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Comment History  (30 - 60 of 231)
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:36am says:

This screenshot the light/shadow contrast looks good. No uneven lighting.

+2 votes   media: *New* Agroprom Gallery Vol. 1
Emmet.Otter
Emmet.Otter Nov 13 2014, 9:33pm says:

kinda tough to tell what this image is. will be watching your mod.

+1 vote   media: Some new things...
Emmet.Otter
Emmet.Otter Nov 8 2014, 11:17am replied:

Hmmm. They do look like LA arties. OK, my bad. Playing so many mods can get confusing at times.

Anyways, good luck on this mod.

+2 votes   mod: Stalker SoC Modpack by Das_P0m
Emmet.Otter
Emmet.Otter Nov 8 2014, 8:21am says:

I see you have used the artifacts from LA? If so, are you providing artifact transmutation aswell?

+2 votes   mod: Stalker SoC Modpack by Das_P0m
Emmet.Otter
Emmet.Otter Nov 8 2014, 7:53am replied:

Have you ever looked at the AMK's artifact transmutation? its one of the best way to keep the player into wanting to create higher tier artifacts than just simply finding them. It adds a whole new dimension in stalker playing than just finding, selling and upgrading weapons. It provides more playing to focus on building up your artifacts next to upgrading weapons and armour.

anyways, good luck on your project =)

+1 vote   article: Zone of Homeless Content
Emmet.Otter
Emmet.Otter Nov 8 2014, 7:48am says:

your minimap/HUD looks really good. the lighting here is not bad. will be looking forward to this.

+2 votes   media: More new level to explore
Emmet.Otter
Emmet.Otter Nov 6 2014, 7:55pm says:

great that you got this level in CS. I hope that the lighting is still yet to be done cause it needs shadows.

good luck!

+1 vote   media: Bar
Emmet.Otter
Emmet.Otter Sep 22 2014, 10:48am says:

will we have artifact transmutation?

+1 vote   article: Zone of Homeless Content
Emmet.Otter
Emmet.Otter May 17 2014, 5:25am replied:

glad to hear that!

+1 vote   media: Radiation Effect
Emmet.Otter
Emmet.Otter Aug 6 2013, 7:54pm says:

where is the location of that DDS file?

+1 vote   member: mp5lng
Emmet.Otter
Emmet.Otter Oct 10 2009, 5:18pm says:

Is that a short distance fog setting making the tower look pale? It doesnt match well with the sky.

+1 vote   media: NPP
Emmet.Otter
Emmet.Otter Nov 8 2014, 8:06am says:

what ever happened with this mod?

+2 votes   mod: S.T.A.L.K.E.R. - The Cursed Zone
Emmet.Otter
Emmet.Otter Nov 8 2014, 8:01am says:

example Youtube.com

sorry for the spam.

+1 vote   article: Zone of Homeless Content
Emmet.Otter
Emmet.Otter Nov 8 2014, 7:39am replied:

you have to understand the circumstances as to why it was released at the condition it was in. it was not dezowave teams fault as they are still trying to fix this massive and gonna be great game. So we all need to be patient.

Just enjoy it as is for now.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Emmet.Otter
Emmet.Otter Oct 31 2014, 5:48pm says:

english translation please =(

+4 votes   mod: Oblivion Lost Remake
Emmet.Otter
Emmet.Otter Oct 24 2014, 9:04pm says:

looking foreword to this release. good luck on your mod guys!

+4 votes   mod: In Spite Of The Death
Emmet.Otter
Emmet.Otter Oct 23 2014, 9:01pm says:

those artifacts looks great!!

+1 vote   media: New Artifacts
Emmet.Otter
Emmet.Otter Oct 10 2014, 8:26pm says:

that is friggin' huge!!! maybe we'll see it in 2020 =D

+1 vote   media: Map Mockup
Emmet.Otter
Emmet.Otter Oct 3 2014, 9:07pm says:

Hmmm, nothing jawdropping on that recent patch list.

+2 votes   media: Roads? for what?
Emmet.Otter
Emmet.Otter Oct 3 2014, 8:32pm replied:

at the stalker forums I can only find the beta3.7 of faction wars. Please provide a direct link. I cant seem to find it anywhere.

+1 vote   mod: MISERY
Emmet.Otter
Emmet.Otter Sep 29 2014, 9:15pm says:

What are going to be your goals to this mod?

+1 vote   mod: S.T.A.L.K.E.R.: R.E.D.U.X.
Emmet.Otter
Emmet.Otter Sep 29 2014, 9:09pm replied:

thanks jasper34. will give this a try later on. been playing stalker OL2.2 now. I usually do that. play til I burn out myself on one mod them jump on another and will cycle around again =)

+1 vote   mod: MISERY
Emmet.Otter
Emmet.Otter Sep 25 2014, 11:49am replied:

thats fine with me =)

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Emmet.Otter
Emmet.Otter Sep 21 2014, 11:56am replied:

I very much agree about the artifacts in misery, they are that, a total misery. I just recently started playing this again and figured i'd give them a try. They offer very little benefits to the areas that matters most - health/weight/stamina and mostly increases protection from heat, toxicity, electric and so on...which can all be remedied by taking pills and other items.

+2 votes   mod: MISERY
Emmet.Otter
Emmet.Otter Sep 21 2014, 7:53am replied:

Im playing the sniper class.

None of those mirrors work for the fov changer file =(

*edit* found it somewhere else

+1 vote   mod: MISERY
Emmet.Otter
Emmet.Otter Sep 20 2014, 6:34pm replied:

Giving enemies to hurl grenades back would be brutal in this mod =)

This is the first mod that the tables are turned on your side when it comes to grenade use. Its radius and damage is massive and it would be impossible for us to get out of the way. Other mods they are mostly useless expect for selling them for cash imo.

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Sep 20 2014, 6:23pm says:

I have a question regarding the usage of the Compass artifact. I know that when placed in an AAM module the radiation effects are lowered to 16 msv. I figured that there is nothing else that would counteract the affect after looking into many of the other artifacts. Then I noticed that a pseudogiants hide has a -13 radiation. So I figured that applying two pseudogiants hides should counter the affects but it doesnt. Why does this not work since they are all on the same belt?

Its a shame that a great artifact is only given to be sold since you were given two (one for quest and one for yourself) . This does not make sense. Id rather be given money than to be teased and not be rewarded. I had to go into the config files to change some values to make it usable, but this is not how I like to play. I do prefer to play someone elses vision of their mod. bummer really.

Another question, is there a way to change FOV without reinstalling the game?

+2 votes   mod: MISERY
Emmet.Otter
Emmet.Otter Sep 19 2014, 8:14pm says:

Congrats trojanuch! You will always be remembered in the stalker community.

+1 vote   media: Congratulations
Emmet.Otter
Emmet.Otter Sep 16 2014, 10:56am says:

thats amazing!! great job!

+1 vote   media: Firefight at darkscape
Emmet.Otter
Emmet.Otter Sep 14 2014, 2:14pm replied:

third this =)

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Emmet.Otter
Emmet.Otter Sep 13 2014, 8:22pm says:

Let me get this straight, 2.0 is gameplay balance? So its not just visual and sound enhancements.

SO I should download 2.0 and 1.0 for both visuals and gameplay?

+1 vote   mod: MYSTERY
Emmet.Otter
Emmet.Otter Sep 13 2014, 7:22pm says:

New screenshots looks great! Again, good luck with this.

+1 vote   mod: Ghost Land
Emmet.Otter
Emmet.Otter Sep 13 2014, 5:18am replied:

I totally agree! Why CS is so underrated is beyond me. Faction Wars was always the best part of all the series.

+1 vote   mod: Ghost Land
Emmet.Otter
Emmet.Otter Sep 3 2014, 7:48am replied:

Heeey, how come he can play this and not us? =)

+2 votes   mod: Ghost Land
Emmet.Otter
Emmet.Otter Sep 3 2014, 7:47am says:

Will this still have the original story?

+2 votes   mod: Zone of Homeless
Emmet.Otter
Emmet.Otter Sep 2 2014, 9:05pm says:

1) How can I disable those new auto texts that keeps popping up? Those conversations between factions.

2) Do I need to start a new game if I switch the blowouts mutant/artifact respawns to "true"?

I am gonna experiment with that bind_stalker script tweak.

Thanks!

+1 vote   mod: Autumn Aurora 2
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