This member has provided no bio about themself...

Comment History  (0 - 30 of 324)
eezstreet
eezstreet @ SWAT: Elite Force

No. You have to unlock them.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

There are no functions in code yet to secure all evidence, restrain all, or report all to TOC. It's not possible therefore to add them to the command interface.

I'm not sure what you mean by "call out sit reps", can you clarify what you mean?

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

The game is probably having a hard time connecting to the master server. If you don't have the Swat4stats plugin, that might be the issue (and no servers would show up anyway)

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

This is a known issue that I'm not sure how to solve.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

You can edit the SpeechCommandGrammar.xml in your SEF/System folder.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

You might need the Microsoft Speech Recognition Library for Windows.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Just to clarify - it works when your headset is unplugged?

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Still in testing. Just fixed a huge number of bugs today.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

The V5 testing version is now available on our Discord:

Discord.gg

Reply Good karma+1 vote
eezstreet
eezstreet @ v5: New Shotgun Ammo Types

The full changelog will be posted around the time that public testing starts. Probably in a few weeks.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

Nope, it wouldn't require extensive editing at all. Just a matter of finding the plant texture in question and reducing the amount of force needed to penetrate!

The textures are going to get overhauled later, so it's likely we'll bundle those changes in with penetration refactoring.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Hi - the best guess right now is an April release date. There will be a testing phase later this month. Right now we are working on wrapping up the last of the features.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

Currently there won't be bots, but it's a common enough request that we'll look into it.

Reply Good karma+2 votes
eezstreet
eezstreet @ v5: Take Cover!

It would require new weapon models unfortunately because the developers hid the faces on the side of the weapon.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Hi - as of right now, I don't know of a simple way to do this. There is an option in v5 (next upcoming version) to create an All Missions campaign, which will have all maps from your hard drive (Content/Maps, ContentExpansion/Maps, SEF/Content/Maps) loaded. That way you can play maps from any map packs without any issues.

Reply Good karma+3 votes
eezstreet
eezstreet @ SWAT: Elite Force

Hi,

Bullet penetration potential is mostly determined by the textures. There is work being done on an improved texture pack, and the MomentumToPenetrate of the surfaces will be touched on.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

Hi,

that might be because civilians triggered the traps. It's a known bug that we're looking into.

Reply Good karma+2 votes
eezstreet
eezstreet @ How to install SWAT: Elite Force

There is one. People just don't read it. ;)

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Thank you for the report. Can you give a little bit more information behind this?

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

Hi, thank you for the report, I will look into it.

Reply Good karma+3 votes
eezstreet
eezstreet @ SWAT: Elite Force

1. I haven't honestly tried QMM CO-OP, but I haven't touched anything regarding QMM either. If it doesn't work in SEF, it probably didn't in TSS.

2. They're implemented in v5

Only human players for Campaign CO-OP at the moment.

Reply Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force

It uses the same approach that suspects use to take cover.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I'm not sure.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v4 -> v4.1 Upgrade

You can use the GEM mod with this one, and we are working on some HQ textures of our own.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

It should. If it doesn't, try speaking clearer. ("Breach Bang and Clear" functions the same as "Breach Bang and Make Entry")

Reply Good karma+1 vote
eezstreet
eezstreet @ Now Accepting Donations + v5 News

It does not currently, no.

Reply Good karma+2 votes
eezstreet
eezstreet @ Now Accepting Donations + v5 News

I think that's already how it works, if I'm not mistaken? At least that's how it works in multiplayer.

Reply Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v4 -> v4.1 Upgrade

Hi,

For right now, there is no way to play customs in v4 except in Multiplayer hosted games. v5 will add the ability to play customs via a new campaign created under the All Missions path.

Reply Good karma+1 vote
eezstreet
eezstreet @ v5: Campaign CO-OP!

It would require going through all of the maps and adding extra stack up and clear points, which is a huge undertaking and won't work on customs. That, or compromising the AI so it can only do Fall In orders. Unfortunately not in the foreseeable future.

Reply Good karma+2 votes
eezstreet
eezstreet @ v5: Expanded Breaching Commands

I haven't even shown off everything that is in v5. All in due time. ;)

Reply Good karma+3 votes
Level
Avatar
Avatar
Status
Online Now
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
324
Per day
0.1
Mentions
0
Members
14
Games
3
Mods
184
Articles
46
Polls
4
Media
39
Downloads
36
Groups
9