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Have you tried the latest beta? That issue may be resolved there.
Hi, do you have the expansion installed?
1 is a neat idea, I might implement something like that. :)
2 is a bug that I've been trying to solve for a while now.
This is a known problem and is hopefully going to be corrected in the next major version (v6)
There is only one added Extra Mission in this version. The next major release (v6) will add two more missions.
There's ironsights in v6.
I'm not sure I understand what you are asking here.
We are going to be releasing them both since the VA work for them is better done in one pass rather than splitting it up between multiple versions. That being said however, we are going to open up testing to the public soon so that people can bugtest while we are working on content, in order to keep everyone working at the same time.
There will be another map. It's being worked on. Stay tuned for an update!
1. This is a known bug and is present in the original game as well. Unfortunately we don't have a fix yet.
2. Nope, they used the same ones from Open and Clear in the original as well.
3. Yeah, this is a known bug and we aren't sure what causes it.
Hi, thanks I will add a note about that.
Any mod that alters the code of the game (including Code 11) are not compatible. Visual mods, such as the GEM texture enhancement, or new maps, are compatible.
In the normal career, you only have the helmet unlocked to start out with. You need to unlock other headgear.
As for merging mods - I plan to write a tutorial at some point about how to merge various mods together with this mod.
Send me a private message with the content of the crashlog.
I haven't noticed the microstutter. Again, what specs does your PC have?
What do you mean? It is a button to switch between them, not a menu.
What language does your operating system use?
This is a known issue and will be looked at.
Yes, that issue has been fixed.
I'm not sure why it would do that. What kind of specs does your PC have?
Try installing the Master Server Browser Patch. There's a link in the Readme to it, if I'm not mistaken.
The issue with the lightstick might be corrected in the next version.
As for your other issue, are you sure that your game is not set up as a Barricaded Suspects game?
If weapons disappear in the map then they will count as secured.
In Multiplayer, they have to get out of map bounds on the server end in order to count as secured.
This is intentional. We will be working on an alternate means for selecting entry option for All Missions in the future.
Suspects were almost too difficult in the original game. They are a little toned down here to be more realistic.
Does this happen on a particular map?
Not sure yet. The last major remaining feature is the two new Extra Missions. After those are done, there will be a public beta and a lot of the bugs will be worked out.
v6 will have four new weapons: Suppressed UMP, Suppressed M4A1, Suppressed G36C, and M1Super90. It will also have 3-packs of wedges and grenades.
Try running the mission again, you might have encountered a weird glitch or something else.
Do you have the expansion installed?
There is a known bug with a specific suspect on a specific mission (Meat Barn, Adam Moretti) that will trigger a crash when a gas grenade is used. This is fixed in the next version. But if this is not happening on Meat Barn, can you give me a crash log?