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eezstreet
eezstreet @ SWAT: Elite Force v6x -> v6.3 Upgrade

Hi, can you tell if this is happening in earlier versions too? The LaunchSEF.bat was changed to check the installation for errors in v6.4.

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eezstreet
eezstreet @ SWAT: Elite Force

Hm, that might be an error.

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eezstreet
eezstreet @ SWAT: Elite Force

It can be implemented but it's not a very easy thing to explain.

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eezstreet
eezstreet @ SWAT: Elite Force

I need more information besides "it crashes the game." What error message does it give? Also, make sure that you have configured the ENB properly for the resolution of the game.

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eezstreet
eezstreet @ SWAT: Elite Force

I can probably add something like that, yes.

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eezstreet
eezstreet @ SWAT: Elite Force

It's a minor oversight, it can be corrected.

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eezstreet
eezstreet @ SWAT: Elite Force

There are third party skin packs which include those.

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eezstreet
eezstreet @ SWAT: Elite Force

Hi,

If I can get permission from him, then yes.

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eezstreet
eezstreet @ SWAT: Elite Force

Yes, all custom maps should work just fine in multiplayer. Just make sure that you have the map filter set to All Maps or Custom Maps, and not Stock Maps, which only shows the original maps.

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eezstreet
eezstreet @ Elite Force Patch 6.2 Released

Hi,

It's commonly requested. We are looking into it.

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eezstreet
eezstreet @ SWAT: Elite Force

Note: You need to unlock the weapons and equipment and some are Multiplayer-only. If you want to play with all of the weapons, either play in multiplayer, or play with All Missions. You'll unlock equipment after each mission.

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eezstreet
eezstreet @ SWAT: Elite Force

SEF has reduced the reaction speed of the suspects to act slower, and not super-instant laser accuracy. I'm not sure that it was bugged like that in the original game.

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eezstreet
eezstreet @ SWAT: Elite Force v6x -> v6.2 Upgrade

I don't understand what you mean; both of those weapons look fine to me.

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eezstreet
eezstreet @ How to install SWAT: Elite Force

Can you give the exact error text?

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eezstreet
eezstreet @ How to install SWAT: Elite Force

This is explained in the README.md file.

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eezstreet
eezstreet @ SWAT: Elite Force

Hi, the physics engine of the game is prone to bugs. There are a few proposed workarounds to the problem of lightsticks.

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eezstreet
eezstreet @ SWAT: Elite Force

Hi, thank you for your reports. They will be looked into.

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eezstreet
eezstreet @ SWAT: Elite Force

Hi,

I apologize, I get dozens of messages every week, yours must have fallen through the cracks. To answer your question though, I don't know where the ProArmor Helmet texture is handled off the top of my head, but if you look in SwatEd at the static mesh that's used for it in the Static Mesh Viewer, it should have a texture assigned to it as part of its properties. If you can't find that, you might look in the class editor, in SwatProtectiveEquipment, and check the properties, under display. (The class is EnemyProArmor or EnemyProArmorHelmet, I can't remember which)

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eezstreet
eezstreet @ SWAT: Elite Force v6 -> v6.1 Upgrade

Hi, what is the error?

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eezstreet
eezstreet @ SWAT: Elite Force v6 -> v6.1 Upgrade

Hi, what resolution is your game running? Do you have issues with other text not appearing?

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eezstreet
eezstreet @ SWAT: Elite Force v6 -> v6.1 Upgrade

It's almost certainly not going to happen. There's too many animations that would have to be made in order for it to work properly.

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eezstreet
eezstreet @ SWAT: Elite Force

There are a few weapons which have already received very subtle reskins (G36C, UMP as examples) so it's not totally outside the realm of possibility for that weapon to get reskinned also.

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eezstreet
eezstreet @ SWAT: Elite Force

The maximum ammo count is probably fine, but the weight and bulk of the grenades and taser cartridges upon closer inspection are most likely inaccurate and could be higher. The pepperball gun is also going to be reloadable at some point but it needs new mechanics and animations in order to work correctly.

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eezstreet
eezstreet @ SWAT: Elite Force

The MP5SD6 will have its hand positioning corrected for ironsights in v6.1, which will be any day now (just a matter of finding the time for it over these next couple of days). The secondary shotgun won't be fixed in that version, but probably in the next version or so.

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eezstreet
eezstreet @ SWAT: Elite Force

It might be easy, might be difficult. I haven't tried implementing it because it seems rather challenging.

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eezstreet
eezstreet @ SWAT: Elite Force

For others who find this and don't know the answer, it's in Campaign.ini in either SEF/System or ContentExpansion/System.

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eezstreet
eezstreet @ SWAT: Elite Force

There will be more updates and maps soon.

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eezstreet
eezstreet @ SWAT: Elite Force

If you could with the original SWAT4, there's no reason to suspect you can't do it in this mod. The only two things that I can think of that were deliberately removed were Barricaded Suspects/VIP Escort/Smash and Grab/Rapid Deployment modes, and the ammo pouch.

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eezstreet
eezstreet @ SWAT: Elite Force

You can maybe edit the SpeechCommandGrammar.xml in SEF/System and supply it with new phrases, and that might help.

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