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Thank you for the suggestion! I will look into it soon, but I can't guarantee that it will appear in v4 due to more time restraints. Some news on this coming up but I am not at liberty to discuss it.
I am looking forward to your next videos though - I have subscribed as your content looks interesting. :)
This issue is fixed in the next version.
That bug has been fixed. It's because the Army of Faith goons on Hologen have a maximum morale of 9.0, which is ludicrously high. I've tweaked it down to like 1.5 or so.
Thank you for the support.
If you're referring to what I think you're referring to, Force Arresting would be pretty much the same thing as spamming the melee button over and over until they comply, so I'm not sure how useful that would be. An "Arrest All" command is something that I'm looking into implementing but I can't give a timeframe for when it can be done.
Penalties will continue to show, but I can perhaps add a toggle option to the Settings menu to turn that, and other notifications (Objective Complete!) off. The main reason is that sometimes the game makes it unclear what is considered to be a correct kill, especially when a suspect is running towards you. But I agree it can be annoying at times.
The AI is something that I want to work on but it's difficult code to work with. It'll be baby steps with the AI.
1. The developers released an SDK and the modding tools for it. It's fairly moddable, but a lot of stuff is locked down behind native code, which requires lots of workarounds. The engine is also fairly complex and hard to understand initially, but we're making good progress with that I think.
2. Maybe, if we can get our hands on an artist! I'd want everything to be made from scratch, not ported from other games.
3. Hopefully, if an artist can help with that. We'd like to see some new suspect apparel for Meat Barn specifically.
4. At least 3 confirmed, with the Extra Missions.
5. I've already gotten permission from Sebastien Nova to use his maps, so perhaps that answers your question. :)
6. Yes! I wanted to specifically model some patterns of suspect behavior which aren't seen in the game (roaming killers, etc)
Thank you, I will correct it.
Hi, you always could in the original game, with FMJ rounds. :)
Yes! The suspects will assume different personalities based on their background, for instance Alice Jenkins from Qwik Fuel and the hospital terrorists are classified as Insane - they will shoot without hesitation at hostages. Likewise, some suspects are considered Polite; they won't converse with or try to attack hostages at all.
V4 will feature quite a lot of improvements to the suspect AI, mostly fixing some (but not all of the) bugs that caused them to run at the player while fleeing. They also won't use cheap instant headshots and lower skilled ones aren't quite as accurate.
For the Meat Barn Restaurant? Yes. I have some help in producing new music for the Extra Mission.
Lethal weapons are your only option for the first few missions, aside from pepper spray. Less than Lethal options are also not totally foolproof as of V4, as the LL shotgun can be dangerous if used improperly, the pepperball weapon is not always effective, and the taser may cause people to go into cardiac arrest.
That being said, I was considering changing the scoring system a little bit to not punish as sharply for correct utilization of lethal force.
Thank you for the exposure! Very interesting to see the mod with GEM installed, I might have to give it a shot.
Installation instructions are included in the readme, but basically you'll want to unzip everything into your SWAT 4 folder and run the .bat file that's included. You'll know it's set up correctly when there's a Content, ContentExpansion, and SEF folder. Then to uninstall the mod, just remove the SEF folder and .bat.
As you'll note, all of the screenshots of the mod are in 1440x900 (16:10 / 8:5) widescreen. :) You can select from a variety of widescreen resolutions in the video menu.
There aren't any legal outlets to purchase Swat4 anymore. You'll unfortunately either have to pirate it or pay a ridiculous amount of money for a refurbished version on ebay.
Send me some before/after screenshots through PM and we can arrange something.
Any power of 2 texture size is fine, as for submitting, do you mean submitting on Moddb, or submitting it for inclusion in the mod?
The UTX files can be opened with SwatEd.
I'm glad you love the mod, and I agree wholeheartedly with your analysis. I'd love it if there were artists etc. to give the textures an upgrade, but not a cleansing.
Hi, make sure you're running as Administrator! Otherwise it will fail to create the file.
I'm not really interested in PvP for this mod, but it's an interesting idea.
The SWAT 4 Discord is pretty active, try it! Discord.gg
OK, but what about when you run SEF? :p Does SWAT 4 open or does the cmd window just open and close?
Try using the print screen button.
I'm not sure. I need to fix some issues with co-op and also maybe do a beta test to make sure there's no issues with it deploying. It's a very large update with a lot of changes.
Actually there is, but it involves some modification of your .ini files. You'll want to open your Campaign.ini file (SEF/System/Campaign.ini). Find the section with your campaign (for instance, the default is "[Campaign_Officer_Default]"), and change AvailableIndex to 20 and in this section, you'll want your MissionResultsName to look something like this: Pastebin.com
Does SWAT 4 open at all when you run as administrator?
Sorry, is that a mod, or a specific version of the game?
I could've sworn that I replied to this!
I believe I have sent him a private message but I will look into that.
This is a feature that I have been looking into. I also wanted to have a command where you can order your teammates to clear a room after throwing a grenade.
Try running the game as Administrator, or providing write permissions to your entire SWAT 4 folder. The problem is because your game doesn't have permissions to write the file.