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I can name only a few things that I want, more than I want your mod to find a quality animator/artist. I mean, SW fanbase is quite huge and some are really fanatic. How come anybody is not suitable for this job?
Again, I really appreciate your struggle even you know that there is some hard limits for you. Hope you guys find who you are exactly looking for and carry out what you are dreaming about this mod.
Maybe posting this into facebook SW groups can be useful? I mean AOE2 is using the same engine and there is a lot of people creating new units, animating them. I think there are lot of people suits for this job but probably we haven't been able to reach them yet :).
I didn't see any thread in known issues about the subject i will talk about. There is a bug when creating a character.
I don't apply it on other clans other than toreador. So let's say,
When applying history on the character and then give all the points in sheet screen then switch it to female and then again male. After that some of the skill we gave stays there, although they should be removed once we are switching genders. So I can do it endlessly and in the end I can create fully skilled character. Just want to let you know about the situation.
Although I am defining myself as a Nod Guy, this one draws my attention most among the GDI sub factions.
This will be my definitely "go to" faction when playing with GDI:).
You have done a good job, but a question; is there something I missed, because out of 4 sub factions this one has the lowest variety. Is it completed or to be completed?
Love it, as always!!!
The arts that you created are top quality. I know that we cannot add new units or races to WC3. So reskinned modern 3d units are the ones we need for our old WC3. I am eagerly waiting for your project to be completed.
Keep the spirit alive, warriors!!!
Oh I have also downloaded you mod from different servers on moddb, just fyi.
I am dying to play your magnificent mod, but when I try to load it, I take a lot of xml errors. Same thing is happening also for Rise of Erebus mod. My version is steam version. I tried to reinstall both mod and the vanilla game, still result is the same.
P.S: I can play some other mods, the two I want to play most is just unplayable for me :(. If you have an advise, I am more than grateful to you.
Keep up the good work, we need more mods like this :).
Astor, aren't you in military service or is it over? How can you spend so much time with this mod ( don't get me wrong, I am not complaining :D)
It took very little time for you to adapt, indeed, couldn't expect that much.
Thank you Astor, for the info.
I think you can focus on this project when you come back, there is no need for quick adjustments :). We've waited 4 years for this project to mature, we can wait more :).
Hope you have an easy service(military), feel free to write your favorite moments there:).
That's a huge amount of work/change, Astor. Thank you(all other developers) for bringing us quality game.
I think in some place I saw that you will be going to military service? If yes, then, hope you have comfortable times there...
hahaha love it!! any secret buried under that we can't see with our naked eyes? :)
now, that's cool. looking forward to play with Nods.
Thank you for your answer :),
Thera are tools to combine them all, but there can be huge balance issues and even they don't work with each other and give an error. But your answer is at least giiving hope for all the reamining factions:)
First, I wish you good luck and a lot of patience in this comprehensive project:).
One question though, I think most people in this community are waiting for an all in 1 mod. Until now, none of the mods have reached to that level. I mean, by racewise and by unitwise. For example, you said Grey Knights won't be there in this mod; there are bunch of races and legions that won't be in the game according to your description. Will you plan to add the existing ones from the other mods by getting permission so that you can use them in your own mod or it should be as stated in your description? I think community wants that perfect mod which contains nearly everything:).
Merry Christmas Astor and all fellows, hope all things will be fine for new year (e also looking forward to see your further work for Crystallized Doom :), it can be a good new year's present for all your fans out here )
haha, I was intending to write the same way when I'm entering here. Hope this project will never die. Love everything that is coming from you :)
Is there any speciality that this tank has, so that we can name it according to its speciality?
Then it can be a neutral/civil unit which can be captured by engineers???
Any info would be nice to know :)
or low level trash tank?
Astor i've always wondered about mechanics in C&C games since i am no modder and has no knowledge. For example can you import yuri's conversion technics to tiberian sun? Or can you import any other unique abilites? just asking.
Wow! What an intense dev diary!
I got in contact with this mod in 2009 or 2010 and since that day i have been following. Actually when you stopped working on the project, I decided to delete Tiberian Sun but that had lasted until your very valuable return to this community.
Thanks for your hard, intense, sincere work again. Hope to lift this project higher into the best ones( IMO, it's the best one :) )
teşekkürler abi arkadaşlık için C&C manyağısın özellikle de Nod'un fanatiğisin heralde :D
good concept there, ı hope you can complete your project
your art/work, understanding the C&C universe and interpreting in your own way is all top class and unique.
the thing ı 'll say in seconds is you are f... mad
This thing you are imagining...
so beatiful to imagine.
And one thing OpenRa uses the same code structure, right? You do not need to write again from scratch???
always been a fan of your work and your mysteries.
excuse me. I get it now , hm so the mod is based on especially on dune 2k when it comes to unit design.
ı withdraw my post.