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If you consult the map pack's readme, and install those as if you were using a vanilla game, they should work. SEF can read custom maps from the base game as well.
Hi, try downloading the DynamicLoadout.ini from Github and replacing the one in SEF/System with it: Github.com
SEF alters the original mission order from the vanilla game and inserts the TSS missions in such a way that the missions progress from least difficult to most difficult, and the two campaigns are combined together. I don't intend to add an option for separate TSS/vanilla career paths, however this is something that is completely doable in v7's new and improved QMM editor. I intend to make it completely seamless if you are using the option, "Use Campaign Options". You can also do things like disabling the added equipment from TSS and SEF for the vanilla campaign, if you'd like.
Install v6 first and then install v6.4 on top of that.
Try copying the contents of the SEF folder in v6.4, into the SEF folder of v6.
All map packs are compatible with SEF. Just don't install the Mega Map Pack Campaign Mod, which adds the custom missions to the career. SEF adds an All Missions career path which allows you to play custom missions in singleplayer without any extra modification.
The BFHL mod uses content from Battlefield: Hardline without permission from EA and it might pose a legal risk if I include it in the mod.
I don't understand what you mean, sorry.
Sorry, I do not understand. Do you mean commands?
Yes. Or use a service like Hamachi.
Hi, for the first issue, can you mind telling me the exact resolution? I will fix it when I get the opportunity to.
The second one is a common issue. The solution for it is addressed in the v7 readme (the solution is the same in v6 and below, both are caused by some random unknown glitch).
CTRL+F "I CANNOT PROGRESS IN THE CAMPAIGN!"
The PvP modes were removed because they aren't balanced at all in SEF. Plus, with the changes that were made to the game, it breaks a lot of the logic in them.
The console command is "behindview true"
Yes. Suppressors don't alert enemies that are across the map, at the cost of weight and bulk. In the vanilla game they didn't have much of an effect - they have a stronger effect in SEF.
It will work on pirated versions of SWAT 4, but I highly recommend that you get the GOG.com version.
It's not possible for the mod to perform any kind of virus-like activities. The mod was programmed using Unrealscript and runs within the sandbox of the engine itself. It's executed within a batch shell script, or an executable wrapper; the source is freely available and can be compiled for yourself. Likewise, the mod is also open source. If there is an antivirus that reports it as a virus, they're probably concerned because it's not a signed application. It's more likely that the SWAT4 pirated versions will give you a virus than a mod for it, due to how the game and engine works.
Yes, check out the Discord (there's a link in the main menu) - there's always people playing all the time.
There will be a test version of v7 that gets distributed over Discord. It's currently looking like it will take anywhere from a few weeks to a month or two to get that ready. We're currently held up by real life issues for the most part.
Make sure that you place the whole SEF folder inside of the SWAT 4 folder. That is, you should have a Content, ContentExpansion, and an SEF folder, all side by side. Check the Tutorials section on how to install the mod.
What doesn't work? Can you give a specific error?
Have you tried the instructions as listed in the README.md?
I'm not an artist, but if someone made that model, I'd certainly be interested in putting it in the game!
Hi, this is addressed in the README.md FAQ. :)
Make sure that you have write permissions for the folder. If you run the game as Administrator, it should be able to do this.
You can use the .exe in Extras - the LaunchSEF.exe - to launch the game that way.
Sorry, that's not possible (yet). It's going to be a fair amount of work to put them in but it's something I want to at least try.
Skins are not supported in singleplayer, they are multiplayer only.
In v7, there will be:
New mechanics: yes
New vests/armor: yes
New helmets: no
New grenades: no