Myspace - www.myspace.com/eezstreet

Comment History  (30 - 60 of 150)
eezstreet
eezstreet @ Lion4Games

I hope you know that Jedi Knight Galaxies is not an official partner of the WAR mod or whatever KoTF scheme you're running under. Have fun getting through JKG's PK3 protection, scum.

Good karma+1 vote
eezstreet
eezstreet @ Developer Screenshot September 12th 2012

Totally agree.

Good karma+2 votes
eezstreet
eezstreet @ MERP | Middle Earth Roleplaying Project

The developers over at Jedi Knight Galaxies (http://www.moddb.com/mods/jkgalaxies) would like to say that we're in full support of your efforts. You have our sword!

Good karma+11 votes
eezstreet
eezstreet @ Developer Screenshot September 12th 2012

Yep. Already signed the petition for them. It's a shame that WB decided to do that to them (and I really hope that LA wouldn't do anything like that to JKG..especially with what we have in store ;) )

Good karma+3 votes
eezstreet
eezstreet @ Jedi Knight Galaxies

Who are you again?

Good karma+1 vote
eezstreet
eezstreet @ Gunslinger's Academy

Send me a crash log through PM. They're usually found in your baseGA folder (they're a .txt file)

Good karma+2 votes
eezstreet
eezstreet @ Developer Screenshot August 9th 2012

Now that I've given it some thought, I've gone ahead and purposefully allowed people to use whatever model they want. However, people will see the default model if it is not allowed.

Good karma+2 votes
eezstreet
eezstreet @ Developer Screenshot August 9th 2012

Probably as replacements similar to MB2. I'm not certain as to what our policies are with modding JKG.

Good karma+1 vote
eezstreet
eezstreet @ Developer Screenshot August 9th 2012

As I said before, sabers are currently in the gray area. Combat is indeed reworked. Both, but subject to change.

Good karma+1 vote
eezstreet
eezstreet @ New Gametype/Map

No comment.

Good karma+1 vote
eezstreet
eezstreet @ Developer Screenshot August 9th 2012

@ElfFriend: I think you're right in this case. Assuming it's your right arm, you might actually drop your weapon as well. Of course, sabers are very much under wraps, and we won't have a detailed analysis for people until much later (possibly after Phase 1. we aren't sure yet)

Good karma+1 vote
eezstreet
eezstreet @ Jedi Knight Galaxies

As a developer, let me thank everyone for their comments. It's been rough, sometimes going on for a few days at a time coding new functionality into the game without sleep, but when I see this outpour of positive comments, it makes it even more worth it.
Thank you!

Good karma+5 votes
eezstreet
eezstreet @ Important Notice

UDK is also marred with loads of garbage teams which just want to make cash or a game in general without putting forth any effort whatsoever. I'd rather not even bother with UDK (plus I don't want to learn a whole new engine)

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy

Sounds like you're on the right track. For GSA-specific mapping entities, you'll need the GSA SDK (which isn't out yet, but I'm working at it!)

Good karma+2 votes
eezstreet
eezstreet @ Important Notice

ohai heard my name was mentioned here

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy 2.4.3 FULL

Copying this from MBII's guide on how to install MBII (but the instructions for Gunslinger's Academy are virtually the same):


1. Same as the normal PC version, but you'll need to navigate to C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData (yes, it's the same as the CD version, just in your Steam folder).

2. Extract the mod to GameData.

3. To run it, right click on Jedi Academy in your game library, and select "Set Launch Options" in the General tab
Add +set fs_game "baseGA" to it, and it will run GSA whenever you start Jedi Academy.
Note: If you play other mods or base, you will need to remove +set fs_game "baseGA" whenever you want to play that mod, then add +set fs_game "baseGA" whenever you want to play GSA.

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy 2.4.3 FULL

Also launch Multiplayer. NOT singleplayer.

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy

Reloading and hands are very much possible, the problem is that we're limited in our graphics department. But it is something that we're really looking into.

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy 2.4.3 FULL

Need a specific error. Also, running Windows or Mac?

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy - Gameplay Sample

I don't have very good means of recording videos, and Vegas just makes it worse :/

Good karma+1 vote
eezstreet
eezstreet @ Gunslinger's Academy

Good question!
While we have no current plans to port Gunslinger's Academy to Q3, a lot of the features of Q3 (ie access to the renderer, networking, all that) are very desirable to us. The main issue at the moment with porting to Q3 is that we have very little content compared to a full game (we have few maps, no characters and no main menu UI started). Also, the EFX engine in JA is absent in Q3.

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy

Yes, it does. In previous iterations they were pretty dumb, but in 2.4.4 they can make a pretty formidable opponent versus even a pretty seasoned player. Though they don't work too well in VIP Escort or CO-OP, which is a pity.

Good karma+2 votes
eezstreet
eezstreet @ Gunslinger's Academy 2.4.2 (Win32)

Download 2.4.0, then 2.4.1, then this patch.

Good karma+1 vote
eezstreet
eezstreet @ 2.4.3 shot

Settings > Options > Crosshair Size
This makes your crosshair inaccurate when scaled for your gun's inaccuracy however (it gets bigger as you become less accurate when shooting)

Good karma+1 vote
eezstreet
eezstreet @ G36C WIP

This method works quite well. In fact, I might just use this type of render (with white, of course) for swap icons :D

Good karma+1 vote
eezstreet
eezstreet @ Media Update: September 10th

only took 2 years to be exported/put ingame

Good karma+1 vote
eezstreet
eezstreet @ HDR + Bloom

It's code that was used with permission. Therefore I'm not lending any of it.

Good karma+1 vote
eezstreet
eezstreet @ "Vanilla Decadence" Hud Skin

We offered a unique Feat of Strength to players of the last Open House. We could always add more ;)

Good karma+1 vote
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