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Comment History  (0 - 30 of 427)
elite879 Jan 25 2015, 12:07am says:


+3 votes   media: Batarian Cruiser *Merc*
elite879 Dec 19 2014, 1:42pm says:

Some amazing looking level design, though a few of the assets look rather out of place for the current HL2 universe it's not that bad. It's always a shame when you miss personal goals, and having promised a release date only to fail must feel horrible. Even so take all the time you can to make this the best mod you can, anyone who really wants this will wait.

+1 vote   article: HL2 Episode 3. Footage of level 23, 24, 25.
elite879 Dec 18 2014, 10:57am says:

Holy hell, yes. Arguably the biggest disappointment for Halo Wars is how toned down the bases were from that initial concept demo. I remember loving everything they looked like they would add only to stare in disbelief when the playable demo hit Xbox Live at what they'd done.

While I appreciate that due to engine limitations and various other issues you'll likely not be able to get anywhere near that kinda of detail I think it's great you're trying. More RTS games need buildings that're more than just big blocks of metal that do nothing when idle.

+2 votes   media: Base Activity
elite879 Dec 18 2014, 10:53am replied:

Raptor makes me think of something quick and agile, while sloth is better suited to a slow and lumbering transport ship.

+2 votes   media: Dropship Landing Gear Sequence
elite879 Dec 12 2014, 6:57pm says:

this gif is... hypnotizing.

+3 votes   media: Shot of some weapon mods
elite879 Dec 3 2014, 9:59am says:

While I appreciate your enthusiasm for these awards it'd be nice if you slapped a less obnoxious watermark on this image, one that doesn't cover up half of it maybe.

0 votes   media: UNSC Wombat
elite879 Nov 29 2014, 1:23am replied:

Hell yes, if you're still able to work on it then please continue to do so. I know that I for one would love to play it.

+1 vote   mod: Star Wars - Republic Commando 2 Republic Forces
elite879 Nov 15 2014, 11:55pm says:

You may want to slow down the walking animation or increase the Walker's speed, because right now the movement of its legs and its forward momentum don't really work together, giving it a rather goofy look. It still looks pretty bad *** though, nice work on the model.

I also love the way you've implemented hacking, having to actually interact with the console. Too many games just have "hold E to use mad haxor skillz".

+3 votes   media: Alpha 0.2.0 Sneakpeek Preview
elite879 Nov 8 2014, 12:38am says:

I dunno, it feels like something bad may happen in there...

+1 vote   media: Safe zone
elite879 Oct 29 2014, 11:39am says:

This is actually a pretty cool concept, though unfortunately I have no idea how to mod in this game. I wish you the best of luck.

+1 vote   media: A concept on removing the Zann Consortium
elite879 Oct 28 2014, 8:58pm says:

No offense but could you remove the music that plays on this page? Or at least add a button to turn it off? It gets rather annoying to have to mute Chrome every time I look around.

+1 vote   mod: Absolute pressure
elite879 Oct 4 2014, 12:38am says:

Gotta go with everyone else here and say it's a shame to see this end, but it's understandable considering what you described. I wish you the best of luck with future projects.

+1 vote   article: Triptych Formally Cancelled
elite879 Sep 20 2014, 9:46pm says:

I'm quite a fan of V1 but V4 seems to be the most Covenant like in my eyes.

+2 votes   media: Covenant Generator concept
elite879 Sep 9 2014, 2:15pm says:

Mmmm, chocolate sailing ships...

+2 votes   article: Executive Assault has been Greenlit!
elite879 Sep 1 2014, 10:22am replied:

This gives an explanation of it but yeah, this speedrun uses no cheats at all.

+1 vote   media: Deep Down Speedrun
elite879 Aug 29 2014, 1:08pm says:

I always found the "crouch jump backwards, gain infinite speed" exploit was hilarious. Somehow seeing it in the tight confines of this mod makes it even /more/ hilarious.

+1 vote   media: Deep Down Speedrun
elite879 Jul 26 2014, 6:40pm says:

Huh, it's great to hear you guys aren't quite stopping development yet. There's a few mods on EA games that have just packed in and given up in light of the Gamespy news.
I wish you all luck.

+7 votes   article: Hoth Preview: Echo Base 2
elite879 Jun 13 2014, 9:13am says:

Ew, are we really doing this "Shamelessly promote us otherwise you don't get anything" thing?

+5 votes   media: Hostage Situation
elite879 May 23 2014, 10:22am says:

Memorial Day sale? What are we remembering, dead SOASE mods?

-1 votes   media: Rebellion is 66% off until Monday!
elite879 May 22 2014, 3:05pm says:

Since I'm absolutely awful at competitive strategy games (RTTs like Men of War especially) I'd prefer single player personally. Either way, this mod is set for greatness.

+7 votes   article: Now, where were we?
elite879 May 6 2014, 1:04pm says:

Oh, cool, forums.
*ignores and resumes F5ing the ModDB page*

+1 vote   media: Come Join the Forums
elite879 May 4 2014, 9:53am says:

Reminds me a lot of MechWarrior really, and that's a good thing!

+1 vote   article: Walkers and other updates
elite879 Apr 7 2014, 2:45pm says:

The voice over wasn't a bad thing, though sometimes when combat gets intense your voice ends up being drowned out. I recommend turning down game volume to make it easier to hear you.

I also like the idea of troops being able to miss, even if it's actually a bug. Perhaps you should design types of weapons which keep accuracy in mind, where some are more likely to miss but do more damage? Or perhaps introduce research which makes your units more accurate? I don't know, just thinking of stuff off the top of my head.

This is my first time seeing the game, and I'm loving the direction you're going with it. It's the kind of RTS/FPS blend I've been looking for for years but no game that attempts it has gotten close. Keep up the good work, Hesky!

+2 votes   article: Executive Assault Gameplay video v0.60
elite879 Jul 27 2012, 7:41am says:

Those shots with over a dozen or so missiles launching at once had me wondering.
How many simultaneous missiles/aircraift/both would you have to launch at a battery for it to be overwhelmed?

+1 vote   media: WiC MW Mod 3.0 Development Scenes
elite879 Jul 22 2012, 1:53pm replied:

The art style is gorgeous, the gameplay looks simple but fun and now we get tanks to crush the destructible buildings with.
This game can't possibly get much better, can it?

+5 votes   media: Recruits - WIP Tank Gameplay
elite879 Jul 17 2012, 11:48am replied:

I just saw your comment on an Overgrowth update and thought I was still on it when I saw this then got confused. Stop trying to trick me!

+2 votes   media: Soviet Vehicle Factory Ingame
elite879 Jul 16 2012, 11:56am says:

I always feel sorry for the second PAC-3 missiles, they rarely ever get a chance to strike an incoming target as the first missile strikes first.

+2 votes   media: MW Mod 3.0 - 9K79 Tochka, MGM-168 ATACMS and PAC-
elite879 Jul 15 2012, 9:59am says:

This is the first I've heard of this issue but it sounds bad.

Not to sound too insulting but the SSC team doesn't too professional anyway. I went on the mod page and many people's comments have just been deleted, not only insults as well. If they go around censoring everything but praise and cause this much of an uproar in the community I'm not quite sure what to think of them.

+4 votes   article: Map Background Dispute Between SSC and HHF
elite879 Jul 15 2012, 9:56am says:




+7 votes   article: Hello
elite879 Jul 13 2012, 3:11pm says:

I spy at least three different weapon systems on that beast. Is it going to have a missile/cannon ability like the T4-B? Maybe even periodically firing those smaller weapons at infantry like the 2M Repulsor tank?

+7 votes   media: Deathwatch Heavy Tank
elite879 Jul 9 2012, 11:44am says:

At last, we have team allegiance editing! Thank you very much.

+3 votes   article: New Overgrowth a185 video devlog
elite879 Mar 25 2012, 10:15am replied:

Flak guns aren't supposed to be accurate.

+3 votes   media: Skies of Tanarsus
elite879 Dec 5 2011, 12:21pm says:

Well ****, at first I didn't look at it right and thought it was a real picture. The are some nice models you got yourself.

+1 vote   media: Updated office
elite879 Oct 9 2011, 7:16pm says:

No voice actors for your other two cores? Or maybe even that mysterious 4th core you mentioned?
Well if you ever find yourself hard pressed to find a voice I'd volunteer, tracking this mod regardless.

+1 vote   article: Media Update
elite879 Sep 3 2011, 7:40am says:

Doesn't really seem to fit the Covenant design scheme. They make their ships slender and drawn out, yours looks closed in and bulbous. Reminds me of the rebel transports from Star Wars.

If you remove the large round shape from the top (not entirely, maybe make it smaller) and adjust the engines as already said, you should have a pretty nice looking ship.

+1 vote   media: Covenant ship design
elite879 Jun 24 2011, 1:46pm says:

The Hermes class ships?

+1 vote   media: Forlorn Hope
elite879 Jun 12 2011, 2:01pm says:

Just remember when you make the final ship that the metal struts in the middle rotate around the ship and aren't static.

+1 vote   media: Collector Ship
elite879 Mar 7 2011, 12:47pm replied:

The `sentance ending mark` is called a `full stop` (or a `period` if you are American)
And from what I can see in the description the full stop is used perfectly. YOU on the other hand don't have a single full stop or any idea how to use them.. You keep using what are called `elipsis`, which are three dots instead of one.

0 votes   download: Destroyed City 17 Background (Song In Summary)
elite879 Dec 3 2010, 9:49pm says:

I would prefer more Human Error really ...

+5 votes   article: 'Water' announced
elite879 Nov 6 2010, 10:48pm says:

I know this sounds cheesy but at a slight glance I thought the picture was real with the water, then I saw the orange of the house.

This is epic

+2 votes   media: High detailed Test Map
elite879 Nov 3 2010, 3:39pm says:

I actualy miss the orange and grey

+1 vote   media: Citadel in 1.3.0
elite879 Oct 7 2010, 11:46am says:

For those of you that found the description a bit confusing

Place in steam>steammaps>[username]>portal>portal>SAVE

It's a .save file

+1 vote   download: portal chamber 13 advanced 2
elite879 Sep 26 2010, 8:47am says:

You sir, are a genious

+4 votes   article: Bump Mapping In Source
elite879 Sep 6 2010, 7:39pm says:

Dem sprites

+1 vote   media: Omaha Beach Big Guns
elite879 Aug 27 2010, 1:33pm says:

Too bad I get an error on episode 2. it's probably because of the fact ep2 engine is more advanced than the original half life engine so making everything Hi-res means my computer just can't take it.

+2 votes   media: CM10.90 with Enhanced HDR
elite879 Jul 11 2010, 8:07pm replied:

because slower computers and laptops can't run games aswell. Of course they'll need lower graphics settings.

+2 votes   download: Slums 2 Extended
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