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eezstreet
eezstreet @ SWAT: Elite Force

Hi, make sure you're running as Administrator! Otherwise it will fail to create the file.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I'm not really interested in PvP for this mod, but it's an interesting idea.

Good karma+1 vote
eezstreet
eezstreet @ AI Changes for the next Release

The SWAT 4 Discord is pretty active, try it! Discord.gg

Good karma+2 votes
eezstreet
eezstreet @ SWAT: Elite Force v3

OK, but what about when you run SEF? :p Does SWAT 4 open or does the cmd window just open and close?

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v2 -> v3 Upgrade

Try using the print screen button.

Good karma+1 vote
eezstreet
eezstreet @ Leader Throw Commands

I'm not sure. I need to fix some issues with co-op and also maybe do a beta test to make sure there's no issues with it deploying. It's a very large update with a lot of changes.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Actually there is, but it involves some modification of your .ini files. You'll want to open your Campaign.ini file (SEF/System/Campaign.ini). Find the section with your campaign (for instance, the default is "[Campaign_Officer_Default]"), and change AvailableIndex to 20 and in this section, you'll want your MissionResultsName to look something like this: Pastebin.com

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v3

Does SWAT 4 open at all when you run as administrator?

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Sorry, is that a mod, or a specific version of the game?

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I could've sworn that I replied to this!
I believe I have sent him a private message but I will look into that.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

This is a feature that I have been looking into. I also wanted to have a command where you can order your teammates to clear a room after throwing a grenade.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v3

Try running the game as Administrator, or providing write permissions to your entire SWAT 4 folder. The problem is because your game doesn't have permissions to write the file.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v2 -> v3 Upgrade

Crashing with what? Can you be more specific?

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v3

Are you running an English version of the game?

Good karma+1 vote
eezstreet
eezstreet @ V3 Details

Hi, I think something might have went wrong with your download! Try installing the v2 -> v3 upgrader. Not sure what happened, I think some files got mixed around again. The file got corrected.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I have set up a Discord for the SWAT 4 community. You can use it to communicate with other SWAT 4 players.

Discord.gg

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

There are servers. Install the MarkMods server list mod. There is always at least one server full.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v2 (fixed)

It sounds like you installed the files wrong.
You're supposed to copy the whole SEF folder and paste it into your SWAT 4 folder so there's three folders there - Content, ContentExpansion and SEF.
Note that The Stetchkov Syndicate is required to be installed to use this mod.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force v2 (fixed)

That's correct. When installed, you should have an SEF folder that is next to the Content and ContentExpansion folders.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I haven't noticed these issues, but I've developed it primarily on an English version of TSS so that might be where the problem is. I agree though about suspects, High skill suspects in particular are pretty ridiculously hard.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

By 'not switch' do you mean in the campaign..? What difficulty are you playing on?

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I will look into it. The problem I've had with the game is that I have no way to tell how to convert map/engine units into real world units.

The ballistics system is a bit complicated, but it functions with Newtonian physics as far as I can tell. Bullet damage is calculated by momentum (Mass * MuzzleVelocity). Each cartridge uses a different mass, each weapon uses a different muzzle velocity. FMJ bullets have twice as much mass but JHP rounds always do a minimum of 30 damage whenever they penetrate armor. Momentum falls off over distance. Armor simply reduces the amount of momentum the bullet does as it hits.

For shotguns, the Sabot slug is a single round with more mass, whereas 00 buck is scattershot with an added internal damage like JHP. In SEF, 000 buckshot is scattershot that functions similar to FMJ.

My plan with weapons is to copy all of the muzzle velocities, mass, internal damage, etc into a spreadsheet and try to rebalance everything around a particular weapon. I can use a SWAT AI officer to test how viable a weapon should be with actual results from ballistic vest tests. Of course, I also need to make sure there's no abnormalities, such as armor affecting body parts that it isn't.

So tl;dr:
- Going to make a spreadsheet with all of the information
- Then going to gather up real world analogue information from ballistic vest research
- Try to determine which weapon is the most accurate
- Use that weapon as a baseline (I used the AK47 as a baseline for muzzle velocities)
- Change everything to make sense

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Random. Fairfax for instance has 4 different spawn points and only 0-1 of the traps will spawn. Same thing with static drug evidence, it's random how much will spawn, if any. (Qwik Fuel has 0-1 drug evidence spawn, although in that map it only spawns in one place. A-Bomb I think has 0-2 but in random locations)

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

They're there, they just don't spawn 100% of the time and only in set locations.
Fairfax for instance has 4 spawn points and can spawn 0-1 of them. Highest chance is in Taronne which spawns 0-3 of them from 6 spawn points.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I actually never had an error regarding the options menu, perhaps you can clarify? Thanks for the info though.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Can you share your fix with me? That would help a lot.
And yeah, you probably have seen me on |ETS| :p The next version of the mod will be multiplayer compatible and have some multiplayer-specific features!

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

If you have this issue, try downloading v1 and using the v1-to-v2 upgrade. That should fix it.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

I do. :) I might be playing here soon.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

You'll probably run into me at some point! I play on |ETS| as well.

Good karma+1 vote
eezstreet
eezstreet @ SWAT: Elite Force

Thank you! I really appreciate it when people show others this game, regardless of whether my mod is involved. I really think this game is a treasure. But enough gushing. :)

I actually think the officers have just the right balance of personality and serious demeanor. I haven't actually played SWAT 3, but I've heard a lot about it and I should dig in soon. I can understand where you're coming from though.

Good karma+1 vote
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