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I know that there was an intro cutscene in Freelancer which took place on planet Pygar, but it was cut from the game. You can watch it here:
Thank you, carlos0809!
Sorry, but I don't see the need in checkpoints, because the map is small and if you have difficulties and die, you can make a screenshot of the puzzle, pause the game and solve it without the pressure.
But, of course, if I ever make more maps for this mod, I will put places where the player can die not far from the map start point, so you won't have to redo a very long way.
Thank you, nice to hear that, because I put some effort to make it interesting.
Small deathmatch map. Here we have two symmetric floors which are connected with portals and wallwalks. The design is top notch, it mostly uses tech_wall\kf_* textures. The author also found a place for two small gravity volumes.
What's great is that this map plays very well with bots, they provide fun and challenging fight.
I agree that Half-Life modding has advanced these days and this mod is not one of the best ones. But it's also far from the worst, and release at PlanetPhillip showed that people who like the old-school feel are still around. It was well received there and that's why I decided to give it more attention. As for doing more practice and coming up with better - it's already done, the links are at the bottom of the news post.
Thanks :) Unfortunately, modding Freelancer is not in my current task list, but who knows how the life will change in the time ahead...
Could you please tell me the exact sequence of actions that I need to do in order to freeze the AI?
Your review contains valuable feedback that I'll keep in mind in the future. Thanks.
I like this game. It has original gameplay, great graphics, beautiful and interesting world. I can't wait for more content.