I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on my master's degree and specialized in HCI. Currently, I work as a Project Manager for TimePlan Software in Denmark. I dedicate a lot of my spare time to grow in this role, while I also do investments in my own company. I don't see myself working on game projects in the near future. I have been working on BZSmod since 2007 with level design, programming, and project management. BZSmod has been a great platform to learn and develop my skills related to software development. BZSmod was released with its development files in November 2022, and we support anyone who wants to fork the mod or bring fixes to BZSmod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other projects, see www.ringhauge.dk

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Bleach: Zanpakutou Senshi has been released
Half-Life

Bleach: Zanpakutou Senshi has been released

Bleach: Zanpakutou Senshi 3 comments

The mod files are available for download and the source files will be released soon.

Update #31 Release date and final touches
Half-Life

Update #31 Release date and final touches

Bleach: Zanpakutou Senshi 2 comments

We present the expected release quarter for BZSmod and provide an overview of the current progress. We also seek help to confirm developers data, so they...

Update #30 Extending the deadline
Half-Life

Update #30 Extending the deadline

Bleach: Zanpakutou Senshi 2 comments

We are extending the deadline for releasing BZSmod due to unfinished content, which we deem necessary to provide a good experience.

Update #29 Improving the combat system
Half-Life

Update #29 Improving the combat system

Bleach: Zanpakutou Senshi

Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...

Update #28 No April fools, only progress!
Half-Life

Update #28 No April fools, only progress!

Bleach: Zanpakutou Senshi

6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...

Make a teleporter exit spawn you inside an area
Half-Life

Make a teleporter exit spawn you inside an area

Bleach: Zanpakutou Senshi Server Side Coding 2 comments

This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.

Update #27 Teleportations and animations
Half-Life

Update #27 Teleportations and animations

Bleach: Zanpakutou Senshi 4 comments

In this update we will reveal the project plan for BZSmod and follow up on the outcome from the last dev meeting.

Update #26 One Last Stand
Half-Life

Update #26 One Last Stand

Bleach: Zanpakutou Senshi 2 comments

We decided not to give up on the mod, which also can be seen from the medial uploads this month.

A review of progress in 2018
Half-Life

A review of progress in 2018

Bleach: Zanpakutou Senshi 3 comments

Holding the flag high does not accomplish anything on its own. The outcome of 2018 holds some lessons to be learned and requires a new standard to break...

Update #25 Switching to Trello
Half-Life

Update #25 Switching to Trello

Bleach: Zanpakutou Senshi 1 comment

Summarising recent changes in the project, our website and project management.

Update #24 Happy holidays and 2017
Half-Life

Update #24 Happy holidays and 2017

Bleach: Zanpakutou Senshi 3 comments

A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.

Custom AABB collision boxes for an entity
Half-Life

Custom AABB collision boxes for an entity

Bleach: Zanpakutou Senshi Server Side Coding 6 comments

How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...

Update #23: Rescaling the project and Getsuga Tenshou
Half-Life

Update #23: Rescaling the project and Getsuga Tenshou

Bleach: Zanpakutou Senshi 6 comments

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...

Update #22: Progression with the melee system
Half-Life

Update #22: Progression with the melee system

Bleach: Zanpakutou Senshi 4 comments

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...

Taking the second step of fighting system production
Half-Life

Taking the second step of fighting system production

Bleach: Zanpakutou Senshi

When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of...

Happy 2014
Half-Life

Happy 2014

Bleach: Zanpakutou Senshi 4 comments

Bzsmod is now entering its 5.th year in development. Upcomming is an interesting season which will be working on a new fighting system.

BZSmod anno 2013
Half-Life

BZSmod anno 2013

Bleach: Zanpakutou Senshi 2 comments

A recollection of what happened with BZSmod in 2013 and what we currently are working on.

Facebook campaign
Half-Life

Facebook campaign

Bleach: Zanpakutou Senshi 5 comments

Help us build our fanbase at facebook by liking our facebook page :)

September News
Half-Life

September News

Bleach: Zanpakutou Senshi 3 comments

New milestones for a new season. We are currently updating our site and reprioritising the news stream. See how this will affect you on moddb.

Development insight: Why we chose HL1
Half-Life

Development insight: Why we chose HL1

Bleach: Zanpakutou Senshi

People have been asking us why we chose HL1. This is why we did and how we feel about it.

May: Resume
Half-Life

May: Resume

Bleach: Zanpakutou Senshi 3 comments

After a well meeting in the mod, we present a short update for this month.

May: Development update
Half-Life

May: Development update

Bleach: Zanpakutou Senshi 2 comments

We achieved a lot since the last update, mostly with the coding and game definitions, but also with our website and it's forum. This update is only text...

April News
Half-Life

April News

Bleach: Zanpakutou Senshi 1 comment

We had a tight schedule last month, so this is our delayed news to you. We made some important steps towards our goals, and we present a minimal idea...

Feburary Update
Half-Life

Feburary Update

Bleach: Zanpakutou Senshi 5 comments

Here is some news from us. The development is moving forward and we ca announce some new methods we have taken into use.

Summer News
Half-Life

Summer News

Bleach: Zanpakutou Senshi

We have a new coder for the team: Menghock and we have deployed the new website, it is still under construction. We have also made a twitter account where...

Progress Notification- December
Half-Life

Progress Notification- December

Bleach: Zanpakutou Senshi 7 comments

Resuming the latest updates on our mod, a new weapon and some stuff we have been concidering

October News
Half-Life

October News

Bleach: Zanpakutou Senshi 7 comments

We have resumed the work, after getting adapted to new educations levels and work spaces. Here is the latest progression update, and a hope of reusing...

September update
Half-Life

September update

Bleach: Zanpakutou Senshi 5 comments

Unfortunately we are again in need of the comunity's help; As the animators from our team have moved to a full time work and can't find the time to work...

July Update
Half-Life

July Update

Bleach: Zanpakutou Senshi 7 comments

Welcoming 2 new animators to the team and a update on the game development.

June News - Development back on track
Half-Life

June News - Development back on track

Bleach: Zanpakutou Senshi 13 comments

So the most finally got done with their exams, and we have started to progress again. We have chosen to open up for the beta development and Shira have...