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200-400 billion star systems. Actual amount of planets may be an order of magnitude larger, if you think of the average star as our own sun...
Only graphics. No, seriously: ofcourse it'll have gameplay. The problem is that "gameplay" doesn't really translate well into screenshots. If you want to show off a game that's still in development, screenshots showing graphics are simply more attractive than long papers about gameplay features. Landscape generators are an important part of the gameplay too. Also: since this game is still being developed, large parts of the gameplay simply haven't been implemented yet. If you're interested in reading or talking about gameplay, be sure to visit the forums.
Prerendered clouds. It seems this screenshot is also a bit photoshopped (e.g. the blue enginelights)
AF doesn't blur the texture after you get further away from it. It does exactly the opposite, at the cost of performance, doesn't it?
Besides, this is a modification for a game. Any settings regarding graphics can't be changed by this modification and have to be set by the settings of warcraft 3 itself. Besides, the AF is controlled by your graphics card. I can't speak of Nvidia, but you can turn off AF in the ATI control center.
The last demo also had control over the fog distance, so you could set your viewing distance in-game. I don't know if you'll still be able to do so in the upcoming demo though.
I downloaded the mod and I've got a graphics bug... Originally I intended to post it at your forums but I get a blank page when trying to register (what the hell...), so here it is:
My system specs:
AMD Athlon 64 processor; 2,23 GHz; 2 gig RAM; plenty of free harddisk space
ATI Radeon X1300 card, 512 Mb memory; latest drivers