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Comment History  (0 - 30 of 426)
elite879 Dec 19 2014, 1:42pm says:

Some amazing looking level design, though a few of the assets look rather out of place for the current HL2 universe it's not that bad. It's always a shame when you miss personal goals, and having promised a release date only to fail must feel horrible. Even so take all the time you can to make this the best mod you can, anyone who really wants this will wait.

+1 vote   article: HL2 Episode 3. Footage of level 23, 24, 25.
elite879 Dec 18 2014, 10:57am says:

Holy hell, yes. Arguably the biggest disappointment for Halo Wars is how toned down the bases were from that initial concept demo. I remember loving everything they looked like they would add only to stare in disbelief when the playable demo hit Xbox Live at what they'd done.

While I appreciate that due to engine limitations and various other issues you'll likely not be able to get anywhere near that kinda of detail I think it's great you're trying. More RTS games need buildings that're more than just big blocks of metal that do nothing when idle.

+2 votes   media: Base Activity
elite879 Dec 18 2014, 10:53am replied:

Raptor makes me think of something quick and agile, while sloth is better suited to a slow and lumbering transport ship.

+2 votes   media: Dropship Landing Gear Sequence
elite879 Dec 12 2014, 6:57pm says:

this gif is... hypnotizing.

+2 votes   media: Shot of some weapon mods
elite879 Dec 3 2014, 9:59am says:

While I appreciate your enthusiasm for these awards it'd be nice if you slapped a less obnoxious watermark on this image, one that doesn't cover up half of it maybe.

0 votes   media: UNSC Wombat
elite879 Nov 29 2014, 1:23am replied:

Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.

+1 vote   mod: Star Wars - Republic Commando 2 Republic Forces
elite879 Nov 15 2014, 11:55pm says:

You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.

I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".

+2 votes   media: Alpha 0.2.0 Sneakpeek Preview
elite879 Nov 8 2014, 12:38am says:

I dunno, it feels like something bad may happen in there...

+1 vote   media: Safe zone
elite879 Oct 29 2014, 11:39am says:

This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.

+1 vote   media: A concept on removing the Zann Consortium
elite879 Oct 28 2014, 8:58pm says:

No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.

+1 vote   mod: Absolute pressure
elite879 Oct 4 2014, 12:38am says:

Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.

+1 vote   article: Triptych Formally Cancelled
elite879 Sep 20 2014, 9:46pm says:

I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.

+2 votes   media: Covenant Generator concept
elite879 Sep 9 2014, 2:15pm says:

Mmmm, chocolate sailing ships...

+2 votes   article: Executive Assault has been Greenlit!
elite879 Sep 1 2014, 10:22am replied:

This gives an explanation of it but yeah, this speedrun uses no cheats at all.

+1 vote   media: Deep Down Speedrun
elite879 Aug 29 2014, 1:08pm says:

I always found the "crouch jump backwards, gain infinite speed" exploit was hilarious. Somehow seeing it in the tight confines of this mod makes it even /more/ hilarious.

+1 vote   media: Deep Down Speedrun
elite879 Jul 26 2014, 6:40pm says:

Huh, it's great to hear you guys aren't quite stopping development yet. There's a few mods on EA games that have just packed in and given up in light of the Gamespy news.
I wish you all luck.

+7 votes   article: Hoth Preview: Echo Base 2
elite879 Jun 13 2014, 9:13am says:

Ew, are we really doing this "Shamelessly promote us otherwise you don't get anything" thing?

+5 votes   media: Hostage Situation
elite879 May 23 2014, 10:22am says:

Memorial Day sale? What are we remembering, dead SOASE mods?

-1 votes   media: Rebellion is 66% off until Monday!
elite879 May 22 2014, 3:05pm says:

Since I'm absolutely awful at competitive strategy games (RTTs like Men of War especially) I'd prefer single player personally. Either way, this mod is set for greatness.

+7 votes   article: Now, where were we?
elite879 May 6 2014, 1:04pm says:

Oh, cool, forums.
*ignores and resumes F5ing the ModDB page*

+1 vote   media: Come Join the Forums
elite879 May 4 2014, 9:53am says:

Reminds me a lot of MechWarrior really, and that's a good thing!

+1 vote   article: Walkers and other updates
elite879 Apr 7 2014, 2:45pm says:

The voice over wasn't a bad thing, though sometimes when combat gets intense your voice ends up being drowned out. I recommend turning down game volume to make it easier to hear you.

I also like the idea of troops being able to miss, even if it's actually a bug. Perhaps you should design types of weapons which keep accuracy in mind, where some are more likely to miss but do more damage? Or perhaps introduce research which makes your units more accurate? I don't know, just thinking of stuff off the top of my head.

This is my first time seeing the game, and I'm loving the direction you're going with it. It's the kind of RTS/FPS blend I've been looking for for years but no game that attempts it has gotten close. Keep up the good work, Hesky!

+2 votes   article: Executive Assault Gameplay video v0.60
elite879 Jul 27 2012, 7:41am says:

Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?

+1 vote   media: WiC MW Mod 3.0 Development Scenes
elite879 Jul 22 2012, 1:53pm replied:

The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?

+5 votes   media: Recruits - WIP Tank Gameplay
elite879 Jul 17 2012, 11:48am replied:

I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!

+2 votes   media: Soviet Vehicle Factory Ingame
elite879 Jul 16 2012, 11:56am says:

I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.

+2 votes   media: MW Mod 3.0 - 9K79 Tochka, MGM-168 ATACMS and PAC-
elite879 Jul 15 2012, 9:59am says:

This is the first I've heard of this issue but it sounds bad.

Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.

+4 votes   article: Map Background Dispute Between SSC and HHF
elite879 Jul 15 2012, 9:56am says:




+7 votes   article: Hello
elite879 Jul 13 2012, 3:11pm says:

I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?

+7 votes   media: Deathwatch Heavy Tank
elite879 Jul 13 2012, 10:14am replied:

What exactly are you asking? Are the Patriots able to destroy targets like the video?
Well of course they are. It's not as if they've programmed some "fake" Patriots for this video which they won't release.

+1 vote   media: MW Mod 3 - FLINT IADS (SAM Patriot)
elite879 Jun 30 2012, 9:11pm says:

That's ... different ...

+3 votes   media: Me as a Vulcan
elite879 Jun 9 2012, 10:39am replied:

What this guy said.
For what looks like an underground mine the walls, floor and ceiling are perfectly aligned without a single bump. Maybe you should rough up the floor a bit to make it bumpier with displacements (I think I'm talking about displacements, I'm a player not a mapper!)

+2 votes   media: Another Menu Map
elite879 Jun 5 2012, 7:39pm replied:

I agree, that **** is incredibly interesting.

+2 votes   media: Titan Factory
elite879 May 26 2012, 8:25am says:

Solomon's Theme during the first half of the video made the slaughter of so many missiles seem ... sad.

+1 vote   media: World in Conflict - Advanced Homing Laws
elite879 May 25 2012, 11:10pm says:

Holy hell that Titan yard really is big.

+9 votes   media: Cerberus Update 3
elite879 May 6 2012, 6:22pm replied:

This. If you ever have an issue that arrives with a new driver install then just roll them back to the previous version.

+2 votes   media: A cause of delayments
elite879 Apr 30 2012, 10:21am says:

Sorry about finding the fan bug, it's not my fault, honest! It ambushed me!

+2 votes   article: Even More Let's Plays Of Daylight!
elite879 Apr 12 2012, 5:39am says:

Hmm, thinking about it I guess I'll give beta or charlie testing a go.

+1 vote   article: Beta Signups (For Real this time)
elite879 Apr 9 2012, 2:29pm says:

That is one sexy looking fleet.

+12 votes   media: New Units in action
elite879 Apr 8 2012, 3:15pm says:

Unfortunately I'm completely useless at modding.
Seeing as you guys need a bit of a hand I may actually decide to learn, starting with Cry2. Good luck anyway!

+1 vote   article: The News #1
elite879 Mar 25 2012, 12:08pm says:

Is that a Chromehounds profile picture? I use to love that game.

+4 votes   member: HTRK74JR
elite879 Mar 7 2012, 7:13pm replied:

Clearly you have not played Lost Planet 2

+5 votes   media: Engine Room
elite879 Feb 27 2012, 7:08pm says:

That's a lot of missiles ...

+1 vote   media: Yes I know it's OP...
elite879 Feb 16 2012, 12:34pm says:

That is a sexy looking 'mech

+2 votes   media: MWLL - Black Lanner Animation Test
elite879 Feb 14 2012, 7:00pm says:

The Blue Sky fic? I heard a bit about it from Harry101UK on YouTube (He's making a soundtrack for it).
Interesting to see it be implemented into a mod's story.

+1 vote   article: Valintine(s) ?
elite879 Feb 13 2012, 10:58am says:

That intro of yours gets better and better.

And hooray for fixed winged aircraft, glad to see those damn rotary wings aren't getting all the attention!

+1 vote   media: 2.5 Complete Test
elite879 Feb 13 2012, 10:51am says:


+1 vote   media: Alpha restarted.
elite879 Dec 26 2011, 10:02am says:

Ah, Rhen Var.
I remember playing this **** out of this map back in the Star Wars: Battlefront days.

+2 votes   media: Planet Preview: Rhen Var
elite879 Dec 12 2011, 11:16am says:

Interesting song choice...

+2 votes   media: December Updates
elite879 Dec 8 2011, 12:36pm replied:

Not so much a mech as an AI controlled robot. I believe it also comes with a manual controller.

Although this comment made me realise how awesome having a mech in game, despite the fact that it wouldn't really fit with what you guys are going for.

+2 votes   media: Picture of the Week 0048 - Week 47 November 2011
elite879 Dec 5 2011, 12:24pm says:

God damn it I wish my Crysis Wars wasn't a laggy, crashy mess so I could play this.

+1 vote   media: MechWarrior: Living Legends 0.5.4 Teaser Images
elite879 Dec 5 2011, 12:19pm replied:

Agreed, that is one sexy lookin' train.

+1 vote   article: December media update #1
elite879 Dec 5 2011, 12:18pm replied:

Uh guys, this video is to showcase the weapon script. Not the animations, not the muzzle flash and certainly not the HUD.

+1 vote   media: AK47 - Demonstration
elite879 Nov 27 2011, 11:41am says:

Can you guys ever stop inventing new ways for missiles to be awesome to use?

+1 vote   media: WiC MW Mod - FLINT - Semi-Active Laser Homing LOAL
elite879 Nov 25 2011, 1:54pm replied:

Oh yeah I remember this from some trailer I never actually found the full version of. From the few clips I saw though this vehicle was in front of a Forerunner facility.

+1 vote   media: Project Lumoria: Episode Two
elite879 Nov 24 2011, 1:36pm says:

It's like a cross between the Longsword (interior) and a Spectre (some exterior design) and a Ghost (the rest of the exterior).

+1 vote   media: Project Lumoria: Episode Two
elite879 Nov 7 2011, 6:44pm says:

Kind of reminds me of Nexus:TJI ships.

+1 vote   media: Xin ingame shots
elite879 Oct 31 2011, 6:42am says:

I would apply for writing, seeing as it requires the least effort (at least for me) but would probably end up letting the team down.

Good luck to you anyway, hope you get those positions filled quickly.

+2 votes   article: Call To Arms
elite879 Oct 17 2011, 2:30pm says:

Argh, I hate it when mods have 3+ different fighter units, it make it hell during a battle to select them all.

+1 vote   article: New Consortium Units Update Part 1
elite879 Oct 7 2011, 6:21pm says:

Maximum amounts of "yes!". The detail is amazing.

+1 vote   media: Panzer IV F
elite879 Sep 29 2011, 2:32pm says:

Looking good so far, can't wait to see it fully textured.

+2 votes   media: Cellblock C4
elite879 Sep 28 2011, 12:27pm says:

Clicking the Zombie Mod link just sends me to the RGB page

+4 votes   article: Men of War and its mods on Desura
elite879 Sep 27 2011, 5:47pm says:

Large amounts of 'YES!'

+2 votes   media: Planet explosion
elite879 Sep 23 2011, 12:02pm replied:

I'm not sure if you're all intentionally being this dense.

This chopper IS in-game. What you see here is a 'landed' model of the chopper for DEMONSTRATION PURPOSES.

+3 votes   media: Truescale Helicopters
elite879 Sep 10 2011, 5:17pm says:

What kind of advantages do you get from your units imagining the enemy? ...

+1 vote   media: Rage Generator
elite879 Aug 30 2011, 11:55pm says:

Maybe you could release another video showing just how hard/easy it is to doge one of these missiles?
Towards the end I saw one of the missiles missed a Hind completely and that was flying in a straight line.

+1 vote   media: FLINT - FIM-92 Stinger
elite879 Aug 26 2011, 6:14pm says:

I remember the model you had of this a while ago, now we have a render.
Can't wait to see it textured!

+1 vote   media: Leon's WIP pics - various vehicles and weapons
elite879 Aug 26 2011, 1:30pm says:

Oh God I hate big open CPs like this.

I'm gonna avoid it like the plague.

+1 vote   media: Screenshots
elite879 Aug 25 2011, 2:40pm says:

Aw, they left behind the poor little M.A.L.P.

+2 votes   media: The first misson: Next generation
elite879 Aug 24 2011, 11:29pm replied:

I agree with Chompster. If one person gives it out it'll be all over the internet within a day.

Good luck with your mod by the way. I don't want to beta test (I'm bad online, I'll just stick to single-player!)
Fantastic work so far, keep it up!

+1 vote   article: The closed multi-player testing started
elite879 Aug 24 2011, 7:04pm says:

A reference to the HMS Hermes?

+2 votes   media: The Hermes Enters The Fray!
elite879 Aug 23 2011, 11:05pm says:


+1 vote   media: Battlefront Chronicles
elite879 Aug 13 2011, 4:20pm says:

That's a brilliant idea too, early warning system of enemy forces. Great for an ambush.

+1 vote   media: Warning Flares
elite879 Aug 13 2011, 4:19pm says:

Have you increased the nuke radius at all? I was disappointed at how largely ineffective the nuke is in the vanilla game and wonder why no mod has tried to make it more useful.

+1 vote   media: Tactical Nuke
elite879 Aug 13 2011, 4:17pm says:

Doesn't really make any logical sense and seems over powered as hell.

But it also looks FUN

+2 votes   media: Nuke Launcher
elite879 Aug 13 2011, 4:17pm says:


+1 vote   media: Fortification Line
elite879 Aug 13 2011, 4:16pm says:

Now this is a good idea ...
Amazing work

+1 vote   media: Fortification drop off
elite879 Aug 10 2011, 9:35pm says:

The way I can think of solving the dilemma is like this:
Depending on the size of the fighters in relation to the carrier model and how many are launched.
If you have fairly large fighter models and a lot are launched, this means obviously there'd be a lot of space inside the real ship taken up by hanger facilities meaning less space for other things. This means a fighter production line ON-BOARD would be impossible. So if there are many large modelled fighters launched in a large squadron then the ship should return to a friendly system to resupply or whatever.

Similarly if the fighter models are small in comparison to the carrier model or only a small amount of fighters are launched at a time this obviously means there'd be more room for a production line so one would be installed on the carrier.

This is all in the sense that you want to think of your ship scales realistically. If you have the mindset that it doesn't really matter what size the model is you can fit whatever you want in then of course you could put in a production line.

Obviously my comment is ALL about aesthetics rather than game play. If you want, disregard everything I've said and take the following as my opinion: Make the player return to home to replenish fighters. If the players know they'll have to go a long way to get their fighters back into action it'll stop them simply flinging them out in battle and try and be a bit more strategic. At least, I THINK it'll make them be a bit more strategic ...

tl;dr Make players return to base to get more fighters.

+1 vote   article: News from Gemini
elite879 Aug 7 2011, 9:08pm says:

Huh, interesting. Good to seem the ol' Flood getting some upgrades.

+3 votes   media: Flood Armoured Elites
elite879 Jul 29 2011, 6:18am says:

Allen Allen


+1 vote   media: Multi units: Desert specialists
elite879 Jul 22 2011, 9:41pm says:

I like the idea of the buildings, one thing that really got to me for some reason "M1-A3 Abrams"
There's no such thing as an M1A3, the most the US has at the moment is an M1A2 and there aren't even many of those.
I'm also confused as to why the Eurasia bunker has T-80 tanks not T-90 since the T-90 is effectively all the best parts of the T-80U and the T-72BM put together which makes it a much better combat choice.

Sorry for my rant, I imagine the only reply I'm going to get is "It's only a game d00d, stop trying to be so technical"
Marvellous work anyway, I really like the concept of your Tiberium fields as well, will be interesting to see them in-game.

+5 votes   article: News Update (July)
elite879 Jul 22 2011, 9:24pm says:

Axe? I take it this is some kind of "LYNX" parody?

+4 votes   download: Axe "Lighten" Model for Source
elite879 Jul 18 2011, 11:35pm says:

The British Broadcasting Corporation?

And cool news article, it really feels like something from the future.

+2 votes   article: People's Army
elite879 Jul 17 2011, 1:00am says:

Holy hell this looks awesome, can't wait to see it in-game.

+2 votes   media: WiC MW Mod - FLINT - AIM-9X
elite879 Jul 16 2011, 8:40am says:

"And in between sleep and odd nauseous feeling"
I get that feeling when I have a LACK of sleep, are you the same? It feels really weird ...
Anyway great job on everything, it also seems really professional about what you said of researching real life soldiers because of course that's what real game devs would do. Keep up the awesome work!

+1 vote   article: Red Planet - Grab Your Gear
elite879 Jul 16 2011, 8:35am says:

Every time you mention the "one map with multiple gamemodes" idea I keep thinking but never coming up with anything. I'm sure I've played another game with the same concept, with one map being used in multiple areas. I just can't recall what game it was.

+1 vote   article: Interstellar Marines: SITREP - Week 013
elite879 Jul 13 2011, 11:24am says:

*looks at past 3 pictures*
Now I feel bad for not commenting ...

+1 vote   media: Last map part 3
elite879 Jul 11 2011, 12:41pm says:

You ruined the picture for with that gnome, the map looks great though.

+1 vote   media: WIP Chapter 5: The Church WallPaper
elite879 Jul 9 2011, 10:54am says:

Holy hell if that concept art is what you're aiming for in a map this is set up to massively epic.

+2 votes   article: Interstellar Marines: SITREP - Week 012
elite879 Jul 6 2011, 1:31am says:

In all honesty with the 9 pictures and video I think we know the HMS Surprise has been added to the game ... thanks for the heads up news post though.

+1 vote   article: Admiralty orders to Cpt. Jack Aubrey
elite879 Jul 6 2011, 1:26am says:

Holy Christ this mod has suddenly jumped into the "epic" category. Can't wait for release now!

+1 vote   article: LOTS of Stuff For You!
elite879 Jul 3 2011, 4:53pm says:

You really love the HMS Surprise don't you ...

+1 vote   media: HMS Surprise in Battle
elite879 Jul 2 2011, 2:54pm replied:


0 votes   article: New Steam Group
elite879 Jul 2 2011, 2:45pm replied:

You obviously haven't been here very long Joker, they already have videos and pictures showing features, battles AND planets.

+1 vote   article: USF Assault Frigate
elite879 Jul 1 2011, 11:50am says:

Rodericky is editing!

+1 vote   media: Map v1.3
elite879 Jun 26 2011, 10:29pm says:

Interesting, looks like you're really starting to get along with this mod.

+1 vote   article: Red Planet - Crates, guns and maps
elite879 Jun 26 2011, 3:37pm replied:

You're right with that assumption. Keep it going!

You've done fantastic work in such a short space, can't wait to see what comes next.

+1 vote   article: Dawn of the Reapers Update 6/26/2011
elite879 Jun 25 2011, 8:51pm replied:

Click "View original" to get the image.

+2 votes   media: Strike Force Poster
elite879 Jun 18 2011, 8:54am replied:

They might be their own faction?

+1 vote   media: The Citadel v2
elite879 Jun 15 2011, 10:56pm says:

Shouldn't this be in media rather than downloads? Makes it easier to listen to.

+3 votes   download: Xen_1
elite879 Jun 13 2011, 7:01pm says:

In it's current form it bears little resemblance to the Rayya, for one that little 'tail' section should be longer and have more to it. It's a good start though, keep working on it and you'll have it in no time.

-1 votes   media: Rayya *Main Migrant Ship*
elite879 Jun 7 2011, 2:57pm replied:

The work is very good

+1 vote   media: Turian Missile Cruiser
elite879 May 23 2011, 2:28pm says:


+1 vote   download: Karl's Adventure: Episode 1 (V 1.3 full)
elite879 May 9 2011, 1:52pm says:


0 votes   article: What's all this Thunder about the Rum?
elite879 May 5 2011, 7:44pm says:

Huh, that was quick.
Nice job

+1 vote   media: BTR80 and Abrams Models
elite879 May 5 2011, 2:01pm replied:

The ridges would be better if there was less of them, M16 variants DO have them but not that many.

+1 vote   media: M16 New Model Render
elite879 Apr 27 2011, 8:41pm says:

Good lord that looks awesome

+1 vote   media: Alliance Assault Frigate
elite879 Apr 27 2011, 8:35pm replied:

What are you guys talking about it looks exactly like a T-80. If you're talking about the shields and such they're external armour plates that are added to the tank in the field to defend against RPGs and such.

+1 vote   media: T-80 Model Render
elite879 Apr 26 2011, 2:05pm says:

Nice, it's good to see these maps finally starting to take a playable shape.

+1 vote   media: New District - WIP
elite879 Apr 26 2011, 1:57pm replied:

I agree, looks like it's based on the Falcon VTOL transport from Halo: Reach.
Still I suppose it's such a common design is because it works so well.

+2 votes   media: UH-12 Locust concept
elite879 Apr 20 2011, 10:26pm says:

Huh, a Portal mod that actually has GLaDOS dialoge, albeit recycled dialoge but that's not your problem.

Nice job on this anyway!

+1 vote   media: Gamma Energy
elite879 Apr 16 2011, 6:44am says:

Got this email yesterday, nice job guys.

Also, did you know they have 100,000 members?

+1 vote   article: Interstellar Marines: Community Explosion
elite879 Apr 15 2011, 11:20am replied:

I take it you don't keep up to date with Siverlan's channel on Jewtube

He has videos showing the mod and the spell system.

+2 votes   media: New update
elite879 Apr 6 2011, 4:57pm says:

Reminds me of the Empire at War starbases, the rebel ones.

+1 vote   media: Planetary Bases 3
elite879 Apr 5 2011, 3:29pm replied:

He's just showing us progress. If people don't get anything at all they go round shouting "DEAD MOD! DEAD MOD!"

+1 vote   media: New district
elite879 Apr 4 2011, 11:52am says:

Is it me or is the barrel a bit too small for a 105mm shell?

I think it's shorter and wider but other than that great work!

+1 vote   media: M4A3 105mm WIP
elite879 Apr 3 2011, 9:50am says:

I really wish Valve would go back and finish this off, I think it would have been a great game.
It'd be great to play while they get off their assess for Episode 3

+2 votes   media: Half-Life 2 Beta Exclusive
elite879 Apr 3 2011, 9:45am replied:

This is the original Half-Life 2 story, didn't you read the wall of text at the top?

+1 vote   game: Half-Life 2: Beta
elite879 Mar 7 2011, 12:44pm says:

Is this still WIP?
I personally think it could use more detail. It looks to bare.
Take a look at various pictures of WWII Shermans. They had extras added around the hull and turret like paint decals, shovels, spare track segments, backpacks, etc.

+1 vote   media: Sherman M4 preview
elite879 Feb 14 2011, 6:37pm says:

Just one more day then, I can't wait to see it all as a whole.

+2 votes   article: Day 6 Update
elite879 Feb 14 2011, 6:34pm says:

Pictures of the damn map are always appreciated.

+5 votes   download: Half-Life 2: Little zombie map
elite879 Feb 12 2011, 11:14am replied:

No that's in-game render

+2 votes   media: Assault Dropship 5
elite879 Feb 12 2011, 11:13am says:

Perfect, I wondered when you would make one.

+1 vote   article: Project Vanishing Point Feburary update 2011
elite879 Feb 5 2011, 9:12am says:

Wow that's amazing, ******* awesome work. The MP40 also looks really different without the mag.

+1 vote   media: [WIP]MP40
elite879 Feb 2 2011, 11:51am says:

[Red Portal Open]


+2 votes   media: Still Alive 9
elite879 Jan 27 2011, 11:43am says:

Very nice

+1 vote   media: WIP 105mm 331
elite879 Jan 24 2011, 5:28pm says:

Huh, I never thought of coming to your profile. You have a lot of stuff on here that's not on the Infamy or Valour page.

Well I'm tracking you now so it's all good.

+1 vote   media: M24
elite879 Jan 8 2011, 2:27pm says:

I've not even heard of this mod before now, I'll check it out.

I want to see how much you can challenge my new Nvidia GTS 450

+1 vote   article: Project Vanishing Point January update 2011
elite879 Jan 7 2011, 2:46pm says:

Why is there a sea mine there ...

-3 votes   media: Swimming
elite879 Dec 27 2010, 7:49am says:

Damn it was toned down.
Well it still looks awesome and we can appreciate how hard it would have been to model otherwise.

+1 vote   media: PimpMyGun competition revised weapon concept
elite879 Dec 19 2010, 8:20am replied:

The main problem with the hydra was that, it's a big tenticle. How in the **** do you kill it?
So valve had that problem, then there's the fact that it can kill regular NPCs in one hit so in all fairness it has to kill you in one hit too.

So that's the gameplay issues aside, then the technical issues came up as well. Basicly it would have been hard to do at the time. The early Hydra always crashed the AI engine and you had to load a new map for the AI to work again. It was just a massive mess and it would have been hard even if they had got it working.

+1 vote   download: Hydra Model For the More Half-life 2 Lost Chapters
elite879 Dec 7 2010, 2:32pm says:

Sounds like it's going great, keep up the good work

+2 votes   article: Process Updates
elite879 Dec 3 2010, 9:52pm says:

Shame the mod has slowed but at least you're still trying to get it worked on

+2 votes   article: December 2010 News
elite879 Dec 3 2010, 9:50pm replied:

An beverage?

Like a suicidal one?

+2 votes   media: Soothing beverage
elite879 Nov 19 2010, 3:12pm says:

The **** is going on with the titles?

+1 vote   media: F.....
elite879 Nov 8 2010, 6:34pm says:

Looks awsome, as usual though :D

+2 votes   media: LCV model
elite879 Nov 3 2010, 3:41pm says:

To the left is either some kind of ship or a base.

A stealth mission?

+2 votes   media: Sgt. Jeff J. Weatherby concept "Improv"
elite879 Sep 23 2010, 10:53am replied:

No, no. It's an episode 2 review, you were right.

+1 vote   article: The next level
elite879 Sep 7 2010, 7:29am says:

Massivly Awsome Rifle

+2 votes   media: MAR concept
elite879 Aug 17 2010, 9:32pm says:

No, for the love of god someone take up the modeling job. Don't let this die!!

+1 vote   article: Weekly Update: Number 7.
elite879 Aug 7 2010, 10:17am replied:

I think the team have already devised a system to stop external scripts and programs using the voice over system so micspam is a big no no. Even if they havn't then you can just mute people.

+1 vote   media: Breach Ambience Style Test
elite879 Aug 1 2010, 9:11am says:

So this is near enough done now then? All the coding and the city is near finished.

Awsome, can't wait to play

+3 votes   article: Weekly Update: Number 5.
elite879 Jul 27 2010, 8:23am says:

Well that was long, but very good!
I lost sense of it at one or two points but all in all quite creative.
Very nice Alex :)

+1 vote   article: Typhon - Part 1 - by Alex
elite879 Jul 24 2010, 8:46pm replied:

It's a paradox room that is full of observation windows all observing each other simultaniously.

+1 vote   media: Portal 2 - observation window
elite879 Jul 20 2010, 6:57pm replied:


+1 vote   media: Portal: Awakening Screenshot
elite879 Jul 16 2010, 1:56pm replied:

This is the pickaxe from the beta. It wouldn't even have been thought of otherwise. So no Mw2 axe

+1 vote   download: Iceaxe For Crowbar
elite879 Jul 5 2010, 12:35pm says:

Wait, you're aiming this mod at JUST macintosh or it will come out for both do you mean?

+1 vote   article: What, we inactive?
elite879 Jul 4 2010, 7:36am says:

You know you can add videos and pictures to the "videos" and "pictures" section of the ModDB profile?

Other than that, fantastic work.

+1 vote   article: July 4th Update
elite879 Jul 4 2010, 7:34am says:


But they took their goddam time approving this.

I remember it from last night trying to download it from that ****** site.

+1 vote   download: The Invaders Source Beta 1.0 Client
elite879 Jul 3 2010, 8:40pm says:

Sounds awsome, keep up the good work!

+2 votes   article: Weekly News.
elite879 Jul 2 2010, 4:42pm says:

One handed shooting is awsome ya know?

+2 votes   media: Has this ever happened to you?
elite879 Jul 2 2010, 4:42pm says:

What the jesus is going on in this picture?

+1 vote   media: Can this day get any more F***ed up?
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