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Hey, thanks for the report. There is sometimes some awkwardness with mixed loadouts like the one you describe, but it will be looked into.
Hi, what language is your operating system?
It might be possible already without modifying the game further. Would have to tinker a lot with the files to see.
Hi, there is a fix coming soon for Gameranger. I also plan to release an in-depth guide for multiplayer.
That's not a bug, it's intentional. In real life, tasers and beanbag weapons can incapacitate or kill if you aren't careful. This mod replicates that. With the taser, you are more likely to kill/incapacitate if the target uses drugs, is old, or has medical conditions. With the beanbag, you'll want to stand a good distance away and let your beanbag slow down to wind resistance.
For traps, you can look under the door with optiwand to see the trap on the door. For door locks, that is something we are thinking of adding.
You need to install v5 first and then install v5.2. Not the other way around.
With Gameranger: not yet, but I am working on a fix for this. However you can connect via Direct IP like in the original game.
The All Missions campaign does not have briefings for the missions, this is intentional because custom missions do not have briefings written for them. There may be a few bugs with that stuff which may be interfering.
The TASER is an unlockable piece of equipment in the main campaign. It is unlocked after beating the first mission.
Did you install v5 before you installed the patch?
Some of the weapons have pieces that are invisible. Putting them too far away from the screen would expose where the weapons turn invisible. The issue is the same with the iron sights - we have to tweak some of the weapon models to have those surfaces visible.
The UMP 45 and Nightvision are both pieces of equipment that you have to unlock.
Traps can be disabled with the toolkit.
Try running the game at a different resolution and see if that changes anything.
The code inside of SwatGUI.u wasn't changed but some of the engine code was changed, which may have altered the filesize slightly. However, SwatGui.ini *was* altered from 5.0 to 5.2, which could be related to it.
I can't think of any reason why that would happen, unless it's resolution-related.
There's no difference between SwatGui.u in v5.0 and v5.2; nothing was changed in that file between the two versions.
Try a clean reinstall (backing up your Campaign.ini) and see if that fixes it.
Do you have the expansion installed?
How big was your download?
This article mentions how to donate: Moddb.com
Mega Map Pack will work as long as you install just the map pack (not the mega campaign mod) and select an All Missions career path.
Brettzie's is more complicated (too complicated to fit in a single comment), and I hope to create a tutorial regarding mod merges.
Can you be more specific about bugs that are bothering you?
I am always looking to add more equipment, but I'm not an artist of course.
Character model replacement: no
New maps: yes
Remake's maps are from various different sources like the mega map pack; if you want those maps you can install the Mega Map Pack and play an All Missions campaign.
Which downloads did you install, and in what order?
Traps can be found with the Optiwand, by looking straight up at the doorknob. This is usually easier to do if you're the host as it won't lag as much.
How are you launching the game?
Nope, I don't think that's the issue.
That's a well-known bug that we haven't been able to solve for a long time now.
Hi, here is a link to the Patreon page: Patreon.com
There is a link there for PayPal as an alternative option.
They can be disabled with the toolkit, same as bombs are.
The multiplayer crashing issue in 5.1 has been identified and we're coming up with a fix. There will be a quick 5.2 patch to address that issue and then we will figure out what the next course of action is - either more patches or a new version, we haven't decided yet.
Sorry about the delay in getting the patch out - finals are now over for me and I can start getting back to work on the mod!
Does it occur as a host only, or as a client?