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Comment History  (0 - 30 of 441)
elite879 Jul 3 2015 says:

Love that music, kinda reminds me of Deus Ex.

+4 votes   news: Modders Logbook - May 2015
elite879 Jun 6 2015 says:

Your puns are really draining me.

+5 votes   media: Unfinished drainage pump pit
elite879 May 12 2015 says:

I spent most of the video trying to discern your accent. Then I realised I can just check your ModDB profile.

Cool concept though, don't think I've ever seen this attempted in this game before so it's interesting to see how it turns out.

+2 votes   media: City Structures WIP Update
elite879 May 12 2015 says:

I, uhm, good for you?

+9 votes   media: What I've been doing
elite879 Apr 20 2015 says:

Huh, this is something I've always wished the based game had, better neutral planet defenses.

+4 votes   news: A Dangerous Galaxy
elite879 Apr 12 2015 says:

That description made me laugh more than it should have. You guys have a great sense of humour.

+9 votes   media: An office.
elite879 Mar 29 2015 says:

Well, you can tell by the way I use my walk,
I'm a soldier's mech: no time to talk.

+3 votes   media: Department Of Silly Walks
elite879 Mar 27 2015 replied:

All I ever seem to do with this mod is suggest stuff you guys are already implementing. Clearly I should start critiquing things you haven't even thought of yet.
That super laser on the Dragon needs fancier particle effects!

Still, it's good to see you guys interacting with the community and definitely good to see you're going to make the stompy robots as awesome as they can be!

+3 votes   media: First in-game look at Anubis!
elite879 Mar 26 2015 says:

Huh, really cool. Also reminds me a lot of the Mad Cat from BattleTech now I'm seeing it in-game with the shoulder missiles and arm cannons.

I couldn't really tell that well from the footage but does this have three seats or four? I could see at least a driver, gunner and what looked like a commander seat but at least one of the seats controls two weapon systems, I think.

Also, shouldn't the cannons have a bit of recoil? Either making the legs flex when they're fired or spin the torso a bit to the side? Which also also reminds me, I hope there's zeroing on the cannons because it looks kind of annoying to have to aim to the side of the crosshair to hit stuff, heh.

Also also also, those rockets seem to travel kind of slowly, they take forever to reach their target, or is that WIP?

Okay, I'll stop poking holes in your awesome mech. I really love it to be honest, great work!

+5 votes   media: First in-game look at Anubis!
elite879 Mar 25 2015 says:

I wouldn't mind being given stuff to help out with the mod. I mean, I have next to no talent but I like to see things reach their full potential, that counts for something, right?

+1 vote   news: Old Republic Era Update, Part I
elite879 Mar 20 2015 says:

Reminds me of Atlantis if anything, the Stargate one. Cool as hell too, you have great ambitions of this mod, I'd love to see them come to fruition.

+5 votes   media: Urban concept model
elite879 Mar 7 2015 says:

Is that helmet going to be part of the final design? I hope so, non-standard shaped helmets are cool.

+4 votes   media: Upcoming Combat Armor
elite879 Feb 18 2015 replied:

Heh, yeah, a lack of sleep would be lovely.

As a little niggling criticism it'd be nice if there were slight swaying animations, side to side, when the mech moves. Even something with such rigid leg movements would probably sway noticeably considering its size. Just an idea, though I imagine it'd be a lot more work than it's worth.

+3 votes   media: Anubis first steps! In-editor preview
elite879 Feb 16 2015 says:

Oh wow, the amount of detail that's gone into the animations is amazing. The little jiggle of the joints as the feet land and it stablises itself, the toes on the feet being picked up at the hinge and dragging at the tips, everything about it. Love me some lovingly made mechs.

+4 votes   media: Anubis first steps! In-editor preview
elite879 Feb 10 2015 replied:

Unfortunately, giant mechs aren't known for being particularly calming in any situation.

+3 votes   media: WK-209 in the sunset
elite879 Jan 25 2015 says:


+3 votes   media: Batarian Cruiser *Merc*
elite879 Dec 19 2014 says:

Some amazing looking level design, though a few of the assets look rather out of place for the current HL2 universe it's not that bad. It's always a shame when you miss personal goals, and having promised a release date only to fail must feel horrible. Even so take all the time you can to make this the best mod you can, anyone who really wants this will wait.

+1 vote   news: HL2 Episode 3. Footage of level 23, 24, 25.
elite879 Dec 18 2014 says:

Holy hell, yes. Arguably the biggest disappointment for Halo Wars is how toned down the bases were from that initial concept demo. I remember loving everything they looked like they would add only to stare in disbelief when the playable demo hit Xbox Live at what they'd done.

While I appreciate that due to engine limitations and various other issues you'll likely not be able to get anywhere near that kinda of detail I think it's great you're trying. More RTS games need buildings that're more than just big blocks of metal that do nothing when idle.

+2 votes   media: Base Activity
elite879 Dec 18 2014 replied:

Raptor makes me think of something quick and agile, while sloth is better suited to a slow and lumbering transport ship.

+3 votes   media: Dropship Landing Gear Sequence
elite879 Dec 12 2014 says:

this gif is... hypnotizing.

+3 votes   media: Shot of some weapon mods
elite879 Dec 3 2014 says:

While I appreciate your enthusiasm for these awards it'd be nice if you slapped a less obnoxious watermark on this image, one that doesn't cover up half of it maybe.

0 votes   media: UNSC Wombat
elite879 Nov 29 2014 replied:

Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.

+1 vote   mod: Star Wars - Republic Commando 2 Republic Forces
elite879 Nov 15 2014 says:

You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.

I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".

+2 votes   media: Alpha 0.2.0 Sneakpeek Preview
elite879 Nov 8 2014 says:

I dunno, it feels like something bad may happen in there...

+1 vote   media: Safe zone
elite879 Oct 29 2014 says:

This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.

+1 vote   media: A concept on removing the Zann Consortium
elite879 Oct 28 2014 says:

No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.

+1 vote   mod: Absolute Pressure
elite879 Oct 4 2014 says:

Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.

+1 vote   news: Triptych Formally Cancelled
elite879 Sep 20 2014 says:

I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.

+2 votes   media: Covenant Generator concept
elite879 Sep 9 2014 says:

Mmmm, chocolate sailing ships...

+2 votes   news: Executive Assault has been Greenlit!
elite879 Sep 1 2014 replied:

This gives an explanation of it but yeah, this speedrun uses no cheats at all.

+1 vote   media: Deep Down Speedrun
Last Online
Nov 22 2015
United Kingdom United Kingdom
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