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I believe it was referred to the underground areas.
Hah! I didnt think of that. Next time im just gonna waste his *** =)
Ah, ok. Read this after I replied.
Jasper34, ive sent you a PM. Need help with something.
I wonder when CoC will receive its first full blown, with a story MOD. (not talking about a 100 add-ons)
Glad to see people are still playing this mod. Good job Kanyhalos!
looks damn good!
Hmm, im still liking the original vanilla gauss better. Just my opinion. I still give these guys a big 10 on their tremendous effort.
also, will this work with misery 2.1.1? would be nice as an add-on for it.
I have AN 4.0 which weighs in at around 800mb and AN 4.01 weighs in at around 620mb. Whats the difference?
If I may ask, would it have been better to compile all this and patched over an already existing mod? I mean, im sure that many are burnt out on vanilla and prefers to play on something that has some game mechanics changed. So to have this on top of misery 2.1 would have made it 10x better than vanilla. Just my opinion.
What exactly is the "exclusive grass"?
I like how you added color to the fog which is great. adds a different atmosphere to the game. Hopefully you will have varying colors to the different times of day.
youre better off going in these forums Forums.steampowered.com
How is it playing for you so far?
One thing I will say that when playing Misery, most of my gameplay is spent in Yanov and Zaton. Pripyat was just too dead and boring. I always lost interest when I got near the end and just started all over again. I hope its different in 2.2.
The best looking fog in all the stalker series and mods.
Thanks. Looks amazing! They have done great job.
How is progress coming along with ISOD? Are core members still together as a team? Its been a while since we got any news.
How is this mod coming along? Any updates on its progress?
Im sure these questions have been asked but I cant seem to find them.
Will there be more missions/tasks added that would be highly difficult to achieve? It would be nice if there were new missions where you could obtain a unique item or artifact.
From what ive read so far, 2.2 just seems more like an upgrade of visuals (AN4), weapon enhancements and more steps added (sharpened knives) to obtain items and consume food. More steps added to breakdown parts to use for repair. Whereas other mods are aiming to add new maps or even further customizing existing maps or even adding more characters to further add more missions and tasks like in SGM.
I hope the economy will be very grueling in 2.2. I like a mod where you have to hoard a ton of stuff to acquire the items you need.
How has this MOD progressed in the past year when it comes to stability?
Can we have some updated screenshots of inventories and new gameplay items and such?
Its a hefty download.
Are there any more teasers that you can throw to us fans here? =)
I wish you guys a lot of luck on your future projects. You've done so much for us fans here.
I hope its not dead!
How is progress coming along?
They look really nice. Its a shame that its only for CoC.
Those videos look very damn good. Wet surfaces and face shield looks impressive. Take your time and keep up the good work. Hopefully there will be some additions in quests and missions.
Im gonna take a stab and ask this question. Will the arms be cutoff or partially lost when going with a wider FOV?