Myspace - www.myspace.com/eezstreet

Comment History  (30 - 60 of 150)
eezstreet
eezstreet Sep 12 2012, 10:27pm replied:

Totally agree.

+2 votes     media: Developer Screenshot September 12th 2012
eezstreet
eezstreet Sep 12 2012, 9:40pm says:

The developers over at Jedi Knight Galaxies (http://www.moddb.com/mods/jkgalaxies) would like to say that we're in full support of your efforts. You have our sword!

+11 votes     mod: MERP | Middle Earth Roleplaying Project
eezstreet
eezstreet Sep 12 2012, 8:20pm replied:

Yep. Already signed the petition for them. It's a shame that WB decided to do that to them (and I really hope that LA wouldn't do anything like that to JKG..especially with what we have in store ;) )

+3 votes     media: Developer Screenshot September 12th 2012
eezstreet
eezstreet Sep 7 2012, 11:43pm replied:

Who are you again?

+1 vote     mod: Jedi Knight Galaxies
eezstreet
eezstreet Aug 19 2012, 11:08am replied:

Send me a crash log through PM. They're usually found in your baseGA folder (they're a .txt file)

+2 votes     mod: Gunslinger's Academy
eezstreet
eezstreet Aug 13 2012, 12:00am replied:

Now that I've given it some thought, I've gone ahead and purposefully allowed people to use whatever model they want. However, people will see the default model if it is not allowed.

+2 votes     media: Developer Screenshot August 9th 2012
eezstreet
eezstreet Aug 12 2012, 11:08pm replied:

Probably as replacements similar to MB2. I'm not certain as to what our policies are with modding JKG.

+1 vote     media: Developer Screenshot August 9th 2012
eezstreet
eezstreet Aug 10 2012, 8:24pm replied:

As I said before, sabers are currently in the gray area. Combat is indeed reworked. Both, but subject to change.

+1 vote     media: Developer Screenshot August 9th 2012
eezstreet
eezstreet Aug 10 2012, 8:22pm replied:

Yes.

+1 vote     media: Developer Screenshot August 9th 2012
eezstreet
eezstreet Aug 9 2012, 7:25pm says:

No comment.

+1 vote     media: New Gametype/Map
eezstreet
eezstreet Aug 9 2012, 7:24pm replied:

@ElfFriend: I think you're right in this case. Assuming it's your right arm, you might actually drop your weapon as well. Of course, sabers are very much under wraps, and we won't have a detailed analysis for people until much later (possibly after Phase 1. we aren't sure yet)

+1 vote     media: Developer Screenshot August 9th 2012
eezstreet
eezstreet Jul 23 2012, 12:35am says:

As a developer, let me thank everyone for their comments. It's been rough, sometimes going on for a few days at a time coding new functionality into the game without sleep, but when I see this outpour of positive comments, it makes it even more worth it.
Thank you!

+5 votes     mod: Jedi Knight Galaxies
eezstreet
eezstreet May 22 2012, 12:47pm replied:

UDK is also marred with loads of garbage teams which just want to make cash or a game in general without putting forth any effort whatsoever. I'd rather not even bother with UDK (plus I don't want to learn a whole new engine)

+2 votes     article: Important Notice
eezstreet
eezstreet May 11 2012, 6:42pm replied:

Sounds like you're on the right track. For GSA-specific mapping entities, you'll need the GSA SDK (which isn't out yet, but I'm working at it!)

+2 votes     mod: Gunslinger's Academy
eezstreet
eezstreet Apr 22 2012, 1:07pm says:

ohai heard my name was mentioned here

+2 votes     article: Important Notice
eezstreet
eezstreet Apr 14 2012, 9:31pm replied:

Copying this from MBII's guide on how to install MBII (but the instructions for Gunslinger's Academy are virtually the same):


1. Same as the normal PC version, but you'll need to navigate to C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData (yes, it's the same as the CD version, just in your Steam folder).

2. Extract the mod to GameData.

3. To run it, right click on Jedi Academy in your game library, and select "Set Launch Options" in the General tab
Add +set fs_game "baseGA" to it, and it will run GSA whenever you start Jedi Academy.
Note: If you play other mods or base, you will need to remove +set fs_game "baseGA" whenever you want to play that mod, then add +set fs_game "baseGA" whenever you want to play GSA.

+2 votes     download: Gunslinger's Academy 2.4.3 FULL
eezstreet
eezstreet Apr 13 2012, 11:15pm says:

Also launch Multiplayer. NOT singleplayer.

+2 votes     download: Gunslinger's Academy 2.4.3 FULL
eezstreet
eezstreet Apr 8 2012, 4:48pm replied:

Reloading and hands are very much possible, the problem is that we're limited in our graphics department. But it is something that we're really looking into.

+2 votes     mod: Gunslinger's Academy
eezstreet
eezstreet Apr 5 2012, 3:08pm replied:

Need a specific error. Also, running Windows or Mac?

+2 votes     download: Gunslinger's Academy 2.4.3 FULL
eezstreet
eezstreet Mar 28 2012, 3:16pm says:

I don't have very good means of recording videos, and Vegas just makes it worse :/

+1 vote     media: Gunslinger's Academy - Gameplay Sample
eezstreet
eezstreet Mar 26 2012, 2:56pm replied:

Good question!
While we have no current plans to port Gunslinger's Academy to Q3, a lot of the features of Q3 (ie access to the renderer, networking, all that) are very desirable to us. The main issue at the moment with porting to Q3 is that we have very little content compared to a full game (we have few maps, no characters and no main menu UI started). Also, the EFX engine in JA is absent in Q3.

+2 votes     mod: Gunslinger's Academy
eezstreet
eezstreet Mar 21 2012, 8:05am replied:

Yes, it does. In previous iterations they were pretty dumb, but in 2.4.4 they can make a pretty formidable opponent versus even a pretty seasoned player. Though they don't work too well in VIP Escort or CO-OP, which is a pity.

+2 votes     mod: Gunslinger's Academy
eezstreet
eezstreet Mar 15 2012, 10:41pm says:

Download 2.4.0, then 2.4.1, then this patch.

+1 vote     download: Gunslinger's Academy 2.4.2 (Win32)
eezstreet
eezstreet Mar 15 2012, 10:39pm says:

Settings > Options > Crosshair Size
This makes your crosshair inaccurate when scaled for your gun's inaccuracy however (it gets bigger as you become less accurate when shooting)

+1 vote     media: 2.4.3 shot
eezstreet
eezstreet Feb 28 2012, 4:37pm says:

This method works quite well. In fact, I might just use this type of render (with white, of course) for swap icons :D

+1 vote     media: G36C WIP
eezstreet
eezstreet Feb 21 2012, 6:18pm replied:

only took 2 years to be exported/put ingame

+1 vote     media: Media Update: September 10th
eezstreet
eezstreet Feb 16 2012, 6:38pm replied:

It's code that was used with permission. Therefore I'm not lending any of it.

+1 vote     media: HDR + Bloom
eezstreet
eezstreet Feb 12 2012, 8:25pm says:

We offered a unique Feat of Strength to players of the last Open House. We could always add more ;)

+1 vote     media: "Vanilla Decadence" Hud Skin
eezstreet
eezstreet Feb 3 2012, 2:38pm replied:

Wait, what?

+2 votes     mod: Gunslinger's Academy
Level
Avatar
Avatar
Offline Since
Aug 13, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
14
Games
1
Mods
77
Articles
10
Polls
4
Media
31
Downloads
12
Groups
9