Leader, Coder, Modeler, Animator, Rigger and Skinner of the Star Wars Empire at War Forces of Corruption mod, Knights of the Old Empire

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EmperorNiko
EmperorNiko @ Diplomatic Immunity

Leia: "Diplomatic Immunity!"
Vader: "It's just been revoked!" Proceeds to blast the corvette from the stars.

Good karma+9 votes
EmperorNiko
EmperorNiko @ Modders using other modders content without permission

Ok read next image. All is good

This is the first time this has happened to me and i've seen this happen to so many other people and it really freaked me out. I know i'm lucky because many other modders have gotten everything they spent years working on ripped out and thrown into some amalgamation of buggy data that someone will call a mod.

So did i jump the gun and target him in my fear? Yes i did.
Was i wrong in defending what is mine? No i'm not, even if it was an old unused icon or the biggest most complex warship ever.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

1. "Soon" meant the way game company say soon and really mean they have no idea.

2. I'm still trying to get the AI to build the building that makes it work. i have no idea why it refuses to build the orbital mines but because it wont build them it just sits around with the starting units and only attacks you if you leave your border worlds undefended.

Good karma+3 votes
EmperorNiko
EmperorNiko @ Indev Version 0.7

Wow the old version of my CIS Star Destroyer. i forgot that even existed. it was one of my first models and i ended up hating it which is why i changed it out.

The reskin really helps.

Good karma+3 votes
EmperorNiko
EmperorNiko @ Order and Unity - Neo Harrower-class Star Destroyer

All of the Laser Cannons are built into the hull along the trench and superstructure and mainly only added for some measure of AA protection.

And no the bottom is pretty bare besides a lower superstructure where the bottom hangar should be but i didn't include it. Also adding guns you'll nearly never see would be kinda a waste of rendering power.

Plus: It already has more than enough firepower between the massive amount of Turbolasers and the huge number of fighters and bombers it can carry.

Good karma+1 vote
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

No they are simply a few planets that have CIS units defending them.

Also: "Minor Factions - Completely unplayable"

Good karma+2 votes
EmperorNiko
EmperorNiko @ Chiss - Predator Superiority Fighter

The Star Wars answer to the Federation Runabout. LOL

The missile pod immediately made me flash on the Runabout's and i cannot unsee that now.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Vote for the ARF Phase 2 desert camo

Left

The red-ish one doesn't seem very desert to me and as a camo it stands out in the desert landscape. If i was looking at these two having a conversation her by these rocks while i was a few hundred feet away, the right one would die and i'd never know he had a friend.

Now if it was a clay-like landscape you'd want to be red-ish for sure.

Edit: After seeing the canon troopers like this i would say that they were not that red in the show but that the red shading of the planet made everything slightly tinted red. I'd say make it more of a brown color.

Good karma+4 votes
EmperorNiko
EmperorNiko @ I heard you guys like firepower.

Hey i know that ship ;)

Good karma+2 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

An army of just infantry just sounds stupid and useless

Good karma+1 vote
EmperorNiko
EmperorNiko @ Re-Refined Unit List

That's how it's supposed to be in this version of the mod and it should've always been. I don't remember having them buildable before besides the 2 of them which i had merged into one when i replaced the model.

Also it's a mass-produced ship of the United Systems in the 2nd era of the mod Moddb.com

Good karma+1 vote
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

Well at the moment the only proven space-only GC method that works is the method used by the Legacy at War mod which makes some units "Freighters" while this is good idea for the Black Alliance, it's not that practical for either Omega or the Knights. I may make the star bases actually provide income as to force to AI to get money.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

I have stand-in models for only a few of the heroes.

And the land units you're talking about is the old version of the mod. i threw that out and started over to better balance out and clean up the mod while getting rid of all the crashes that the old version has.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

damn that's a good point that i had actually forgotten.

Good karma+3 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

i posted news article that is currently awaiting authorization that answers your questions.

Good karma+2 votes
EmperorNiko
EmperorNiko @ EF78 Nebulon-C Battle Cruiser

This here is Warb's model archive
Onedrive.live.com

The Neb-C in the archive is Warb's low-poly recreation of this
Adamkop.deviantart.com

Good karma+2 votes
EmperorNiko
EmperorNiko @ New Defense Satellite Models

Well in the vanilla game there wasnt much point to either turret over the other really. The laser could kill the corvettes and damage the frigates while the missiles could track fighters and penetrate the shields of ships. Meaning that both were good at killing both but were only slightly better are doing one or the other.

But that point aside i do see a valid point to what you said.

I actually just have to leave the turrets how i have them now ingame as the laser turret has really short range and can't actually put out enough damage to drop the shields of anything larger than a corvette. The missiles will just have to lose some tracking and turn speed to make them less effective against fighters and increase the damage and range to be better against ships.

Thanks for that.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

For Battlestations or Knights?
I really need to make Battlestations' it's on mod page but it's not a main project at the moment.

Knights is getting GC and Land as i slowly add things.

Battlestations is a arcade-ish mod that is for quick battles only and will never have GC and most likely not have land either.

Good karma+2 votes
EmperorNiko
EmperorNiko @ New Defense Satellite Models

Wanted to make these things useful without just giving them more HP and damage.

Good karma+6 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

Slow. alot of small things on my to-do list before getting to bigger things such as Land and GC.
Maybe a space demo when i finish the to-do list.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Star Wars: Battlestations - Sub Mod - Beta

Well there's nothing left that i can do to help. Sorry

Good karma+1 vote
EmperorNiko
EmperorNiko @ Star Wars: Battlestations - Sub Mod - Beta

Well i forgot the name of the DL folder is changed now to "Battlestations_Sub_Mod_Beta"

Inside that folder should be a folder titled "Battlestations"

The "Battlestations" folder goes into your "Mods" folder.

The included launcher should work for you granted you have a disk version of FOC installed the same way i do.
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

If you have the steam version then i can't help you.

If you have a disk version installed elsewhere then change the launcher to look there or make your own launcher.

Good karma+1 vote
EmperorNiko
EmperorNiko @ Star Wars: Battlestations - Sub Mod - Beta

Well the name was "Knights of the 1st Order of Aprilis" back on april 1st.

Good karma+1 vote
EmperorNiko
EmperorNiko @ Quasar carrier

I saw this hanger layout in Rebels and i finally liked this ship as a light carrier.

This version looks even better. Great job as always from both of you.

PS: Loving all of the new particles in the mod.

Good karma+6 votes
EmperorNiko
EmperorNiko @ Empire At War: Re Beta II

WOW! That's like waaaay too complicated for me.

Good karma+7 votes
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

I actually love that mod and am looking forward to ROTM as well. farseer is the only one to make me actually play land skirmish.

Good karma+2 votes
EmperorNiko
EmperorNiko @ Star Jewel - Slightly Upgraded/Also Downgraded

Also updated the engine particle

Good karma+1 vote
EmperorNiko
EmperorNiko @ Star Wars: Battlestations - Sub Mod - Beta

I will be adding the Unity-era United Systems faction to this at some point as that is the most fleshed out full version of the Sith Knights.

I may also add the new factions from the third era aswell at some time.

But currently i'm more focused on finishing Awakening so i can completely stop work on that era and move on to finish Unity and eventually get started on Rebellion(3rd Era)

Good karma+1 vote
EmperorNiko
EmperorNiko @ Knights of the Old Empire 1 - Awakening

Don't hold on to too much hope for any amazing land combat. I hate it and won't be doing much more than some basic units.

Good karma+1 vote
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