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Thank you Astor, for the info.
I think you can focus on this project when you come back, there is no need for quick adjustments :). We've waited 4 years for this project to mature, we can wait more :).
Hope you have an easy service(military), feel free to write your favorite moments there:).
That's a huge amount of work/change, Astor. Thank you(all other developers) for bringing us quality game.
I think in some place I saw that you will be going to military service? If yes, then, hope you have comfortable times there...
hahaha love it!! any secret buried under that we can't see with our naked eyes? :)
now, that's cool. looking forward to play with Nods.
Thank you for your answer :),
Thera are tools to combine them all, but there can be huge balance issues and even they don't work with each other and give an error. But your answer is at least giiving hope for all the reamining factions:)
First, I wish you good luck and a lot of patience in this comprehensive project:).
One question though, I think most people in this community are waiting for an all in 1 mod. Until now, none of the mods have reached to that level. I mean, by racewise and by unitwise. For example, you said Grey Knights won't be there in this mod; there are bunch of races and legions that won't be in the game according to your description. Will you plan to add the existing ones from the other mods by getting permission so that you can use them in your own mod or it should be as stated in your description? I think community wants that perfect mod which contains nearly everything:).
Merry Christmas Astor and all fellows, hope all things will be fine for new year (e also looking forward to see your further work for Crystallized Doom :), it can be a good new year's present for all your fans out here )
haha, I was intending to write the same way when I'm entering here. Hope this project will never die. Love everything that is coming from you :)
Is there any speciality that this tank has, so that we can name it according to its speciality?
Then it can be a neutral/civil unit which can be captured by engineers???
Any info would be nice to know :)
or low level trash tank?
Astor i've always wondered about mechanics in C&C games since i am no modder and has no knowledge. For example can you import yuri's conversion technics to tiberian sun? Or can you import any other unique abilites? just asking.
Wow! What an intense dev diary!
I got in contact with this mod in 2009 or 2010 and since that day i have been following. Actually when you stopped working on the project, I decided to delete Tiberian Sun but that had lasted until your very valuable return to this community.
Thanks for your hard, intense, sincere work again. Hope to lift this project higher into the best ones( IMO, it's the best one :) )
teşekkürler abi arkadaşlık için C&C manyağısın özellikle de Nod'un fanatiğisin heralde :D
good concept there, ı hope you can complete your project
your art/work, understanding the C&C universe and interpreting in your own way is all top class and unique.
the thing ı 'll say in seconds is you are f... mad
This thing you are imagining...
so beatiful to imagine.
And one thing OpenRa uses the same code structure, right? You do not need to write again from scratch???
always been a fan of your work and your mysteries.
excuse me. I get it now , hm so the mod is based on especially on dune 2k when it comes to unit design.
ı withdraw my post.
Out of 5 tanks you've presented us, this is the the least one that ı've enjoyed. I think on side view there is some peculiar thing. I mean corners and line are so strict and straight. Looking at Dune 2000's Trike its curves and colours... just cool.
pumped by adrenaline as i am listening; good one.
Who composed it?
Do not worry, we are waiting patiently :)
BTW, sidebar is not that much problem for me, I care the content/balance much more so i will give an approval to sidebar, if you give , either.
now we need something like this!!!
it also includes the Tiberian Sun and its exp so 450 mb is normal, probably he found a way to deduct movies from the installation without any problems
Total size with the mod installed over 40 gib?
and is there any unit/hero list you can give us because i can dream on with the units battling them in my mind until i have the sufficient drive space
And last question is; Are these units are all from original miniatures of dawn of war 40k brand?
Some units are not located accurately in tech tree and some aren't placed there also like Shock Trooper.Just saying, cause i like the game's tech tree ,it's beneficial when producing strategy :)
I haven't time to play just checked the new units.Can you elaborate more?Will we choose subfaction on starting screen or given an option on tech 3?And which subfaction do those units belong to?ANy lore about them ?I know i am asking for too much but i love your work just dithcing the details out of it :D
AAA ok. I thought that the sub armies will be listed as normal armies. So Only Galactic Empire is available and it consists of every subfaction units of its,not divided, am i right?
Hey i installed the mod. I clicked on x2 launcher.And everything is still same on standard game menu every army is same.On Tech tree section still same.
I installed via Admin mode and using SWBG Saga edition.It autofind the directory.Installation was succesful. So what am i doing wrong???
You can implement both units, i think .You can think MK II as a titan unit that you can have only 1 at a time.
Is it a mandatory thing that you implement only tiberian sun units?? or it's just priority?I think it will a d.mn good if you can put extraordianry things out of your imagination as units and from other tiberian universe games.
man i get hor.y everytime you upload a ss of your mod.Wating eagerly...
i think firstly u have to resolve lag issues (i think it is solved by dll?)
secondly ur previous version had a lot of content (i think you have to give some info/origin about every unit in the game.i can't recognize some of them in the previous/following Tiberian games.are some of them are just your imagination?)If you can make a more simpler/and lore based unit tree u can balance things easier
and last after pathinc balancing,i don't think its a necessity for a new campaign(it means huge workload :) ) .it's enough if you can make the orginal one work with your version. And after that , we can throw you some unit ideas so that that it can be more lore based :)