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on Mar 1st, 2015
- 3 people don't
This review may contain spoilers
Continuation of Paranoia Half-Life mod which is famous for its very atmospheric and believable level design.
Part two certainly manages to keep up. The aesthetics of Russian underground complex and such original architectural style are present, the atmosphere is done so well - it makes you feel the cold of underground that comes from concrete around you. Lighting makes it better by providing some good colour combinations and beautiful lens flare effects.
The battle system is pretty original and interesting. The enemies are slow and easy to kill, but each hit takes away a lot of health and also makes you drop your weapon. And medkits are very scarce. The animations of enemies are pleasing to watch, the death animations too, which in my opinion looked even better than ragdolls would, so the quality of character animation here is certainly very high.
Closer to the end we'll see cloned soldiers that got out of control. Here's when our armor finally comes in handy. Insta-death from headshot makes shooting very rewarding, and the game forces the player to be calm at all times, because if you start to hold the trigger, you'll shoot often but the spread will be so high - chances of hitting anything will be low.
Rescuing Paulina is a great connection with original mod. Her AI is done very well: she is good at following the player and always stays out of battle.
I also liked the effect of hero's feeling bad, where vision gets blurred and the weapon starts to move around.
I noticed some flaws. If you hold right mouse button, and then press left one, weapon won't shoot. Emergency access card was hidden in decorative pile of papers and looked like one of them, so I only could find it after consulting a video walkthrough.
In the hospital if you look at the windows you'll only see clouds and nothing else. I understand that the engine has limitations, but the authors could make a 3d scene with some buildings and bake it into the skybox...
In the very end we see a city with magnificent architecture that's a lot more enjoyable than underground tunnels and laboratories we spent time in before. It starts to feel that everything up to this point was a prelude to something even greater that's going to start now, but instead, we see credits roll.
So, time to wait for Paranoia 3. Make it, please!
Mod Review on Apr 9th, 2012
Under a suspicious name which looks like it was chosen to get some undeserved attention we find very complex Half-Life 2 mod.
The design, the atmosphere, everything is totally new, all textures and models were also replaced. You will visit a lot of various places.
The gameplay contains very challenging environmental puzzles, where we have to carefully explore the place to find a way to advance. They are all solveable, just require some time to think.
The battles were made more challenging due to lack of armor and silent grenades without lights. Some battles were so hard that I had to resort to taking medkits from the console, and entering the console before I die was challenging.
Having all weapons under one button is a strange design decision: that's not convenient (maybe the author is a big fan of mouse wheel?). Also, it would be great to have options to turn off film grain and black bars. And subtitles would help a lot.
The weapon models are new, but the reload animations show the author's limited skills: the weapon goes down, and then back up with full clip. Thankfully, the author came up with some nice ideas which are possible to realise even with her limited skills, so some reload animations are pleasing to look at.
The police/crowd control acts very similar to combine from HL2, but there are also new enemies: funny robots "nanny", which are usually found in the mud for some reason, there are also non-android dangerous robots.
Some encounters with resistance members made me happy: warm colours, pleasing song plays. It's really a great idea to make them this way.
The odd ending leaves too many questions: what was real and what was not?
Overall, this is a big release worth playing, top-notch mod. An adventure in the city that you've never seen before. Maybe you will enjoy this new atmosphere a lot, maybe you'll be unable to understand and feel it, but nevertheless, this is a big event in Half-Life 2 modding history and I recommend to try this mod.