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Some amazing looking level design, though a few of the assets look rather out of place for the current HL2 universe it's not that bad. It's always a shame when you miss personal goals, and having promised a release date only to fail must feel horrible. Even so take all the time you can to make this the best mod you can, anyone who really wants this will wait.
Holy hell, yes. Arguably the biggest disappointment for Halo Wars is how toned down the bases were from that initial concept demo. I remember loving everything they looked like they would add only to stare in disbelief when the playable demo hit Xbox Live at what they'd done.
While I appreciate that due to engine limitations and various other issues you'll likely not be able to get anywhere near that kinda of detail I think it's great you're trying. More RTS games need buildings that're more than just big blocks of metal that do nothing when idle.
Raptor makes me think of something quick and agile, while sloth is better suited to a slow and lumbering transport ship.
this gif is... hypnotizing.
While I appreciate your enthusiasm for these awards it'd be nice if you slapped a less obnoxious watermark on this image, one that doesn't cover up half of it maybe.
Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.
You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.
I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".
I dunno, it feels like something bad may happen in there...
This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.
No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.
Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.
I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.
Mmmm, chocolate sailing ships...
This gives an explanation of it but yeah, this speedrun uses no cheats at all.
I always found the "crouch jump backwards, gain infinite speed" exploit was hilarious. Somehow seeing it in the tight confines of this mod makes it even /more/ hilarious.
Huh, it's great to hear you guys aren't quite stopping development yet. There's a few mods on EA games that have just packed in and given up in light of the Gamespy news.
I wish you all luck.
Ew, are we really doing this "Shamelessly promote us otherwise you don't get anything" thing?
Memorial Day sale? What are we remembering, dead SOASE mods?
Since I'm absolutely awful at competitive strategy games (RTTs like Men of War especially) I'd prefer single player personally. Either way, this mod is set for greatness.
Oh, cool, forums.
*ignores and resumes F5ing the ModDB page*
Reminds me a lot of MechWarrior really, and that's a good thing!
The voice over wasn't a bad thing, though sometimes when combat gets intense your voice ends up being drowned out. I recommend turning down game volume to make it easier to hear you.
I also like the idea of troops being able to miss, even if it's actually a bug. Perhaps you should design types of weapons which keep accuracy in mind, where some are more likely to miss but do more damage? Or perhaps introduce research which makes your units more accurate? I don't know, just thinking of stuff off the top of my head.
This is my first time seeing the game, and I'm loving the direction you're going with it. It's the kind of RTS/FPS blend I've been looking for for years but no game that attempts it has gotten close. Keep up the good work, Hesky!
Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?
The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?
I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!
I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.
This is the first I've heard of this issue but it sounds bad.
Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.
I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?
At last, we have team allegiance editing! Thank you very much.
Flak guns aren't supposed to be accurate.
Well ****, at first I didn't look at it right and thought it was a real picture. The are some nice models you got yourself.
No voice actors for your other two cores? Or maybe even that mysterious 4th core you mentioned?
Well if you ever find yourself hard pressed to find a voice I'd volunteer, tracking this mod regardless.
Doesn't really seem to fit the Covenant design scheme. They make their ships slender and drawn out, yours looks closed in and bulbous. Reminds me of the rebel transports from Star Wars.
If you remove the large round shape from the top (not entirely, maybe make it smaller) and adjust the engines as already said, you should have a pretty nice looking ship.
The Hermes class ships?
Just remember when you make the final ship that the metal struts in the middle rotate around the ship and aren't static.
The `sentance ending mark` is called a `full stop` (or a `period` if you are American)
And from what I can see in the description the full stop is used perfectly. YOU on the other hand don't have a single full stop or any idea how to use them.. You keep using what are called `elipsis`, which are three dots instead of one.
I would prefer more Human Error really ...
I know this sounds cheesy but at a slight glance I thought the picture was real with the water, then I saw the orange of the house.
This is epic
I actualy miss the orange and grey
For those of you that found the description a bit confusing
Place in steam>steammaps>[username]>portal>portal>SAVE
It's a .save file
You sir, are a genious
Too bad I get an error on episode 2. it's probably because of the fact ep2 engine is more advanced than the original half life engine so making everything Hi-res means my computer just can't take it.
because slower computers and laptops can't run games aswell. Of course they'll need lower graphics settings.