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Emmet.Otter
Emmet.Otter Dec 25 2014, 2:44pm says:

in that latest video, are those floating islands @40 secs in? I mean, correct me if im wrong but, I hope this doesnt turn into mario bros =(

+3 votes   mod: Old Good STALKER Evolution
Emmet.Otter
Emmet.Otter Dec 23 2014, 6:25pm says:

What exactly are we to expect to see with this mod? Theres very little info that I can find here.

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Emmet.Otter
Emmet.Otter Dec 23 2014, 6:04pm says:

Very impressive on the looks of this mod. Im just seeing this for the first time. How are you coming along with the levels? Are they all done?

Any plans on revamping the artifact system?

Good luck on your mod!

+1 vote   mod: Phantoms Zone
Emmet.Otter
Emmet.Otter Dec 23 2014, 5:47pm replied:

bummer, wish I could help you. Hopefully someone can help out.

Is this coming out in quarter 4 of 2015 like you stated above?

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
Emmet.Otter
Emmet.Otter Dec 20 2014, 8:32pm replied:

Im sure in reality, yes, guns will wear on just plain firing. But this is actually silly to put into a game for realism. Why not just add having to go to the bathroom from all the food you have eaten, or not make your character be able to carry 5 ak47s. My point is that certain realism is silly to put into game. And gun wear from firing is definately one of them. just my opinion.

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Dec 19 2014, 8:40pm says:

im inside the bar and am firing the M110 at a wall several feet away and the weapon degrades. I also tried this with the saiga and its the same thing. Why do weapons degrade when firing at a wall, even at far distances?

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:37am says:

looks good.

+1 vote   media: *New* Agroprom Gallery Vol. 1
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:36am says:

This screenshot the light/shadow contrast looks good. No uneven lighting.

+2 votes   media: *New* Agroprom Gallery Vol. 1
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:34am says:

I am one who is very picky about lighting. Lighting in this game is very critical which adds the ambient atmosphere it needs. You need to have the shadows equal from the trees to the grass. The bark on the trees and the leaves are darker than the grass in the foreground imo.

I will be looking forward to this release. Good luck on this project guys!

+3 votes   media: *New* Agroprom Gallery Vol. 1
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:15am replied:

how are you coming along on the english translation alexisrichard?

+1 vote   mod: Old Good STALKER Evolution
Emmet.Otter
Emmet.Otter Dec 13 2014, 11:11am says:

How are you guys making out with the transitioning from one area to the other? Are all the maps connected? Are there more transition spots to go from one map to the other? Sorry for the multitude of questions here.

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Emmet.Otter
Emmet.Otter Dec 6 2014, 10:07am says:

I have a 5870HD vid card. Is this too old for DX10 renderers?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Emmet.Otter
Emmet.Otter Dec 5 2014, 8:37pm replied:

This problem seems to have started when ive gotten the velez detector. I have not searched the garbage mounds at Garbage before so I went there and not one artifact has been found. Its usually this area you get the most artys. I have also tried to scour the garbage mounds with the other two detectors with no luck. I went to 3 map areas around their perimeter and have not found one. I havent found any since the i have acquired the velez detector.

Yes, I have tried dropping artifacts and they all function fine.

Again, since ive gotten the velez this problem has started.

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Dec 4 2014, 5:09pm says:

Autumn Wanderers, can anyone explain why my artifact detectors stopped working? I dont know if its either the detectors or my game world had all its artifacts dissapeared. definately not good here.

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Dec 3 2014, 8:53pm replied:

I hope you can pull this translation off alexisrichard. Good luck!!!

+1 vote   mod: Old Good STALKER Evolution
Emmet.Otter
Emmet.Otter Dec 3 2014, 8:34pm says:

I just started playing 2.1 and now im up to go BACK into streloks hiding place underground after talking to mole. Both my velez and other detector are not working anymore. Not finding artifacts. this is unusual.

+1 vote   mod: Autumn Aurora 2
Emmet.Otter
Emmet.Otter Nov 30 2014, 7:17pm says:

Will this have sweet fx?

+1 vote   media: The Zone hates Monolith too.
Emmet.Otter
Emmet.Otter Nov 30 2014, 7:15pm says:

that looks simply amazing!! The weapon animations/models and the contrast of the environment looks damn good.

Keep up the good work!!

+1 vote   media: The Zone hates Monolith too.
Emmet.Otter
Emmet.Otter Nov 30 2014, 7:07pm replied:

haha!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
Emmet.Otter
Emmet.Otter Nov 28 2014, 8:52am says:

finally a mod that wants to put in more artifacts than a thousand weapons. thats very good.

I hope in this mod you have to hunt/loot and work for your money.

+3 votes   media: Not enough money
Emmet.Otter
Emmet.Otter Nov 28 2014, 8:46am says:

im not sure if this was asked but, will this work with misery?

+1 vote   mod: Ultimate Weapon Renewal
Emmet.Otter
Emmet.Otter Nov 28 2014, 8:14am replied:

I also agree on having over a thousand weapons being too much. Most of the time they look like crap on most mods and are just fillers to jack up the amount imo. I agree, quality over quantity.

Needless to say, when I try out these mega weapon mods, I end up still using 3/4 of vanilla weapons and the rest are the new mod weapons. So basically, I use like 2 weapons out of the mod and the rest are, eh.

good luck on this mod. Would be a great addition to AA2

+1 vote   mod: Autumn Aurora 2.1 : Ultimate Weapons Addon
Emmet.Otter
Emmet.Otter Nov 15 2014, 1:54pm says:

Bummer on the translation. Shoot, id even take bad broken english =(

Without the english translation, half the stalker fans will be missing out on what could be potentially the best mod out there.

+9 votes   mod: Old Good STALKER Evolution
Emmet.Otter
Emmet.Otter Nov 13 2014, 9:33pm says:

kinda tough to tell what this image is. will be watching your mod.

+1 vote   media: Some new things...
Emmet.Otter
Emmet.Otter Nov 13 2014, 9:27pm says:

Whoa! that looks great!!! very dark atmosphere

+1 vote   media: Two screenshots of the latest HUD
Emmet.Otter
Emmet.Otter Nov 13 2014, 9:25pm says:

i agree. too much loud colors. I prefer washed out colors for stalker.

+3 votes   media: Globalmap
Emmet.Otter
Emmet.Otter Nov 13 2014, 9:19pm says:

mod map size looks great!!! cannot wait.

+2 votes   media: Call of Chernobyl tester play
Emmet.Otter
Emmet.Otter Nov 8 2014, 9:11pm replied:

Sounds good enough about paying to transmute artifacts for a high price. Seems like this will make you wanna farm for money to get them done. Killing and looting =)

I like the Idea.

+1 vote   mod: Old Good STALKER Evolution
Emmet.Otter
Emmet.Otter Nov 8 2014, 1:19pm says:

looks great!!!

+1 vote   media: OGSE 0.6.9.3. Night Lighting at the Yantar
Emmet.Otter
Emmet.Otter Nov 8 2014, 12:58pm replied:

Oooh, swamps was my fav in CS. I hope it was not reduced in any way =(

+1 vote   mod: Old Good STALKER Evolution
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