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Some amazing looking level design, though a few of the assets look rather out of place for the current HL2 universe it's not that bad. It's always a shame when you miss personal goals, and having promised a release date only to fail must feel horrible. Even so take all the time you can to make this the best mod you can, anyone who really wants this will wait.
Holy hell, yes. Arguably the biggest disappointment for Halo Wars is how toned down the bases were from that initial concept demo. I remember loving everything they looked like they would add only to stare in disbelief when the playable demo hit Xbox Live at what they'd done.
While I appreciate that due to engine limitations and various other issues you'll likely not be able to get anywhere near that kinda of detail I think it's great you're trying. More RTS games need buildings that're more than just big blocks of metal that do nothing when idle.
Raptor makes me think of something quick and agile, while sloth is better suited to a slow and lumbering transport ship.
this gif is... hypnotizing.
While I appreciate your enthusiasm for these awards it'd be nice if you slapped a less obnoxious watermark on this image, one that doesn't cover up half of it maybe.
Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.
You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.
I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".
I dunno, it feels like something bad may happen in there...
This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.
No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.
Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.
I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.
Mmmm, chocolate sailing ships...
This gives an explanation of it but yeah, this speedrun uses no cheats at all.
I always found the "crouch jump backwards, gain infinite speed" exploit was hilarious. Somehow seeing it in the tight confines of this mod makes it even /more/ hilarious.
Huh, it's great to hear you guys aren't quite stopping development yet. There's a few mods on EA games that have just packed in and given up in light of the Gamespy news.
I wish you all luck.
Ew, are we really doing this "Shamelessly promote us otherwise you don't get anything" thing?
Memorial Day sale? What are we remembering, dead SOASE mods?
Since I'm absolutely awful at competitive strategy games (RTTs like Men of War especially) I'd prefer single player personally. Either way, this mod is set for greatness.
Oh, cool, forums.
*ignores and resumes F5ing the ModDB page*
Reminds me a lot of MechWarrior really, and that's a good thing!
The voice over wasn't a bad thing, though sometimes when combat gets intense your voice ends up being drowned out. I recommend turning down game volume to make it easier to hear you.
I also like the idea of troops being able to miss, even if it's actually a bug. Perhaps you should design types of weapons which keep accuracy in mind, where some are more likely to miss but do more damage? Or perhaps introduce research which makes your units more accurate? I don't know, just thinking of stuff off the top of my head.
This is my first time seeing the game, and I'm loving the direction you're going with it. It's the kind of RTS/FPS blend I've been looking for for years but no game that attempts it has gotten close. Keep up the good work, Hesky!
Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?
The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?
I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!
I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.
This is the first I've heard of this issue but it sounds bad.
Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.
I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?
What exactly are you asking? Are the Patriots able to destroy targets like the video?
Well of course they are. It's not as if they've programmed some "fake" Patriots for this video which they won't release.
That's ... different ...
What this guy said.
For what looks like an underground mine the walls, floor and ceiling are perfectly aligned without a single bump. Maybe you should rough up the floor a bit to make it bumpier with displacements (I think I'm talking about displacements, I'm a player not a mapper!)
I agree, that **** is incredibly interesting.
Solomon's Theme during the first half of the video made the slaughter of so many missiles seem ... sad.
Holy hell that Titan yard really is big.
This. If you ever have an issue that arrives with a new driver install then just roll them back to the previous version.
Sorry about finding the fan bug, it's not my fault, honest! It ambushed me!
Hmm, thinking about it I guess I'll give beta or charlie testing a go.
That is one sexy looking fleet.
Unfortunately I'm completely useless at modding.
Seeing as you guys need a bit of a hand I may actually decide to learn, starting with Cry2. Good luck anyway!
Is that a Chromehounds profile picture? I use to love that game.
Clearly you have not played Lost Planet 2
That's a lot of missiles ...
That is a sexy looking 'mech
The Blue Sky fic? I heard a bit about it from Harry101UK on YouTube (He's making a soundtrack for it).
Interesting to see it be implemented into a mod's story.
That intro of yours gets better and better.
And hooray for fixed winged aircraft, glad to see those damn rotary wings aren't getting all the attention!
Ah, Rhen Var.
I remember playing this **** out of this map back in the Star Wars: Battlefront days.
Interesting song choice...
Not so much a mech as an AI controlled robot. I believe it also comes with a manual controller.
Although this comment made me realise how awesome having a mech in game, despite the fact that it wouldn't really fit with what you guys are going for.
God damn it I wish my Crysis Wars wasn't a laggy, crashy mess so I could play this.
Agreed, that is one sexy lookin' train.
Uh guys, this video is to showcase the weapon script. Not the animations, not the muzzle flash and certainly not the HUD.
Can you guys ever stop inventing new ways for missiles to be awesome to use?
Oh yeah I remember this from some trailer I never actually found the full version of. From the few clips I saw though this vehicle was in front of a Forerunner facility.
It's like a cross between the Longsword (interior) and a Spectre (some exterior design) and a Ghost (the rest of the exterior).
Kind of reminds me of Nexus:TJI ships.
I would apply for writing, seeing as it requires the least effort (at least for me) but would probably end up letting the team down.
Good luck to you anyway, hope you get those positions filled quickly.
Argh, I hate it when mods have 3+ different fighter units, it make it hell during a battle to select them all.
Maximum amounts of "yes!". The detail is amazing.
Looking good so far, can't wait to see it fully textured.
Clicking the Zombie Mod link just sends me to the RGB page
Large amounts of 'YES!'
I'm not sure if you're all intentionally being this dense.
This chopper IS in-game. What you see here is a 'landed' model of the chopper for DEMONSTRATION PURPOSES.
What kind of advantages do you get from your units imagining the enemy? ...
Maybe you could release another video showing just how hard/easy it is to doge one of these missiles?
Towards the end I saw one of the missiles missed a Hind completely and that was flying in a straight line.
I remember the model you had of this a while ago, now we have a render.
Can't wait to see it textured!
Oh God I hate big open CPs like this.
I'm gonna avoid it like the plague.
Aw, they left behind the poor little M.A.L.P.
I agree with Chompster. If one person gives it out it'll be all over the internet within a day.
Good luck with your mod by the way. I don't want to beta test (I'm bad online, I'll just stick to single-player!)
Fantastic work so far, keep it up!
A reference to the HMS Hermes?
That's a brilliant idea too, early warning system of enemy forces. Great for an ambush.
Have you increased the nuke radius at all? I was disappointed at how largely ineffective the nuke is in the vanilla game and wonder why no mod has tried to make it more useful.
Doesn't really make any logical sense and seems over powered as hell.
But it also looks FUN
Now this is a good idea ...
The way I can think of solving the dilemma is like this:
Depending on the size of the fighters in relation to the carrier model and how many are launched.
If you have fairly large fighter models and a lot are launched, this means obviously there'd be a lot of space inside the real ship taken up by hanger facilities meaning less space for other things. This means a fighter production line ON-BOARD would be impossible. So if there are many large modelled fighters launched in a large squadron then the ship should return to a friendly system to resupply or whatever.
Similarly if the fighter models are small in comparison to the carrier model or only a small amount of fighters are launched at a time this obviously means there'd be more room for a production line so one would be installed on the carrier.
This is all in the sense that you want to think of your ship scales realistically. If you have the mindset that it doesn't really matter what size the model is you can fit whatever you want in then of course you could put in a production line.
Obviously my comment is ALL about aesthetics rather than game play. If you want, disregard everything I've said and take the following as my opinion: Make the player return to home to replenish fighters. If the players know they'll have to go a long way to get their fighters back into action it'll stop them simply flinging them out in battle and try and be a bit more strategic. At least, I THINK it'll make them be a bit more strategic ...
tl;dr Make players return to base to get more fighters.
Huh, interesting. Good to seem the ol' Flood getting some upgrades.
I like the idea of the buildings, one thing that really got to me for some reason "M1-A3 Abrams"
There's no such thing as an M1A3, the most the US has at the moment is an M1A2 and there aren't even many of those.
I'm also confused as to why the Eurasia bunker has T-80 tanks not T-90 since the T-90 is effectively all the best parts of the T-80U and the T-72BM put together which makes it a much better combat choice.
Sorry for my rant, I imagine the only reply I'm going to get is "It's only a game d00d, stop trying to be so technical"
Marvellous work anyway, I really like the concept of your Tiberium fields as well, will be interesting to see them in-game.
Axe? I take it this is some kind of "LYNX" parody?
The British Broadcasting Corporation?
And cool news article, it really feels like something from the future.
Holy hell this looks awesome, can't wait to see it in-game.
"And in between sleep and odd nauseous feeling"
I get that feeling when I have a LACK of sleep, are you the same? It feels really weird ...
Anyway great job on everything, it also seems really professional about what you said of researching real life soldiers because of course that's what real game devs would do. Keep up the awesome work!
Every time you mention the "one map with multiple gamemodes" idea I keep thinking but never coming up with anything. I'm sure I've played another game with the same concept, with one map being used in multiple areas. I just can't recall what game it was.
*looks at past 3 pictures*
Now I feel bad for not commenting ...
You ruined the picture for with that gnome, the map looks great though.
Holy hell if that concept art is what you're aiming for in a map this is set up to massively epic.
In all honesty with the 9 pictures and video I think we know the HMS Surprise has been added to the game ... thanks for the heads up news post though.
Holy Christ this mod has suddenly jumped into the "epic" category. Can't wait for release now!
You really love the HMS Surprise don't you ...
You obviously haven't been here very long Joker, they already have videos and pictures showing features, battles AND planets.
Rodericky is editing!
Interesting, looks like you're really starting to get along with this mod.
You're right with that assumption. Keep it going!
You've done fantastic work in such a short space, can't wait to see what comes next.
Click "View original" to get the image.
They might be their own faction?
Shouldn't this be in media rather than downloads? Makes it easier to listen to.
In it's current form it bears little resemblance to the Rayya, for one that little 'tail' section should be longer and have more to it. It's a good start though, keep working on it and you'll have it in no time.
The work is very good
Huh, that was quick.
The ridges would be better if there was less of them, M16 variants DO have them but not that many.
Good lord that looks awesome
What are you guys talking about it looks exactly like a T-80. If you're talking about the shields and such they're external armour plates that are added to the tank in the field to defend against RPGs and such.
Nice, it's good to see these maps finally starting to take a playable shape.
I agree, looks like it's based on the Falcon VTOL transport from Halo: Reach.
Still I suppose it's such a common design is because it works so well.
Huh, a Portal mod that actually has GLaDOS dialoge, albeit recycled dialoge but that's not your problem.
Nice job on this anyway!
Got this email yesterday, nice job guys.
Also, did you know they have 100,000 members?
I take it you don't keep up to date with Siverlan's channel on Jewtube
He has videos showing the mod and the spell system.
Reminds me of the Empire at War starbases, the rebel ones.
He's just showing us progress. If people don't get anything at all they go round shouting "DEAD MOD! DEAD MOD!"
Is it me or is the barrel a bit too small for a 105mm shell?
I think it's shorter and wider but other than that great work!
I really wish Valve would go back and finish this off, I think it would have been a great game.
It'd be great to play while they get off their assess for Episode 3
This is the original Half-Life 2 story, didn't you read the wall of text at the top?
Is this still WIP?
I personally think it could use more detail. It looks to bare.
Take a look at various pictures of WWII Shermans. They had extras added around the hull and turret like paint decals, shovels, spare track segments, backpacks, etc.
Just one more day then, I can't wait to see it all as a whole.
Pictures of the damn map are always appreciated.
No that's in-game render
Perfect, I wondered when you would make one.
Wow that's amazing, ******* awesome work. The MP40 also looks really different without the mag.
[Red Portal Open]
RED PORTALS? IN MY PORTAL?!?!
Huh, I never thought of coming to your profile. You have a lot of stuff on here that's not on the Infamy or Valour page.
Well I'm tracking you now so it's all good.
I've not even heard of this mod before now, I'll check it out.
I want to see how much you can challenge my new Nvidia GTS 450
Why is there a sea mine there ...
Damn it was toned down.
Well it still looks awesome and we can appreciate how hard it would have been to model otherwise.
The main problem with the hydra was that, it's a big tenticle. How in the **** do you kill it?
So valve had that problem, then there's the fact that it can kill regular NPCs in one hit so in all fairness it has to kill you in one hit too.
So that's the gameplay issues aside, then the technical issues came up as well. Basicly it would have been hard to do at the time. The early Hydra always crashed the AI engine and you had to load a new map for the AI to work again. It was just a massive mess and it would have been hard even if they had got it working.
Sounds like it's going great, keep up the good work
Shame the mod has slowed but at least you're still trying to get it worked on
Like a suicidal one?
The **** is going on with the titles?
Looks awsome, as usual though :D
To the left is either some kind of ship or a base.
A stealth mission?
No, no. It's an episode 2 review, you were right.
Massivly Awsome Rifle
No, for the love of god someone take up the modeling job. Don't let this die!!
I think the team have already devised a system to stop external scripts and programs using the voice over system so micspam is a big no no. Even if they havn't then you can just mute people.
So this is near enough done now then? All the coding and the city is near finished.
Awsome, can't wait to play
Well that was long, but very good!
I lost sense of it at one or two points but all in all quite creative.
Very nice Alex :)
It's a paradox room that is full of observation windows all observing each other simultaniously.
This is the pickaxe from the beta. It wouldn't even have been thought of otherwise. So no Mw2 axe
Wait, you're aiming this mod at JUST macintosh or it will come out for both do you mean?
You know you can add videos and pictures to the "videos" and "pictures" section of the ModDB profile?
Other than that, fantastic work.
But they took their goddam time approving this.
I remember it from last night trying to download it from that ****** site.
Sounds awsome, keep up the good work!
One handed shooting is awsome ya know?
What the jesus is going on in this picture?