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An update: the list is now fixed
Hi, from all indications this seems to be an issue with the swat4stats master server. I will talk with the person involved.
You will be able to remove it in v7. It can be removed with modifying the INI files, but you will break multiplayer compatibility.
Probably months away still. I haven't even shown off the big huge features of the next version yet.
You actually can shoot at fleeing suspects in this mod, in specific circumstances. For starters, the mod adds a cooldown to surrendering and fleeing, so if a suspect goes into those actions, you aren't penalized for having a poor reaction time. Secondly, Insane, fleeing suspects can be fired upon without penalty. They are most likely going to kill hostages in other rooms. Third, if a suspect attacks you while fleeing, they can be fired upon.
1. The beanbag shotguns and pepperball will be tweaked in v7 to make them less oppressively strong.
2. I'm not sure this is entirely realistic, since in a hectic situation I'm not sure anyone can recognize the difference between a less lethal and lethal weapon. Studies have shown that people are more influenced by what stance someone is in, than what they are carrying. This makes sense, since police have killed people who are carrying Nerf guns and people who are reaching into their pocket.
3. I don't understand what's wrong with this situation. Shooting someone who is affected by gas is always an illegal kill. They are coughing and unable to point a weapon at you. The main point is that you are supposed to shoot someone who is a threat, ie is pointing a gun at you or someone else.
4. This would need new animations mostly but I agree with it.
5. Search and Secure works in a range, not based on if you're in the same room. The range is based on distance from the first officer on a team.
You should not be modifying any of the original files when installing the mod.
It should work just the same on Elite Force as it does with the vanilla game. If you are getting issues with ghosting and lag, it might be that the increased resources needed to run the game are causing the host computer to lag. Try having the host run on lower graphics settings (a non-widescreen resolution for example might help) and see if that helps.
Hi. Please make sure you install both v6 and the v6.4 patch. Also make sure that you don't have any third party tools such as Reshade or ENB running which might interfere (it possibly might).
Right now it works with the melee key. If you are holding your pepper spray and you melee your teammate, it will give them the pepper spray.
Hi, that's a protective measure that the game uses to make sure that nobody is cheating.
Download this batch script and place it in your SEF folder. Then run it. It will produce a Packages.md5 and a Packages.txt in your SEF/System folder which you will need to give to the other client.
No, that won't be available in v7. Perhaps in a future version.
Make sure that you save the file in the right directory. By default, SwatEd wants to save .u files in Content/Classes instead of SEF/Content/Classes.
Hi, try downloading the DynamicLoadout.ini from the Github: Github.com
And replace the one in SEF/System.
You can already switch to the Optiwand by pressing '9' on the keyboard (if you are using the Graphic Command Interface, which is the default).
Having two different buttons for Interact and Shout is something I can do.
If you're using Windows 7 or above, you can open ZIP archives without using any tools at all. Additionally, 7Zip works.
New gun sounds will be included in v7.
Hm, well all of them should show up. But if they aren't, check and make sure that your filter is set to All Maps and not Stock Maps. Also, any missions that got loaded by the game should be present in an All Missions campaign.
The ETS and Mega Map Packs both work in Elite Force.
Sorry, I'm not familiar with the term GSF. Is that some map pack?
It's been talked about, but without art I don't really have anywhere to go.
It does not modify the original game's files. It runs separate from the main game, if that makes sense.
Try turning your microphone volume or speak louder. Or, try pressing the "Toggle Speech Commands" button (bindable in Controls) a few times.
That could be doable, maybe. But it would require modifying the original maps on a case by case basis, especially with regards to who is throwing the grenade. But I have a bit of a fix in mind to make them always throw the grenade through the door, although it would look wacky here.
Hi! This is something that is being looked into but I can't give an exact yes or no whether it can be done.
At the moment, I am working on breaking the game's limits again, with the command interface menus. So progress has been a bit slow.
Yep, feel free!
The weapon FOV will be adjustable via a slider, and will give you what you're looking for. Additionally, the zoom can be optionally disabled when iron sights is enabled (this is in v7)
Check out this link: Pastebin.com
Check the README.md, it explains how.
No changes from the original game, basically. Custom maps work fine.
They are randomly spawned on the doors in such a way that there is usually a way around them. They can restrict you to take certain routes.