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IMO, you should collaborate with some other mod to make this as an add-on with something that already has been overhauled. Being that this is just a visual upgrade (which does look cool) will not make me wanna play vanilla over again.
Just my opinion.
You folks should not bash dashyr. Hes just expressing his opinion. No one should take it personally.
I gave you guys MOD of the year. Well deserved!
Do you hear the crunching of the snow as you walk on it?
You guys are amazing!! All this effort will surely make LADC kick ***! This will be what the DezOwave team intended Lost Alpha to be when released.
Sounds really good. Even better with the 'un-upgradeable' guns =)
Seems like the whole team is doing a fantastic job.
As much as I would love to play this, visually, its too much of an eye-soar. No atmosphere at all =(
How are you guys making out on the weapon upgrade system from Call of Pripyat? Is it still crashy? Hope to hear some good news on this =)
What are the number ranges for grass distance/density?
Also, is there a way once you begin to punch in commands to quickly access it with your mouse instead of typing it all in?
that is correct =)
Wow!!! THAT IS SICK!
Artifact Trans is the ultimate feature for upgrading artys. I enjoyed transmuting inside of anomalies.
Screenshots looks great. Video is old and was posted earlier in the summary comments =)
BTW, thanks for posting updates here.
Cooking like in this video?
Go @ 5:00 min into the video. Pretty cool idea I think.
Thanks for the heads up. Glad to see that it's improving.
Very impressive. Good luck on all these. Will you offer other modders to use these models?
Did you just start this? Anything you can add thats been implemented in?
I agree! 2.1 is the way to go. This is the most polished imo.
OK, ive downloaded the latest COC and patch 1.4.14. Installed with OWR3 with latest V5 patch then installed the outfit addod 184.108.40.206. Started game in story mode in Cordon. Got a mission to fight bandits at car park. Go there and waste a few, then go to loot and game keeps crashing. I dont get it.
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 24974 ms
* phase cmem: 373545 K
* phase time: 12 ms
* phase cmem: 373545 K
* [win32]: free[2525068 K], reserved[81192 K], committed[1587980 K]
* [ D3D ]: textures[763009 K]
* [x-ray]: process heap[373545 K], game lua[20317 K], render[279 K]
* [x-ray]: economy: strings[20104 K], smem[57720 K]
* MEMORY USAGE: 466844 K
* End of synchronization A R
0023:04716965 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
[error][ 8] : Not enough storage is available to process this command.
That is some funny **** there. I gotta see these =)
Is it possible to play with Survival Mode, Story Mode and Hardcore AI AIM at the same time?
Does anyone know if some group is working on a total mod on top of this with a story? Im surprised that all its been getting are add-ons since its release.
Can this be applied to any mod since its only visuals?
Will this also be a single player as well?
Sounds great for the slow folks here. Good to think about them as well =)
Hey Ray, hows it coming along? Been a while since we got any teasers =)
I did not know that LADC was implementing AN4.
LA already has great vegetation. Its very full. Personally, I prefer the vegetation on LA over AN4.
I like flares, flares are fun =)
We need this in 2.2 =) =)
OK, ive downloaded this and am willing to give it a shot. First things first, im trying to setup the visuals of SweetFX but dont know how to. There is that launch window where you can set it to DX11 w/SweetFX but dont seem to work. Right now the game looks very bland. Ugh!
Aw man! You mean the functionality of the items dont work?