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Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.
You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.
I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".
I dunno, it feels like something bad may happen in there...
This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.
No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.
Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.
I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.
Mmmm, chocolate sailing ships...
This gives an explanation of it but yeah, this speedrun uses no cheats at all.
I always found the "crouch jump backwards, gain infinite speed" exploit was hilarious. Somehow seeing it in the tight confines of this mod makes it even /more/ hilarious.
Huh, it's great to hear you guys aren't quite stopping development yet. There's a few mods on EA games that have just packed in and given up in light of the Gamespy news.
I wish you all luck.
Ew, are we really doing this "Shamelessly promote us otherwise you don't get anything" thing?
Memorial Day sale? What are we remembering, dead SOASE mods?
Since I'm absolutely awful at competitive strategy games (RTTs like Men of War especially) I'd prefer single player personally. Either way, this mod is set for greatness.
Oh, cool, forums.
*ignores and resumes F5ing the ModDB page*
Reminds me a lot of MechWarrior really, and that's a good thing!
The voice over wasn't a bad thing, though sometimes when combat gets intense your voice ends up being drowned out. I recommend turning down game volume to make it easier to hear you.
I also like the idea of troops being able to miss, even if it's actually a bug. Perhaps you should design types of weapons which keep accuracy in mind, where some are more likely to miss but do more damage? Or perhaps introduce research which makes your units more accurate? I don't know, just thinking of stuff off the top of my head.
This is my first time seeing the game, and I'm loving the direction you're going with it. It's the kind of RTS/FPS blend I've been looking for for years but no game that attempts it has gotten close. Keep up the good work, Hesky!
Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?
The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?
I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!
I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.
This is the first I've heard of this issue but it sounds bad.
Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.
I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?
What exactly are you asking? Are the Patriots able to destroy targets like the video?
Well of course they are. It's not as if they've programmed some "fake" Patriots for this video which they won't release.
Uh, submachine gun? In the first world war?
But this guy has a point, the trenches do seem unusually straight.
What GeneralMunro said, amphibious vehicles in MoW is very possible.
Fun, I love playing town maps.
At last, we have team allegiance editing! Thank you very much.