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Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?
The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?
I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!
I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.
This is the first I've heard of this issue but it sounds bad.
Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.
I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?
What exactly are you asking? Are the Patriots able to destroy targets like the video?
Well of course they are. It's not as if they've programmed some "fake" Patriots for this video which they won't release.
Uh, submachine gun? In the first world war?
But this guy has a point, the trenches do seem unusually straight.
What GeneralMunro said, amphibious vehicles in MoW is very possible.
Fun, I love playing town maps.
At last, we have team allegiance editing! Thank you very much.
I like the idea of only being directed vaguely to an objective instead of being give its exact location. Gives the player a chance to think for their self and also pay attention to the objective updates.
That's ... different ...
There's been a really, REALLY buggy version of SFM online for years now. It's so horrible most people don't use it though. And now it's being officially released!
The face reminds me of Christopher Manic in a way, before he shaved his face that is.
For those who have no idea what I'm talking about. Postnukecomic.com
Heh, nice choice of music.
Ah, the good ol' Executor Class Super Star Destroyers. Not as foreboding as the Eclipse but still makes you want to mess yourself and hyperspace to the nearest space station in fear.
Btommom floor? What do they keep there?
What this guy said.
For what looks like an underground mine the walls, floor and ceiling are perfectly aligned without a single bump. Maybe you should rough up the floor a bit to make it bumpier with displacements (I think I'm talking about displacements, I'm a player not a mapper!)
That is just gorgeous.
I agree, that **** is incredibly interesting.
Solomon's Theme during the first half of the video made the slaughter of so many missiles seem ... sad.
"I prefer obscurity."
Yep, we definitely have a hipster here.
Holy hell that Titan yard really is big.
This question has been answered so many times it's just ridiculous to ask now.
No animations will be done. The only real way to do it is with particle effects and that is time consuming with very little reward.
Nice read, one thing though. You have this paragraph twice:
This of course was a very old school 2D game and was very fun at the time. Which of course was when Duke Nukem 3D came out with its build editor of which my whole family joined in on at the time building new levels of streets, piles of enemy's to kill, placing buttons everywhere that opened trap doors and moving platforms.
This is the third paragraph down but also stuck on the end of the second paragraph. I got to the end of paragraph three and thought "Didn't I just read this?".
Damn those look deadly, hard to avoid too. Whoever was commanding that Apache and managed to pull off those slick avoidance maneuvers deserves a medal.