This member has provided no bio about themself...

Comment History  (0 - 30 of 135)
ElectroEsper
ElectroEsper May 21 2014, 5:28pm says:

Quick question,
is it normal that some countries have no general available, like never?

+2 votes     mod: The Great War
ElectroEsper
ElectroEsper Mar 2 2014, 11:46am says:

I think you figured by now but this is Dead, I have no time to work on this at all anymore with work putting crazy hours so I can go to a professional school.

Maybe one day I'll do it again with CoH 2.

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Apr 24 2013, 12:44pm replied:

As things are now I'm searching for a job since bills won't pay themselves. I'm also attending a professional course, so all the free time I have is to eat and sleep. The only thing I can do from time to time is working on the vehicle combat, infantry combat and weapons stats since those are only value changing.

Basically, it is extremely slow. I will post an update on the situation and where I am in the work.

+1 vote     mod: Armies of Overlord
ElectroEsper
ElectroEsper Apr 14 2013, 11:59pm says:

I hope we will be able to pilot ships bigger than a fighter, you know like a cruiser or some big warships :)

+5 votes     game: Star Citizen
ElectroEsper
ElectroEsper Feb 5 2013, 2:21pm replied:

Basicly, for the moment, its more stats, squads and texture change. A change for the doctrine. All taht to make things a bit more realistic, less arcadish (can't make it completly realist cause of game limitation).

+1 vote     mod: Armies of Overlord
ElectroEsper
ElectroEsper Jan 23 2013, 2:33pm says:

Looking good, I only hoped I could be that good for texturing. Keep up the good work !

+2 votes     mod: Company of heroes : Invasion 44
ElectroEsper
ElectroEsper Jan 23 2013, 2:29pm says:

Little message here, just to say that RL have catch up with me, I am over the head with papers and stuff plus a project that I must complete if I want to work this year.

As for the mod, it is on stop for some time, so please be patient.

+1 vote     mod: Armies of Overlord
ElectroEsper
ElectroEsper Jan 23 2013, 1:29pm replied:

Who cares, it Star Wars Battlefron 3, a game taht Lucas Arts sabotage.

Plus, it is a reference he uses, it does no harm.

+5 votes     media: X2 (WIP) V2
ElectroEsper
ElectroEsper Nov 10 2012, 4:53pm replied:

Things arent finished, I haven't touch the Stuh42 so it's not historicaly tuned yet.

0 votes     media: [WIP] United States 4th Infantry Division Demo
ElectroEsper
ElectroEsper Nov 10 2012, 2:46pm replied:

I don't know to be honest, maybee because I hate asking for help, I feel like I'm annoying when I do.

+1 vote     mod: Armies of Overlord
ElectroEsper
ElectroEsper Nov 10 2012, 2:44pm says:

FINALLY ! FOUND THE DAMN KEY ! lol, installing the game as I write, will be able to do something.

+1 vote     mod: Armies of Overlord
ElectroEsper
ElectroEsper Nov 6 2012, 5:22pm replied:

Panzerkampfwagen Tiger Ausf.E

Front hull : 100mm
Side hull : 60 mm
Rear hull : 80 mm

Source: SPIELBERGER, Walther J., DOYLE, Hilary L., Tigers I and II and their Variants. ISBN: 978-0-7643-2780-3

All that with armor Scheme

+1 vote     article: Vehicle Warfare System 2
ElectroEsper
ElectroEsper Nov 5 2012, 9:51am replied:

Well, this is hard to tell. Some sources say it does, while others say something else. So I looked at blueprints and I'll use the 60mm since it is the majority of the side armor of the Tiger who use that thikness.

+1 vote     article: Vehicle Warfare System 2
ElectroEsper
ElectroEsper Nov 5 2012, 9:49am replied:

Well, every of those things arent hard to put ingame at all or to simulate. This is also to inform how they behave. Nothing much can be done on the mod actually, I'm still trying to find my CD Key and THQ support is no help.

+1 vote     article: Vehicle Warfare System 2
ElectroEsper
ElectroEsper Nov 4 2012, 12:25pm says:

Eventhough I can't mod things, I'm still experimenting on how to make things to have more realisms. And this makes me work on an improved version of the Vehicle Warfare System. A post should pop soon ;)

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Oct 19 2012, 7:39pm says:

Finally found my Install Dics, CDKey is nowhere to be found -.-

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Oct 15 2012, 2:39pm replied:

Yes, though I have less free time, since I'm working on launching a Airsoft&Paintball shop.

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Oct 15 2012, 2:38pm replied:

Na, actually, those aren't factions, they are "HQs" that you can deploy to call-in there units on the field. Plus, I will add 2 german divisions I think, still thinking about it.

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Aug 23 2012, 10:37pm says:

I can't find Microsoft XNA Framework Redistributable 3.0, the links given in the readmee are broken for me :/ Where do I get it now ?

+1 vote     article: How to install DCG 3.5
ElectroEsper
ElectroEsper Aug 20 2012, 10:12am replied:

Cool thx, the Vehicle Warfare system is still not perfect though, I need to find good source about armored warfare to make it as realistic as possible.

@Alltheothers - Mod not dead dont worry, I just needed to format my hard drive, but I wasnt able to find out where my CoH disk is yet :p Shame on me !

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Jun 18 2012, 9:54am replied:

Well, since its not mine i cant. But if I ask and get permission, I will.

+2 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Jun 3 2012, 12:14pm says:

Just to say, I'm working on the backpack to bring him closer to its reallife colour patern.

+4 votes     media: United States Riflemans
ElectroEsper
ElectroEsper Jun 2 2012, 5:54pm replied:

Yeah I figure it out pretty easily. And I'll just give it to the rifleman abp, anyway I'm the kind of guy who will create a new abp for any new units and entity ( actually got 3 different for the riflemans).

I havent yet play wit hthe canadian. Im trying to set up some tools to work with 3ds max 12 (witch isnt a great sucess yet) because I need to mess with some RGO in the Object Editor.

+2 votes     media: United States Riflemans Reworked
ElectroEsper
ElectroEsper Jun 2 2012, 12:37pm says:

Yeah I was thinking about using the BDNY's backpack too. I was reading how to use it.

+2 votes     media: United States Riflemans Reworked
ElectroEsper
ElectroEsper Jun 2 2012, 12:01pm says:

Hey,
I'll answer you why.

Ive been doing lost of research on the canon penetration of each tank during that specific timeline (around june 1944) and base on the most commun shell use by the crew. After this, what I found was that the Stug main gun around this time was, at close range, a little more powerfull than the 17 pdr gun of the firefly. All of this with the most commun shell of the moment.

But like you can see, the Stug shoot shells that lost lots of velocity at long range when the firefly well, loose less so in the end deals more damages at long range than our stug.

To tell you, my damage values are base on the penetration (in mm) the gun was able to do from 500 meters to 2000 meters.

And yes, the Tiger must fear that Firefly cause he can get blowup pretty easily if ambush but can get severily punish by that Tiger too. The vehicle warfare is not final, I'm still working on it, but until the moment I'll be able to find some infos about tank vs tank warfare, and how many shoots each one can take against one an other, it'll will be hard to find the right way to deal with it.

+2 votes     article: Vehicle Warfare System
ElectroEsper
ElectroEsper Jun 2 2012, 11:50am replied:

Nothing yet, I will be more able to answer this when the doctrines will be on their way and/or finish. But until then, I cant give any date.

+3 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper Jun 2 2012, 11:48am says:

Im not a expert in modeling, I can do some simple thinkg like planes and weapons, but even though my software doesnt work with the plug-ins.

If I could fine the backpack I could mix the model with the Object Editor who actually doesnt work either on my computer (for some obscure reasons).

But I think I've seen one with backpacks on the CoH forum, I'll see if I can ask the maker of it.

+2 votes     media: United States Riflemans Reworked
ElectroEsper
ElectroEsper Jun 1 2012, 11:29pm says:

Yeah well I'm still learning, those are some of my first textures ( plus the candians little work), so I might work them a little more.

Thanks for the feedback on the patches, I'll see how it goes.

+2 votes     media: United States Riflemans (Staff-Sergeant)
ElectroEsper
ElectroEsper May 30 2012, 3:00pm replied:

Ok, ill pack this up and send it

+3 votes     mod: Armies of Overlord
ElectroEsper
ElectroEsper May 29 2012, 8:37pm replied:

Would you want the photoshop PSD with them so you can adjust it to your liking ?

+3 votes     mod: Armies of Overlord
Level
Avatar
Avatar
Offline Since
Aug 18, 2014
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
2
Mods
80
Articles
17
Media
29
Downloads
9
Engines
1