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The "bear" detector does not show you where the anomalies are.
Big question here, why do the vehicles hold very little weight? I've loaded the jeep up to a total weight roughly of 85kg before I could load no more. This doesnt make sense as I could carry more on my back with an exo suit.
also, no one wants to buy sawn-off shotguns.
All sounds good. One question though, we will be able to throw bolts and hold the detector at the same time?
OK, went into that tunnel from the garage with the forklift. I found 1 box of ammo
But I cant find the rest
I just picked up a second gen detector from the barkeep. How is it to be used? Will the artifact show up on your map?
*edit* ok, artys show up on the detectors =)
Detectors on Autumn Aurora actually showed up on the map which was sweet.
Now all we need is the option to bind its key. Right now its on F8.
Moles Lost Boxes Of Ammo Quest: He explains that they are to be found in Garbage. One I assume is to be found in the tunnel by the depot and two stalkers ran at the garbage mound at the front of the depot. They are nowhere to be found. Any hints or pointers?
Just posted this in the Official MODDB forum.
Better to post our subjects there and for it to be easier to find what you are looking for later on. Then we dont have to sift through a hundred pages looking for info.
lock_down, that did the trick. The website given here before from the forums Forum.oszone.net sorta confused me.
I was actually gonna ask to email all the required files to K.D til you helped out. Thanks!
I'm now able to enter bar and read the tablet aswell =)
Also shared that link in the GSC forums.
OK, ive just downloaded this
And no luck =(
Also tried reducing objects detail and no luck either.
I wish that when you accept a mission to find items and then given the tip, it would be nice also show the gray shaded circle on your PDA of just the general location of where to find it. Not a small circle but a large one just to give you an idea. With the great amount of items to find in this mod it would surly be helpful.
Im sorta in the same boat here. I have the dynamite but hes at the army warehouse now. After I got the military documants, going from garbage to bar gives me a crash so I dont know if maybe I didnt give it to him soon enough. Posted my crash log at GSC forums.
Wow! I hope that is a bug. I havent reached that far yet but, the economy is so far very easy for me. that is like overkill.
Someone has asked if there was a way to adjust FOV for the arms/weapons view but nobody aswered that question. In CoC you are able to adjust this particular view. In that you had overall FOV and a second FOV for the arms/weapons. Can this be done here? Cause at 90FOV the arms are cutoff at the edge of the screen. Kinda annoying.
Thanks! The russian one worked like a charm.
is it possible to use the extractor on these db files? I have the extractor but how do I do it? I want to tweak a certain texture.
BAH! Thats the one chimney I forgot to check. Jeesh! And sparrow was mumbling about liking chimneys.
two questions here.
Where do I find sidroviches guitar? Ive spoken to that sleeping beauty drunk 'sparrow' which he should know about, but he just goes back to sleep.
I completed the wolf/weapons missions and later I have killed off all the militaries in cordon (bridge and base) will I regret this further into this game? In vanilla I always wasted these people before I even traveled to Garbage.
So far I havent even gotten past cordon yet but I gotta say that im enjoying this very much. I gotta say thanks to the entire OGSE Team for their devoted passion to giving this old game a fresh look and expanded gameplay. Also a big thanks to everyone involved at translating this. If not for you guys we wouldnt be playing this masterpiece. Alot of work went into this from all you involved.
wow! I searched high and low and I myself cannot even find it. Is it on the same barn roof that you were talking with healer?
Im going crazy here.
*edit* Nevermind, found it. Next time make it harder to find =D
It just occurred to me, what would be the disadvantage of playing this under 1.0006? Ive been playing your mod with 1.0006 all this time and never realized it til now =)
This is great news indeed nightrider. I did not know you were in discussions with the gunslinger team to have it put in your mod. It will be great to see all this come together.
I do not think that will be happening. Gunslinger cannot just be placed on top of this.
Wow! This is a bummer. I just dont understand why anyone would want to prevent a mod from being translated for more people to enjoy. This just does not make sense at all. Its just a translation not a further modification. hmmm..
glad to see that you are continuing to build up 3.1. I will be trying this mod again down the road. Your efforts will always be appreciated by many of us here.
new artifact models looks very damn good Kany!!
I would love to try this mod. Will wait til I read more feedback on stability.
Yes, we need english.
Amazing!! Simply Amazing work guyz!
All sounds and looks good Nightrider. Im sure many of the eagerly awaited fans here are dieing to try this mod out. One big question though, how about gameplay? What will we expect when it comes to the storyline? Arsenal, suits, artifacts.....
This looks very damn good. I'm impressed with what you have been able to achieve with this engine. Looking forward to its release.
One question though. Will the vignetting effect the HUD on those corners? Looks like it does.
I have downloaded this addon from here Moddb.com and I had to tweak the overlay for some of the stalker mods to be able to clearly view the hud on those corners.
BTW, how is FO4 compared to Stalker? Gameplay wise I mean?