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This screenshot the light/shadow contrast looks good. No uneven lighting.
I am one who is very picky about lighting. Lighting in this game is very critical which adds the ambient atmosphere it needs. You need to have the shadows equal from the trees to the grass. The bark on the trees and the leaves are darker than the grass in the foreground imo.
I will be looking forward to this release. Good luck on this project guys!
how are you coming along on the english translation alexisrichard?
How are you guys making out with the transitioning from one area to the other? Are all the maps connected? Are there more transition spots to go from one map to the other? Sorry for the multitude of questions here.
I have a 5870HD vid card. Is this too old for DX10 renderers?
This problem seems to have started when ive gotten the velez detector. I have not searched the garbage mounds at Garbage before so I went there and not one artifact has been found. Its usually this area you get the most artys. I have also tried to scour the garbage mounds with the other two detectors with no luck. I went to 3 map areas around their perimeter and have not found one. I havent found any since the i have acquired the velez detector.
Yes, I have tried dropping artifacts and they all function fine.
Again, since ive gotten the velez this problem has started.
Autumn Wanderers, can anyone explain why my artifact detectors stopped working? I dont know if its either the detectors or my game world had all its artifacts dissapeared. definately not good here.
I hope you can pull this translation off alexisrichard. Good luck!!!
I just started playing 2.1 and now im up to go BACK into streloks hiding place underground after talking to mole. Both my velez and other detector are not working anymore. Not finding artifacts. this is unusual.
Will this have sweet fx?
that looks simply amazing!! The weapon animations/models and the contrast of the environment looks damn good.
Keep up the good work!!
finally a mod that wants to put in more artifacts than a thousand weapons. thats very good.
I hope in this mod you have to hunt/loot and work for your money.
im not sure if this was asked but, will this work with misery?
I also agree on having over a thousand weapons being too much. Most of the time they look like crap on most mods and are just fillers to jack up the amount imo. I agree, quality over quantity.
Needless to say, when I try out these mega weapon mods, I end up still using 3/4 of vanilla weapons and the rest are the new mod weapons. So basically, I use like 2 weapons out of the mod and the rest are, eh.
good luck on this mod. Would be a great addition to AA2
Bummer on the translation. Shoot, id even take bad broken english =(
Without the english translation, half the stalker fans will be missing out on what could be potentially the best mod out there.
kinda tough to tell what this image is. will be watching your mod.
Whoa! that looks great!!! very dark atmosphere
i agree. too much loud colors. I prefer washed out colors for stalker.
mod map size looks great!!! cannot wait.
Sounds good enough about paying to transmute artifacts for a high price. Seems like this will make you wanna farm for money to get them done. Killing and looting =)
I like the Idea.
Oooh, swamps was my fav in CS. I hope it was not reduced in any way =(
Hi all, Im new to OGSE. I have one question about artifacts. Have you implemented AMK's artifact transmutation into OGSE? If not, than what sort of artifact system do you have?
eagerly awaiting the release of 0693. Good luck your project guys!
Are we going to see more artifact recipes in the next update?
Thats why you should'nt complain, you didnt have to pay for this =)
Give em' time bro. They'll improve this mod. Just give them tips, ideas, suggestions and support =)
Who's working on the CSRP 1.04? Sorry for the noob question.
Hmmm. They do look like LA arties. OK, my bad. Playing so many mods can get confusing at times.
Anyways, good luck on this mod.
I see you have used the artifacts from LA? If so, are you providing artifact transmutation aswell?