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Is this just a visual overhaul?
Very impressive. Two lights!
I always thought it would be great to have varying optional flashlights for different situations. Now this could be cool.
I will download this one day and see how it all looks and sounds.
From what I see here, it seems like you've done a good job.
Very nice of you to offer some help to the team.
Cant wait to revisit this amazing mod.
I really wished this mod offered an option of finding quest items with a simple shaded gray circle in its general area. I remember playing this and was having a hard time on trying to find certain quest items and was solely dependent on the forums for help which then got too boring for me. I never even finished the game then. I know some people like the challenge of 'the hunt' but it got too frustrating for me. Just wished it was an option. My opinion.
Anyways, congrats on mod of the year guys.
Have you added new sounds when walking on the snow? If not, then you really should. Would greatly add to the atmosphere of your mod.
The animation is superb, but I gotta say that the scope body scale should be reduced down. Its too bulky sitting on top. It obstructs the view when not zoomed.
Personally, I never did like large scaled guns that greatly affects the characters pov.
Thats why I wished games offered the option to reduce the weapon scale like in UT2k4.
Your maps are the best. They are so full of vegetation with great detail.
Then it has to be CoC =D
I think you should still see more road imo. Make it like snow dusting. Patchy snow.
If I understand correctly, it maybe difficult with textures but might have to make static mesh bumps of some sort and lay them on the road for snow patches.
Good luck with all this.
I think it would be good if the road had patchy snow. I understand you want realism with the snow covering everything, but it would still be better to see the road a bit in this case.
Again, crunchy snow sounds when walking on it would be a tremendous plus with cold wind howling. Then it would be great for atmosphere imo =)
It would be interesting to see the performance of this on lower end machines without the grass.
I agree with gc dzbanek. Their accuracy with the nades is just too much. Sure, you should not let them spot you, but have their accuracy reduced. Just because they know where you generally are, does not mean that they should nail you with a 'nade headshot' EVERYTIME. It should be random still. They are better than professional baseball pitchers.
If I stick my nose out about an inch, it does not mean that they should nail me with a headshot every time.
When will COC ever get finalized? I mean, I thought this was supposed to be a base mod for other modders to use. Other modders will be reluctant to use something that is always being fixed due to constant upgrading.
IMO, you should collaborate with some other mod to make this as an add-on with something that already has been overhauled. Being that this is just a visual upgrade (which does look cool) will not make me wanna play vanilla over again.
Just my opinion.
You folks should not bash dashyr. Hes just expressing his opinion. No one should take it personally.
I gave you guys MOD of the year. Well deserved!
Do you hear the crunching of the snow as you walk on it?
You guys are amazing!! All this effort will surely make LADC kick ***! This will be what the DezOwave team intended Lost Alpha to be when released.
Sounds really good. Even better with the 'un-upgradeable' guns =)
Seems like the whole team is doing a fantastic job.
As much as I would love to play this, visually, its too much of an eye-soar. No atmosphere at all =(
How are you guys making out on the weapon upgrade system from Call of Pripyat? Is it still crashy? Hope to hear some good news on this =)
What are the number ranges for grass distance/density?
Also, is there a way once you begin to punch in commands to quickly access it with your mouse instead of typing it all in?
that is correct =)
Wow!!! THAT IS SICK!
Artifact Trans is the ultimate feature for upgrading artys. I enjoyed transmuting inside of anomalies.
Screenshots looks great. Video is old and was posted earlier in the summary comments =)
BTW, thanks for posting updates here.
Cooking like in this video?
Go @ 5:00 min into the video. Pretty cool idea I think.
Thanks for the heads up. Glad to see that it's improving.
Very impressive. Good luck on all these. Will you offer other modders to use these models?