I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on my master's degree and specialized in HCI. Currently, I work as a Project Manager for TimePlan Software in Denmark. I dedicate a lot of my spare time to grow in this role, while I also do investments in my own company. I don't see myself working on game projects in the near future. I have been working on BZSmod since 2007 with level design, programming, and project management. BZSmod has been a great platform to learn and develop my skills related to software development. BZSmod was released with its development files in November 2022, and we support anyone who wants to fork the mod or bring fixes to BZSmod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other projects, see www.ringhauge.dk

Report RSS 2014 - TBD

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TBD can be an acronym for many things; To Be Dated is probably the one we mostly used at BZSmod.

A lot of project decisions and programming was successfully implemented during fall 2013 and spring 2014. Programming however is quite difficult to show, unless it is related to assets.
One of the things I have realized, sadly quite late, is that many smaller issues has been our focus, while all the big issues had to wait.

A result of such an approach, is that our initial complex fighting design has been changed to something less complex and remaining bugs are those we can't find a simple solution to.

While out new fighting system seem to be more fun, it takes a while to implement and hence we can't test it or make a showcase of it. That makes it more difficult for us to reach out to our fans and show that we actually are progressing.
Our assets has a few difficulties being developed due to lack of the right developers.
Ex: At the moment, Joshua the sound artist is doing mapping, while Angel the 3D modeller is doing animation.

As such it has been a large debate whether to make a video or add some details before doing so.
Making a video is quite a large process in its own right. The manuscript, shooting and editing can take a lot of time.
The goal for us is to show in our current phase, how good the mod can be. That means it has to be interesting, but it also has to be made within reasonable time.

By the terms and conditions for developers' update doing our last general meeting, we are able to avoid certain content preventing us from showcasing the work we have done. This reduces the problem to the determination of quality.

TBD could also mean "To be D(ADIU)"

DADIU ( Dadiu.dk is in english language) is an education offer to developers at those universities and schools/academias who has a cooperation with DADIU.
In the next 4 months, I will be working with game development in Unity, and I will also experience to work with a local team.
After 2 days at our team-building workshop, I acquired some knowledge which I can use in BZSmod.
I'm participating in Team2 and we are all eager to make some good quality work.
Hopefully we won't get burdened by issues and keep our good spirit :)

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