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ElrosAmandil Feb 1 2015, 3:59pm says:

Thank you Astor, for the info.

I think you can focus on this project when you come back, there is no need for quick adjustments :). We've waited 4 years for this project to mature, we can wait more :).

Hope you have an easy service(military), feel free to write your favorite moments there:).

+2 votes   article: Mod Status
ElrosAmandil Jan 27 2015, 6:45am replied:

That's a huge amount of work/change, Astor. Thank you(all other developers) for bringing us quality game.

I think in some place I saw that you will be going to military service? If yes, then, hope you have comfortable times there...

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
ElrosAmandil Jan 17 2015, 8:06pm says:

hahaha love it!! any secret buried under that we can't see with our naked eyes? :)

+2 votes   media: Concept
ElrosAmandil Dec 29 2014, 2:03pm says:

now, that's cool. looking forward to play with Nods.

+2 votes   media: Nod Construction Yard + Buildup
ElrosAmandil Dec 26 2014, 6:38am replied:

Thank you for your answer :),

Thera are tools to combine them all, but there can be huge balance issues and even they don't work with each other and give an error. But your answer is at least giiving hope for all the reamining factions:)

+1 vote   mod: War Eternal
ElrosAmandil Dec 25 2014, 4:25pm says:

First, I wish you good luck and a lot of patience in this comprehensive project:).

One question though, I think most people in this community are waiting for an all in 1 mod. Until now, none of the mods have reached to that level. I mean, by racewise and by unitwise. For example, you said Grey Knights won't be there in this mod; there are bunch of races and legions that won't be in the game according to your description. Will you plan to add the existing ones from the other mods by getting permission so that you can use them in your own mod or it should be as stated in your description? I think community wants that perfect mod which contains nearly everything:).

+1 vote   mod: War Eternal
ElrosAmandil Dec 24 2014, 3:53pm says:

Merry Christmas Astor and all fellows, hope all things will be fine for new year (e also looking forward to see your further work for Crystallized Doom :), it can be a good new year's present for all your fans out here )

+2 votes   mod: C&C Tiberian Sun Crystallized Doom
ElrosAmandil Nov 30 2014, 3:22am replied:

haha, I was intending to write the same way when I'm entering here. Hope this project will never die. Love everything that is coming from you :)

+7 votes   media: X-Wing
ElrosAmandil Nov 13 2014, 5:15pm says:

Is there any speciality that this tank has, so that we can name it according to its speciality?

+1 vote   media: Nameless T3 Nod Tank
ElrosAmandil Nov 8 2014, 4:36pm replied:

Then it can be a neutral/civil unit which can be captured by engineers???

+1 vote   media: T2 Taurus
ElrosAmandil Sep 13 2014, 7:24am says:

Any info would be nice to know :)

any speciality?
or low level trash tank?

+1 vote   media: New Test cameos
ElrosAmandil Sep 13 2014, 7:22am says:

Astor i've always wondered about mechanics in C&C games since i am no modder and has no knowledge. For example can you import yuri's conversion technics to tiberian sun? Or can you import any other unique abilites? just asking.

+1 vote   media: New Test cameos
ElrosAmandil Sep 9 2014, 11:47am says:

Wow! What an intense dev diary!

I got in contact with this mod in 2009 or 2010 and since that day i have been following. Actually when you stopped working on the project, I decided to delete Tiberian Sun but that had lasted until your very valuable return to this community.

Thanks for your hard, intense, sincere work again. Hope to lift this project higher into the best ones( IMO, it's the best one :) )

+3 votes   article: A review from myself of Crystallized Doom (PART 1)
ElrosAmandil Sep 6 2014, 5:22pm says:

teşekkürler abi arkadaşlık için C&C manyağısın özellikle de Nod'un fanatiğisin heralde :D

+1 vote   member: BlackHand27
ElrosAmandil Sep 6 2014, 12:51pm says:

good concept there, ı hope you can complete your project

+1 vote   mod: Eternal Armageddon: The Devastation
ElrosAmandil Aug 2 2014, 2:39pm says:

your art/work, understanding the C&C universe and interpreting in your own way is all top class and unique.

+2 votes   media: W47 - Nod Shrine
ElrosAmandil Jul 23 2014, 12:37pm replied:


the thing ı 'll say in seconds is you are f... mad

This thing you are imagining...

so beatiful to imagine.

And one thing OpenRa uses the same code structure, right? You do not need to write again from scratch???

+1 vote   media: This may happen in future
ElrosAmandil Jul 21 2014, 11:49am replied:

always been a fan of your work and your mysteries.

+2 votes   download: Crystallized Doom (Standalone) [Legacy]
ElrosAmandil Jun 4 2014, 1:20pm replied:

excuse me. I get it now , hm so the mod is based on especially on dune 2k when it comes to unit design.
ı withdraw my post.

0 votes   media: Trike
ElrosAmandil Jun 4 2014, 12:11pm says:

Out of 5 tanks you've presented us, this is the the least one that ı've enjoyed. I think on side view there is some peculiar thing. I mean corners and line are so strict and straight. Looking at Dune 2000's Trike its curves and colours... just cool.

0 votes   media: Trike
ElrosAmandil May 15 2014, 11:49am says:

pumped by adrenaline as i am listening; good one.

Who composed it?

+2 votes   media: Cabal Gameplay + New Soundtrack
ElrosAmandil Apr 28 2014, 4:17pm says:

Do not worry, we are waiting patiently :)

BTW, sidebar is not that much problem for me, I care the content/balance much more so i will give an approval to sidebar, if you give , either.

+2 votes   media: Sidebar comparison
ElrosAmandil Feb 9 2014, 12:46pm says:

now we need something like this!!!

+2 votes   mod: DUNE20XX
ElrosAmandil Dec 24 2013, 12:53pm says:

it also includes the Tiberian Sun and its exp so 450 mb is normal, probably he found a way to deduct movies from the installation without any problems

+2 votes   media: WIP
ElrosAmandil Dec 7 2013, 9:53am says:

Total size with the mod installed over 40 gib?

and is there any unit/hero list you can give us because i can dream on with the units battling them in my mind until i have the sufficient drive space

And last question is; Are these units are all from original miniatures of dawn of war 40k brand?

+4 votes   mod: Dawn of Coalescence
ElrosAmandil Nov 1 2013, 8:42am says:

Some units are not located accurately in tech tree and some aren't placed there also like Shock Trooper.Just saying, cause i like the game's tech tree ,it's beneficial when producing strategy :)

+2 votes   article: Expanding Fronts - Galactic Empire BETA Released!
ElrosAmandil Oct 31 2013, 7:04pm replied:

I haven't time to play just checked the new units.Can you elaborate more?Will we choose subfaction on starting screen or given an option on tech 3?And which subfaction do those units belong to?ANy lore about them ?I know i am asking for too much but i love your work just dithcing the details out of it :D

+3 votes   article: Expanding Fronts - Galactic Empire BETA Released!
ElrosAmandil Oct 31 2013, 6:32pm replied:

AAA ok. I thought that the sub armies will be listed as normal armies. So Only Galactic Empire is available and it consists of every subfaction units of its,not divided, am i right?

+2 votes   article: Expanding Fronts - Galactic Empire BETA Released!
ElrosAmandil Oct 31 2013, 6:28pm says:

Hey i installed the mod. I clicked on x2 launcher.And everything is still same on standard game menu every army is same.On Tech tree section still same.

I installed via Admin mode and using SWBG Saga edition.It autofind the directory.Installation was succesful. So what am i doing wrong???

+2 votes   article: Expanding Fronts - Galactic Empire BETA Released!
ElrosAmandil Oct 29 2013, 4:36am says:

You can implement both units, i think .You can think MK II as a titan unit that you can have only 1 at a time.

Is it a mandatory thing that you implement only tiberian sun units?? or it's just priority?I think it will a good if you can put extraordianry things out of your imagination as units and from other tiberian universe games.

+3 votes   media: Choose your Mammoth
ElrosAmandil Aug 1 2013, 1:49pm says:

man i get hor.y everytime you upload a ss of your mod.Wating eagerly...

+1 vote   media: Droideka
ElrosAmandil Mar 17 2013, 3:52pm says:

i think firstly u have to resolve lag issues (i think it is solved by dll?)

secondly ur previous version had a lot of content (i think you have to give some info/origin about every unit in the game.i can't recognize some of them in the previous/following Tiberian games.are some of them are just your imagination?)If you can make a more simpler/and lore based unit tree u can balance things easier

and last after pathinc balancing,i don't think its a necessity for a new campaign(it means huge workload :) ) .it's enough if you can make the orginal one work with your version. And after that , we can throw you some unit ideas so that that it can be more lore based :)

+2 votes   article: Quick question
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