with it
i pick them because they are bulky and kinda square blocks
its not the pelleaon its the Crimson Axe by warb_null
Its not the regular Ravanger Class it is Imperions Flagship the Emperor.
and is a complete refit of the old one with Imperia Weaponry
sha-shore is smaller its just a close up